
Update History
Complete Soulframe patch notes from every Preludes update. Item names link to their database pages.
Preludes 15: Smithing & SpoilsPreludes 14: The DueloPreludes 13: A Triquetra of VirtuesPreludes 12: WyldsPreludes 11Preludes 10Preludes 9Preludes 8Preludes 7Preludes 6Preludes 5Preludes 4Preludes 1.3Preludes 1.2Preludes 1.1Patch 2023.12.18
Preludes 15: Smithing & Spoils
Upcoming - 2026Confirmed Features
- A rework to looting, Crafting, and item rarity.
- Prebuilt ('Standard' and 'Noble') gear drops from combat.
- Even Standard gear has Qualities and Quirks (randomised stats).
- Crafting requirements, time, and steps significantly reduced.
- Fragments system for 'Ancients' gear.
- Inventory slots only consumed on 'Booty Trunk' transfer.
- Tuvalkane remains useful for upgrading found weapons.
Design Goals
- Every session rewards something interesting to bring back to the Nightfold.
- Even clearing standard Sinecure squads yields meaningful rewards.
- RNG adds variety, not just grind time.
Changes
- Soulframe Preludes 14 washes ashore. A blue ribbon drifts upon the tide as the Siren of Coral Graves calls once more!
- This Update brings new weapons and armour, Orlick the Bicameral's new progression path, the arrival of rapiers, the Siege of Mirifuir, and a preview of fallen Ode'n castles from the sky, with much more besides. Joinery, Rune, Journal, and Votive systems have also received sweeping improvements. Discover The Wreck of Mestra Carmo and claim our newest Pact: The Duelo.
New Fable: The Wreck Of Mestra Carmo
- In Midrath, not all shored shipwrecks are empty. Soon, they will carry the path to our newest Fable: The Wreck Of Mestra Carmo.
- A blue ribbon hangs from the shipwreck's splinter. A storm from the past, a heart tempered true. Have you the gall to invoke The Duelo?
- Wield Navalha, our new rapier, and enter into the Duelo to uncover the story of our newest Ancestor: Mestra Carmo, the Siren of Coral Graves and finest swordstress of the Duelo. Once commander of the Blue Ribbon and her phantom crew, she found freedom beyond the duty that once bound her.
- By the sea she strums her guitar, content to play unfettered from all she used to be.
- Collect Fragments of the Duelo Ribbon from Midrath's shipwrecks.
- Craft the Duelo Ribbon with Tuvalkane and continue the Fable.
- Face a trio of duels across haunting seaboard encounters. As is custom, a Duelo can only begin when a challenger steals the Mestre's ribbon and wraps it 'round their head
- Recover Navalha and return Mestra Carmo to safer shores.
New Pact: Duelo
- A swordstress strums 'pon splintered grave.
- By Mestra's Helm, her curse relayed.
- A soul, a self, learned by the blade.
- Don the pact of Mestra Carmo. Break Duelo's pledge, and lead mutiny 'cross silvern sea. By dint of blade may you carve out a life of your own.
Courage Arcanic: Flintlock
- Break the rules of old. Fire a single shot from your flintlock pistol that pierces enemies and explodes on impact.
Spirit Arcanic: Bravada
- Invoke The Duelo. Boost allies' highest virtue while slowing enemies in range.
Grace Arcanic: Duo Duelo
- Her past, his future, as one. Spawn a ghostly clone that matches every attack you make.
Passive: Olho por Olho
- Perfect dodge gives attacks a chance to cause enemies to bleed.
Passive: Chamariz
- Spawn a decoy after a perfect dodge. Up to three decoys can be spawned.
- Complete The Wreck Of Mestra Carmo to acquire the Fragment for the new Duelo Pact.
New Armour: Mestra's Uniform
- Don the raiments of Mestra Carmo. Brave the surf as Duelo's finest swordstress once did.
Mestra's Helm
- Linen adorned by tassel, the mark of a Duelo Mestra.
- To what ends did the Blue Ribbon sail Alca's seas? For glory? To lay low those who would defile Alca's brine? It matters not. For just as it passed to her, her Mestra bestowed it to you.
- Don the helm and be answered by her phantom crew. But take care, Envoy, lest they drag you to salty tomb...
Mestra's Furbelow
- The drab uniform of the Blue Ribbon, rewoven with flounce and flourish.
- Only when every swabbie and sailor has gone to bed does this dress come out. Each ribbon a tale of yearning, lovingly stitched by Iridis' light.
Mestra's Breeches
- Sturdy-yet-supple boots produced by Duelo leatherworking. Stark against a hem as bright as seafarers sky.
- Stamped onto the soles is the Duelo's creed: ""Truth lies in the blade."" [sic] A symbol of desire presumed extinguished? Or a chance, a choice to find oneself anew?
- Fragments for the Mestra's Uniform will drop from shipwrecked duels while wearing the Duelo Ribbon.
New Orlick the Bicameral Progression
- By Oro's eye! Orlick the Bicameral requires aid in rebuilding what was lost. He now seeks greater understanding of Alca… and, of course, more pages for his ever-growing book.
- Rank up Orlick's Sanctuary by completing the sagas found in the Nightfold.
- Aid his research and better understand the world of Alca:
- Hone your Spectral Sight to improve its range and visibility.
- Learn to study Ode, corrupted creatures, and Alca's wildlife alike.
- Improve your ability to charm Alca's creatures, as some are drawn to the Envoy's wisdom.
- Let Orlick's studies guide you toward your ancestral heritage.
- Earn his favor as his studies deepen… even if his ramblings do as well. Deepening your bond with Orlick will reveal the Fable of his own past and aid him in writing his biography. Unfinished business keeps this Bicameral busy. Will the Envoy help him beyond the pale?
- Orlick has also improved the organization of the Envoy's many feats and tasks, presenting a renewed Journal for better book-keeping.
New Armour Set: Pensive
Pensive's Bonnet
- The floppy bonnet of the last Pensive.
- A wide, woven brim to protect its precious reader's eyes. A cap full of folds where one might tuck their restless quill. The Pensive's Bonnet is worn by Prentice, Sage and Archsage alike; all equals under the Aurem Canus.
Pensive's Cloak
- A long stretch of Pensive's greys wrapped into a scholar's cloak.
- The College of Pensive's [sic] is a drafty old tower, but a Pensive's cloak does more than protect from dusty draft. When unfurled in full, one finds false stitches and hidden pouches sewn into every inch. 'Tis a Pensive's custom to hide unfinished treatises from prying eyes.
- One wonders what other secrets may be unveiled to its wearer...
Pensive's Pantaloons
- Rarely seen under the Pensive's long and flowing cloak.
- A strong-sighted Pensive need not legs."" [sic] So said the old Archsage Vanhilde. He thought a scribe's strength lay in their library, a proper Pensive need not traverse the wide world... Though if one only reads what has already been written, how can they write about anything new?
- Fragments for the Pensive armour set can be acquired by completing the chapters in Orlick's Sanctuary.
New Weapon: Navalha
- The slender rapier of the new Mestra.
- The swirling flourishes engraved upon its hilt are of the kind once reviled by the Mestra. Weakness etched into that which should be without. 'Twas only when she bore her heart to the world that she learned where true strength lies.
- Fragments for the Navalha will drop from completing The Wreck Of Mestra Carmo Fable.
New Weapon: Espadarte
- The curvèd cutlass of the old Mestre.
- Espadarte takes its namesake from the swordfish of salty depths. Mestre thought these creatures strong in their silence. No want but hunger in those glassy eyes. Like he, so he thought. Had he never seen the swordfish flocks make their great migrations? Their dance across the currents, their yearning for warmer tides? Perhaps he always knew. Perhaps 'twas this denial that killed him.
- Fragments for the Espadarte will drop by completing the Siege of Mirifuir.
Joinery Changes
- Upon Mora, Sapphene [sic] and Iridis, find Joineries re-blessed in Tuvalkane's care.
- Joineries have been re-worked to provide a simpler bonus to an Envoy's equipment: providing additional Virtue Attunement 'pips' to your chosen gear.
- Reforging your equipment will utilize the same Joineries, simply renamed:
- Blessed, Twice Blessed and Thrice Blessed now grant 1, 2, or 3 additional Virtue Attunement 'pips.'
- Equipment with more than 5 'pips' will receive a gold-trimmed Virtue Attunement icon to reflect this.
- The damage granted by Joineries previously is now a part of the ranking process of a weapon, culminating in +25 damage for each weapon/grip type.
- Previous Joinery effects may return in other forms in a future Update.
Rune Changes
- Emblazon your strength in one mighty swing.
- Runes have been reworked with a new charge-based system focused on timing, choice, and empowered strikes.
- Runes now activate upon a fully charged Heavy Attack, as with a Melee or Casting weapon, or a fully charged shot with a Bow.
- Smite a combatant to store a Rune charge, then unleash it at the moment of your choosing.
- Runes now manifest as a single attack or for a short duration.
- Single-attack Runes consume one charge immediately.
- Timed Runes will use a Smite charge over a duration of time.
- Rune rank now determines maximum charge capacity, up to 4 charges at max rank.
- The Smite charge UI now has segments to indicate how many charges your equipped Rune can hold. Runes that aren't fully levelled will show shaded-out segments.
- 'Elite' enemies, such as Bannerettes, grant two charges from a Smite.
- The Runes found across Midrath have been reworked to adjust for these sweeping changes. To activate your Rune, let loose a fully charged Heavy Attack with a Flyblades, Melee and Casting weapons, or a fully charged shot with a Bow.
- Single Attack Runes
- Everflame (and similar Runes): Deal additional Flame damage on a fully charged Heavy Attack.
- Archstorm: Deal additional Voltaic damage on a fully charged Heavy Cast.
- Alca's Breath: Deal additional Arcanic damage on a fully charged Shot.
- Hurlwind: Deal additional Voltaic damage on a fully charged Heavy Attack.
- The Mistgale: Cast a magick gale that deals increased damage and Stagger damage.
- Splitbolt: A barrage of spears is summoned, dealing a percentage of weapon damage each.
- The Torrent: Summon a volley of arrows that rains from the sky, dealing a percentage of damage.
- The Hollowing: Mark a foe for Hollowing. Additional attacks on the marked foe release an explosion that deals damage.
- Picktrix: Releases a flock of seeking sprites, dealing a percentage of damage.
- Timed Runes
- The Durglint: Your shield is set alight for a duration, dealing bonus damage and increasing the power of the next Melee attack (which can occur after the duration of the Rune).
- The Flitsmoke: You are cloaked in shadow for a duration. Each stealth kill increases the duration.
- Treefell: For a duration, Heavy Attacks charge faster, have longer reach and strike through defences. Treefell duration resets with each enemy slain.
- To support these Rune updates, Flyblades no longer have a Perfect Throw window and can instead be fully charged like other grip types.
- Perfect Window has been replaced with Headlong.
- Oiled Scabbard has been replaced with Helm Gong.
- Totems that require a Perfect Window for Flyblades now work with a fully charged Heavy Attack.
New Siege: Mirifuir
- Mirifuir has stood upon the northern cliff's edge for a thousand years. No rise nor fall of Kingdoms, no coming or going of Ode, not even the ever-pounding of the waves could topple it. For its walls were blessed by the Fey Empress in a rare meeting 'twixt her court and the Midrathian Queen, Finngualla...
- Infiltrate its hidden depths and ascend to face Ode'n Conductors, battle casters who orchestrate the castle's defenses and summon their forces. Disrupt their rituals and uncover what lies at the heart of the keep.
Preview: Fallen Ode'n Skytowers
- Remnants of something cast down from the skies long ago... but what if something still stirs within?
- An Ode'n Skytower, fallen from grace. In its ruin, corruption flows; a host of creatures from distant stars. They scuttle from ichor basins, squirm from constellation maps. Only a sagely scholar, a pensive sort, could decipher what purpose this tower once served. Perhaps you ought don your cloak...
- A preview of Fallen Ode'n Skytowers arrives in Preludes 14!
- Explore fragments of these ruined strongholds, where corruption has taken root.
- Face new threats lurking beneath stone and ruin… and perhaps meet our new foe: the Rovgot Wyrm! A corrupted creature that burrows, writhes, and strikes from below. Unpredictable and relentless, it twists through the battlefield in pursuit of its prey.
New Weapon: Cenotaph
- A twisted baneblade dug from grave.
- One cannot tell where steel ends and ichor begins. Was Cenotaph buried a curvèd samshir? Or was it Ode'n rot that twisted this blade into so sharp a shape? Both corroded and fortified, wyrm-eaten yet bastioned, this haunted blade is made stronger in its corruption. Much like the Mendicant who wields it. A second life at the cost of the first. A Cenotaph.
- Fragments for the Cenotaph will drop from the Rovgot Wyrm.
New Weapon: Silistavf
- A staff gifted to accomplished Ode'n Starcasters.
- Within its hollow, the cosmos itself has been rendered in miniature. A pallid imitation. The Silistavf may be used to channel Voltaic magic in place of the stars, if of their influence its wielder is bereft. The burden of such mimicry crests even Ode'n capabilities, a single stavf requiring years of effort to forge.
- Fragments for the Silistavf will drop by completing the Siege of Mirifuir.
New Weapon: Lyke-Wake
- The sword of a Mendicant lost. The shield of a love that endures.
- You are the fire in my veins
- Who lit my path to shore
- And in my dreams you call my name
- I ask of you, no more
- Your faltered husk that lumbers still
- Left trapped within your plight
- Just as you pledged your heart and will
- So shall I be your knight
- Fragments for the Lyke-Wake will drop from Mendicant enemies in the Fallen Skytower.
New Spirit Guide: Wanderquill
- So sweetly named by the Envoy Wyldcat. This flighty fellow shall keep your pass-scroll safe in his tiny bag.
- The Wanderquill Spirit Guide Skin can be acquired by enabling EnvoyGuard (2-Factor Authentication) on [https://www.soulframe.com/en/user soulframe.com].
Votive and Tale Improvements
- Votives and Sparrow's Tales are now easier to track, accept, and manage across your journey.
- Envoys can now accept multiple Tales from World Trees.
- Added an "Abandon" button to a Tale's Journal entry.
- Tale paths can now be previewed before accepting the Votive.
- Certain bespoke Votives can now be accepted from World Trees.
- Tales ending in Dungeons now provide bonus XP upon completion.
- Agari found in Dungeons are now included as part of a Tale.
- View refresh timers at World Trees.
Journal Improvements
- A flutter of papyrus beneath your fingers, Envoy? The Journal has been rebound with fresh pages to better guide you through Alca's looming foes, Fables, and Votives.
- The Journal can now track multiple Fables, Votives and Tales.
- The Journal will track Sieges and Operations waymarked from World Trees.
- Spoils acquired from Fables or Mini Quests are now displayed in the Journal.
- Added a Foes tab to the Journal, which allows Envoys to track and identify the lore and spoils of Alca's combatants.
- 'Rebound' the Journal's visuals to highlight and prioritize readability and activity for ease of use.
New Votives
- Five new Votives have been added to Midrath. Discover them by finding notes hidden throughout Midrath, or begin their bounty from a World Tree, and follow their trail to uncover the stories they leave behind. This is part of our ongoing work to bring more small, discoverable adventures to Alca.
- Laid to Rest: One manor has long been burnt to ash. And yet, late denziens linger still. Lay these spirits to rest and bring them peace.
- Burning Sage: A copy of "The Forest's Vast Voices," has vanished. Help a dear friend of Pensive Rodrich trace the route upon which the work was penned to piece it together anew!
- Runner Of The Rose: The Silent Rose beckons the Envoy to reclaim Ode'n goods, begiven under Song. Stake Synsylk and Graphite for Dendric purposes.
- The Fungle Lord: The spores of a Fungal Lord loom near the outcropping of Roods. Beckon the call of a local forager, summon this Fungal Lord, and slay it once and for all.
- A Birdie Flown: An angered Banneret encloses on Birdies [sic] Bog, and the plea of one dreamer leads you on a chase where the trees yet glow.
Mockery Updates
- Clad in ancient armours and twisted tongues, beware the ever more dangerous Mockeries! Mockeries have been updated with improved behaviour in combat:
- Updated the QTE to escape Mockery grapples to a reaction-based minigame.
- Performing a Soulsteal is more reactive and responsive.
- Improved and polished Armoured Mockery attack combos.
- Made parry timing and attack animations easier to predict, with greater anticipation before attacks.
- Mockery Husks can now be damaged to reveal them before they spring their traps on Envoys.
- Fixed Armoured Mockeries not displaying their armour for Clients.
- Fixed scenarios where not enough Mockery Husks spawned for wisps.
Pact Changes
- Garren Rood:
- Sap no longer deals double damage against Agari struck by Behest.
- Behest now alerts affected enemies.
Combat Changes
- Sprinting Heavy Attacks can now be charged.
- Increased the damage of Casting Heavy Attacks.
- Greatswords have received combo changes:
- Light sprint attack now chains into the first attack of the light combo.
- Dodge attack now links to the fourth attack of the light combo.
- Increased the responsiveness and speed of the dodge attack.
- Flyblades no longer have a Perfect Throw Window to compensate for the Rune changes.
- Totems that require a Perfect Window now work with a fully charged Heavy Attack.
- Perfect Throw has been replaced with Headlong
- Oiled Scabbard has been replaced with Helm Gong.
- Removed the Perfect Dodge condition for Bow's "Ready Mark" Combat Art and now increases Charge Speed passively.
General Additions and Changes
- Reduced every weapon's Virtue Requirements and reduced all armour Virtue Requirements by 3.
- The intent behind this change is to lessen the requirement of the +6 Virtue Talismans and enable greater build variety earlier in the game.
- Added damage immunity during Arcanic casting animations to prevent players from being killed while casting.
- Life Elixir use is no longer interrupted if the Envoy is hit while consuming it.
- The FOV slider can now be increased up to 90.
- Added a new Motif UI Menu! Browse and equip your available Motifs.
- The Organ tower previously near Comber's Leve has been relocated north, south of Skelfies. Additionally, the environment around the tower has been updated.
- Avakot in Sparrow's Tales now spawns closer to the Envoy, and Avakot is tracked in both the compass and Sparrow Guide.
- The Crypt of the Circade now appears in 2-Star Sparrow's Tales (from 3-Star Sparrow's Tales).
- Dungeon Agari are now included in Sparrow's Tales.
- Added VFX to the Pact Upgrade UI to indicate that there are skill points available to spend.
- Party HUD UI has been updated to better reflect the names, status and Motif's [sic] of Party members.
- Faction Favour earned is now more accurately displayed in relation to the next Faction rank-up.
- Nimrod is now untargetable while he's in the air performing his Voltaic slam.
- Nimrod is now Smiteable.
- Reduced the size of grid icons in Verminia's UI.
- Improved visual style of popup menus to better align with the dialogue screen, including Avakot's Gots.
- Improved The Witch Verminia's UI:
- Added the ability to reset colours per equipment piece after selecting a colour channel, instead of needing to reset the entire appearance.
- Hues are more distinct within a Palette, allowing for a wider range of applicable colours.
- Fixed "Remove Bestitching" button not having FX to indicate successful removal.
- Fixed "Remove Bestitching" button appearing interactable when no Bestitching is equipped.
- Fixed grid misalignment with the Exit button.
- Fixed items and colors using inconsistent grid sizes.
- Fixed missing equipped icon in the Appearance section.
- Fixed spacing between titles and swatches being too close.
- Fixed eye color not resetting to default when selecting "Reset All".
- Fixed equipped Bestitch Appearance UI not matching the Arsenal's equipped UI.
- Added additional Sparrow's Tale tasks, such as defeating Mendicant Knights or Mockeries.
- Added additional environmental triggers around the map, such as fire damage at Ode'n bonfires.
- Added a "Show Crafted" Toggle to Tuvalkane's menu to better help identify items not yet crafted.
- Changed Tuvalkane's "Back" prompt to "Exit" to better indicate leaving the station.
- Changed the Enclave Standing dialogue option to be the first selectable choice when talking to a representative.
- Added an exit button to Regatta.
- Added a hold-to-confirm prompt when selecting your initial Pact to prevent accidental choices.
- Updated the petting animations of the beaver, hare, and squirrel Totems.
- The Collector can now be started by shooting down a floating crate.
- Updated the stylization of dialogue menus (e.g., talking to an Enclave representative).
- "Tend the Harvest" now has more pickups available (the required pickup count remains at 3).
- With Preludes 14, XP earned from the now-removed Fey Pact (which has evolved into Sirin and Oscelda) will be removed from accounts. Preludes 14 brings a variety of new equipment to help earn that XP back!
Fixes
- Fixed Bestone and Phantom Flock getting stuck on cooldown if the Envoy is staggered while casting them.
- Fixed Ode caster enemies being able to heal allies without actually having a clear line of sight of them.
- Fixed Oscelda Bestone dealing 1 damage as a Client, causing the petrification to unintentionally clear early.
- Fixed Rat Totems unintentionally dealing excessive area of effect damage to enemies petrified by Oscelda's Bestone.
- Fixed exiting the Virtue Prism menu while hovering over a Prism causing it to be unintentionally equipped.
- Fixed HUD trackers unrelated to your current tracked activity appearing when entering or exiting Dungeons.
- Fixed being able to jump twice consecutively after a dodge.
- Fixed the Eternium Gardens instance menu not showing the Envoy's equipped Spirit Guide Skin.
- Fixed the Spirit Guide Sparrow incorrectly guiding you to an objective location instead of the exit after completing a Tale in a dungeon.
- Fixed the compass incorrectly having a Spirit Guide Sparrow marker when there is no active objective or Tale.
- Fixed Oscelda's Bestone and Phantom Flock Arcanics behaving incorrectly and causing cooldown issues when used inside Grandfa's Hut.
- Fixed compass disappearing after defeating Reaper.
- Fixed getting stuck in a charge animation when attempting to kick a distant enemy while swapping weapons with the Garren Rood Pact.
- Fixed a bug allowing the Knell Knight to spawn and be killed twice in Cogah and grant duplicate rewards.
- Fixed a loss of functionality after drinking The Cogah Elixir while completing The Organ.
- Fixed The Circade randomly appearing as Butcher when in the Crypt of the Circade.
- Fixed Ode enemies' sword final hit combos not connecting, due to the previous hit pushing the Envoy out of range.
- Fixed a progression stop during The Torment Stag, which prevented the Envoy from entering the correct Undercity layout for the Fable.
- Fixed the loadout drop-down showing the same loadout beneath the equipped loadout.
- Fixed the HUD no longer appearing after purchasing an item from Zenith.
- Fixed only one Envoy in a Party being able to loot certain Crypt of the Circade sarcophagi.
- Fixed the Envoy's camera disconnecting while charming a Totem when entering a Dungeon/streaming tunnel.
- Fixed desynced cutscenes in The Waste Bear Fable while planting the Wevetseed in the Silvern Shores.
- Fixed Corrupted Garren Rood missing his animation for Clients during his introduction cutscene with Lady Deora in The Torment Stag.
- Fixed excessive glare in Lady Deora's childhood cutscene in The Torment Stag.
- Fixed being unable to go to either Midrath or the Nightfold if a Host Migration occurs mid-Nightfold transition.
- Fixed an out-of-bounds opening in the Crypt of the Circade.
- Fixed an issue in The Torment Stag where an Ode enemy would spawn too far away, halting the ability to free Avakot from his cage.
- Fixed reviving beneath the ground in the Neath'uns while playing The Waste Bear Fable.
- Fixed Ode torches being able to deal damage to Party members.
- Fixed an issue where Envoys were recruiting Ancestors despite not having the associated Fable active or completed.
- Fixed Orengall being uninteractable after her ambush in The Shewolf Snared.
- Fixed Envoys being able to access the Eternium Gardens before choosing their starting Pact.
- Fixed Orengall's Werewalker being able to use ziplines (The Organ never saw it coming.)
- Fixed remaining stuck in combat after leaving the Neath'uns after respawning in Bromius' encounter.
- Fixed a function loss for Hosts if both the Host and Client use a Cloudquell simultaneously.
- Fixed Envoys in a Party being able to go to the Nightfold during a cutscene.
- Fixed being able to use Arcanics while in the Nightfold after swapping Pacts.
- Fixed unintentionally being able to perform attacks in the Nightfold.
- Fixed Envoys being able to move while talking to characters inside of an Enclave.
- Fixed Envoys not being able to see each other when entering Enclaves.
- Fixed VFX incorrectly triggering every time an Envoy reads a note.
- Fixed Clients not teleporting if using the Sit emote while the Host uses a Wevetseed to fast travel.
- Fixed the Host missing animations for Clients if the Host uses a Wevetseed while a Client joins their Party.
- Fixed Clients being unable to exit Nightfold if they are in it while another player completes The Shewolf Snared Fable.
- Fixed Clients not having access to Tuvalkane if the Host completes The Steelsinger Fable.
- Fixed being able to take Kane's Helm from The Steelsinger into Dungeons.
- Fixed "Nightfold is sealed during battle" and "Abandoning..." UI notifications sometimes appearing offset and fading incorrectly.
- Fixed the "Abandon" UI not showing up on the HUD if more than one Envoy abandons The Organ more than 30 seconds apart.
- Fixed the "Buy" tab in Zenith's Wares being too far left in the UI.
- Fixed Rune description text overlapping in the UI, particularly in localized languages.
- Fixed The Organ not being tracked on the map while the Operation is active.
- Fixed double pressing an item causing the name and description to disappear.
- Fixed the launcher not dynamically changing languages for the patch notes.
- Fixed Thrown Off Weapon Art not dealing the intended amount of Stagger damage.
- Fixed certain Sparrow's Tales never generating in the eastern region of Midrath.
- Fixed instances of the Sparrow Guide not tracking certain Sparrow's Tales properly.
- Fixed the Corrupted Sproutfolk death 'cabbages' not de-spawning.
- Fixed various fire VFX with Mora's Hand.
- Fixed a rare issue where logging out wouldn't take the player back to the login screen.
- Fixed |BOSSNAME| appearing on the Map icon descriptions.
- Fixed a loss in functionality when committing to a Pact while in the Settings menu.
- Fixed a performance issue related to Sinecure armour.
- Fixed a performance issue related to Trick of Light's decoy being used in dungeons.
- Fixed a rare crash when streaming into a dungeon while trying to accept a Tale.
- Fixed rare crashes while launching Soulframe in DirectX 12.
- Fixed script errors caused by Orengall's Werewalker.
- Fixed a script error due to exchanging Enclave Favours.
- Fixed a script error when facing The Waste Bear.
- Fixed a script error due to The Waste Bear Fable.
- Fixed a script error caused by Zenith.
- Fixed a script error due to the Nightfold.
- Fixed a script error while transitioning to the Nightfold during "Rise, Envoy."
- Fixed a script error when the Envoy dies while using Spectral Sight.
- Fixed a script error caused by loadout names being longer than 14 characters. Loadouts can now only support 14 characters.
- Fixed a script error while using Orengall's Howl Arcanic.
- Fixed a crash occurring when activating a Revive Shrine.
- Made optimizations to VRAM usage while using DirectX 12.
- Made optimizations towards rendering performance in Midrath.
Known Issues
- Envoys are sometimes unable to invite each other after disconnecting from a Party, as both players will appear offline.
- If you wish to re-party, both players must relaunch Soulframe.
- Envoys in a Party are perpetually downed and unable to progress The Wreck Of Mestra Carmo if all players are defeated during a duel.
- To workaround this, Envoys will have to leave the Party or relaunch Soulframe.
- Clients won't see the final cutscene showing Duelo and Navalha at the end of The Wreck Of Mestra Carmo.
- Clients are unable to see Orlick during the "A Bicameral's Biography" Votive.
In-game Welcome Message
- Some highlights of this Update include:
- A new Fable begins: The Wreck of Mestra Carmo. Follow blue ribbons through Midrath's shipwrecks, face a trio of haunting duels, and uncover the tale of the Siren of Coral Graves.
- A new Pact answers the call: The Duelo. Wield a flintlock, empower allies, and summon a ghostly clone that mirrors your strikes.Rapiers arrive in Soulframe. Discover Navalha and Espadarte!
- A new Siege rises in the north: Mirifuir. Storm a cliffside fortress blessed by Fey magicks and challenge the Ode'n Conductors within.
- Orlick the Bicameral now offers a new progression path. Use Spectral Sight to aid his research, deepen your bond, and uncover more of Alca's mysteries.
- A preview of Fallen Ode'n Sky Castles arrives. Explore fragments of ruined strongholds and face the corrupted Rovgot Wyrm.
- Joineries and Runes have been overhailed, bringing new ways to shape your gear and unleash power in combat.
- The Journal and Votive systems have been expanded with improved tracking and smoother ways to chart your path through Midrath.
- We hope to hear from you... what you love, what you don't. What intrigues... and what makes you sneeze...
Preludes 14 Hotfix 1
- Fixed The Wreck Of Mestra Carmo not rewarding all Duelo Fragments or Navalha.
- Affected accounts have been updated to receive the correct rewards. Envoys who earned a Fragment for Espadarte from the Fable will keep it.
- Fixed the Pensive armour set having incorrect Virtue Requirements and Attunements.
- Reduced Virtue Requirements from 12 to 6.
- Courage and Grace now only have 1 Attunement.
- Fixed a progression stop in The Wreck Of Mestra Carmo if all Envoys in a Party are defeated during a duel.
- Fixed Clients not seeing the final cutscene in The Wreck Of Mestra Carmo.
- Fixed Picktrix not consuming Smite charges on use.
- Fixed the Ode Conductors in The Siege of Mirifuir sometimes being pushed or falling off the castle walls.
- Fixed button input icons not visually updating when switching between keyboard and controller.
- Fixed various enemy pop-in and camera issues in The Wreck Of Mestra Carmo.
- Fixed certain Organ zipline poles that were missing a mesh.
- Fixed hair clipping issues while wearing Wyld Oscelda's Pendelveil.
- Fixed a visual issue with Wyld Oscelda Beltolls.
- Fixed a duplication bug.
- Fixed a script error while interacting with lore notes.
- Fixed a script error while using The Hollowing.
- Fixed a script error while using Splitbolt.
- Fixed a script error while using The Durglint.
- Fixed a script error during a Faction Tale.
- Fixed a script error while opening the Foes tab in the Journal.
- Fixed a script error while starting The Wreck Of Mestra Carmo.
Preludes 14 Hotfix 2
- Thank you for the continued feedback on Preludes 14, Envoys! This Update brought a wave of changes (pun intended), and we've been closely following your thoughts on Rune activation this past weekend. We're currently exploring adjustments to how activation works and will keep you updated as the week progresses. Thank you for your patience, passion, and continued support.
Changes
- Slightly increased the drop rate of Lyke-Wake Fragments.
- Reworked the S, A, and B rank rewards earned from The Siege of Mirifuir.
- S Rank: Silistavf, Dewelion
- A Rank: Espadarte, Blitzel
- B Rank: Everflame (Long Blade and Greatsword), Forburn and Archstorm
- We've made adjustments to Mirifuir's rewards to better support progression and make each completion feel more worthwhile for Envoys across all final rankings. These changes are intended to reduce frustration around duplicate or low-value rewards while improving progression value across all performance ranks. This is part of our ongoing review of Siege rewards.
- Reduced the damage dealt by Mestra Carmo during The Wreck Of Mestra Carmo.
- Reduced the damage dealt by the invading ghostly pirates in the final duel with Mestra Carmo.
- Riposte and Spectre Strikes are now enabled during the Duelo shipwreck fights.
- Reduced the damage dealt by Sinecure Hunters.
Fixes
- Fixed the Siege of Mirifuir Conductors sometimes despawning when the Envoy is defeated.
- Fixed a progression stop where the Mirifuir Key pick-ups were inaccessible due to them dropping beneath the ground.
- Fixed The Siege of Mirifuir being called The Siege of Curlail when viewed at a World Tree.
- Fixed something called "The Siege of Turret Jotar" being visible on the Map and at World Trees. You saw nothing...
- Fixed Gildaur Joineries being incorrectly referred to as Verite.
- Fixed certain Warframe sounds emerging around Midrath.
- Fixed the final light attack in the Rapier's moveset sometimes missing.
- Fixed Clients being able to contribute to the Host's progression of "A Coven's Cauldron" Votive from Orlick.
- Fixed the 'maggot' barrier in Fallen Skytowers not dissolving for Clients.
- Fixed Picktrix someones time consuming Smite charges upon consecutive throws.
- Fixed Mada having missing subtitles during Hark, The Collector.
- Fixed placeholder text in the "Runner of the Rose" Votive's letter.
- Fixed placeholder text in The Shewolf Snared's objectives when viewed in the Journal.
- Fixed missing Envoy attack animations after being interrupted from charming a Totem.
- Fixed certain walls around the southeast Organ tower missing collisions.
- Fixed the Siege of Mirifuir's Conductors having swapped names.
- Fixed the Fallen Jotar, found at the entrance of the Kith of Kings, being scannable in the Journal due to him being encountered only once.
- Fixed Mestra Carmo holding her Flintlock in the final cutscene in The Wreck Of Mestra Carmo.
- Fixed being unable to complete the Journal entry for corrupted dogs.
- Note: We're currently investigating being unable to complete the Journal entry for Mockeries.
- Fixed a crash after entering a Dungeon while playing through Orlick's "The Title" Votive
- Fixed a crash while loading into a Dungeon.
- Fixed a script error causing tracked waypoints on the Compass not pulsing when the Spirit Guide is activated.
- Fixed a script error while encountering an Agari.
- Fixed a script error while activating the Duelo Pact's Chamariz passive.
- Fixed a script error while using Duo Duelo.
- Fixed a script error after double-clicking a Votive turn-in with Orlick.
- Fixed a script error while in the Arsenal.
- Fixed a script error while logging out.
- Fixed a script error while fighting Mockeries.
- Fixed a script error while interacting with Lady Deora in The Silent Rose Enclave.
- Fixed a script error when an Ancestor ranks up.
- Fixed a script error after using Duelo's Flintlock Arcanic.
- Fixed a script error while clearing an enemy camp as part of a Faction Tale.
- Fixed a script error while encountering a Voltaic snare.
- Fixed various script errors with the decoys created from Mestra Carmo's dodges.
- Fixed a script error when selecting a Pact in the Arsenal.
- Fixed a script error while activating environmental 'firepods' in Fallen Skytowers.
Known Issues
- Envoys are sometimes unable to invite each other after disconnecting from a Party, as both players will appear offline.
- If you wish to re-party, both players must relaunch Soulframe.
- Oscelda's "Vernal Pool," Ode Tempest's "Gravitate," Sirin's "Pickpocket" and Bromius' "Barkbare" are currently not functioning properly.
Preludes 14 Hotfix 3
Changes
- Runes are now activated by pressing the Spectral Sight + Heavy Attack inputs.
- Note: Bow Runes activated with Spectral Sight + Heavy Attack will charge the bow with a regular Shot, rather than the alternative fire (e.g., Arrow Rain), while you have a Rune charge.
- Re-worked the rewards pools from Midrath's Sieges.
- The Siege of Curlail
- S Rank: Hurlwind, Emberaught, Alca's Breath, 6x River Pearls, 6x Sappheline.
- A Rank: Hurlwind, Emberaught, Alca's Breath, 4x River Pearls, 4x Sappheline.
- B Rank: Hurlwind, Emberaught, Alca's Breath, 2x River Pearls, 2x Sappheline.
- The Siege of Fort Kearnhold
- S Rank: Dewelion, 6x Moranite, Everflame (Long Blade and Greatsword)
- A Rank: Dewelion, 4x Moranite, Everflame (Long Blade and Greatsword)
- B Rank: Dewelion, 2x Moranite, Everflame (Long Blade and Greatsword)
- The Siege of Mirifuir
- All ranks: Silistavf, Dewelion, Espadarte, Archstorm
- As part of our ongoing review of Siege rewards, equipment earned from a Siege should now better support progression while making completion rewards feel more fairly distributed. Stronger performances in Sieges are more likely to award higher-rarity equipment or rarer resources in greater quantities. These changes are intended to help Envoys feel tangibly stronger, while ensuring each reward remains attainable regardless of performance. Thank you for your patience this week as we continue iterating to find the best feeling for Sieges!
- Espadarte Fragments can be acquired from shipwreck duels after completing The Wreck Of Mestra Carmo.
- The Journal's Foes entries are now sorted by scanned progress.
- Added portraits to Ancestor/character entries while viewed in the Journal.
- Reduced the damage radius and increased the fuse timer of Ode'n mines.
- Changed "A Coven's Cauldron" objective text to better support Dewspore discovery.
- Now reads: "Forage Dewspore from Neath'uns."
- Improved the distance at which the Greatsword's running Heavy Attack hits enemies.
- Added a "hold to confirm" input when releasing a Rune.
- Removed the "on fully charged" prefix in Rune descriptions.
- Made various text adjustments to the Journal UI.
Fixes
- Fixed various Pact Passives not functioning properly, such as:
- Ode Tempest's "Gravitate."
- Sirin's "Pickpocket."
- Oscelda's "Vernal Pool."
- Bromius' "Barkbare."
- Fixed Lyke-Wake Fragments not dropping from the emerging Lyke-Wake wielding Mendicant foes in the Fallen Skytower.
- Fixed various issues while playing The Torment Stag.
- Fixed Clients never receiving a Rune for absorbing Fenn Jotar after leaving the Dermak Undercity in The Torment Stag.
- Fixed the Spirit Guide not properly guiding the Envoy towards Fenn Jotar.
- Fixed Clients being unable to use Spectral Sight on Fenn Jotar in The Torment Stag.
- Fixed missing objective UI after absorbing Fenn Jotar in The Torment Stag.
- Fixed missing objective UI after acquiring the Totem in The Torment Stag.
- Fixed an input delay while attempting to use a Spectre Strike following a perfect dodge.
- Fixed the Dermak Undercity sometimes unintentionally having areas with no combatants.
- Fixed the "Sympathy" Pact Art not healing the Envoy after pulling a dead enemy's Smite.
- Fixed a number of Envoys never receiving their Duelo Fragment while playing The Wreck Of Mestra Carmo.
- Fixed being unable to complete the Journal entry for Mockeries.
- Fixed friend requests (and accepted requests) not being visible until the recipient re-logs into Soulframe.
- Fixed various Agari not granting 2 Rune charges upon being Smited.
- Fixed Fable Map markers from The Wreck Of Mestra Carmo persisting after finishing the Fable.
- Fixed the "Scholar's Charm" Orlick upgrade not rewarding Harmony when activated.
- Fixed a visual bug where the reward UI was not appearing during the cutscene after defeating Mestra Carmo.
- Fixed overlapping music during The Wreck Of Mestra Carmo.
- Fixed Corrupted Sproutfolk Smites lingering for less time than intended.
- Fixed Runes and Totems having incorrect text while upgrading or releasing them.
- Fixed Duelo's Chamariz clones permanently remaining after dodging an area of effect attack.
- Fixed dialogue from Orengall playing again once already hard at the end of The Shewolf Snared.
- Fixed the Siege of Mirifuir missing the proper Siege icon in the Map.
- Fixed Mestra Carmo appearing on the ground during her cutscenes if she was knocked down during a Duelo.
- Fixed a bodyless Bannerette in the Dermak Undercity.
- Fixed pull Smites not working on ragdolled foes.
- Fixed The Organ's completion cutscene playing while on a zipline.
- Fixed Clients being unable to see placed stone busts (e.g., the stone heads in The Crypt of the Circade puzzle).
- Fixed a crash while completing Hark, The Collector.
- Fixed a crash while loading into the Dermak Undercity while rescuing Orengall's pup in The Shewolf Snared.
- Fixed a crash after defeating the ghostly crew at the end of The Wreck Of Mestra Carmo.
- Fixed a script error for Clients when returning to Midrath from a Dungeon while The Last Pensive Fable is active.
- Fixed a script error while fighting a Circade spirit.
- Fixed a script error while encountering a Mockery.
- Fixed a script error while using Spectral Sight on a Mockery spirit.
- Fixed a script error while talking to Verminia.
- Fixed a script error while planting Wevetseeds at the end of The Waste Bear.
- Fixed a script error while accepting a Votive.
Known Issues
- Envoys are sometimes unable to invite each other after disconnecting from a Party, as both players will appear offline.
- If you wish to re-party, both players must relaunch Soulframe.
- Clients playing The Wreck Of Mestra Carmo may see certain cutscenes too early, or end up with a white screen following the final duel.
- Avex currently cannot activate a Rune with Spectral Sight + Heavy Attack.
Preludes 14 Hotfix 4
Changes
- Significantly increased the health of all Agari, including all Vadagar, Siege Bannerets, Castellans, and Conductors.
- The Agari have recently struggled to withstand the growing strength of the Envoys. With Joinery damage now intrinsic to weapons, stronger buildcrafting, and Rune-driven bursts of damage, these encounters were ending too quickly. Agari should now remain formidable foes and have greater opportunity to fight back while the strongest Envoys can still shine.
- Certain Runes now have a small chance to drop from chests. Rare chests are slightly more likely to contain a Rune.
- Ode Chests:
- Forburn
- Alca's Breath
- Dendric Chests:
- Archstorm
- Everflame (Long Blade)
- Everflame (Greatsword)
- Glades of Andurin Chests:
- Torcheternal
- Everflame (Greatsword)
- Dermak Undercity Chests:
- Hurlwind
- Everflame (Long Blade)
- Neath'uns Chests:
- Emberaught
- Everflame (Long Blade)
- Forburn
- Crypt of the Circade Chests:
- Hurlwind
- Everflame (Long Blade)
- Archstorm
- Made the brewing of The Cogah Elixir more accessible:
- Reduced the Wevetwood Sap cost to brew the Elixir from 10 to 8.
- Reduced the brewing timer from 2 hours to 30 minutes.
- Wevetwood Sap can now be found in the Neath'uns.
- The Avex can now perform a charged sprinting Heavy Attack.
- Changed the Agari "Reaper" to "Flayed Reaper."
Fixes
- Fixed Runes not activating while wielding Avex.
- Fixed Flame damage over time ticks ignoring Armour values.
- Fixed the Mestra's set unintentionally having each Virtue Attunement present, while also requiring Spirit to equip.
- The set now is attuned with Grace.
- Fixed Clients not seeing post-duel cutscenes in The Wreck Of Mestra Carmo.
- Fixed Clients seeing the final cutscene of The Wreck Of Mestra Carmo following the second duel.
- Fixed Client's being able to access their Sidearms during a duel in The Wreck Of Mestra Carmo.
- Fixed Party members being unable to leave the Kith of Kings or Alca's Children Enclave if they had not unlocked the entrance already and left the Party.
- Fixed Navalha's thrown trajectory being slightly misaligned with the original throwing direction.
- Fixed wolf sounds appearing during The Waste Bear Fable.
- Fixed missing enemy camps around Kairness.
- Fixed sometimes scrolling a different scrollbar than intended at certain resolutions in the Journal.
- Fixed Clients seeing incorrectly created clones of Mestra Carmo in the final duel.
- Fixed Mestra Carmo missing her rapier in the third duel's cutscene.
- Fixed the Rune node, seen while hovering over a weapon in the Arsenal, disappearing after swapping Loadouts.
- Fixed the Spirit Guide not appearing after escaping a Mockery's grasp.
- Fixed a 'profile' option appearing while inspecting another Envoy in the social menu.
- Fixed a crash if an Envoy crafts the Duelo Ribbon as a Client.
- Fixed a script error while using the Journal.
- Fixed a script error while reviving.
- Fixed a script error with Ode Tempest's Passives.
- Fixed a script error while encountering Fenn Jotar during The Torment Stag.
- Fixed a script error while using The Torrent.
- Fixed a script error while using Picktrix.
Preludes 14 Hotfix 5
General Changes
- Virtue Prism acquisition across Enclaves has been adjusted to make early build experimentation more accessible:
- “Extreme” Virtue Prisms can now be acquired at Rank 1 in an Enclave.
- “Hybrid Virtue” Prisms can now be acquired at Rank 2 in an Enclave.
- Reduced the cost of Sacred Shimmer to 5,000 Standing.
- Twice-Blessed and Thrice-Blessed Joineries no longer reset weapon levels when applied.
- With Joineries now only changing weapon Attunement, resetting weapon level felt too punishing. We will continue to evaluate this as Joineries evolve.
- Runes can now drop in the Neath’uns’ breakable sap pods and from the Crypt of the Circade Sarcophagi.
- Heavy attacks and kicks can now be buffered while dodging.
Fixes
- Fixed being unable to use Runes after dying while using the Duelo Pact.
- Fixed Virtue Attunement changes not being granted when applying Feybalt Joineries.
- Fixed Duhk Halic requiring two Fragments to craft; now it only takes one to craft.
- Fixed Mockery weapons (e.g., Tessard) not performing an air glide when swung mid-air.
- Fixed Beaver Totems that reduce enemy Armour on a Smite not working.
- Fixed The Durglint consuming multiple Rune charges after the Rune has ended.
- Fixed being able to defeat an Agari outside of The Cogah, then drink the Elixir for the updated reward; the previous Agaric mushroom now vanishes when consuming the Elixir.
- Fixed Envoys potentially dying while picking up an Agaric mushroom, which would prevent loot from being acquired.
- Fixed a Client progression stop in The Wreck of Mestra Carmo if they are defeated during a successful duel.
- Fixed Client's Spirit Guide form appearing as their Envoy when reviving after being defeated by Mestra Carmo.
- Fixed Mestra Carmo not targeting Clients after re-attempting a duel at a different location.
- Fixed Clients not seeing the post-duel cutscenes in The Wreck of Mestra Carmo after failing the encounter more than once.
- Fixed being able to use Pull Smite infinitely on Fenn Jotar.
- Fixed Clients not seeing a glow on loot dropped by enemies, containers or breakable crates.
- Fixed Envoys spawning at distant Revive Shrines instead of a nearby one when defeated by Mestra Carmo.
- Fixed being able to enter The Cogah without consuming The Cogah Elixir.
- Fixed Verminia’s “Reset All” being present in menus where it doesn’t apply.
- Fixed Clients seeing two Orenngalls while freeing her in The Shewolf Snared.
- Fixed a controller input being incorrectly present on the reward UI after acquiring a Fragment of Garren Rood’s Armour.
- Fixed a script error when entering the Glades of Andurin while playing The Torment Stag.
- Fixed a script error while interacting with Orlick.
- Fixed a script error when opening the Journal without an active Fable or Votive.
- Fixed a script error when encountering a Mockery.
Preludes 14 Hotfix 6
- Fixed a function loss where the Envoy is unable to revive themselves if they had died at some point after successfully completing a duel against Mesta Carmo.
- Fixed the Runner of the Rose Votive having the incorrect starting location when previewed in the Map.
- Runner of the Rose can now only be discovered by exploring Midrath as originally intended, rather than being accessible from a World Tree.
- Fixed a visual-only issue where untracking a Journal objective wouldn’t appear to untrack it while having both Votives/Fables and Tales active.
- Fixed a rare issue where tracked Journal objectives wouldn’t be tracked in the Compass.
- Fixed a script error when breaking a Sap Pod in the Neath'uns.
- Fixed a crash while interacting with Alora’s dialogue in the World Tree in the Journal.
Preludes 14.5: Ode'n Tempers
Envoy Forge
- A mace of entwined alloys flowing gracefully into jagged steel.
- An armament in the midst of the Ode'n refinement process. In search of the most brutal designs, countless revisions are measured against one another in battle. Every variant of Orst differs from the last, disparate bludgeons forged in search of uniform truth.
- Orst-III, pre-crafted, can be acquired by defeating Sinecure-Errant Gawth and Mace-wielding Bannerettes. Orst-III will utilize the “Heavy” Combat Art tree, previously known as the Greatsword Combat Art tree.
- Gear & Loot Rework Preview
- Equipment UI is receiving a refresh and redesign to accommodate the introduction of the new Orst-III, bringing new details to your gear.
- Envoys can preview these new details by inspecting your gear.
- Forged: When the weapon was created or found.
- Origin: Signifies the make of weapon, such as Ode’n or Feykin origins.
- Track weapon XP more accurately with a progression bubble reflecting the current XP of a selected weapon.
- The UI display for weapon details has been completely updated.
- As a preview, Orst-III will bear the following new stats.
- Craftwork: Determines the quality of the weapon, which dictates how many Tempers the weapon can potentially have.
- Tempers: Unique modifiers granting augmented properties to the weapon.
- Orst-III, with its new defining features, will only need to be levelled once, no matter how many versions you have!
- Our goal is to bring these changes to the rest of Alca’s weapons in the future!
- Virtue Liths
- With an ancient triquetra, rebalance the pantheon of Virtues within. Envoys can now once again fine-tune the balance between Grace, Spirit and Courage to best suit all playstyles. Virtue Prisms have been removed and replaced with Virtue Liths!
- Virtue Liths are a new consumable that allows Envoys to manually reshape a Loadout’s Virtue alignment using a slider, giving you finer control over your Courage, Spirit, and Grace ratio.
- Return to the Virtue tab in the Arsenal and select "Balance," in which you will need a Virtue Lith to select, to begin selecting your new Virtue ratio.
- Once your fine-tuning is complete, select "Confirm" to set your decision in stone, or press "Revert" to return to your previous ratio.
- Acquiring Virtue Liths
- Complete the Siege of Fort Curlail and defeat the Agari for a chance to earn more Virtue Liths. Additionally, completing Omen Beast and Ancestor Fables will reward a Virtue Lith upon completion. More opportunities to acquire Virtue Liths and drop locations may become available or vary in future updates!
- All Envoys will automatically receive 5 Virtue Liths, plus 3 additional Virtue Liths for each previously owned Virtue Prism, excluding starting Virtue Prisms. Envoys can hold up to 50 Virtue Liths at a time.
Founders’ Bundles
- Envoys acquiring a Founders’ bundle will receive 3 Virtue Liths per Wyld Bundle, up to 9 Virtue Liths total for Paragon Founders.
- If you are already a Founder, your current Wyld Virtue Prisms have been converted into 9 Virtue Liths.
- Inventory Capacity Rework
- To support our upcoming loot and weapon rework, Weapon Capacity and Pact Capacity have been retired and replaced with one universal Storage Capacity system.
- Armour is now also included as part of an Envoy’s Storage Capacity. Talismans are not included.
- Storage Capacity currently applies to:
- Pacts
- Weapons
- Armour excluding Talismans
- A new Storage Capacity Bundle can now be purchased from Zenith’s Wares for 150 Arcs, increasing your total Storage Capacity by 50.
- All accounts now begin with a base Storage Capacity of 50.
- Capacity Conversion
- To account for Weapon and Pact Capacity being combined, Envoys will automatically receive Storage Capacity Bundles in increments of 50 based on their previously owned Weapon and Pact Capacity.
- All currently owned equipment, including Armour, has also been granted matching Storage Capacity, so your existing items remain covered.
- Arc Refunds
- Previously purchased Weapon and Pact Capacity has been refunded.
- Since Weapon and Pact Capacity have been converted into Storage Capacity Bundles, the final Arc refund amount has been reduced by the Arc value of the Storage Capacity added to your account.
- Envoys will not be charged any excess Arcs if the cost of an added Storage Capacity Bundle exceeds the refund amount.
- New World Encounters & Points of Interest
- Betwixt falling skies and the wandering of ghosts and gods, Alca’s denizens have much to uncover in the verdant greens of Midrath. World Trees offer glimpses into Envoys beyond, a Midrath not of your own.
- Don your rags or don your armour in reservoirs abundant—Envoys can now swim in Midrath’s waters!
- So, go forth, Envoy; see what lurks and wanders, and what Midrath has new to offer.
Pact Changes
Ode Tempest
- Seismor
- Seismor now deals more damage ticks to Agari, Vadagar, Bannerets and Castellans, but at a reduced rate compared to normal enemies.
- Seismor can now move Agari, Vadagar, Bannerets and Castellans.
- Astra Sphere
- Astra Sphere’s Voltaic Stability debuff can now be applied against Agari, Vadagar, Bannerets and Castellans.
- Atmos Sphere
- Atmos Sphere can now withstand more attacks from Agari, Vadagar, Bannerets and Castellans.
Duelo
- Bravada’s slow effectiveness has been reduced against the Agari, Vadagar, Bannerets and Castellan enemies.
Changes
- Runes can now be activated with a dedicated binding on Mouse and Keyboard, which can be changed in the “Customize Key Bindings” section of the Keyboard/Mouse Settings.
- By pressing the binding with a Rune charge, the Envoy will perform a Rune-infused heavy attack or charged shot.
- New, varied and exaggerated enemy death animations have been added.
- Enemies now have new, unique death animations if they’re defeated by a larger weapon breaking their Stability, such as by knocking them down.
- Enemies can now play death animations from the left and right directions, instead of just forward and back.
- Rebalanced the drop rate of weapons from the Vadagar Stag.
- Slightly increased the drop chance of Gathannan Fragments from the Vadagar Stag.
- Slightly reduced the drop chance of The Royal Tines from the Vadagar Stag.
- Equipment that can be earned again can now be sold from the Inventory screen.
- Added crosshair size and opacity options in the settings under interface.
- Map markers have been updated.
- Added a HUD prompt whenever the Envoy has an upgrade (e.g., Combat Arts) available.
- Increased the Stagger damage dealt by thrown melee weapons.
- Reduced the chance of Ode Soldiers throwing grenades.
- Envoys are now immune to damage while pulling Navalha from the sand to begin a duel.
- Nimrod’s Voltaic slam circle telegraph now expands outwards, instead of shrinking inwards.
- Added VFX when activating Hurlwind.
Fixes
- Fixed being unable to use Runes while using Mora’s Hand due to Fenn Jotar’s Igne Mora overriding attack animations.
- Fixed the Map sometimes not being cleared despite cleansing a World Tree.
- Fixed being unable to access the Nightfold after approaching Lady Deora’s fight in The Torment Stag.
- Fixed a loss of functionality after defeating certain bosses and then dying soon after.
- Fixed cases of certain Orlick crafting tasks only being completed after defeating an enemy, not just after crafting the required item.
- Fixed being able to cast an Arcanic before the animation for a Perfect Charm is played.
- Fixed the Wraith of Wastes appearing beside the Envoy after teleporting to a World Tree if the Agari was defeated using a Finisher while Duo Duelo is active. Get in, Wazzard; we’re going farming.
- Fixed controllers not being able to scroll through a list in the Arsenal if the cursor overlaps with an item grid.
- Fixed Greatsword aerial attacks not dealing damage during the entire animation.
- Fixed an issue resulting in shipwreck duel timers not correctly clearing.
- Fixed two Mestra Carmo’s appearing if the Envoy is defeated and begins the duel again from the same location.
- Fixed the tutorial prompt to charm Totems unintentionally appearing during combat.
- Fixed being able to pick up a non-Cogah Agari mushroom in The Cogah to receive updated rewards.
- Fixed being able to enter The Cogah without consuming the Elixir.
In-game Welcome Message
- Some highlights of this Update include:
- Wield the Orst-III, our first mace craftworked and dropped wholly with unique Tempers, granting a glimpse of new strength to come.
- With an ancient triquetra, the Virtue Liths allow you to fine-tune the balance between the Virtues of Grace, Spirit and Courage.
- Betwixt new discoveries on the island of Midrath, Envoys have much to discover in the verdant greens of Midrath.
- Don your rags or don your armour, Envoys can now swim in Midrath's waters!
- Inventories now heed a new, universal capacity to behold the Envoy's equipment.
- Re-bind your Runes to a dedicated button, granting more accessible ways to empower your strikes in combat.
- Foes will now be struck down with renewed vigour, as they fall with a dramatic grace.
- We hope to hear from you... what you love, what you don't. What intrigues... and what makes you sneeze...
Preludes 14.5: Ode'n Tempers Hotfix 1
- Fixed enemies freezing up after being defeated with Voltaic damage.
- Fixed script errors & crashes
Preludes 14.5: Ode'n Tempers Hotfix 2
Changes
- Up to 4 Envoys can now join a Party!
- Depending on the size of the Party, enemy levels will be increased.
- The “Upgrades Available” Nightfold notification is now hidden if the Envoy is unable to allocate available Combat or Pact Arts.
- Reduced the time required for Voltaic Snares to vanish after defeating nearby enemies.
- Voltaic Snares will now end early if the only remaining enemies outside are Ode’n archers.
- Voltaic Snares no longer appear around campfires in the Dermak Undercity.
- Voltaic Snares appear less in the Glades of Andurin.
- Improved Envoy inspection UI at World Trees, including better support for inspecting while using a controller.
- Envoys can now bind a key to Inspect.
- Fixed default hairstyles appearing as Helmless while inspecting another Envoy.
- Envoys can now hold the Sprint binding to swim faster.
- Slightly decreased the chance of the Orst-III dropping from regular Sinecure Knights.
Fixes
- Fixed a loss of functionality after selling an item from the inventory.
- Fixed the Orst-III fully-charged Heavy Attack’s second spin not hitting enemies.
- Fixed a visual issue not displaying additional Virtue attunements from being displayed on the Orst-III after reforging.
- Fixed the Orst-III’s back Finisher leaving certain enemies permanently knocked down.
- Fixed Omen Beasts & Ancestors unintentionally spawning too quickly after encountering one.
- Fixed Virtues being incorrectly reverted after switching Loadouts after prompting a Virtue Lith.
- Fixed reforging stating that it’ll reduce the Orst-III Craftwork to Stock.
- Fixed Clients being unable to see Mirifuir’s Ode’n Conductors' invulnerability VFX.
- Fixed Eternium Garden instance selection UI being in the incorrect position.
- Fixed the enemy display in the Foes tab overlapping with other UI in the Journal.
- Fixed depreciated Virtue Prisms being granted upon talking to an Enclave representative.
- Fixed a script error while completing Vadagar Bear or Corrupted Bromius’ quick-time event.
- Fixed Voltaic SFX playing while punching.
- Fixed various trees missing collisions at their base.
- Fixed a crash after entering the Nightfold
- Fixed a script encounter during the final encounter with Nimrod in The Brewer of Hues.
- Fixed a script error while fighting an Agari.
- Fixed a script error with The Cogah’s debuffs.
- Fixed a script error while interacting with Tuvalkane.
- Fixed various script errors with Midrath’s new encounters.
Preludes 14.5: Ode'n Tempers Hotfix 3
- Envoys are now notified to equip a Rune, if possible.
- Fixed the Mestra Carmo shipwreck duel that can be started near Castle Mirifuir not granting the Envoy any equipment upon starting it.
- Fixed Laid to Rest not saving progress on gathering 3 Hymn Roses if the objective isn’t completed before logging out.
- Fixed being unable to use Arcanics or Pull Smite against Lady Deora in The Torment Stag.
- Fixed unequipped equipment slots appearing as white icons in the Arsenal.
- Fixed various localization issues.
- Fixed a script error while encountering a campfire.
- Fixed a script error in the HUD.
P14
- Hark, Envoys... do you hear that strumming upon the tide? Soulframe Preludes 14: The Duelo will arrive in 5 minutes. A blue ribbon has washed ashore, and with it steel, song, and trouble enough. ARRRRRRRRR. Soulframe Preludes 14: The Duelo will arrive in 4 minutes. Tuvalkane is re-blessing Joineries, Orlick is demanding pages, and someone let the Rovgot Wyrm loose. Soulframe Preludes 14: The Duelo will arrive in 3 minutes. Mirifuir's gates groan, the Conductors gather, and Mestra Carmo calls... Soulframe Preludes 14: The Duelo will arrive in 2 minutes. Ready your blade, steady your hand, and do try not to get dragged into a salty tomb. Soulframe Preludes 14: The Duelo will arrive in 1 minute. Soulframe Preludes 14: The Duelo has been deployed! Restart those clunky devices, won't you?
P14H1
- One of these swashbucklers forgot some Duelo and Navalha Fragments. Too much rum, eh? Soulframe Preludes 14: The Duelo Hotfix 1 will arrive in 5 minutes. Time to tend to some torn ribbons! Soulframe Preludes 14: The Duelo Hotfix 1 will arrive in 4 minutes. A few scripts speaking nonsense again...maybe Orlick can be sent to translate. Soulframe Preludes 14: The Duelo Hotfix 1 will arrive in 3 minutes. And where did Oscelda's pants go?? Soulframe Preludes 14: The Duelo Hotfix 1 will arrive in 2 minutes. Steady yourselves now. And no more rum (because it's all for MEE! ARRRRR!). Soulframe Preludes 14: The Duelo Hotfix 1 will arrive in 1 minute. Soulframe Preludes 14: The Duelo Hotfix 1 has been deployed! Restart those clunky devices, won't you?
P14H2
- ARRRRRRRR. Soulframe Preludes 14: The Duelo Hotfix 2 will arrive in 5 minutes. Too much rum over a week's end... Nothin' a glass of water won't solve. We heard those pesky Mendicant Knights are holding onto their Lyke-Wake Fragments a little too tightly. Soulframe Preludes 14: The Duelo Hotfix 2 will arrive in 4 minutes. I heard that Mestra Carmo herself was piecin' Envoys apart with too much finesse? Perhaps she'll swing with a little less vigour. Soulframe Preludes 14: The Duelo Hotfix 2 will arrive in 3 minutes. But honestly? These stowaway scatterbugs are gettin' to me! Squish 'em all! Soulframe Preludes 14: The Duelo Hotfix 2 will arrive in 2 minutes. Now my boots are all gunked up. Back to the rum, I suppose. Soulframe Preludes 14: The Duelo Hotfix 2 will arrive in 1 minute. Soulframe Preludes 14: The Duelo Hotfix 2 has been deployed! Restart those clunky devices, won't you?
P14H3
- AHOY. Soulframe Preludes 14: The Duelo Hotfix 3 will arrive in 5 minutes. ARRRRRRR you ready Envoys. Soulframe Preludes 14: The Duelo Hotfix 3 will arrive in 4 minutes. Return to the land and hunt your Lyke-Wake, as the bubbling-up foes should best drop their steel now! Soulframe Preludes 14: The Duelo Hotfix 3 will arrive in 3 minutes. And see a Siege! My telescope sees a j-arrrrrr of rewards, waiting for the plunder. Soulframe Preludes 14: The Duelo Hotfix 3 will arrive in 2 minutes. My Sirin seems to be pickin' a pocket once again, too! Soulframe Preludes 14: The Duelo Hotfix 3 will arrive in 1 minute. Soulframe Preludes 14: The Duelo Hotfix 3 has been deployed! Restart those clunky devices, won't you?
P14H4
- AARRRRR Soulframe Preludes 14: The Duelo Hotfix 4 will arrive in 5 minutes....My voice is a little coarse from all my ARRRRRRs. Soulframe Preludes 14: The Duelo Hotfix 4 will arrive in 4 minutes.Coughcoughcoughcough. Soulframe Preludes 14: The Duelo Hotfix 4 will arrive in 3 minutes.NEED ME RUM! Where'd it roll off to... Soulframe Preludes 14: The Duelo Hotfix 4 will arrive in 2 minutes.FOUND IT! Right by an Agari...waitwaitwaitwaitwait Soulframe Preludes 14: The Duelo Hotfix 4 will arrive in 1 minute.Soulframe Preludes 14: The Duelo Hotfix 4 has been deployed! Restart those clunky devices, won't you?
P14H5
- ARRRRR. Soulframe Preludes 14: The Duelo Hotfix 5 will arrive in 5 minutes.Hear ye, hear ye! Soulframe Preludes 14: The Duelo Hotfix 5 will arrive in 4 minutes.Prisms, prisms! Come retrieve your Prisms! Soulframe Preludes 14: The Duelo Hotfix 5 will arrive in 3 minutes.May Duelo always now DU something after dying! Ha ha ha... Soulframe Preludes 14: The Duelo Hotfix 5 will arrive in 2 minutes.Just a moment more!! Soulframe Preludes 14: The Duelo Hotfix 5 will arrive in 1 minute.
P14H6
- Ahoy, Envoys! Soulframe Preludes 14: The Duelo Hotfix 6 will arrive in 5 minutes.Latest patch scroll is soon to be in...but a mere short one. Soulframe Preludes 14: The Duelo Hotfix 6 will arrive in 4 minutes.A few scatter-bugs here, a few crittercrashers there. Soulframe Preludes 14: The Duelo Hotfix 6 will arrive in 3 minutes.And Revive Shrines lockin' your soul away? Consider yourself framed. Soulframe Preludes 14: The Duelo Hotfix 6 will arrive in 2 minutes.I jest, I jest—you should no longer have any troubles reviving! Go forth! Soulframe Preludes 14: The Duelo Hotfix 6 will arrive in 1 minute.Soulframe Preludes 14: The Duelo Hotfix 6 has been deployed! Restart those clunky devices, won't you?
P14.5
- MACE COMING THROUGH. Soulframe Preludes 14.5 Ode'n Tempers will arrive in 5 minutes.Apologies, pirates, we might rough up your ship a little. Soulframe Preludes 14.5 Ode'n Tempers will arrive in 4 minutes.But it's not just a mace. What else is coming through? Soulframe Preludes 14.5 Ode'n Tempers will arrive in 3 minutes.Swimming, and new discoveries in Midrath too! Soulframe Preludes 14.5 Ode'n Tempers will arrive in 2 minutes.And some major Virtue changes. A hefty .5, wouldn't you say? Soulframe Preludes 14.5 Ode'n Tempers will arrive in 1 minute.Soulframe Preludes 14.5 Ode'n Tempers has been deployed! Restart those clunky devices, won't you?
P14.5H1
- aMACEing. Soulframe Preludes 14.5 Ode'n Tempers Hotfix 1 will arrive in 5 minutes.MACE to meet you, oh Hotfix. Soulframe Preludes 14.5 Ode'n Tempers Hotfix 1 will arrive in 4 minutes.I lith to think we must fix some things! Soulframe Preludes 14.5 Ode'n Tempers Hotfix 1 will arrive in 3 minutes.Aren't crashes just the Orst? Soulframe Preludes 14.5 Ode'n Tempers Hotfix 1 will arrive in 2 minutes.Mace-by you'll encounter less critter-crashers? Soulframe Preludes 14.5 Ode'n Tempers Hotfix 1 will arrive in 1 minute.Soulframe Preludes 14.5 Ode'n Tempers Hotfix 1 has been deployed! Restart those clunky devices, won't you?
P14.5H2
- Now., now, Temper yourself... Soulframe Preludes 14.5: Ode'n Tempers Hotfix 2 will arrive in 5 minutes.Or don't maybe? Have you ever wished to bring a fourth friend along? Soulframe Preludes 14.5: Ode'n Tempers Hotfix 2 will arrive in 4 minutes.Sounds aMACEing, right? Soulframe Preludes 14.5: Ode'n Tempers Hotfix 2 will arrive in 3 minutes.Is this thing on? Soulframe Preludes 14.5: Ode'n Tempers Hotfix 2 will arrive in 2 minutes.Oh, don't worry about more ideas. These jokes are the Orst... Soulframe Preludes 14.5: Ode'n Tempers Hotfix 2 will arrive in 1 minute.Soulframe Preludes 14.5: Ode'n Tempers Hotfix 2 has been deployed! Restart those clunky devices, won't you?
P14.5H3
- TGIF! Soulframe Preludes 14.5: Ode'n Tempers Hotfix 3 will arrive in 5 minutes.(Thank Grandfa it's Friday.) Soulframe Preludes 14.5: Ode'n Tempers Hotfix 3 will arrive in 4 minutes.A smaller patchwork today! Soulframe Preludes 14.5: Ode'n Tempers Hotfix 3 will arrive in 3 minutes.Critter-crashers, scatterbugs... Soulframe Preludes 14.5: Ode'n Tempers Hotfix 3 will arrive in 2 minutes.It's aMACEing! Please laugh. Soulframe Preludes 14.5: Ode'n Tempers Hotfix 3 will arrive in 1 minute.Soulframe Preludes 14.5: Ode'n Tempers Hotfix 3 has been deployed! Restart those clunky devices, won't you?
Changes
- Soulframe Preludes 13 arrives! A triquetra of Virtues takes hold, and Alca answers in kind. This Update deepens the systems that shape your Envoy, sharpens combat and movement, expands character customization, and brings clearer intent to the world itself. With a full Virtue overhaul, new threats rising in Midrath, and more deliberate ways to answer the land’s call, Preludes 13 marks a major step forward for Soulframe.
Virtue Rework
- Gleam’d in Alca’s seam’d night find Virtues bright upon Ode’n fright.
- Soulframe Preludes 13 delivers a full rework to the Virtue system, introducing Virtue Prisms, stronger scaling, and deeper connections between Virtues, equipment, and Arcanics.
- Virtue Allocation and Virtue Prisms
- Virtues are no longer assigned through manual point distribution. Instead, Virtue Prisms now determine how Virtues are distributed across Courage, Spirit, and Grace. As Envoys level, the equipped Virtue Prism controls the ratio of that growth, shaping how each build develops over time.
- Virtue Prisms seek to create an approachable system that better balances Virtues with chosen loadouts. This will be the first iteration of a system that seeks to create a simplified interface while being the first step for a wide future of Prism possibilities to come.
- To change your Virtue Prism:
- Open Virtues in the Arsenal
- Select the Prism UI to change your Virtue Prism
- Chosen Virtue Prism will save to your loadout
- Preludes 13 introduces 12 Virtue Prisms, each providing a different Virtue ratio.
- Starter Virtue Prisms: Slight focus toward one Virtue.
- Iridis’ Shaman
- Warrior of Mora
- Rogue to Saphene
- Hybrid Virtue Prisms: Balanced focus between two Virtues.
- Oro’s Ranger
- Spirit and Grace
- Knight O’Paladine
- Courage and Spirit
- Verus’ Assassin
- Grace and Courage
- Extreme Virtue Prisms: Strong focus toward one Virtue.
- Druid of Iridis
- Mora’s Beast
- Saphene’s Shadow
- Wyld Virtue Prisms: Significant focus toward one Virtue.
- Wyld Oscelda’s Witch
- Wyld Tethren’s Braveling
- Wyld Sirin’s Trickster
- To obtain Virtue Prisms:
- Starter Virtue Prisms: An initial Virtue Prism is granted based on initial Pact selection.
- Further Starter Virtue Prisms will be acquired by discovering the Enclaves. Visit an Enclave and speak to its representative (Avakot, Deora, or Fenn Jotar) to receive the corresponding Virtue Prism.
- Extreme Virtue Prisms: Acquired from the Virtue-aligned Enclave representative at Rank 2 for 1 Standing cost.
- Hybrid Virtue Prisms: Acquired from the Virtue-aligned Enclave representative at Rank 4 for 1 Standing cost.
- Wyld Virtue Prisms: Acquired from Soulframe Founders.
- Virtue Scaling, Arcanic, and Equipment Changes
- Virtues now play a stronger role in defining combat performance, with updated scaling across Arcanics, equipment, and core stats.
- Virtues now enhance respective Arcanics and have a stronger effect on playstyle. Assassinate Ode with Grace, let Spirit cast a flurry of Magick, and find Courage fortifies against harm.
- Grace
- Grace increases the lethality of ambushes and mortal strikes. Attack from the shadows, aim for the head. Seek armaments of precision and stealth graced by the Grace symbol.
- Spirit
- Spirit quickens the Magicks of your Pact. Prevail beyond the fray. Favour Arcanics and shamantic garb with the Spirit symbol.
- Courage
- Courage grants greater Life to survive the boldness of battle. Build a Warrior’s arsenal attuned with the Courage symbol.
- All Virtues now contribute to Life scaling, with Courage providing significantly higher survivability gains.
- Armour and Weapon Virtue Changes
- Equipment has been standardized around Virtue requirements and Attunements, allowing Virtue investment to more clearly influence combat effectiveness.
- Grip Types now have standardized Virtue Attunements and requirements.
- Spirit: Attuned to Magick weapons.
- Courage: Attuned to ‘large’ melee weapons:
- Long Blades
- Greatswords
- Polearms
- Shields
- Grace: Attuned to ‘small’ and non-Magick ranged weapons:
- Flyblades
- Short Blades
- A majority of weapons, however, will have split-scaling capabilities, using both their primary Virtue requirement and an additional Virtue Attunement to determine damage.
- Armour now has standardized Virtue requirements to unlock its full effectiveness, along with Virtue Attunements that scale defence stats. Requirements and Attunements are displayed in the item tooltip.
- Spirit: Attuned to ‘light’ armour
- Oscelda’s Set
- Steelsinger’s Set
- Wazzard’s Set
- Courage: Attuned to ‘heavy’ armour
- Tethren’s Set
- Bromius’s Set
- Mendicant’s Set
- Circade’s Set
- Grace: Attuned to ‘medium’ armour
- Sirin’s Set
- Thawtide’s Set
- Mockery Binds’ Set
- Orengall’s Set
- Garren Rood’s Set
- Like weapons, some armour sets will similarly split-scale with two different Virtue Attunements.
- Virtue investment should feel visible and meaningful in combat, allowing both focused and hybrid builds to perform effectively with Attuned equipment.
- To illustrate, A Druid of Iridis will boast unmatched Magick and Arcanic power, while a Knight O’Paladine may wield casting devices with armour benefiting Courage and Spirit, walking the balance of a Magick-casting warrior.
- Virtue Attunement symbols have been added to the Arsenal to clearly represent each Attunement type.
- Weapon and Armour Stats Rebalanced
- Increased the Virtue Attunement damage cap on Uncommon and Rare weapons.
- Stability is more impactful, with Envoys taking less Stagger damage while blocking.
- Envoys will now flinch from attacks that would have staggered them previously.
- Equipment that does not meet its Virtue requirement will not grant its bonus stats. No penalties will be applied.
- Enemies can now deal increased Magick damage to better support Magick-focused defenses.
- The Cogah Arcanic cooldown debuff has been adjusted to scale with the updated Spirit Virtue effect.
- When an Envoy meets the Virtue requirement of any gear piece, it’ll display its corresponding Virtue icon in the top-left corner of the equipment piece when previewed in the Compendium to better signify the bonus in stats gained.
- Blessed Joinery Changes
- Blessed Joineries no longer re-attune weapons. Instead, Blessed Joineries now increase the Virtue scaling of a weapon by adding an additional Virtue to the Attunement line, viewable in the stats of the weapon (e.g., a Blessed Mora Joinery will add one additional Courage Virtue Attunement).
- Watch Digital Extremes' [https://www.youtube.com/watch?v=RcyM9WOs6tw Soulshort] on the Virtue Rework:
Pact Changes
- Alongside the Virtue rework, several Pact adjustments have been made to better align Arcanics, Passives, and Skill Trees with Virtue scaling.
- General Pact Changes
- Pact Passives can now be affected by Virtues.
- Arcanic Cooldowns are now influenced by Spirit.
- Arcanics now benefit from their respective Virtue (e.g., Courage will empower your Courage Arcanic).
- Pact Skill Tree Updates
- Akin has been replaced with Healer.
- Healer: You’ve the healer hands. Recover Life more efficiently.
- Everbound has been removed. Life scaling is now provided through Virtues.
- Virtue nodes in Pact Skill Trees can now be upgraded independently instead of in sequence.
- Call of the Ancients:
- * Increased base duration
- Clash:
- Reduced base cooldown
- Reduced casting time
- Removed enemies being feared after casting.
- Enemy reactions were causing the Stability stun and Stagger from working correctly, and we are actively investigating this issue.
- Howl:
- Howl now adds Grace to the Envoy rather than Courage, and no longer multiplies the Virtue upon cast
- Smite chance is now a stacking multiplier, and the base Smite chance has been reduced
Votives
- Tales are no longer a matter of chance. At the roots of Alca, not all dreams go unanswered.
- Votives are now available at World Trees throughout Alca, offering a clearer and more deliberate way to take on challenges. Each Votive is a small offering left behind, waiting for an Envoy to answer.
- Instead of waiting for Tales to emerge nearby, Envoys can visit a World Tree to view Votives in the surrounding region and choose which path to follow.
- Each Votive allows Envoys to:
- Accept Tales directly from the World Tree
- View the challenge tier of available tasks at a glance
- Track regional objectives across Midrath, including Collector spawns, Sieges, and Avakot’s Gots
- This is an early step toward a world where there is always something to do, something to chase, and something calling from the roots of Alca...without hidden timers or missed moments. More refinements to Votives are planned in future updates.
Operation: The Organ
- A sickly Ode surgeon watches from above.
- Medis Gyon, plague doctor of the stars, oversees his grand operation from a Collector sickbed drifting overhead. Below him rises The Organ: a massive polluter machine built upon a Dendrit tower.
- The Organ eats brachial trees through its raging furnace, pumps Ichor through iron arteries, and huffs Tower Air from its singing pipe ventilators. Spewing black clouds into the atmosphere to make Alcan air breathable for the Ode...at great expense to its inventor, Medis Gyon. His lungs are poisoned by his work; the only cure is The Organ’s successful transplant.
- Envoys must find and destroy these machines across Midrath to let Alca breathe again.
- To begin Operation: The Organ:
- Discover The Organ on Votives at nearby World Trees
- Approach an active Organ in Midrath
New Foe: Vadagar Bear
- Not all bears are bound to Wevetwood.
- A Vadagar Bear now stalks Midrath beneath moonlit skies. Twisted by night and untethered from the sap-dream of the Arbearer, this corrupted beast is adapted for open-world encounters.
- Seek out the Vadagar Bear at night across Midrath to face its reworked abilities and earn rewards.
Mini-Quests
- Three new Mini-Quests have been added to Midrath. Discover them by finding notes hidden throughout the world and follow their trail to uncover the stories they leave behind. This is part of our ongoing work to bring more small, discoverable adventures to Alca.
- Mistress of The Thread
- A mysterious poem leads you to the Sinkland Depths, where every vibration is a death knell, and every shadow has eight legs.
- Lightning in a Vial
- A storm brews over Kairness while a skittish witch brews something of their own.
- A legion of Sinecure loggers split deadwood for days... Knowing not that even the dead can seek revenge.
Expanded Character Customization
- New options for Envoy hair, head features, and appearance have been added to Soulframe.
- How To Access:
- Appearance can now be refined through Verminia in the Nightfold, where faces and hairstyles may be changed independently of the original Mother choice. Please Note: Verminia must first be discovered by completing The Brewer of Hues.
- What’s New:
- New hairstyles, rigged for all body types
- Expanded hair colour options with improved tinting and material support
- Updated Envoy head models with refined proportions
- Ability to choose from a range of Complexion options
- Ability to switch between the two available body types
- Ability to recolour Pacts
- This is a step toward deeper, more flexible character customization, with more options and refinements planned as Alca grows.
Camera and Player Physics Changes
- Such fluidity befits an Envoy.
- Preludes 13 aims to improve player controls and camera movement to provide a smoother gameplay experience, including physics changes that make Envoy movements snappier.
- Camera and Physics Changes:
- Re-approached camera smoothness and motion while following the Envoy
- Improved FOV zoom-out to better catch incoming enemies
- Sharper Envoy movements to improve responsiveness
- Reduced stiffness in Envoy movements
- Smoothed lock-on magnetism to allow for more responsive target acquisition
- Reduced target swapping while pressing your block input during combat
New Weapons
- A witching-staff fresh from the Salz.
- Forged of driftwood and waldglass, this staff still smells of salt and sea. Crafted by a follower of Oro, Seathorn’s magicks lie in the tiny barnacles latched upon its orb. Old fables label these tiny living sea thorns as Oro’s countless lidless eyes. Do him proud, Envoy, for a seasage you shall be.
- Fragments for Seathorn will drop from 3-Star Tales.
- Basker's Wrest
- The dread gauntlets of The Fire King’s army.
- Channeling magicks from the inset orbs of Moranite, these gauntlets were wielded against the Cassid occupation in the year 603. Not knights but rebels, vigilantes of the undercity, called upon the red sun. They called themselves the Baskers, forging her courage into armlets of scrap. They cried flames across their homelands, lost. They burned the collaborators. And The Fire King, Fenn Jotar, could only watch.
- Fragments for Basker’s Wrest can be acquired from 3-Star Kith of Kings Tales or from Kith of Kings Enclave Favors.
- The magnetic twinblades of the Dendrit Knightmaidens.
- Two feather-light sidearms, mirrored and merciless. Inspired by an herb of the same name, a magnetic alloy pulls the dual swords together, binding them like burr to wool. Knightmaiden’s of old famously entered battlefields with two Clivers bound, disguised as a single blade. The discovery of the swords’ sticky nature was the last many foes ever made.
- Fragments for Clivers will drop from The Organ, as well as Reaper and Etheldred the Weaver.
New Armour Set: Waste-wear
- Don the armour of the Wazzard of Wastes. Rise from ichor grave, become the Mendicant mage of Wevetwood.
- Wazzard's Robes
- The radiant robes of the Wazzard of Wastes.
- Clasped by the cleft face of the demigod Verus, adorned by his constellation of stars. The cloak of a dark mage, dead and buried. The shroud of one risen by Ichorous soil. A chance to continue a lifelong study? Or a relapse into madness?
- Wazzard's Bycoket
- The hookèd hat of the Wazzard of Wastes.
- A twisted root upon the head, a curling branch 'comes crown. In life, the Wazzard fixed his mage's study upon the language of the voicing trees. Could the creaking Wevetwood be known to man? Could their songs be put upon parchment?
- Wazzard's Trunks
- Sturdy as tree trunks in Ichorous soil, the leggings of the Wastes.
- Crusted in the soil of the grave, risen like arid roots. Though the ghost of the Wazzard haunted Wevetwood long before the coming of Ode, 'twas the Ichor spills that gave his phantom form.
- Fragments for the Wazzard Armour will drop from The Organ.
World Trees: Notes System Update
- Notes left at World Trees now use a curated phrase system. Envoys can select and combine preset phrases to form their message before proclaiming it with others.
- This change helps keep messages readable, in-world, and welcoming for all who pass beneath the boughs. View, commend, and reply to notes left by fellow Envoys.
General Additions and Changes
- Added a new title loading screen when launching the game.
- Thawtide has concluded.
- As the Longnight finally passes, Thawtide rituals are no longer available. Maestro and Rostrum will now drop from Bannerets, Kabocha, and The Mendicant King, while all other Thawtide rewards have returned to slumber.
- The Waste Bear Fable can now be replayed through the Journal.
- Added distinct category icons and improved organization in the Arsenal.
- Added a side-mounted icon for Enchantments in the Weapon and Sidearm section of the Arsenal.
- Envoys can now rotate their character via click-and-drag with M/KB in the Arsenal and when visiting Verminia in the Nightfold.
- Added new Tales and improved existing ones with updates to objectives, spawning, and overall reliability.
- 1-Star Tales no longer play the celebration animation after completion (the rewards earned pop-up remains, however).
- Tales can now be tracked in the Journal.
- Increased the amount of River Pearls found along rivers.
- Increased Damage bonus given by Gildaur Joineries.
- Stealth Kills now audibly alert enemies that are extremely close-by.
- Alerted enemies are faster to return to their idle once they’ve finished investigating, while enemies having just fought now take longer.
- Downed Envoys can now spectate alive party members during Agari/boss fights.
- Mace-wielding Heavy Sinecure’s slam now deals Voltaic damage to better match the attack’s VFX.
- Made Ode red balloons destructible.
- Reduced the effectiveness of the heavy Ode mace enemy wind-up knockdown.
- Reduced the rate at which unblockable attacks are used by enemies.
- Ode Shredders now inflict damage, should you touch their grinding teeth.
- Reduced the amount of trap Mockeries within the Glades of Andurin.
- Changed Vadagar Stag’s spawn in Birdies Bog to better accommodate his fight.
- Increased Kabocha (and similar Corrupted Sproutfolk) chances to use different attacks and increased the cooldown on their bell knockback.
- Updated Lady Deora and the Torment Stag to deal Magick damage where more appropriate.
- Updated Lady Deora’s attacks to be easier to parry.
- Updated the Stability damage dealt by Lady Deora and the Torment Stag to prevent forced staggers or knockdowns.
- Updated the Bow walking animation while aiming.
- Long Blades attack animations have been reworked and updated.
- Removed the animation after defeating an Agari.
- Improved the tile randomization in Dungeons with Agari present.
- Tethren's Fellust charges are now tracked in the Arcanic UI in the bottom right of the screen, with the charges represented by it depleting in colour during use.
- Added a unique UI icon for Sap Tap.
- Added a prompt to purchase additional Weapon or Pact Capacity if the Envoy has no more slots after crafting an item.
- Envoys can now purchase Loadout Capacity from the Arsenal Loadout drop-down menu.
- Removed Bromius, Garren Rood and Orengall Pacts from Avakot’s Gots as these Pacts are now acquirable from Zenith’s Wares.
- Envoys now receive a “Thank you” pop-up after purchasing an item from Zenith’s Wares.
- Reworked melee hit audio so impact sounds now correctly reflect the weapon used.
- Rebalanced melee weapon sound effects across all weapons to sound more consistent and even.
- Added sound FX for aiming with a bow in midair.
- Added new dialogue to Lady Deora when talking to her while not aligned with The Silent Rose.
- Improved SFX for picking up common items and resources by lowering the gain.
- Slowed down the cadence of Mada’s lines during The Collector.
- Sounds can now only place enemies at the max of their alert state, rather than possibly beginning combat.
- Grandfa’s Hut’s music now ducks if you enter the menu while inside the hut.
- Continued updates to lighting, VFX, environment, and volumetric fog.
Fixes
- Fixed Tale map icons sometimes missing after completing a Tale when other Tales were nearby.
- Fixed some Tales repeating the same tasks twice in a row.
- Fixed ranking up immediately after completing a Tale preventing additional standing gain within the current session.
- Fixed the Enclave Offerings UI overlaying the standing screen UI after making a purchase.
- Fixed Bestitching a new appearance causing it to be automatically equipped after relogging into the game.
- Fixed Hues brewing at Verminia’s station incorrectly showing the crafting timer in milliseconds.
- Fixed Spirit Guide sparrow clipping into the Envoy’s shoulder when wearing the Wyld Tethren Solist Shield cuirass.
- Fixed Brazen Lung appearing as ‘Helmless’ when equipped on female Envoys.
- Fixed missing Dracs amount UI not displaying after selling items to Zenith.
- Fixed Zenith’s Wares incorrectly displaying bundles previews being repurchased.
- Fixed trying to enter Nightfold while fast travelling with Wevetseeds causing Envoys to remain in Midrath in a broken state.
- Fixed Pact Arcanics being usable in Enclaves after switching Pacts in Nightfold.
- Fixed Ode Hounds becoming uninteractable after being affected by Bromius’ Wevetroot Arcanic.
- Fixed Garren Rood’s Righteous passive not recharging Behest faster.
- Fixed bows turning invisible with increased fire rate if Pictrix Powder is cast immediately after Glamour.
- Fixed Trick of the Light not entering cooldown recovery if aimed at the air.
- Fixed reforging an equipped weapon sometimes causing it to appear as an incorrect weapon type until relog.
- Fixed being unable to equip another copy of a weapon if already equipped and more than one in Inventory.
- Fixed reforged weapons not appearing in the Arsenal if the Envoy owns multiple copies of the weapon (e.g., two Dewillions).
- Fixed The Cogah forfeiting if an Agari dies while the Envoy has the abandon timer active.
- Fixed Etheldred The Weaver’s minions dropping resources unintentionally.
- Fixed Ode Dogs continuing to attack despite being defeated.
- Fixed The Mendicant King not having a location marker when entering The Cogah.
- Fixed an Ode Camp spawning too close to the login wake-up spot near the east of Galvinar Wastes.
- Fixed Ode enemies sword final hit combos not connecting, due to previous hit pushing the Envoy out of range.
- Fixed an issue with the Ode Fodder’s decal and trail after being fired from Fort Curlail’s Bisulcam.
- Fixed arrows sometimes suspended in air when blocked while Starling is equipped.
- Fixed Garren Rood, Orengall and Bromius’ Pact Fragments not appearing as Uncommon to match the built Pact.
- Fixed a progression halt where the Wevetwood seed would disappear in the Silvern Sea during The Waste Bear Fable.
- Fixed the Compendium so that unacquirable or duplicate items no longer appear.
- Fixed a floating rock off the coast of Midrath.
- Fixed Orengall getting stuck in odd locations after her finisher from the Feral Passive.
- Fixed pixelated fog effects during the Juniper memory cutscene at Grandfa’s Hut.
- Fixed VFX remaining for Agari after The Cogah ended.
- Fixed missing Smite sound FX for some actions.
- Fixed Journal VFX overlapping when replaying Memories of Warsongs.
- Fixed an issue where clients were not receiving Memories of Warsongs drops in multiplayer.
- Fixed The Torrent and The Durglint missing the duration timers in their descriptions.
- Fixed The Durglint’s description to read: “For X seconds, Guarding fires Beams from your shield, dealing 100 damage and increasing damage dealt on next melee attack.”
- Fixed an issue where equipped gear icons would not update in the Arsenal without re-opening the UI.
- Fixed custom markers not disappearing when Envoys die.
- Fixed instances of Envoys falling through Midrath after opening a Totem cage.
- Fixed Midrath Map markers being visible while in underground areas.
- Fixed Fort Curlail’s forfeit timer activating after reviving at a nearby shrine.
- Fixed Fort Curlail’s Synsylk Ziplines appearing broken for clients.
- Fixed the Weaver’s exposed Souls appearing detached from their body.
- Fixed spectator mode not triggering in multiplayer when fighting the Wazzard of the Waste.
- Fixed Smite SFX incorrectly being audible for other players in multiplayer.
- Fixed placeholder text appearing in the party overlay during your first mission.
- Fixed Ode Caster movements excessively backpedalling from the Envoy.
- Fixed crowded popup menu spacing when using a controller.
- Fixed a rare issue where starting gear was not properly issued to Envoy, blocking progression and causing visual issues.
- Fixed a Cogah Elixir appearing at the Envoys’ feet when consumed.
- Fixed “The Mighty Fell” UI displaying after defeating an Agari outside of The Cogah.
- Fixed Kabocha not reacting after the Envoy uses Soulsteal against him.
- Fixed the Shrine near the Knell Knight not allowing Envoys to respawn.
- Fixed Smite offset for Etheldred the Weaver and her minions.
- Fixed Spirit Guide Sparrow being stuck after picking up the Synsylk Grappler in the Siege of Fort Curlail.
- Fixed new Envoys being unable to join a multiplayer session after the “Rise, Envoy” Fable until they relogged.
- Fixed teleporting with Shrines in the Undercity after collecting the totem in the Torment Stag Fable halting progress.
- Fixed a rare instance where Envoys would enter Verminia’s cave from The Brewer of Hues after finishing The Torment Stag.
- Fixed being unable to write World Tree notes while replaying The Torment Stag.
- Fixed the Wevetseed pot not appearing immediately in the Nightfold upon completion of The Waste Bear Fable.
- Fixed Clients seeing a black screen if the Host skips the final cinematic for The Waste Bear Fable.
- Fixed Verminia appearing randomly in Midrath if the Brewer of Hues Fable was completed in the same session that The Waste Bear Fable was started.
- Fixed Torment Stag’s charge able to track Envoys using Sirin’s Glamour.
- Fixed Bromius sometimes getting stuck during The Waste Bear boss fight after a host migration.
- Fixed Clients appearing invisible to the Host after completing the visit to the Silvern Seas in The Waste Bear.
- Fixed Clients having a broken animation in The Torment Stag’s cinematic prior to fighting Deora.
- Fixed completing The Steelsinger while The Torment Stag was still active preventing Fable progress.
- Fixed incorrect objective text during The Shewolf Snared Fable if Ode’n Moaner was active during the boss fight.
- Fixed Tales not generating in dungeons if an Agari is present within.
- Fixed blinded enemies still being able to block your attacks.
- Fixed certain Mada lines playing before their intended timing during The Collector.
- Fixed instances of enemies being alerted to your position despite hiding behind a wall or an obscuring object.
- Fixed unalerted enemies being feared by Arcanics.
- Fixed Clients appearing in The Steelsinger cinematic for the Host.
- Fixed Clients appearing in The Brewer of Hues cinematic for the Host.
- Fixed a functionality loss when Clients attempted to drink The Cogah Elixir while the Host also drinks it.
- Fixed Clients being able to join a session after an Agari was already defeated by Host and still receive its loot.
- Fixed Host not triggering Floppet phase of the boss fight if killed and thus halting progress during The Waste Bear.
- Fixed Clients instantly reviving while in the Crypt of the Circade.
- Fixed a script error when not initiated into an Enclave.
- Fixed a functionality loss when revived from spectating a boss fight.
- Fixed a script error due to The Cogah Elixir.
- Fixed a script error when casting Phantom Flock.
- Fixed a crash when receiving a party invite during Warsongs.
- Fixed a crash when entering Undercity during a Tale.
- Fixed a rare crash after joining another Envoy’s party.
Preludes 13 Hotfix 1
- Removed the 1-week cooldown when switching Enclaves to better support the new Virtue system.
- Reduced headshot multiplier on Joineries from 25% to 10%.
- Increased the hit proximity of The Organ’s weakpoints while controlling the Voltaic strikes.
- Fixed controller right analog sticks not scrolling while customizing your Envoy.
- Fixed nearby Ode enemies unintentionally swarming the Envoy while completing The Organ.
- Fixed being unable to use cage or entrapped animal prompts during The Organ if the Envoy dies mid animation.
- Fixed environmental dangers disappearing when targeted by Voltaics during The Organ
- Fixed Tale marker tooltips not matching the correct Tale name and description.
- Fixed issues with fog density and contact shadows to improve overall visual stability.
- Fixed a script error preventing completion of the “Tend the Harvest” Tale step.
- Fixed crashes when customizing appearance with Verminia.
- Fixed a crash due to arsenal UI.
- Fixed a crash after inspecting an item’s tooltip.
- Fixed a crash while the Vadagar Stag spawns.
- Fixed a crash while interacting with the Codex.
- Fixed crash when firing a bow.
- Fixed crash when purchasing a hairstyle with Arcs.
- Fixed crashing upon login after playing a Faction Tale.
Preludes 13 Hotfix 2
General Changes
- Reduced Igne Mora's Courage requirement from 15 to 12.
- Reduced The Royal Tines Grace requirement from 14 to 12.
- Reduced The Rook's Courage requirement from 15 to 14.
- Reduced the effectiveness of Tethren’s Fellust:
- Fellust deals half the damage when striking an Agari.
- Fellust now empowers one less swing.
- Reduced the effectiveness of the Feybalt Joinery:
- Maximum damage stacks reduced from 6 to 3.
- Rusted: Base damage decreased from 10 to 5.
- Polished and Blessed: Base damage decreased from 20 to 10.
- Reduced the frequency of a Votive ending on a dungeon step.
- Reduced the distance between Votive steps.
- The Organ’s exploding barrels now only deal Stability damage to the Envoy, and the base damage was reduced against Ode’n enemies.
- The Clivers now drop from the Weaver and Ode’n Hound Agari instead of The Organ.
- Added a thrusting heavy attack to Vetch.
- Updated World Tree map icons.
- Removed the ‘Spoilt Plunder’ Tale (“Kill any Sinecure in the Undercity”) step from occurring.
- Nimrod’s lightning slam now deals Stability damage, rather than knocking down the Envoy.
- The red Ode’n lantern near Orengall is now destructible in The Shewolf Snared.
- Reduced the FX flare from certain hit effects and Smites.
Fixes
- Fixed Sword and Shield weapons not having Attunement cap increased.
- Fixed incorrect UI descriptions for Waste-wear Armour Set.
- Fixed the indicator for acquiring a Starter Prism not appearing after talking to an Enclave representative.
- Fixed setting waypoints for non-Votive events.
- Fixed receiving an “Unidentified Item” as a reward upon completing The Organ.
- Fixed being unable to close the chat with the Escape key while using The Organ’s Voltaic strike mechanic.
- Fixed The Organ’s Envoy-driven Voltaic strikes from hitting two weak points.
- Fixed The Organ’s Voltatic strike sounds playing for those not conducting.
- Fixed the Vadagar Bear’s rock throw doubling its impact.
- Fixed the second ladder in the Fort Kearnhold Siege being placed too high to reach.
- Fixed dungeon titles not appearing when entering one.
- Fixed a progression stop during Votives where the Vadagar Agari wouldn’t spawn during the daytime.
- Fixed a progression stop during The Steelsinger, which prevented Envoys from returning the helmet to Tuvalkane.
- Fixed being unable to Bestitch the Brazen Lung and Helmless options with Verminia.
- Fixed Client’s being unable to cleanse World Trees if the Host already has in their instance.
- Fixed Avakot hiding in his shell while talking to him. Big legs ain’t that scary!
- Fixed a typo in the log-in message to correctly read: “...Destroy it and let Alca breathe again.”
- Fixed facial hair clipping issues.
- Fixed various graphical issues while using motion blur.
- Fixed missing audio prompts while fighting mace-wielding Ode.
- Fixed a script error while customizing Hues with Verminia.
- Fixed a script error crash after activating Tethren’s Fellust.
- Fixed a crash while using a lit torch.
- Fixed a crash while interacting with Orlick in the Nightfold.
- Fixed a crash after reviving yourself by returning to your body with the Sparrow.
- Fixed a crash while approaching The Organ
- Fixed a crash after an Ode enemy explodes themselves.
- Fixed a crash after drinking The Cogah Elixir.
- Fixed a crash while using your Hues with Verminia.
- Fixed a crash while interacting with the Votive selection at a World Tree.
- Fixed a crash after a QTE with the Vadagar Bear.
- Fixed a crash during The Shewolf Snared after Orengall ambushes an enemy.
- Fixed a crash caused by Undercity ropes.
- Fixed a crash when using Bromius Pact.
- Fixed a crash during The Waste Bear cinematics.
- Fixed a crash when using Orengall Pact.
- Fixed a crash during The Cogah.
- Fixed crashes during Tales that required gathering.
- Fixed crashes when battling the Vadagar Bear.
- Fixed a crash during Hark, The Collector.
- Fixed crash when selecting Votives.
- Made improvements towards various lighting volumes in the Dermak Undercity.
Preludes 13 Hotfix 3
- Increased damage of Nurash.
- Using Wevetseeds to fast travel to a World Tree will now position the Envoy towards the Votive board.
- Fixed “Abandoning The Organ” appearing when in post-death sparrow mode.
- Fixed instances of an “Unidentified Item” appearing after completing The Organ.
- Fixed Oscelda’s Vernal Pool not working for clients.
- Fixed Blessed Quicksilver and Feybalt Joineries sometimes not applying Virtue Attunement icons in the weapon UI.
- Fixed Wevetseeds and The Cogah Elixirs sometimes duplicating in inventory.
- Fixed Envoys being unable to claim an item with Tuvalkane after purchasing a necessary slot.
- Fixed a progression stop after flying the post-death sparrow into an Ode grinder. Please stop doing this.
- Fixed the Vadagar Bear’s slam and rock throw having repeated VFX.
- Fixed Ducks not rewarding the correct Totems, or rewarding no Totem, after charming them.
- Fixed Dracs being incorrectly awarded as an item after a Mini-Quest.
- Fixed rare Totems in the wild visually appearing as common Totems.
- Fixed instances of Party UI displaying out-of-date information.
- Fixed The Cogah spectator camera being too zoomed in.
- Fixed a crash when completing Mini-Quests.
- Fixed crashes when completing The Organ.
- Fixed crashes while completing Faction Tales.
- Fixed a crash while interacting with the Motif menu at the same time as a loading screen begins.
- Fixed a crash when battling Will-o-wings.
Preludes 13 Hotfix 4
Changes & Fixes
- Increased the drop rate of the Waste-Wear (Wazzard) Armour Fragments from The Organ.
- Fixed Bromius’ Rump Thump damage not scaling correctly with an Envoy’s Armour value.
- Fixed Bromius’ Song of Growth Arcanic not properly scaling the Armour bonus in relation to an Envoy’s current Armour value.
- Fixed enemy fear reactions from casting Arcanic preventing Stability interactions from occurring (e.g., stuns, knockdowns).
- Fixed Clients being unable to see the damage dealt to The Organ (e.g., fire from the pipes).
- Fixed the Wazzard’s Trunks incorrectly using Wyld terminology in the Spanish localization.
- The Wazzard Trunks will use the English name for now until a later update.
- Fixed rare cases of Envoys being unable to leave the exit rooms in the Neath’uns and Glades of Andurin.
- Fixed a progression stop preventing the Warsongs Fable from completing while customizing your Envoy with your mom.
- If you’ve been affected by this issue, please reach out to [https://support.soulframe.com/ Soulframe Support] to help you resolve it.
- Fixed Fable bosses remaining unhostile until attacked during their Fables.
- Fixed a crash while fighting Deora during The Torment Stag Fable.
- Fixed a crash during The Waste Bear Fable.
- Fixed a crash while unlocking Orlick in the Nightfold.
Upcoming Changes
- Votives and Enclave Standing progression will soon see improvements in future Hotfixes:
- Multiple Votives will soon be able to be accepted from World Trees at the same time.
- Agari will be added to some Votive objectives.
- All Votive steps will be previewable before accepting.
- Enclave Tokens: Certain enemies will soon drop Tokens that can be exchanged for Enclave Standing. This will offer a new way to gain Favour with your chosen Enclave.
- Increased Enclave Standing from Tales that include dungeons.
Preludes 13 Hotfix 5: Envoy Forge
Envoy Forge
- Preludes 13 Hotfix 5 brings our second ever Envoy Forge! Earn Fragments for the new dual Virtue Courage-Grace bow and a sharp new Sinecure blade.
New Bow: Avex
- A steel-studded boundbow of Ode’n technology.
- Spider wire bound tight ‘round orbiting pulleys. Clicking cranks spin with the power of planets. Sinecure hunters boast of Avex’s charged shot, powerful enough to puncture through a doe to kill the fawn behind her, with arrows so sturdy they are wielded as daggers.
- Earn Fragments for this Envoy Forge from The Organ.
New Sword: Falx
- The curved arcblade of a Sinecure soldier.
- Three spire studs push through the sharp blade’s edge. What began as an error, molten metal seeping from the injection points of this sword’s manufacturing mould, became its finest strength, A warning of the sharp arc they precede. A glitter of starlight through the dark void of night.
- Earn Fragments for this Envoy Forge from The Organ.
Enclave Favours
- Enemies now drop Enclave Favours, which can be exchanged for Standing with each Enclave representative. This provides an additional way to earn favour with Enclaves!
- Sinners' Strategem
- A scroll containing valuable intel on Ode activities. Give this item to Lady Deora in the Silent Rose Enclave to gain favour with her faction.
- The ancient seed of a baskbloom tree. When fully grown, it emits beams of sun. Give this item to Avakot in Alca's Children Enclave to gain favour with his faction.
- The personal insignia of a fallen Sinecure soldier. Give this item to Fenn Jotar in the Kith of Kings Enclave to gain favour with his faction.
- Envoys can redeem Favours with any Enclave, but only an Enclave's respective Favour will reward the full amount. Redeeming a different Enclave’s Favour will grant a reduced amount of Standing (e.g., Sineculum turned in to Alca’s Children).
- Envoys can only hold up to 50 of each Favour, for a maximum of 150 total.
Votive and Tale Changes
- Aligned Enclave members have returned and now appear nearby upon completing a Votive Tale! Speak with them to accept new Votives, rather than needing to run to the nearest World Tree.
- Tales ending in dungeons now reward double the amount of Enclave Standing.
- Enclave representatives (e.g., Lady Deora) will now provide a small tutorial prompt on accessing Votives from World Trees.
Virtue and Pact Changes
- Reworked the Virtue Attunement requirements of various split-scaling weapons.
- Juniper: 15 Grace to 9 Grace and 7 Spirit.
- Odiac: 14 Spirit to 8 Spirit and 8 Courage.
- Skílter: 14 Grace to 7 Grace and 7 Courage.
- Basker’s Wrest: 17 Spirit to 9 Spirit and 8 Courage.
- Witan: 15 Grace to 7 Grace and 8 Spirit.
- Virtue upgrades in Pacts now have a maximum of 3 ranks, instead of 4.
- Each rank grants 1, 2 and 3 Virtue points respectively, totalling 6 Virtue points at max rank.
General Additions and Changes
- Increased the effectiveness of Close Quarter Daggers (e.g., Witan, Rostrum).
- Increased the damage of the Witan.
- Slightly increased the damage of the third and fourth combo attacks.
- Increased the Stagger damage from sprint attacks and Spectre Strikes.
- Revised where certain grip-type sprint attacks chain into their light and heavy combos.
- Close Quarter Daggers' heavy sprint attacks now chain into the light combo’s third swing.
- Sword and Shield heavy sprint attacks now chain into the light combo’s fourth swing.
- Polearm light sprint attacks now chain into the light combo's first attack.
- Polearm heavy sprint attacks now chain into the heavy combo’s first attack.
- Revised the celebration and rewards UI pop-up after completing a Votive.
- Total Enclave Standing is now displayed at the top of the rewards list for ease of access.
- Increased the time that the total Enclave Standing is displayed on screen.
- Maxed-out Enclave Standing and fully-levelled equipment no longer appear in the rewards UI.
- Basker’s Wrest Fragments can now also be acquired from Kabocha and the Wraith of Wastes.
- Totem charming now rewards XP.
- The Arc cost of an item is now displayed below the “Purchase” prompt.
Fixes
- Fixed Oscelda’s Bestone and Phantom Flock cooldowns starting after their visual effects ended. Cooldowns now begin when their conditions end, consistent with other Arcanics.
- Fixed Wevetwood Seeds being inaccessible for travelling to World Trees despite finishing The Waste Bear Fable.
- If you’re still experiencing issues with Wevetwood travel, please reach out to Soulframe Support for further assistance with your account.
- Fixed Ode weapon racks sometimes not dropping any miscellaneous resources.
- Fixed Voltaic Snare not triggering while rescuing Orengall during The Shewolf Snared.
- Fixed enemy heads being blocked by their health bars when aimed at from a distance.
- Fixed a rather large mushroom in Roods.
- Fixed the music slider sometimes not adjusting all music sources, leading to unexpected increases in volume while playing.
- Fixed The Cogah’s sky effects not persisting after returning from a dungeon.
- Fixed a progression stop preventing Envoys from exiting a streaming tunnel after drinking The Cogah Elixir while in one.
- Fixed various crashes while playing The Organ.
- Fixed a crash after using a Synsylk Grappler.
- Fixed a crash while reviving.
- Fixed a crash while dodging an attack.
- Fixed a crash after activating a Revive Shrine following a host migration.
- Fixed a crash when consuming The Cogah.
- Fixed a crash while crafting with Tuvalkane.
- Fixed a crash after Orlick joins the Nightfold.
- Fixed a crash after applying Hue customizations with Verminia.
- Fixed a crash after discovering the Tower of Pensives during The Last Pensive Fable.
Preludes 13 Hotfix 6
Changes
- The Q&A chat is now the default text channel for new Envoys, rather than the Recruiting chat.
- You can toggle Q&A, Recruiting and Region chat by accessing Settings -> Social -> Chat.
- Adjusted Standing values of Favours sold to non-aligned Enclaves to better reflect narrative relationships between the Enclaves.
- The Silent Rose:
- Sinner’s Stratagem: 250 (unchanged).
- Sineculum: 125 from 65.
- Baskbulb: 65 from 125.
- Kith of Kings:
- Sineculum: 250 (unchanged)
- Baskbulb: 125 from 65.
- Sinner’s Stratagem: 65 from 125.
- Alca’s Children:
- Baskbulb: 250
- Sinner’s Stratagem: 125 from 65.
- Sineculum: 65 from 125.
- Added unique SFX beneath the Envoy after using an aerial attack.
- Removed the incorrect mention of sneak attack vulnerability in Sirin’s “Picktrix” Arcanic description.
- Corrupted Sproutfolk sap spear accuracy has been slightly increased. Drink, drink!
Fixes
- Fixed Totems granting Armour not visually contributing to the Armour stats.
- Fixed “The Tunneler” Totem for Shields not dropping.
- Fixed releasing a Rune reading as “Release Totem,” rather than “Release Rune.”
- Fixed Magick weapons sometimes targeting objects hidden behind geometry (e.g., a barrel behind a rock).
- Fixed Wevetseeds continuously respawning in the Nightfold.
- Fixed the Helmless, Laid Bare and Forsaken Rags not being sorted correctly in Verminia’s Bestitching menu.
- Fixed Avex’s misaligned arrow offsets while charging the bow.
- Fixed Clients being unable to see The Cogah map markers until the Host opens their map.
- Fixed post-Votive Enclave messengers never despawning despite accepting Faction Tales from them.
- Fixed Clients not receiving Fable UI updates after defeating Nimrod without using a Cloudquell during The Brewer of Hues.
- Fixed Midrath’s skies remaining stormy if the Envoy defeats Nimrod without using a Cloudquell at the end of The Brewer of Hues.
- Fixed an issue where the “Grounded” Weapon Art could allow Magick Sidearms to cast at unintended speeds.
- Fixed The Collector not exploding after finishing “Hark, The Collector” with a Thunderstone.
- Fixed The Cogah’s abandon timer sometimes being hidden behind an Agari’s health bar.
- Fixed Party member info appearing outside the UI backer.
- Fixed a black bar appearing in the map UI while The Torment Stag Fable hasn’t been completed.
- Fixed Vadagar enemies unintentionally appearing during The Brewer of Hues Fable.
- Fixed duplicated projectiles during the Warsongs cinematic.
- Fixed a script error while playing The Brewer of Hues.
- Fixed a crash while viewing Runes and Totems while in your inventory.
- Fixed a crash while crafting with Tuvalkane.
Preludes 13 Hotfix 7
Changes
- Mora’s Hand’s Inferno no longer deals self-damage after exploding near the Envoy.
- Re-balanced the effectiveness of Bromius attacks in The Waste Bear Fable to better accommodate Envoy’s encountering him for the first time.
- Casting attacks now deal only Magick damage (applies to Vadagar as well).
- Reduced the damage dealt and range of the root attack.
- Removed the damage-over-time effect from the root attack.
- Reduced the damage and radius of Bromius’ area of effect attacks.
- Only affects Bromius’ encounter during The Waste Bear Fable:
- Reduced Bromius’ physical damage.
- Reduced Bromius’ base Armour value.
- Added a checkpoint after defeating Lady Deora but before fighting Garren Rood in The Torment Stag Fable.
- The Vadagar Bear’s ‘rump-thump’ should land in front of the intended target more accurately.
- Music from interactive activities is now tied to the Cinematics Volume audio slider rather than the Music Volume slider.
Fixes
- Fixed Avex’s melee attacks sometimes not hitting enemies.
- Fixed an issue where, after crafting an item, an Envoy would have to acquire more Weapon Capacity, despite having open capacity.
- Fixed an issue preventing the purchase of multiple Fragments of an item from an Enclave representative that requires multiple Fragments to craft (e.g., Regent’s set).
- Fixed the Lord/Lady Cardinal Sparrow Guide Skins being unequipped upon logging out.
- Fixed being able to purchase multiples of one Virtue Prism from an Enclave representative.
- Fixed the Paragon Greatsword’s first swing using the incorrect side of the blade.
- Fixed Oscelda’s Phantom Flock targeting wildlife.
- Fixed the reward-list UI not appearing after completing The Organ.
- Fixed Orengall’s Packhunter wolves playing level-up sounds, despite not levelling up.
- Fixed ‘Rivers of Dendria’ no longer playing after being defeated during the fight with Lady Deora / Garren Rood in The Torment Stag.
- Fixed the Juniper music statues glowing despite having acquired the respective Fragment.
- Fixed Bromius’ encounter’s entrance being blocked by a vine wall after dying.
- Fixed a crash while fighting Bromius during The Waste Bear Fable.
- Fixed a crash while planting Wevetseeds during The Waste Bear Fable.
- Fixed a crash while interacting with the Wevetwood trees during The Waste Bear Fable.
- Fixed a crash while crafting with Tuvalkane.
- Fixed a crash while petting a Totem after a perfect charm.
- Fixed a crash while hovering over details in the Arsenal.
- Fixed a crash originating from the HUD after entering a dungeon as part of a Faction Tale.
- Fixed a crash after Bromius’ Wevetwood cinematic at the beginning of The Waste Bear Fable.
Preludes 13 Hotfix 8
- Fixed a bug during Regatta sometimes preventing random coin rolls.
- Fixed Dewelion unintentionally missing its Virtue attunement damage cap.
- Fixed Crypt of the Circade ‘floating head’ ghosts sometimes not attacking.
P13
- A... a Tri what now?A Trifecta? No?Alright, if that's what we're sticking with... Soulframe Preludes 13: A Triquetra of Virtues will arrive in 5 minutes.A rather complicated word for some hopefully Not Too Complicated Prisms, eh? Soulframe Preludes 13: A Triquetra of Virtues will arrive in 4 minutes.And what else? Bromius' evil cousin on the loose?! Soulframe Preludes 13: A Triquetra of Virtues will arrive in 3 minutes.I hear Medis Gyon, Alca's craziest surgeon, is screaming from his bed in the skies again. Maybe if Mada gave him some attention he would shut it... Soulframe Preludes 13: A Triquetra of Virtues will arrive in 2 minutes.Don't forget to give Verminia a visit after this, hm? She can help with your "smelly aura" as she calls it. Soulframe Preludes 13: A Triquetra of Virtues will arrive in 1 minute.
P13H1
- What does The Organ Say?Duh DUH DUH DUHHHH. Soulframe Preludes 13 Hotfix 1 will arrive in 5 minutes.Enclave switching cooldowns are a thing of the past! Prism celebration party at the Drippin' Flagon. Soulframe Preludes 13 Hotfix 1 will arrive in 4 minutes.
P13H2
- Like a Bear emerging from rest... Soulframe Preludes 13 Hotfix 2 will arrive in 5 minutes.Oh, Fellust, must you awaken me so? Soulframe Preludes 13 Hotfix 2 will arrive in 4 minutes.And Votives making me walk to a dungeon too frequently? Pah. Soulframe Preludes 13 Hotfix 2 will arrive in 3 minutes.For those cosmetically-inclined, you may Bestitch the Brazen Lung and Helmless options once again. Soulframe Preludes 13 Hotfix 2 will arrive in 2 minutes.Shaking the sleepiness, so begone troublesome crittercrashers... Soulframe Preludes 13 Hotfix 2 will arrive in 1 minute.
P13H3
- Sneaky crittercrashes, always crashing the party! Soulframe Preludes 13 Hotfix 3 will arrive in 5 minutes.Let's clear out the webs, shall we? Soulframe Preludes 13 Hotfix 3 will arrive in 4 minutes.Or at least sneak a drink in the Flagon rather quickly. Soulframe Preludes 13 Hotfix 3 will arrive in 3 minutes.What? I don't have a problem. I swear I've seen that little sprout in there too... achoo.. Soulframe Preludes 13 Hotfix 3 will arrive in 2 minutes.Not sure why you think I'm hinged. I haven't had my hinges intact in an age. Anyway, Soulframe Preludes 13 Hotfix 3 will arrive in 1 minute.
P13H4
- Envoys! 'O' for Organ share? Soulframe Preludes 13 Hotfix 4 will arrive in 5 minutes.Wait, that doesn't sound right. Soulframe Preludes 13 Hotfix 4 will arrive in 4 minutes.How about... Soulframe Preludes 13 Hotfix 4 will arrive in 3 minutes.'O' for Operation Share? Soulframe Preludes 13 Hotfix 4 will arrive in 2 minutes.See, that one doesn't work either. I give up! I'm going to the Drippin' Flagon. Soulframe Preludes 13 Hotfix 4 will arrive in 1 minute.Soulframe Preludes 13 Hotfix 4 has been deployed! Restart those clunky devices, won't you?
P13H5
- Fresh steel, pulled from The Organ's ruin! Try not to lose it immediately, hm? Soulframe Preludes 13 Hotfix 5: Envoy Forge will arrive in 4 minutes.A new bow, a new blade... and undoubtedly new ways to hurt yourselves with both. Soulframe Preludes 13 Hotfix 5: Envoy Forge will arrive in 3 minutes.Is that the reason for all the hammering?!! Soulframe Preludes 13 Hotfix 5: Envoy Forge will arrive in 2 minutes.Go on then. Stoke the Forge. Try not to burn the world along with it. Soulframe Preludes 13 Hotfix 5: Envoy Forge will arrive in 1 minute.Apparently this is a very long minute...Soulframe Preludes 13 Hotfix 5: Envoy Forge has been deployed! Restart those clunky devices, won't you?
P13H6
- Do me a Favour, would ya? Soulframe Preludes 13 Hotfix 6 will arrive in 5 minutes.Tsk, tsk. Not Sineculum! Sinner's Strategem, please. Soulframe Preludes 13 Hotfix 6 will arrive in 4 minutes.Extra pints at the Flagon for meeeee! Soulframe Preludes 13 Hotfix 6 will arrive in 3 minutes.For the last time, I do NOT have a drinking problem. Either way, Soulframe Preludes 13 Hotfix 69 will arrive in 2 minutes.Oh shoot. I mean. Err.... Soulframe Preludes 13 Hotfix 6 will arrive in 1 minute.Soulframe Preludes 13 Hotfix 6 has been deployed! Restart those clunky devices, won't you?
P13H7
- A couple o' patches incoming for ya (perhaps a bit slower, this time around)! Soulframe Preludes 13 Hotfix 7 will arrive in 5 minutes.Mora's Hand self damage be damned!! Soulframe Preludes 13 Hotfix 7 will arrive in 4 minutes.Perhaps we can set flame to some scatterbugs instead... Soulframe Preludes 13 Hotfix 7 will arrive in 3 minutes.Burn little bugs, burn!!!! Soulframe Preludes 13 Hotfix 7 will arrive in 2 minutes.Okay sorry, a temporary wave of insanity. Too much time at the Flagon as per usual. Anyway, Soulframe Preludes 13 Hotfix 7 will arrive in 1 minute.A few moments longer, perhaps...Soulframe Preludes 13 Hotfix 7 has been deployed! Restart those clunky devices, won't you?
P13H8
- ACHOO! Soulframe Preludes 13: Hotfix 8 will arrive in 5 minutes.You know what to do, eh big legs? Soulframe Preludes 13: Hotfix 8 will arrive in 4 minutes.Yes smart arse, just a lil relog is in order. Soulframe Preludes 13: Hotfix 8 will arrive in 3 minutes.Matter o' patch, Regatta may finally soon roll right. Soulframe Preludes 13: Hotfix 8 will arrive in 2 minutes.Oi! Soulframe Preludes 13: Hotfix 8 will arrive in 1 minute.Soulframe Preludes 13: Hotfix 8 has been deployed! Restart those clunky devices, won't you?
Changes
- Do you hear it too? A song of old names… Tethren, Oscelda, Sirin… calling Envoys to don the gifts of Wylds lost. Soulframe Preludes 12: Wylds arrives!
- A seer-camel smuggles wares through the Silvern Seas, Greatswords carve new arcs, and Midrath bristles with Ode’n hum and Agari cry. Wevetseeds carry Envoys between World Trees, Sieges smoulder with rising Infamy, and a Fey ritual of old returns… the Cogah.
- Fey blood, steel, and soil entwine anew. Come, Envoy. Step deeper into the Wylds.
- Join us, won’t you?
- Alongside Founders, this Update focuses on iteration and quality-of-life improvements that refine the systems and content already in Soulframe. This includes reworks to Pacts, Sieges, and the new-player experience.
Download Size:
- PC Direct X11: ~1.9 GB
- PC Direct X12: ~2.2 GB
Founders
- For those who have been following our journey since the very beginning, and for those who seek to support Soulframe from its very roots, we invite you to Soulframe Founders.
- Embody the Virtues of the Wylds: Choose between Wyld Tethren, Wyld Oscelda, Wyld Sirin, and Paragon.
- Acquire the unique Pacts, Armour, Weapons, Sidearms, Figments, Spirit Guide Sparrow skins, Talismans, and Motifs of the Wylds.
- A Motif is your Envoy icon both in-game and on the official Soulframe Forums. Each Founders tier grants its own ancestral crest Motif.
- Gain Arcs and Moonsteel Thread.
- Receive Founders codes for Soulframe.
- Plant a Bloom in the Eternium Gardens.
- Find these Fey gardens unveiled through playing Silvern song near the ‘Fold...
- For those willing, embody the Virtues of all three Wyld Pacts in Fey'bled splendour. The Paragon Greatsword is yours to wield, chosen of the Empress.
- Make your mark on the world of Alca and help build Soulframe from its foundations.
- Become a Soulframe Founder today: [https://www.soulframe.com/en/shop/founders soulframe.com/founders]
- Join us, won’t you?
New Nightfold Vendor: Zenith
- A mysterious new merchant has arrived in the Nightfold: Zenith, a Dale seer camel who has somehow gone unnoticed by the Ode. An ordinary member of the enslaved Arid Caravan except...what’s that hanging around his neck?
- Though not much of a conversationalist, Envoys can now interact with Zenith in the Nightfold to access Soulframe Founders and other Wares.
- Purchases no longer need to be made from an inanimate weapon rack.
Greatsword
- A new grip type arrives: the Greatsword. A heavy, sweeping weapon with its own distinct Combat Arts.
- Built for devastating wide swings and crushing power, the Greatsword offers a fresh flow for those who favour deliberate, high-impact combat.
- The Paragon
- The master greatsword of Wyld legend.
- Not forged of marrow, nor plucked of lash. Not snapped from sacred tree. The Paragon greatsword was sung into being by the Empress of Eldveil. Her voice carved its curves, shaped it sharp. Within the hilt, the virtues of Wylds three... Within the blade, something even more powerful.
- You are the second Envoy to wield it. The first etched a threat upon the blade: “Return to Bayor.”
- Become a Soulframe Paragon Founder today to wield The Paragon: [https://www.soulframe.com/en/shop/founders soulframe.com/founders]
- The unusual greatsword of the Child-Queen Muireall Jotar.
- Though small for her age, 11 year-old Muireall insisted that her ritual coronation blade should be a greatsword. The court steelsinger forged the hilt in the likeness of Muireall's dear cat, Fleabert, and hollowed the blade so that her tiny majesty might be able to lift it. Amused by the shape, she named it Needleseye, and swung the great thing one-handed.
- Fragments for Needleseye drop from Faction Tales.
- The undead greatsword of a Mendicant knight.
- Named for the owner's intentions, Purity was there in the Fonnish Charge, tucked into her scabbard. Though her knight, like most others on that wretched march, perished before he could draw his sword. She waited in her scabbard. Eras rose and fell. Until at last, her knight climbed from the grave to draw her at last.
- Fragments for Purity will drop from a certain undead King...
“Rise, Envoy”: New Player Experience Improvements
- You lay asleep upon the shore. While a sparrow waits to guide you. While an old man calls from an empty cottage. While a whisper from the Silvern guesses your family tree. The dale seer is near. Rise, Envoy.
- New Envoys awaken on the shoreline and are guided by the Sparrow to an empty cottage, where our journey more clearly begins.
- Try before you choose: Starting Pacts are now tested in the Nightfold before committing to a chosen path.
- Better guidance for early systems: Improved tutorialization for Spectral Sight, the Spirit Guide, and other key early-game mechanics to help you get your bearings.
- Improved The Last Pensive with added tutorialization, refined early-game combat, and clearer flow and guidance.
- Improved the opening of The Torment Stag with better guidance, refined enemy and chest placements, and smoother interactions with Avakot (including making it easier to break Avakot’s cage with bows).
The Agari
- A new name has been given to the lurking sub-bosses scattered across Alca: The Agari.
- New Agari now stalk the Neath’uns, Glades of Andurin, and the Dermak Undercity, including Seachnall The Widower, Gourdo, Fore-Feller Hewyl, Sinecure-errant Vella, and Gruul Seeker Sontaro.
- Existing Agari have received broad combat and balance improvements to reinforce their identity as powerful challenges in the world. Animations, stability, health, armour, and rewards have been refined, and updated UI now accompanies these encounters.
- Defeat the Agari to earn Runes and other rare treasures. Be wary of these fierce foes… especially when you invoke The Cogah.
The Cogah
- A forgotten Fey war ritual rises again. Once used to test the resolve of Fey warriors against the Agari, The Cogah returns as a player-triggered elixir challenge. Drink it, and the world of Soulframe turns darker, crueler...and far more rewarding.
- To complete the Cogah was to triumph against the odds. Now, Envoy, that trial is yours.
- How To Begin The Cogah
- Discover the Witch Verminia by completing The Brewer of Hues, and level her to Rank 1.
- Defeat the Agari and gather Agaric mushrooms. A warty mushroom, also known as a Feystool. A potent source of magick, traditionally consumed in the Fey ritual of The Cogah. Old superstitions say that one who craves Agaric, has been marked as an enemy of the Fey. For any creature who eats too much is cursed to become mushroom food in turn.
- Bring the Agaric to Verminia to craft The Cogah Elixir, an ancient Fey rite meant to be drunk before battle.
- Drink the elixir to begin the Ritual of The Cogah. Seek out Agari lost, and soon you'll taste the cost!
- The world shifts under Cogah. A red glow settles across Alca. Difficulty rises and survival becomes uncertain. While under its effects:
- Enemy level is increased and enemies grow stronger as you defeat the Agari.
- Envoys are debuffed.
- Arcanic cooldowns are increased.
- Health Elixir drops become rarer.
- The duration of melee health recovery is reduced.
- Cogah can be entered solo or in squads of up to 3. In co-op, allies can freely revive one another as long as at least one Envoy remains standing.
- Once a fight begins, Envoys are committed to battle. Running away ends the ritual in cowardice. During an Agari fight, the Nightfold cannot be entered until combat ends.
- Unique Runes.
- Lore drops.
- New Talismans that grant buffs during Cogah and track your success in the ritual:
- The Cogah Lorcaan
- Where fell the Agari moments ago... now lies this little Lorcaan. A thank you from 'yond the veil? What gift you gave in exchange, what meaning had The Cogah rite, you know not.
- The Cogah Creutair
- A beastly talisman, a feyish gift for an Agari well-fell. This Creutair carries the blessings of grateful Fey... and a bond, a promise, made blindly.
- The Cogah Grod
- A tiny carved replica of the blighted Agari you defeated. Marked for death by the fey... and now killed by devoted Envoy. A rite, an offering, repaid by blessed talisman.
- Cogah Talisman visual effects and Cogah damage scaling will find their way in a near-future Hotfix.
- This ritual is intended for experienced Envoys who want to test their builds, sharpen their skills, and face the Agari under harshest conditions. We welcome your feedback during this first version.
- The Cogah ends in cowardice... or in death.
Wevetseeds: Fast Traversal Across Midrath
- Voicing Seed, take us home!
- After completing The Waste Bear Fable, Envoys receive a curious gift from Bromius: a living plant in the Nightfold that now bears Wevetseeds, a new resource that allows swift travel across Midrath.
- Wevetseeds...the sacred child of the Wevetwood. Contained within is the wisdom of the ancients, of the ever-reaching Wevetroots that tunnel beneath all of Midrath.
- Use Wevetseeds to teleport between cleansed World Trees and to your Enclave’s entrance throughout Midrath.
- View your Wevetseed inventory in the bottom left of the Map. Each use consumes one seed.
- Wevetseeds will teleport squad members in multiplayer.
Sieges Rework
- Thus, the humble Hamlet of Curlail and its mighty fort are found hoisted from the Dendrit and held in wretched Ode’n machination.
- Sieges have received a foreboding rework, including the Siege of Fort Curlail, Ode Infamy, more intuitive starting UI and completion fanfare.
- To retake Fort Curlail, Envoys will traverse with Synsylk Grappler and man Bisulcam as you contend with a shifting Castellan, bent on pelting you from afar.
- By approaching a captured fort, Envoys will receive an indicator notifying them that they’ve begun a Siege. There is no shame in leaving to recoup, but an Envoy will be alerted that they’re surrendering the Siege.
- The Ode are keen to know who’s stirring such turmoil upon their captured cobblestone. By completing Sieges, Envoys will earn Ode Infamy.
- Earn Infamy by successfully burning the Ode Lantern at the end of the encounter.
- Earn Infamy by eliminating the present Agari.
- Lose Infamy with each death.
- Lose Infamy for each remaining Sinecure left standing.
- Lose Infamy for surrendering the Siege.
- Expect the Ode to strike upon your gained Infamy in future updates, lest you fear their ire.
- Siege Reward Changes
- Rewards are granted after burning the Ode Lantern, instead of the Castellan.
Pact Improvements
- Volatics crack, an ever-flame imparted, and herds renewed. Preludes 12 brings a host of Pact changes, as well as improvements towards an Envoy’s efforts to cast Arcanics.
- Pact and Casting Changes:
- Re-tuned the duration and range of all Arcanics to better improve the viability and intended effectiveness of all Pacts.
- Re-tuned the effectiveness of Virtues on Tethren, Sirin, and Oscelda.
- Increased the effectiveness of enemies receiving fear when casting an Arcanic.
- Added immunity to Stagger and stumbles while casting Arcanics.
- Added camera effects (like Tethren, Sirin, or Oscelda) to Ode Tempest, Orengall and Garren Rood.
- Tweaked Bromius’ camera effects when casting.
- Ode Tempest: Voltaics weaken a foe's Stability, leaving them open for a lethal strike.
- Astra Sphere:
- Volatic damage now multiplies all Stability damage delivered to enemies
- Start-up cast now deals Stability damage
- Atmos Sphere:
- Drastically increases an Envoy’s armour instead of granting damage immunity
- Reflected enemy strikes and Parries now deal significant Stability damage
- Non-heavy enemies are prone to being knocked down when struck
- Reflected enemy strikes now have a chance to incur Smite
- Attacks absorbed or parried during Atmos Sphere reduce its duration
- Attacks from the Agari further reduce its duration.
- Fixes:
- Fixed instances of Astra Sphere and Atmos Sphere not synergizing correctly.
- Mora’s Hand: Explosive, sweeping flames. Heed caution of self-damage all the same.
- Passives
- Hungry Flame now applies from Inferno’s self-inflicted damage and casting Ember. These do not stack.
- Smolder more rapidly applies fire damage and burn buildup
- Burn, after buildup, applies in an AoE around the initial target
- Ignus Wroth
- Increased the fire damage dealt by affected enemies
- Increased the range of Ignus Wroths’ eruptions
- Ember
- Increased the damage from the blast when struck
- Ember now considers the Envoy on fire.
- Inferno
- Massively increased damage dealt
- Fire damage is now dealt in a small explosion, affecting the player as well
- Inferno’s explosion will activate Ember’s explosion
- Garren Rood: Torment and strike; sunder and Stampede.
- Passives:
- Healing from non-Health Elixir sources while your Rune is active now provides additional charge time
- Torment
- Torment now deals damage proportional to the enemy's health
- The healing leeched is now more proportional to the Envoy’s health
- Torment can now Smite enemies
- Torment now only leeches health from enemies within 50m
- Behest
- Greatly increases Stability damage dealt to affected enemies
- Non-heavy enemies are prone to being knocked down when struck
- Smite chance is doubled on enemies affected by Behest
- Stampede
- The Herd of Rood is now more condensed and front-loaded when cast.
- Reduced the duration of Stampede.
- Heals summoned Wolves upon casting.
Enclave and Faction Tale Improvements
- Whether you find yourself within rose-list sailor halls, the graves of auld Kings or in mossy, verdant peace, Factions' offerings and XP have been replenished and retuned.
- Faction Tale XP earned has been increased, depending on the Tale’s level range:
- Level 0-10
- 1 Star: 100
- 2 Star: 200
- 3 Star: 350
- Level 10-20
- 1 Star: 200
- 2 Star: 400
- 3 Star: 550
- Level 20-30
- 1 Star: 250
- 2 Star: 500
- 3 Star: 750
- Level 30-40
- 1 Star: 300
- 2 Star: 650
- 3 Star: 950
- Level 40-50
- 1 Star: 400
- 2 Star: 750
- 3 Star: 1150
- Faction Tale Changes
- Faction Tale lengths and step distribution have been redistributed:
- 3-Star Tales containing a Dungeon now only have 3 steps, from 4
- 2-Star Tales no longer contain Dungeons as a possible step.
- Envoys joining in-progress 2 or 3-star Faction Tales will now receive prorated XP.
- Envoys will only receive item rewards for participating in half or more of the Faction Tale.
- Improved the timing and availability of Faction Tales around Midrath.
- Improved the density and available locations for Faction Tale and Faction Tale steps.
- Faction Tales will appear around Midrath faster upon logging in.
- Reduced the downtime between being able to access another Faction Tale after completing one.
- Improved the likelihood of 3-Star Faction Tales around Midrath.
- Rebalanced the XP required per Enclave rank-up, and increased the maximum amount of XP an Envoy can have. Our goal is to ensure that ranking up, especially for the first rank, feels much faster than before. Some items per rank require less Standing than others!
- Rank 1
- 5,000 Required
- 10,000 Max
- Rank 2
- 10,000 Required
- 30,000 Max
- Rank 3
- 30,000 Required
- 50,000 Max
- Rank 4
- 50,000 Required
- 80,000 Max
- Rank 5
- 80,000 Required
- 110,000 Max
- Faction Vendors bear updated wares and costs, redeemable depending on your Faction rank.
- Alca’s Children Offerings:
- Rank 1 - 2,000 Standing:
- Odiac
- Thistle
- Wulder
- Tethren’s Roots - 1,000
- Sirin’s Stalks - 1,000
- Epona Figment
- Rank 2 - 6,000 Standing:
- Witan
- Tethren’s Tunic
- Sirin’s Plainhide - 3,000
- Brewed Dancing Galdre Elixir - 3,000
- Pocketful of River Pearls (2x)
- Rank 3 - 10,000 Standing:
- Tethren - 17,500
- Sirin - 17,500
- Tethren’s Cap - 5,000
- Sirin’s Shroud - 5,000
- Sproutfolk Shoot Talisman
- Orengall’s Greaves
- Purseworth of River Pearls (4x)
- Rank 4 - 16,000 Standing:
- Orengall’s Cuirass
- Cratesweight of River Pearls (8x)
- Feybalt: Blessed by Iridris - 12,000
- Rank 5 - 22,000 Standing:
- Armet of Orengall
- Ode Tempest - 38,500 Standing
- Verite: Blessed by Iridris
- Quicksilver: Blessed by Iridris
- The Silent Rose Offerings:
- Rank 1 - 2,000 Standing:
- Virdigris
- Wulder
- Gwylen
- Tethren’s Roots - 1,000
- Oscelda’s Featherbinds - 1,000
- Sigil Figment
- Rank 2 - 6,000 Standing:
- Tethren’s Tunic - 3,000
- Oscelda’s Blues
- Brewed Shademaker Elixir - 3,000
- Pocketful of Sappheline (2x)
- Rank 3 - 10,000 Standing:
- Tethren - 17,500
- Oscelda - 17,500
- Tethren’s Cap - 5,000
- Oscelda’s Diadem - 5,000
- Regent’s Drapery
- Bloomin' Bodkin Talisman
- Purseworth of Sappheline (4x)
- Rank 4 - 16,000 Standing:
- Regent’s Shell
- Cratesweight of Sappheline (8x)
- Quicksilver: Blessed by Saphene - 12,000
- Rank 5 - 22,000 Standing:
- Regent’s Veil
- Ode Tempest - 38,500
- Verite: Blessed by Saphene
- Feybalt: Blessed by Saphene
- Kith of Kings Offerings:
- Rank 1 - 2,000 Standing:
- Precklies
- Thistle
- Gwylen
- Sirin’s Stalks - 1,000
- Oscelda’s Featherbinds - 1,000
- Rhiannon Figment
- Rank 2 - 6,000 Standing:
- Igne Mora
- Sirin’s Plainhide
- Oscelda’s Blues - 3,000
- Brewed Curaidh's Breath Elixir - 3,000
- Pocketsworth of Moranite (2x)
- Rank 3 - 10,000 Standing:
- Sirin - 17,500
- Oscelda - 17,500
- Sirin’s Shroud - 5,000
- Oscelda’s Diadem - 5,000
- Fire King’s Kilt
- Molten Mora Talisman
- Purseworth of Moranite (4x)
- Rank 4 - 16,000 Standing:
- Fire King’s Plackart
- Cratesweight of Moranite (8x)
- Verite: Blessed by Mora - 12,000
- Rank 5 - 22,000 Standing:
- Great Helm of The Fire King
- Mora’s Hand - 38,500
- Quicksilver: Blessed by Mora
- Feybalt: Blessed by Mora
New Elixirs and Talismans
- Enclaves offer upgraded Talismans and Elixirs, all attuned to their respective Virtues.
- New Elixirs
- Alca’s Children: Dance Galdre
- Increases Spirit by 10 for 1 hour. A vial of liquid Spirit. Drink to your virtue.
- The Silent Rose: Shademaker
- Increases Grace by 10 for 1 hour. A vial of liquid Grace. Drink to your virtue.
- Kith of Kings: Curaidh's Breath
- Increases Courage by 10 for 1 hour. A vial of liquid Courage. Drink when yours is waning.
- Verminia, ever the brewer, can concoct each of these Elixirs. Only one can be active at a time, and consuming in succession will cull the previously drunken Elixir.
- New Talismans
- Alca’s Children: Sproutfolk Shoot
- Increases Spirit by 6. A germinated seed, blessed by many clasped hands. A heartbeat, once faint, thrums with anticipation. A green shoot seems to dance.
- The Silent Rose: Bloomin' Bodkin Talisman
- Increases Grace by 6. An insignia of sword-sharp petals. With a flick, its retracted blades uncoil like a rose in full bloom.
- Kith of Kings: Molten Mora Talisman
- Increases Courage by 6. A fiery amber honour, emblazoned with the face of the red sun. Plunged into the everflame, she emerged, smiling.
New Runes and Totems
- Runes are now specialized by grip type. Existing Runes on your account have been automatically redistributed to their correct grip types.
- Emberaught (Dagger): The rune of the ember, ready to be stoke.
- Hurlwind (Flyblade): The rune of the gusts ever-whirlin.
- Torcheternal (Polearm): The rune of the Fey Torch, alight 'yond the veil.
- Forburn (Shield): The rune of the ash tree ever-burning.
- The Agari forefend, without The Cogah, withhold such Runes, found here and where:
- Hurlwind (Flyblade): Discharged Nimrod
- Emberaught (Dagger): Etheldred The Weaver
- Archstorm (Magicks): Wraith of Wastes
- Everflame (Greatsword): Siege Castellans and Mendicant King
- Forburn (Shield): Sinecure-Errant Gawth and Thrice-Bound Impidh
- Alca’s Breath (Bow): Gruul Seeker Ruthos
- Everflame (Longblade): Knell Knight
- Torcheternal (Polearm): Kabocha
- The Envoy, drunken of The Cogah, can seek out new and similar Runes found abound:
- The Durglint (Shield): Sinecure-Errant Gawth
- Parried attacks from your shield reflect a portion of the damage back.
- The Torrent (Bow): Gruul Seeker Ruthos
- Summon a volley of arrows from the sky upon Smiting.
- The Flitsmoke (Dagger): Etheldred The Weaver
- Being cloaked upon Smite, with stealth kills increasing the duration of your stealth.
- The Hollowing (Magicks): Wraith of Wastes
- Attacks mark an enemy, with subsequent attacks igniting the mark to deal damage.
- The Mistgale (Longblades): Knell Knight
- Everflame (Greatsword): Siege Castellan and Mendicant King
- Hurlwind (Flyblade): Discharged Nimrod
- Forburn (Shield): Thrice-Bound Impidh
- Everflame (Longblades): Ode’n Hound
- Torcheternal (Polearm): Kabocha
- More grip-specific Runes will continue to arrive in future updates.
- New Totem Variants
- New animal Totem variants now appear across different regions of Midrath, offering more ways to shape your build as you charm and rescue animals.
- A hearty new bounty of Totems now roam Midrath; such new strengths may manifest to empower beyond a regular swing. Breach through armour with a heavy swing, find health renewed and strike your foes with sprint and dodge, or perhaps even those with a revealed soul...
- Totem and Rune Changes
- Runes now drop from more enemies at a higher rate.
- Envoys with only one weapon at the beginning of the game are now guaranteed to find a matching Totem to support early-game progression.
- Runes and Totems now feature improved Inventory filtering by weapon grip for easier loadout management.
- Envoys can now only equip one type of Totem per slot, e.g., a Longblade with Everflame cannot run two of The Lithe Totems in the attack slot.
New Landmarks and Ode’n Presence in Midrath
- Expanded Ode’n Walls
- Additional Ode’n walls have been placed throughout the overworld. These structures reshape traversal by introducing new “zones” that create more strategic movement through the landscape.
- New Encampments, Bases, and POIs
- Midrath now features new bases and landmarks that add a deeper sense of life, presence, and Ode’n occupation. These additions bring more life, presence, and threat to Midrath, offering new pockets of discovery and danger across the region.
"Hark, The Collector": Mada’s Collector Changes
- Mada’s Collector no longer appears in Faction Tales, but now roams Midrath as a timed world event.
- The Collector descends only in Level 20+ regions, appearing at a new location every 6 hours. These locations are globally synced for all Envoys, while each account also has a 6-hour cooldown between Collectors.
- Additional improvements include refined combat behavior, rebalanced rewards, performance optimizations and visual fixes.
QOL UI Improvements
- Added new map icons for key areas of interest including Enclaves, Agari, undiscovered Fables, Neath’uns, Glades of Andurin, and Dermak Undercity entrances.
- Added a headshot indicator to bows.
- Added a “Crosshair Always Visible” toggle under Accessibility > Interface settings.
- Added a “Compass Always Visible” toggle under Accessibility > Interface settings.
- The Journal and the Codex now live under one unified Journal menu.
- Journal pages now feature improved readability, clearer highlighting for tracked entries, and updated icons.
- Improved Journal transitions, backers, and highlighting.
- Replaying a Fable now places it directly into Active Fables.
General Changes/Additions
- Localization for supported languages (French, Italian, Spanish, Portuguese-BR, Polish, Ukrainian, Turkish, Japanese, Simplified Chinese, and Korean) begins with core gameplay text in this Update. Full localization (including patch notes) and additional languages (German, Russian, Thai, and Traditional Chinese) will follow in future Updates. Thank you for your patience!
- Bita’s Eve has ended! The Wintersquash and tattie-bogles will see you again next year.
- Avakot’s Gots now holds rotating Blessed Joineries, purchasable once per week, costing a random amount of Arcs per rotation.
- The Spirit Guide Sparrow will now perch on Envoy’s shoulders when idle!
- Pause for a few moments and it will land, keeping watch as you walk, jog, or run. In combat or during sudden movement it will take flight, returning to your shoulder once the danger has passed.
- Reduced the Envoy’s downtime after charming a Totem.
- Pacts are now equipped on selection.
- Odiac is now a Sidearm. If an old account only had Odiac in its inventory, Gwylen will now also appear.
- Rebalanced loot drop rates of Runes, Fragments, Miscellaneous Resources, Joineries and Dracs throughout Alca.
- Fragments for Precklies now drop from miniboss enemies during Faction Tales.
- Increased chance of Fragments dropped from Ode’n Bisulcam.
- Rusted Joineries no longer drop from the Agari.
- Various Talisman Virtues have been rebalanced:
- Synod’s Bell Jar: +4 Courage, +1 Grace, +1 Spirit
- Direskull: +4 Grace, +1 Courage, +1 Spirit
- Orengall’s Fang: +4 Spirit, +1 Courage, +1 Grace
- Triune Talisman: +3 Spirit, Grace, and Courage
- Movement is now locked while using Casting weapons to prevent losing Ley Lines.
- Smite-exposed souls now appear only to the Envoy who triggered them and remain visible after the enemy dies.
- Made Spectral Sight available in the Nightfold to assist with new player experience improvements.
- Disabled Spectral Sight prompts while looking at a Totem during The Last Pensive.
- Added a checkpoint after acquiring the Totem from the “Reclaim from Ode the Totem owed” step in The Torment Stag.
- Added the option to set display mode (i.e., Fullscreen, Windowed, Borderless Windowed) in the launcher.
- Added additional chests and animal cages to Sinecure camps without any.
- Improved the density and available locations for Faction Tale tasks.
- Adjusted the survivability and damage of various Fable boss fights:
- Deora: Increased physical and magick resistance, increased Deora’s stun duration and increased Deora’s damage output.
- Garren Rood: Increased physical, magick and stability resistance, and reduced the amount of time idling between attacks.
- Bromius: Reduced the claw swipe physical and stability damage and hitbox radius, and re-timed the hit to better match the visual effects.
- Added a mute button beside Squad members using voice chat.
- Added a new sound that plays when receiving a co-op invite.
- Updated “Assembled” to “Fini” in Verminia’s Nightfold screen.
- Avakot’s Gots will no longer sell Dracs for Arcs, as this was part of early-stage testing.
- Improved the readability of acquired weapon Fragments.
- Adjusted horizontal movement on steep slopes to create a more natural climbing feel.
- In order to remain functional, Prelude Honour is now a Talisman: Lost everything but this lousy Mote... Or Talisman, rather.
- Continued improvements to the world of Alca:
- Discover new Dendrit mines, Neath’uns caves, and Ode’n presence throughout the world.
- Improved the Glades of Andurin with smoother tile transitions, fewer harsh dead ends, and better overall level variety.
- Continued updates to lighting, VFX, materials, environment, and volumetric fog.
Fixes
- Fixed a bug where Agari sub-bosses could duplicate during host migration.
- Fixed further instances of Agari names being improperly labelled. Sinecure-Errant Gawth has been quite the troublemaker.
- Fixed Smite-exposed souls sometimes failing to trigger Runes if too much time had passed.
- Fixed Smite not triggering on enemies previously affected by another player’s Soul Steal in multiplayer.
- Fixed Orengall’s Werewalker not prompting Fort Kearnhold’s gate to close when nearing the Siege.
- Fixed being in Orengall’s Werewalker form not reflecting the cooldown of the Pact’s other Arcanics.
- Fixed broken animal cages in carts while completing the appropriate Faction Tale step.
- Fixed a second Vadagar Stag appearing following a Host Migration.
- Fixed Bestone working on non-combatant NPCs.
- Fixed transitions when charming Totems so animals now float smoothly into cinematic.
- Fixed defunct Joineries (such as Palladium and Tribalt) still appearing in menus.
- Fixed the descriptions of Will-o-wing's related resources for clarity:
- Will-o-bulb: A Will-o-wing's willowy wing! A distant relative of Sproutfolk, these little buggers are bane to foragers and farmers alike. Perhaps you'll find some use for their fluttery fronds, at least.
- Will-o-frond: The young sprout of a Will-o-wing to be. Grandfa oft' said 'twas better to pluck them quick than give 'em a chance to fly off on ya. Though they are rather cute...
- Fixed instances of Avakot failing to appear during Faction Tales.
- Fixed Lady Deora’s environmental spikes not despawning after dying during The Torment Stag.
- Fixed missing collision on Wevetwood trees after completing The Waste Bear.
- Fixed Bromius sometimes freezing or having his animations lock up during the boss fight in The Waste Bear.
- Fixed Bromius continuing his Wevetroot attack while stunned or Bestoned during the boss fight in The Waste Bear.
- Fixed missing UI and Spirit Guide guidance during the Wevetseed planting in The Waste Bear.
- Fixed Werewalker bypassing a bridge breaking sequence during The Waste Bear.
- Fixed Verminia’s poppets in the Nightfold not jumping consistently based on Envoy position when Bestitching.
- Fixed outdated Cloudquell tutorialization during The Brewer of Hues.
- Fixed clients not always seeing the poppet in multiplayer during The Brewer of Hues.
- Fixed two poppets sometimes appearing if the host was far away in multiplayer during The Brewer of Hues.
- Fixed a progression stop in The Brewer of Hues if the Envoy re-logs during the step to invite Verminia to the Nightfold.
- Fixed Orlick’s dialogue not playing in The Last Pensive if the Envoy leaves the College too quickly.
- Fixed Orlick’s dialogue repeating itself in The Last Pensive while the Envoy is in the College of Pensives.
- Fixed chest beside Orlick’s quill sometimes disappearing if Envoys entered Nightfold before opening it.
- Fixed Tuvalkane’s rank-up cinematic breaking UI if the Envoy achieves back-to-back rank-ups.
- Fixed Envoys not seeing themselves in cutscenes during The Shewolf Snared.
- Fixed Nurash and Marrow’s Bane showing incorrect weapon previews at Tuvalkane’s station in the Nightfold.
- Fixed broken chat windows after launching with no chat rooms toggled on in the settings.
- Fixed HUD and UI elements not being anchored, which caused shifting in the Arsenal and other UI screens.
- Fixed HUD Scale not properly affecting in-game HUD elements.
- Fixed dialogue box transitions so all elements fade in together, removing a staggered “pop-in” effect which could occur.
- Fixed chat window fading out and popping when exiting UI menus.
- Fixed Totem and Rune UI sometimes overlapping with Compass.
- Fixed Rank Up UI overlapping with Compass.
- Fixed the Virtue amplification prompt from Music Shrines disappearing too quickly.
- Fixed recalling a Memory of Warsongs sometimes leaving the screen blurry or dark after exiting the menu.
- Fixed a bug where Envoys could enter the Nightfold at the exact moment they died from fall damage.
- Fixed other players’ block animating not displaying correctly with bow equipped in multiplayer.
- Fixed Werewalker when climbing ladders sometimes teleporting Envoys while stuck in climbing animation.
- Fixed a visual bug where terrain behind Fort Kearnhold would vanish at certain viewing angles.
- Fixed flickering in volumetric and fallback fog when the sky was visible.
- Optimized lighting in Crypts by reducing shadow-casting layers, preventing major performance drops with Dynamic Lighting enabled.
- Micro-optimizations to networking.
- Fixed a script error caused by Regatta.
- Fixed a script error when clicking on Moonsteel Thread icon in the UI title bar.
- Fixed script errors in the Nightfold.
- Fixed script error caused by Pact Arcanics.
- Fixed a crash caused by Rune arsenal UI.
Preludes 12 Hotfix 1
- Fixed being unable to purchase Soulframe Founders and Arcs from Zenith.
- Fixed some spots in the Eternium Gardens not allowing Blooms to be planted.
- Implemented damage-scaling and VFX for The Cogah Talismans.
- Added additional Ode Bisulcam Faction Tale locations in northern Midrath.
- Adjusted the cadence and volume of various Zenith sounds:
- Added a delay to prevent the voices from speaking too quickly while hovering over the Wyld pack selections.
- Lowered the volume of the voices in Zenith’s offerings.
- Added Soulframe Founders Talismans’ VFX.
- Fixed Clients seeing a black screen after attempting to travel to the Eternium Gardens.
- Fixed Ode Tempest not using the regular kick animations.
- Fixed the floating pup in the Nightfold.
- Fixed the child Envoy’s outfit colour being dictated by the player’s eye colour selection.
- Fixed enemies not spawning in “Rise, Envoy” if the camera isn’t correctly positioned.
- Fixed a script error after receiving no rank after a Siege.
- Fixed a script error with Tuvalkane due to items having impossible requirements.
- Fixed a crash after interacting with the map.
- Fixed a crash while logging out when The Collector is present.
- Fixed a crash after using Ember and taking damage.
- Fixed a crash after entering the Eternium Gardens immediately after an Envoy has planted a Bloom.
Preludes 12 Hotfix 2
- Changed the Soulframe Founders Paragon Merch note to read: “Access to Founders Merch Store”
- Fixed being unable to chat in the Eternium Gardens after planting a Bloom.
- Fixed various issues with Fort Curlail’s Siege
- Fixed being able to climb the Ode’n Lantern tower without having to defeat the Castellan.
- Fixed a progression stop where the Castellan would teleport to an inaccessible room.
- Fixed a progression stop where the Synsylk Grappler would drop beneath the map after slaying the Castellan.
- Fixed a crash during The Cogah after defeating an Agari.
- Fixed a rare crash after exiting the Arsenal.
Preludes 12 Hotfix 3
- Added Shield Runes to Siege rewards. These rewards will continue to see iteration!
- Reduced the armour values of Garren Rood, Vadagar Stag, and Deora to make it easier to fight these foes.
- Added a header to Enclave chat UI.
- Changed the name of the Ode'n Hound Agari to "Reaper."
- Fixed scrolling in the Eternium Gardens instance menu resulting in a black screen.
- Fixed an issue where completing a Faction Tale caused Envoys to immediately reach the daily Standing cap.
- This fix applies to unaffected accounts; accounts already impacted will need to wait for their daily limit to reset if it has not yet already. Thank you for your patience as we resolved this issue caused by the recent Faction rework.
- Fixed Knell Knight not dropping loot.
- Fixed multiple Pact Arcanics missing rank 3 upgrades, including Ode Tempest, Bromius, Oscelda, Tethren, and Sirin.
- Fixed a progression stop during Bromius' fight in The Waste Bear after he is struck by Garren Rood's Torment.
- Fixed The Cogah debuffs no longer applying if the Envoy changes loadout.
- Fixed the “Compass Always Visible” toggle not always working during combat encounters.
- Fixed Fort Curlail’s Castellan teleporting into an inaccessible tower.
- Fixed Clients in Sieges not receiving the celebration post-screen.
- Fixed invisible walls preventing progression at the Glades of Andurin entrances.
- Fixed Ode’n Hounds' sporadic movements while patrolling Midrath.
- Fixed Odiac finishers swapping to using primary weapons instead.
- Fixed a script error after damaging an enemy affected by Behest.
- Fixed a crash while fighting Etheldred The Weaver after being pulled in by their web attack.
- Fixed a crash after equipping a Cogah Talisman.
- Fixed a crash when The Hollowing Rune activates on an enemy.
- Fixed crashes while casting Mora’s Hand Arcanics
- Fixed a crash while fighting The Mendicant King.
- Fixed a crash after a dormant Mockery awakens to grab the Envoy.
Preludes 12 Hotfix 4
- Wevetseed plants can now sprout extra seeds at once, giving a random yield of 1 to 3 per harvest.
- Added VFX to Wylding's Heart, Wylding's Heart, Wylding's Hilt Totems and polished VFX for Paragon Periapt Totem.
- Reduced the Standing cost of Enclave offerings to better lower the acquisition cost and time required to purchase these items.
- Our goal is to alleviate the grind and make acquiring gear, such as rank 5 Pacts, possible. Thank you for your patience while we work out the wrinkles here!
- Removed the camera lock while casting Tethren’s Felllust.
- Further camera changes to Arcanics are on their way with future Hotfixes, but we’re being careful with these changes. Thanks for your patience!
- Increased the volume of The Starling’s Charged Shot when it’s ready to be fired.
- Reduced the amount from 5 to 4 and the level of the minions that Seachnall The Widower and Etheldred The Weavers spawn.
- Fixed Eternium Gardens not generating new instances.
- Fixed Needleseye Fragments not dropping from Faction Tales.
- Fixed The Mendicant King’s Fragments not always dropping after his defeat.
- Fixed the lore motes used to unveil map locations disappearing before they could be caught!
- Fixed Blessed Joineries being unbuyable from Avakot’s Gots.
- Fixed accounts that hadn’t completed “Rise, Envoy” prior to Preludes 12 being unable to finish the Fable or begin The Last Pensive.
- Fixed new Envoys missing their Life Elixir gear item if they happened to acquire one before entering the Nightfold for the first time.
- Fixed Faction Tales sometimes not completing if distant enemies were still alive.
- Fixed weapons missing from weapon racks in the new Ode bases.
- Fixed a bug during “Rise, Envoy” where Pact and Weapon choice were not saved correctly, causing “Please Wait” menu hang
- Fixed visual issues during the Orengall pup selection scene, including missing water and floor elements.
- Fixed the Bromius Pact having no preview in Tuvalkane’s menu.
- Fixed Bannerettes being named “Harold” or “Butcher.”
- Fixed The Creator, Shaper, Lithe and Glider Totems having incorrect abilities.
- Fixed Fort Curlail’s Synsylk Grapplers being unusable for Clients until the Host uses them.
- Fixed Mora’s Hand being able to destroy a Siege’s Ode Lantern early.
- Fixed the Faction Tale Step “Slay Corrupted Creatures” not requiring all enemies to be slain.
- Fixed Magick casting locking Envoys in place if they began casting while stationary.
- Fixed Sinecure patrols lacking enemies.
- Fixed corrupted World Tree objectives appearing too early while playing “Rise, Envoy.”
- Fixed further instances of Miscellaneous items being removed from Envoy inventories.
- Fixed The Torrent Rune applying The Gnawing’s armour reduction effect.
- Fixed Garren Rood and Bromius taking damage from an Envoys roll.
- Fixed Verminia’s UI lacking any brewing options while playing in Turkish.
- Fixed a script error affecting the HUD during a Wazzard fight.
- Fixed a script error during the Siege completion fanfare.
- Fixed a script error while fighting an Agari.
- Fixed a script error while interacting with the Hanging Gardens Sproutfolk cages.
- Fixed a crash related to HUD tracking.
- Fixed a crash while entering a streaming tunnel in The Torment Stag.
Preludes 12 Hotfix 5
- Fixed an issue where the Eternium Garden could create too many open instances too quickly.
Preludes 12 Hotfix 6
General Additions and Changes
- Increased Wevetwood Sap yields from 1 to 2-3.
- Envoys now control their camera while casting Arcanics.
- Faction Tales rewards have been updated based on the tier of Tale played:
- 1-Star Tale: Bog & Myrtle, Vetch, Virdigris and the Forgetfire Set
- 2-Star Tale: Needleseye and the Tempest Set
- 3-Star Tale: Faction-specific weapons and armour
- Added hints in the Nightfold to help Envoys find the Eternium Gardens.
- Added the Knightmaiden’s Shell armour bundle to Zenith’s offerings, featuring the Regent armour set.
- For those Cursed by struggle and strife upon Founders' first light, a Cursed Marifold Bloom will soon find its way into your wares. A small gift from us to you, to be planted in the Eternium Gardens. When it takes root, its date shall remain the true dawn of Soulframe Founders and not the day your hands meet the soil.
Fixes
- Fixed a bug where Miscellaneous resources could disappear from the Inventory, including the Sap Tap. Those affected by this bug should see their Sap Tap returned.
- Fixed not being able to use the Sap Tap in the same session it was acquired. Envoys should no longer have to relog to progress The Waste Bear.
- Fixed Upgrade stats not showing in Arsenal UI for Talismans.
- Fixed Weapon stat previews being cut off at ultrawide resolutions in the Arsenal UI.
- Fixed Faction Tales Fragments sometimes not dropping upon completion.
- Fixed Gruul Seeker Ruthos losing aggro when the Envoy leaves line of sight.
- Fixed Fort Curlail’s Siege unintentionally starting from too far away.
- Fixed Faction Tales failing to generate in zones where an Agari is active
- Fixed Totem filters not working while previewed in the Inventory.
- Fixed the Virtue-selection shrine's broken pop-in during “Rise, Envoy.”
- Fixed a script error where the Cogah Talismans wouldn’t function as intended.
- Fixed a crash while using The Hollowing Rune.
Preludes 12 Hotfix 7
- Increased base Stagger Damage of Melee weapons.
- Increased Stagger Damage earned while leveling weapons.
- Increased Magick Defense of Wyld Oscelda Armour.
- Increased Physical Defense of Wyld Tethren Armour.
- Increased Stability of Wyld Sirin Armour.
- Increased Damage of Esthelle.
- Increased Damage of Thrice Spurns.
- Increased Damage and Smite chance of The Starling.
- Increased the time for a Sinecure grenade to explode.
- Reduced the chance of Sinecure grenades being thrown while the Envoy is surrounded in a fight. The Sinecure might be prone to explosions, but not towards each other!
- Decreased stopping distance of long and short blades, allowing Envoys to get closer when attacking.
- Improved transitions and dismounts from the Synsylk Grappler for smoother movement.
- Increased scrollbar scrolling speed in UI menus.
- Restored the Preludes Honour Talisman to its intended +1 bonus to each Virtue, matching its original Mote values.
- Fixed The Alder displaying wrong Damage value in the Arsenal.
- Fixed enemies sometimes spawning outside of reach and causing a progression stop during the Nightfold Pact selection in “Rise, Envoy.”
- Fixed enemies sometimes not engaging properly during the Nightfold Pact selection in “Rise, Envoy.”
- Fixed accounts created before Preludes 12 that had not completed the original “Rise, Envoy” being unable to progress the updated version.
- Fixed Totems UI not showing which Totems were already equipped.
- Fixed additional cases where Miscellaneous resources could incorrectly duplicate or disappear.
- Fixed missing collision on the Tuvalkane’s Nightfold station.
- Fixed Nightfold station popping before surfacing/rising.
- Fixed Nightfold stations not fully revealing themselves after rising.
- Fixed tutorial prompt timings when using the Arsenal and exiting the Nightfold.
- Fixed Magick weapons sometimes failing to break certain objects, blocking progress on Dermak Undercity puzzles.
- Fixed collision issues blocking progress on a Dermak Undercity puzzle.
- Fixed a rare bug where Envoys could revive at inaccessible shrines and become trapped.
- Fixed Ode Lantern in Sieges able to be prematurely destroyed with fire damage, leaving the rope hanging in midair.
- Fixed issues with Fable tracking, Spirit Guide behaviour, and UI during The Torment Stag.
- Fixed Ode Mistrels restoring their health if enough damage wasn’t dealt.
- Fixed continued instances of the Fort Curlail Castellan getting stuck in the locked tower.
- Fixed the Pact-selecting Shrine having collision during “Rise, Envoy” despite not being present.
- Fixed graphical issues with the water in the Nightfold.
- Fixed various sound effect issues, including Wyld Tethren, Sidearm short blades, Wyld and Sirin’s weapons
- Fixed Tethren’s Fellust to clarify that any consecutive attack applies the buff.
- Fixed a crash during The Waste Bear boss fight.
- Fixed a crash when parrying.
- Fixed a crash during “Rise, Envoy.”
Preludes 12 Hotfix 8
General Changes and Additions
- Wyld Tethren’s male torso has been updated to appear thicker in the torso and chest.
- Wyld Oscelda’s male variant now has a flatter and leaner torso, and his robes now flow to better match his warlocky ways.
- “Rise, Envoy” can now be replayed. Envoys may freely try all three starting Pacts again during replay, but this will not alter their permanently chosen Faction or Pact. This Fable is solo-only.
- All Pacts now gain Life at Ranks 5, 15, and 30.
- Pacts now receive 2 Combat Arts at Ranks 4 and 19 (as the Life gains replace the Combat Arts received at Rank 5 and 15).
- Increased Wyld Tethren Courage bonus from 5 to 9 to match Wyld Oscelda.
- Increased Wyld Sirin Grace bonus from 5 to 9 to match Wyld Oscelda.
- Reduced Oscelda’s starting Spirit bonus from 9 to 5 to match other starting Pacts.
- Oscelda's Tendril passive now correctly states it "stops movement," rather than "slows movement."
- Increased Infamy earned during Sieges while using The Cogah.
- Reduced the amount of Synsylk Ziplines present at Fort Curlail, with the location of Ziplines alternative on Siege replays.
- Spiders and Corrupted Sproutfolk can now be Smited.
- Improved Etheldred the Weaver’s spider-summoning so it can’t call in a new brood until the current swarm has been defeated.
- Improved Wazard of Wastes’ responsiveness in combat.
- Removed a few archers from the Fort Kearnhold and Fort Curlail Sieges.
- Updated the Thrown Off Combat Art to provide increased Stagger on thrown attacks instead of a chance to knock enemies down.
- Increased the interaction range on Ode-wall levers so Envoys no longer need to stand unreasonably close to activate them.
- Added minor camera movement improvements when casting Pact Arcanics.
- Updated the name of the Founders’ Sparrow Guides as a small homage to their real-world counterparts and matching bird calls:
- Spotted Warbler -> Snow Bunting
- Beryl Jay -> Midnight Grassquit
- Scarlet Finch -> Spotted Towhee
- Selecting Spirit during the Pact selection in “Rise, Envoy” now plays a Staff sound.
- Made various improvements to dialogue box UI interactions
- Improved the volume and cadence of the “Wake up” line while logging into Soulframe.
- Taking damage while charming a Totem will now exit the music minigame.
- Made improvements to reduce the confusion of the Spectral Sight statue puzzle during The Torment Stag
Fixes
- Fixed The Hollowing preventing Agari Mushroom Circles from spawning.
- Fixed Wyld Pact Smites reducing an Envoy’s damage values.
- Fixed clients not receiving The Cogah debuffs in multiplayer.
- Fixed dying in dungeons during The Cogah not sending Envoys back to the Nightfold correctly.
- Fixed a bug where Agari could be repeatedly respawned through host migration in multiplayer.
- Fixed Wyld Oscelda VFX remaining stuck on other party members in multiplayer.
- Fixed Fable replay UI prompt showing multiplayer warnings even when replaying a Fable solo.
- Fixed Smited enemies sometimes not leaving behind a soul for clients.
- Fixed Smited souls sometimes disappearing for certain enemies.
- Fixed The Voyager Totem displaying an incorrect Stagger value.
- Fixed The Warden Totem not displaying its correct values in the description.
- Fixed the word “Damage” appearing twice in some Totem descriptions.
- Fixed performance issues when opening Zenith’s Wares, reducing loading hitches in some cases.
- Fixed Verminia’s Brewing timer displaying milliseconds instead of whole seconds.
- Fixed Map showing an outdated Dermak Undercity entrance marker.
- Fixed number formatting for Enclave Offerings and added lock icons to clearly indicate Offerings that are not yet accessible.
- Fixed a rare bug where fallen enemies could block light beams during puzzles in the Dermak Undercity.
- Fixed a rare bug where Envoys could grapple onto hanging cages in the Dermak Undercity from angles that should not have been reachable.
- Fixed Envoys sometimes being returned to the wrong location when exiting the Glades of Andurin after completing The Torment Stag.
- Fixed an unintended Ode chest spawning above The Silent Rose that could mislead players during its Enclave initiation.
- Fixed certain foliage behaving incorrectly or failing to render properly.
- Fixed wind causing foliage to behave oddly in some cases.
- Fixed Ode Hounds no longer attacking following one of their combos.
- Fixed white squares appearing in Totem slots while equipping a different Rune.
- Fixed Clients seeing no fanfare after defeating an Agari or completing a Siege.
- Fixed Long Blades whiffing the second and fourth attack in the combo.
- Fixed The Torrent arrow sounds playing excessively.
- Fixed Clients being inadvertently teleported to the Host after activating The Cogah.
- Fixed issues with Runes not being properly rewarded at the end of a Siege.
- Fixed the Siege surrendering UI appearing again after surrendering a Siege.
- Fixed a crash during The Cogah.
- Fixed a crash during pup selection in “The Shewolf Snared” while in multiplayer.
- Fixed a crash when selecting Eternium Garden.
- Fixed a crash when using Trick of the Light.
- Fixed a crash due to patrolling enemies.
Preludes 12: Thawtide
- As the Longnight approaches, all of Dendria anticipates the coming thaw. The ritual feeding of the Cardinals ensures longer days ahead, for it is these red birds' song that will wake the resting suns from their longest slumber.
- But the Ode have caught wind of this solstice tradition. The air blares with the sound of Squawkers: Ode'n machines designed to lure and capture Lord and Lady Cardinal. Will you free them and perform the old rite?
- It is up to you, Envoy, to free these Cardinals and wake the sun!
How to Play
- Find Squawkers placed around Midrath, guarded by Thawtide Hunters disguised in Dendrit garb, set upon capturing the Thawtide Cardinals.
- Defeat the Hunters and break their Squawkers. Destroying these will give you the Fragments to build your own Seeder with Tuvalkane.
- With every Thawtide Hunter defeated, their levels will increase across Midrath.
- Return to where you destroyed the Squawker and plant your own Seeder to allow the Cardinals to partake! Be wary, as you’ll have to defeat enclosing Sinecure foes.
- Thawtide will run until January 30th 2026 at 2 p.m. ET.
Thawtide: New Sparrow Guide Skins
- Lord Cardinal Skin
- A well-fed Cardinal with a Lordly stature. A happy Thawtide, embodied.
- Fragments for the Lord Cardinal Sparrow Guide Skin drop after placing your Seeder and feeding the Cardinals.
- Lady Cardinal Skin
- A well-fed Cardinal with a Lady-like countenance. A happy Thawtide, embodied
- Fragments for the Lady Cardinal Sparrow Guide Skin drop after placing your Seeder and feeding the Cardinals.
Envoy Forge: Thawtide's Plenty
- Earn Fragments for this Envoy Forge during Thawtide or purchase Thawtide's Plenty using Arcs from Zenith's Wares.
- Thawtide Meltcap
- A hiemal helm shaped like a snow-covered pine tree.
- Though the Ode'n Weatherers have warmed Midrath's atmosphere 'yond any chance of snow, a hint of the old ways still lingers in this traditional helm. Once worn by the Longnight Elders during the great Cardinals' vigil. Now, a sick costume.
- Fragments for the Thawtide Meltcap will drop from level 15 or higher Thawtide Hunters.
- Thawtide Thermals
- Densely spun Dendrit weave to fend off the Thawtide chills.
- 'Twas once tradition to feed the Cardinals on each of the seven days leading to Thawtide. With leather gloves cupped 'round last autumn's seeds, families left their hearths and marched into the freeze. Upon gloved palms, landed tiny talons, feasting 'fore their hungry work at Thawtide's dawn. This year, hungrier than ever before.
- Thawtide Shingles
- Jingling gently with every step, the shingles of a Longnight Elder... Now worn in mockery.
- Upon the leather tassets, a constellation of metal scales. One stitched upon the hip for each annual Longnight served in vigil, guarding a Cardinals' nest. This Elder had served over 60 'fore the spellsong wiped their memory of each and every Thawtide's dawn.
- Fragments for the Thawtide Thermals and Shingles will drop from any Thawtide Hunter, those disguised scoundrels.
- Thawtide Grimguise
- Cold as metal, hard as glare. A Sinecure mask starforged to a Dendrit Thawtide Helm.
- A cruel mockery of sacred tradition. Worn by the Thawtide Hunter, an elite marksman ordered by Synod himself to stifle the Dendrit Thawtide tradition. What desire does the Ode'n lord have for these tiny red birds? Or is it fear, perhaps, that moves him so...
- Fragments for the Thawtide Grimguise will drop from Thawtide Hunters over level 30.
- New Weapon: Maestro
- A ceremonial bow of the Dendrit Thawtide tradition.
- Maestro is a hunter's bow, simple in make but for its uniquely carved arrows. When plucked and loosed just so, the wind whistles through the fletching to mimic the call of the Cardinal. Each year, just before Thawtide's final dawn, ‘tis the hunters rite to summon the flock to darkest sky. One long whistle to cue the chorus. For it is the Cardinals’ morning song that wakes Mora from her longest slumber.
- Fragments for Maestro drop from level 15 or higher Thawtide Hunters.
- New Weapon: Rostrum
- A ritual dagger of the Dendrit Thawtide tradition.
- So large a dagger, yet so peaceful a purpose. Rostrum is a hunters blade named after the beaks of the birds it feeds. 'Tis the work the young to find flowers in frost, and the work of the elders to slice out the seeds one by one. Only the finest of these befit the crimson beaks of Cardinals, for it is their work to wake the sun from the longest night of the year. And hungry work it is.
- Fragments for Rostrum drop from level 30 or higher Thawtide Hunters.
- Cardinal Charm
- The spirit of Thawtide to rest upon your heart. May its cold weight remind you that every Longnight has a dawn.
- Fragments for the Cardinal Charm Talisman drop from Thawtide Hunters.
Thawtide: Merry Motifs
- Collect the motifs of the winter solstice. Purchase the Merry Motifs bundles from Zenith’s Wares or individually from the Motif selection screen. Available only during Thawtide.
- Frost and Thaw
- A symbol of the ever-cycling seasons. Frost always gives in to thaw.
- 'Tis the season for flakes of frost.
- Lady Cardinal
- A composer and performer, she can sing up to two dozen different tunes.
- Lord Cardinal
- Crimson as the red sun, loyal as her flowers.
- Lady and Lord Cardinal
- During courtship, Cardinals feed seeds to their mate-to-be, beak to smiling beak. A love match indeed.
- Thawtide Bell
- A tinkling bell to ring in the Thawtide.
- Thawtide Jingles
- Tiny bells upon a tiny thread to be strung around the foot of a Cardinal.
- The Waking Sun
- Sleepy Mora, roused from her longest rest by the Cardinal's reverie.
New Runes
- Each Rune is displayed at its max rank.
- Greatsword: Treefell
- The rune of the falling tree, heavy, massive, and quick.
- For 30 seconds, charged heavy attacks charge 100% quicker, have a longer reach, and bypass 40 Defense.
- Acquired from the Castellan or Mendicant King while under the effects of The Cogah.
- Polearm: Splitbolt
- The rune of forked lightning, strengthened in its fragmentation.
- For 20 seconds, throws have 10 additional projectiles.
- Acquired from Kabocha while under the effects of The Cogah.
- Flyblades: Picktrix
- The rune of the Picktrix, swarming smells of blood.
- For 10 seconds, projectiles spawn 3 seeking sprites that deal 40% damage.
- Acquire from Discharged Nimrod while under the effects of The Cogah.
Pact Changes
- Rump Thump
- Added diminishing returns from the damage gained from Armour.
- Cooldown increased to 30 seconds from 20 seconds (without Akin)
- Fixed Bromius' Passives not functioning correctly.
- Fellust
- The Consecutive damage buff is now more gradual, leading to the final attack.
- Reduced the damage gained from the final attack from Fellust.
- Slightly increased the cooldown of Fellust from 15 to 20 seconds.
- Fixed Fellust not applying to ranged weapons as a Client.
- Werewalker
- Now casts faster, and Envoys are invisible while walking or stationary.
- Fixed context actions not working after exceeding Orengall's Werewalker timer.
- Packhunter
- Increased damage of the wolves depending on the number of wolves summoned.
- Increased health of the wolves.
- Decreased damage dealt to the wolves by the Agari.
Faction Tale Standing Changes
- Increased the Standing gained from Faction Tales, depending on the level:
- 0-10: 500 (from 350)
- 10-20: 850 (from 550)
- 20-30: 1150 (from 750)
- 30-40: 1450 (from 950)
- 40-50: 1700 (from 1150)
- Increased the Ode Infamy gained to match these changes.
Ode'n Wall Changes and Updates
- Find new openings and entrances 'twixt gated Ode'n metal and newly refurbished Sinecure sentries.
- Certain Ode Walls have new entrances for you to venture through, aiming to make exploration more accessible amidst much Ode'n sludge.
- New polearm-wielding Sinecure mark their guard at these Ode checkpoints.
General Additions and Changes
- A new section at the bottom of the Journal presents up to three suggested activities to help guide progression. More iterations to come!
- Reduced the Agari respawn timer from 3 hours to 30 minutes.
- Reduced the Wevetseed harvest timer from 24 hours to 12 hours.
- Envoys can now purchase 8 more Loadout slots, up to 12, from Zenith's Wares.
- XP distribution upon defeating an enemy has been reworked.
- XP is now evenly split between Pacts and the drawn weapon (or last equipped if unarmed).
- Smite kills now grant the last-hitting weapon XP
- Self-exploding Sinecure kills now grant the last-hitting weapon XP
- Updated Glades of Andurin "endless" area:
- Now capped at 20 waves.
- Mockeries now spawn matching the dungeon’s current level. Each wave increases their level by 2, to a max of 60.
- Armoured Mockeries will roam the arena every 5 waves, intent on your slaughter.
- Reduced the time between waves.
- Improved the direction at which Mockeries spawn in relation to the Envoy.
- Attack Speed Totems no longer affect throw attack speed.
- Brewable Virtue-attuned Elixirs recipes must now be acquired from their respective Enclaves.
- Added new music for Sieges as Envoy's progress closer to razing the Ode'n Lantern.
- Envoys using a Blessed Joinery are now warned that their weapon's rank will be reset.
- Slightly increased the speed of Greatsword sprinting attacks.
- Updated Ode Hound attack animations.
- Restored mid-air casting of certain Pact Arcanics.
- Life Elixir now always drops after defeating an Agari.
- The "Smite" Combat Art has been clarified to indicate an increase in Smite chance.
- The Flitsmoke Rune now only grants bonus time upon finisher kill, rather than finisher damage.
- Wevetseed fast travel is now disabled during combat.
- Reduced the VFX intensity of the Paragon Periapt.
- Added SFX to the Mother Spider's (e.g., Etheldred The Weaver) web pull attack.
- Moved the Moonsteel Thread bundles to the Miscellaneous category.
- Enabling Voice Chat no longer requires restarting the game.
- Updated the displayed armour and weapon UI icons.
- Updated armour bundle icons in Zenith's Wares.
- The Steelsinger Set can now be acquired from Ode Bisulcams once again.
- Selected Sparrow Guide Skins are now reflected in certain cinematics (e.g., after a Faction Tale or an Agari).
Fable Changes and Fixes
- Envoys can now use their Guide Sparrow and open the map while carrying the Steelhelm in The Steelsinger.
- Improved the process of discovering Verminia's The Brewer of Hues Fable.
- Fixed finishing certain Fables not starting follow-up Fables, such as Rise, Envoy leading into The Last Pensive.
- Fixed Rise, Envoy being replayable while replaying "Warsongs," resulting in a progression halt at Grandfa's hut.
General Fixes
- Fixed an issue where certain accounts were unable to replay Warsongs.
- Fixed dying to Bromius in The Waste Bear Fable reviving the Envoy to the incorrect Shrine, causing a progression halt.
- Fixed the Forgetfire Braes Fragments not dropping from Faction Tales.
- Fixed Gathannan not dropping from the Vadagar Stag.
- Fixed the Vadagar Stag no longer spawning in Faction Tales while the overworld encounter variant is on cooldown.
- Fixed instances of Wevetseeds being consumed despite not fast travelling.
- Fixed Needleseye and Purity hilt strikes not dealing the intended Stagger damage.
- Fixed Armour Totems not applying to Clients.
- Fixed Antler Knights being stuck in their gap-closer charge animation indefinitely.
- Fixed certain Armour bundles missing from the Armour category in Zenith’s Wares.
- Fixed bundle filtering not working correctly in Zenith's Wares.
- Fixed being able to re-join a session to acquire chest loot infinitely.
- Fixed The Eternium Gardens creating too many open instances.
- Fixed a visual bug where newly acquired Dracs are reduced to the negatives after crafting with Verminia or Tuvalkane.
- Fixed the missing ranks of weapons while previewed in Zenith's "Sell" tab.
- Fixed Envoys in multiplayer hearing Smite SFX caused by other Envoys.
- Fixed being able to revive in the Crypt of the Circade by re-joining a Squad.
- Fixed Host Migrations while dead in the Crypt of the Circade making Envoys immortal.
- Fixed arrow impact SFX not playing for Clients.
- Fixed Totems sometimes showing unequipped Totems as equipped in the Arsenal.
- Fixed Totems losing their equipped UI in the Arsenal after equipping another Totem.
- Fixed certain Garren Rood and Bromius' melee attacks ignoring an Envoy's Stability armour stats.
- Fixed Tuvalkane or Verminia's crafting preview window remaining stuck on screen after rushing an item.
- Fixed being unable to apply Combat Arts after resetting until reloading the UI.
- Fixed Wevetseeds being consumed without teleporting the Envoy if one is used immediately, before the summary following a Faction Tale, Siege or defeating an Agari.
- Fixed Sidearm Short Blade Ripostes sometimes whiffing attacks.
- Fixed a functionality loss while opening the escape menu at the same time as entering the Arsenal.
- Fixed missing map markers for Dungeons after discovering an entrance.
- Fixed faster-than-usual recall speed after throwing attacks on Gathannan and Vasp-IV.
- Fixed a map hole in the Dermak Undercity.
- Fixed Mora’s Hand using Orengall's unique kicking animation.
- Fixed the first Agari in Fort Curlail's Siege being unable to engage ranged Envoys using certain geometry.
- Fixed Moonsteel Threads UI not correctly updating after purchasing Moonsteel Threads from Zenith.
- Fixed various Melee wind FX.
- Improved the music notification UI after defeating an Agari in both normal Midrath and under the Cogah’s effects.
- Improved mesh collision in various locations throughout Midrath.
- Made improvements towards Siege Curlail's Zipline context actions.
- Made improvements towards Sinecure spawns during Faction Tales.
- Made continued improvements and tweaks to various weapon SFX.
- Made performance improvements for Clients while using The Torrent.
- Made performance improvements to reduce hitching when selecting a Loadout.
Preludes 12 Hotfix 9
- Updated the title card and log-in message to accommodate the release of Thawtide!
- Fixed resource UI amounts, including Seeders, not visually updating immediately after crafting at Tuvalkane’s station.
- Fixed multiple players being able to interact with the Squawker/Seeder concurrently, which caused a variety of errors to occur.
- Fixed Envoys dying upon being revived.
- Fixed foliage wind behaviour sometimes swaying oddly.
- Fixed the chat UI appearing when interacting with Zenith’s Wares.
- Fixed a crash occurring at the start of a Siege.
- Fixed a crash after interacting with a dialogue window.
- Fixed a crash after attempting to sell the same item consecutively.
- Fixed a crash after purchasing an item from Avakot’s Gots while in a full squad.
- Fixed a crash while playing in the Glades of Andurin.
- Fixed a crash after a Corrupted Sproutfolk throws their projectile.
- Fixed a crash while using Orengall’s Packhunter.
- Fixed crashes when interacting with Zenith’s Wares.
- Fixed a crash that sometimes occurred after receiving the items acquired UI notification on the right-hand side of the screen.
- Made changes to The Starling’s SFX.
- The issue where Thawtide Hunter levels aren't scaling after you defeat them is known; we’re investigating!
Preludes 12 Hotfix 10
- Fixed Thawtide Hunters sometimes not scaling levels correctly during a session.
- Fixed Talismans and Armour appearing twice in the Inventory screen.
- Fixed interacting with Tuvalkane’s station sometimes making Envoys become stuck.
- Fixed crash when dying to dog during Thawtide.
- Fixed a crash when crafting a Seeder.
- Fixed a crash when resetting colours with Verminia.
- Fixed crashes due to UI.
- Fixed crashes due to enemy AI.
- Fixed a crash due to Totems.
- Fixed a crash when using The Flitsmoke Rune.
- Fixed a crash when using Picktrix Rune.
- Fixed a crash when applying Runes.
- Fixed a crash when using weapons.
- Fixed a crash that could occur during cinematics.
Preludes 12 Hotfix 11
- Bromius will no longer dodge incoming projectiles, and is much more likely to lunge at the Envoy instead.
- Made continued improvements to fix odd wind effects on grass and shrubbery.
- Fixed an issue where Envoys could get stuck in Tuvalkane’s menu.
Preludes 12 Hotfix 12
General Changes
- The Mendicant King is now properly classified as an Agari and will respawn on a 30-minute timer.
- Increased Agari combat range before the forfeit timer begins.
- Defeated Agari now display greyed-out icons on the Map.
- Equipped Spirit Guide skins are now reflected on the login screen and during the Sit Emote.
- Added duration text to The Torrent and The Durglint Rune descriptions.
- Wevetseeds in Nightfold now glow to indicate they are ready to be picked.
- Wevetseeds can now be picked up from the water area of Nightfold while standing near the plant.
- Changed bonus Harmony to only be acquirable while first charming a Totem, and not in subsequent re-attempts.
- Slightly increased the visibility of nearby pick-ups.
- Reduced the steps needed in the mirror puzzle at the tower mill in the Dermak Undercity.
- Reduced the frequency of the tower mill appearing in the Dermak Undercity.
- Updated the Smite tutorial prompt to make it clearer.
- Changed "Spider's Threads" name to "Bile Sack."
- Changed Avakot's Gots text from "Deal expires in..." to "Offer ends in..."
Fixes
- Fixed Gruul Seeker Ruthos triggering an undesired forfeit after teleporting away.
- Fixed Reaper (the Dungeon Agari) sometimes being permanently invulnerable due to its shield buff never expiring.
- Fixed Reaper getting stuck after colliding with a wall while using its charge attack.
- Fixed Kabocha ceasing to attack after summoning Corrupted Sproutfolk.
- Fixed Envoys not leaving The Cogah on death following a Host Migration.
- Fixed Corrupted Sproutfolk endlessly circling the Envoy without attacking.
- Fixed Wevetseeds being acquirable back-to-back while under the effects of The Cogah. What kind of fertilizer are you Envoys using...
- Fixed Wevetseeds not being consumed when activated after using Orengall's Werewalker.
- Fixed a delay after the cutscene of opening an animal cage.
- Fixed being teleported into the sky after returning from the Nightfold while on Fort Curlail's final Synsylk Grappler platform.
- Fixed becoming invincible after entering the Nightfold while freeing caged critters.
- Fixed volumetric fog density being too high in some areas of the Undercity.
- Fixed certain unsolvable mirror puzzles in the Dermak Undercity due to awkward collisions.
- Fixed Faction Tale objectives sometimes defaulting to "Unsettler" in the Dermak Undercity.
- Fixed an instance of the Spirit Guide failing to correctly travel to a Faction Tale objective.
- Fixed male Dendrit farmers contorting oddly when reacting to an Arcanic being cast.
- Fixed Clients seeing broken animations of Garren Rood during The Torment Stag.
- Fixed flickering UI after interacting with any Enclave Offering menu.
- Fixed a crash when Ancestor stations rise in the Nightfold.
- Fixed a crash while casting Orengall's Packhunter.
- Fixed a crash during Siege celebration UI.
- Fixed a rare crash when beginning a combat encounter.
Preludes 12 Hotfix 13
- Agaric mushroom circles now properly fade away shortly after being picked up.
- Fixed Envoys being unable to pick up an Agaric mushroom if other Envoys had already interacted with it.
- Fixed Clients not receiving Ode Infamy or celebratory UI after completing a Siege.
- Fixed The Mendicant King's minions not scaling correctly during The Cogah.
- Fixed broken Fragments dropping from the Ode Hound or Weaver Agari.
P12 Wylds
- Do you hear it too, Envoy?A song of old names... Tethren, Oscelda, Sirin... calling Envoys to don the gifts of Wylds lost. Soulframe Preludes 12: Wylds will arrive in 5 minutes.A seer-camel smuggles wares through the Silvern Seas, Greatswords carve new arcs, and Midrath bristles with Ode'n hum and Agari cry. Soulframe Preludes 12: Wylds will arrive in 4 minutes.Wevetseeds carry Envoys between World Trees, Sieges smoulder with rising Infamy, and a Fey ritual of old returns... the Cogah. Soulframe Preludes 12: Wylds will arrive in 3 minutes.Fey blood, steel, and soil entwine anew. Come, Envoy. Step deeper into the Wylds. Soulframe Preludes 12: Wylds will arrive in 2 minutes.Make your mark on the world of Alca and help build Soulframe from its foundations. Soulframe Preludes 12: Wylds will arrive in 1 minute. Join us on soulframe.com...Soulframe Preludes 12: Wylds has been deployed! Restart those clunky devices, won't you?
P12H1
- He's got an extra eye and still can't figure things out...Soulframe Preludes 12 Hotfix 1 will arrive in 5 minutes.Apologies for Zenith's Wares not workin, Envoys! Some fixes incoming. Soulframe Preludes 12 Hotfix 1 will arrive in 4 minutes.Not to mention could he quiet it down?? Soulframe Preludes 12 Hotfix 1 will arrive in 3 minutes.The Eternium Gardens, too, have found spots struggling to find a Bloom, which should be muchly fixed now. Soulframe Preludes 12 Hotfix 1 will arrive in 2 minutes.The Eternium Gardens have seemingly plunged many a co-operative Envoy into darkness too! Zenith, your eye, if we may? Soulframe Preludes 12 Hotfix 1 will arrive in 1 minute.
P12H2
- Heard The Cogah was causin' some scatterbugs... Soulframe Preludes 12 Hotfix 2 will arrive in 5 minutes.You know, such as a tough 'n' tumble? Soulframe Preludes 12 Hotfix 2 will arrive in 4 minutes.Doesn't matter. The Cogah should be far more...stable. Soulframe Preludes 12 Hotfix 2 will arrive in 3 minutes.Fort Curlail's shifty Castellan should be much more trackable, too. Soulframe Preludes 12 Hotfix 2 will arrive in 2 minutes.And, of course, you should be able to chat all the easier in the Eternium Gardens. Soulframe Preludes 12 Hotfix 2 will arrive in 1 minute.Soulframe Preludes 12 Hotfix 2 has been deployed! Restart those clunky devices, won't you?
P12H3
- Do I spot some Wylds in the fray?? Soulframe Preludes 12 Hotfix 3 will arrive in 5 minutes.Enclave standings seem a little shifty rather than nifty. Let's patch some things up. Soulframe Preludes 12 Hotfix 3 will arrive in 4 minutes.The Knell Knight is not being very Knightly either, keeping all the good 'shrooms for himself. Soulframe Preludes 12 Hotfix 3 will arrive in 3 minutes.The Eternium Gardens are making me crash eternally too...Better rid the crittercrashers from them. Soulframe Preludes 12 Hotfix 3 will arrive in 2 minutes.'Tis almost time. Thank you for your patience as we pitter and we patch, you Wyld young souls! Soulframe Preludes 12 Hotfix 3 will arrive in 1 minute.
P12H4
- What Wyld things you are! Soulframe Preludes 12 Hotfix 4 will arrive in 5 minutes.What say you, about another slew of scatterbugs, hm? Soulframe Preludes 12 Hotfix 4 will arrive in 4 minutes.I heard from a little Sparrow the Needleseye was nowhere to be found. This should bring her back. Soulframe Preludes 12 Hotfix 4 will arrive in 3 minutes.Perhaps we can finally plant our Blooms in the Eternium after this. Don't know how to get there? Try a little song in the Nightfold and see what happens... Soulframe Preludes 12 Hotfix 4 will arrive in 2 minutes.Maybe the Wevetseeds will occasionally yield more fruitful after this. Anyway, Soulframe Preludes 12 Hotfix 4 will arrive in 1 minute.Soulframe Preludes 12 Hotfix 4 has been deployed! Restart those clunky devices, won't you?
P12H5
- Back so soon? Soulframe Preludes 12 Hotfix 5 will arrive in 5 minutes.Don't worry, we'll be out of your locks in no time. Soulframe Preludes 12 Hotfix 5 will arrive in 4 minutes.Just getting ahead of a potential problem, you see. Soulframe Preludes 12 Hotfix 5 will arrive in 3 minutes.What is it? I'll tell you in but a moment. Just a one liner! Soulframe Preludes 12 Hotfix 5 will arrive in 2 minutes.Okay, okay - it's just fixing an issue where too many Eternium Gardens could sprout up too quickly. Soulframe Preludes 12 Hotfix 5 will arrive in 1 minute.
P12H6
- TGIF! Soulframe Preludes 12 Hotfix 6 will arrive in 5 minutes.Thank Grandfa It's Fixday! Soulframe Preludes 12 Hotfix 6 will arrive in 4 minutes.Let the Sap, Tap! Soulframe Preludes 12 Hotfix 6 will arrive in 3 minutes.And a... a Rap Tap Tap?... Soulframe Preludes 12 Hotfix 6 will arrive in 2 minutes.No, that can't be right... Either way, Soulframe Preludes 12 Hotfix 6 will arrive in 1 minute.
P12H7
- I've a Wyld thought...How about a Hotfix? Soulframe Preludes 12 Hotfix 7 will arrive in 5 minutes.So many crittercrashers... so little time. Soulframe Preludes 12 Hotfix 7 will arrive in 4 minutes.May the last of the funky Inventory scatterbugs be set aflame by Mora! Soulframe Preludes 12 Hotfix 7 will arrive in 3 minutes.What? You don't also wish to set your most troubling problems aflame? Soulframe Preludes 12 Hotfix 7 will arrive in 2 minutes.
P12 Thawtide
- Brrrrrr...The longest night gathers its breath... Soulframe Preludes 12: Thawtide will arrive in 5 minutes.The Cardinals grow restless. Soulframe Preludes 12: Thawtide will arrive in 4 minutes.What Squawkers are these?? Soulframe Preludes 12: Thawtide will arrive in 3 minutes.Wake the sun, Envoy. Or let the Longnight linger. Soulframe Preludes 12: Thawtide will arrive in 2 minutes.Mora stirs. The song returns. Soulframe Preludes 12: Thawtide will arrive in 1 minute.
P12H10
- [unkown] fewer crashes and more Seeders. Soulframe Preludes 12: Hotfix 10 [unkown] minutes.[unkown] Soulframe Preludes 12: Hotfix 10 [unknown] ?on't you?
P12H11
- And who can forget: Last Thawtide, I gave you my Pact, but the very next day, you gave it away... Soulframe Preludes 12 Hotfix 11 will arrive in 1 minute.
P12H13
- The winds of Alca soon shift! Soulframe Preludes 12 Hotfix 13 will arrive in 5 minutes.Hope you weren't doing anything important... Soulframe Preludes 12 Hotfix 13 will arrive in 4 minutes.Get your Totems in a row! Soulframe Preludes 12 Hotfix 13 will arrive in 1 minute.
Changes
- Just a few puffs and you lose your head... Soulframe Preludes 11 is here!
- Begin a brand new Fable, unlock the Pact of Bromius and delve into the root-choked Neath’uns. Discover new weapons, armour and foes throughout Midrath. With updates to combat, crafting, customization and more, this Update deepens the lands of Alca in story, soul, and system alike! Fable by fable, root by root, our world grows.
- Flap flap, Envoys... to Wevetwood we go!
New Fable: The Waste Bear
- An ill omen from sightless witch: 'tis Envoy's fate to battle the three-headed bear. But the elder trees voice a different tale: of a kind Arbearer, tangled in their rotting roots...
- Follow the sap-smoke into The Fable of the Arbearer Bromius. A poppet pulls you into Verminia’s cauldron... and a sap-dream of a three-headed bear, dying trees, and a seed that won’t grow.
- Track the Floppet into the Wevetwood, learn to speak tree-tongue with a withered-elm reed, and push through living wards to the circle where the forest’s voice has fallen silent.
- From there, face the Wazzard, a mendicant trickster who steals your Pact and splits into skittering horrors and descend into the Neath’uns before the final reckoning at the Heartroot.
- Free Bromius from corruption, recover the Voicing Seed, replant hope and claim Bromius’ favor as the Wevetwood begins again.
- Start the Waste Bear Fable by speaking with Verminia in the Nightfold after completing The Brewer of Hues to receive the Sap Tap tool. Use it to seek Wevetwood Sap in the wilds, then return to Verminia to enter the sap-dream.
- Listen to the [https://www.youtube.com/watch?v=dxd00FkDTIY| Song of Waste] and [https://www.youtube.com/watch?v=6yoskQkm9gA| Song of Growth] (as heard in the Waste Bear Fable) now streaming on our official YouTube channel and music platforms everywhere!
New Pact: Bromius
- When giants fall, when fail our brutes,
- ‘Tis strength to turn to severed roots.
- And bear to look within for truce.
- Bear the burly pact of the Arbearer Bromius. Be ward of the Wevetwood, regent of the Neath’uns’ roots. Mighty, you must be. Of heft and heart alike.
- Courage Arcanic: Rump Thump
- Leap... and thump! Enemies in area of effect take damage. Nearby enemies are Staggered.
- Spirit Arcanic: Wevetroot
- Rouse the ancient Wevetroots. Enemies are caught in the thorns, taking damage over time.
- Grace Arcanic: Song of Growth
- By sacred song, seeds turn to saplings. Increased armour strength for you and nearby allies.
- Passive: Barkbare
- Like grafting tree bark. Chance to steal armour strength from target on every attack. Upgrade Pact Arts to unlock this passive.
- Passive: Canopy’s Blessing
- The trees sing in your favour. Small amount of damage blocked by armour is dealt to attacker. Upgrade Pact Arts to unlock this passive.
- Complete the Waste Bear Fable to acquire the Fragment for the new Bromius Pact.
New Dungeon: The Neath’uns
- Descend into the Neath’uns, vast root-caves choked with ichor.
- Purge ichor seepage to set the waters running clean, raise living root bridges to forge a path, and push through pockets of Corrupted Sproutfolk, puzzles, and spiders.
- Prerequisite: Complete The Waste Bear Fable to discover entrances to the Neath’uns throughout Alca.
New Armour Set: Bromius
- Ward of the Wevetwood, his roar be their defender. Arbearer to the voicing trees, his soft paws be their mender. Through bark and bud, The Omen Bear, Bromius.
- 'Tis no small task to fend the elder trees from Ode'n sludge. All creatures err. E'en the Omen Bear 'Tis strength indeed to rise again, tender as seedlings though we may be. To sing a Song of Growth in a world of wastes.
- Rank up the Pact of the Arbearer Bromius to learn more…
- Arbearer's Mask
- The hulking helm of the Wevetwood's ward.
- Narrowed eyes, heavy with sap. Jagged jaw, bared to snap. The Arbearer's Mask is a wordless threat, a promise of death to those who would harm his forest. Though... It may be lifted just a quick to show the lazy smile beneath.
- Arbearer's Pauncher
- A wrought iron pauncher of unfathomable heft.
- This armour is to Arbearer as bark is to tree. An assault of scratches cover its surface, though no weapon has ever pierced through to the soft belly it guards. Surely, one never will. "
- Arbearer's Braes
- The Arbearer's laden boots. As thick as Wevetroots.
- A bastion of straps support poleyns and mail. Heavy iron plates guard each and every toe. Though the Arbearer's souls are sewn in soft leather. Gentle. So as not to disturb the tender sprouts underfoot.
- Fragments for the Bromius armour set will drop from Kabocha.
New Weapon: Marrow’s Bane
- A mighty claw, a dripping maw. The menacing cleaver of the Arbearer, Bromius.
- Five sharpened spires glint in the pale Neath'uns light. Be they the teeth of Marrow's Bane? Or the claws of the great Omen Bear himself? Wield this weapon by the Arbrearer's deal: to protect the old roots yet to heal- or to pick your teeth after good meal.
- Fragments for Marrow's Bane will drop from Kabocha.
Runes and Totems
- A pitter-patter of clever creatures whisper Magicks in the forest, and ‘tis speed of forest-tender that casts it. Find strength within, and fulfill without.
- Runes and Totems are the next step in Soulframe’s power fantasy, offering new layers of power and buildcraft. Seek them, wield them, and let Alca’s wilds shape your strength.
- How to Acquire Runes and Totems
- Runes are elemental powers that embolden your weapon for a short time after triggering Smite. They may remind you of strengths long passed, but given new life.
- Allocated to Melee, Magicks/Flyblades, and Ranged weapons, Runes are acquired by defeating Sub-Bosses around Midrath.
- Everflame: Melee Rune
- +40% Flame for 15 seconds.
- Archstorm: Magicks/Flyblades Rune
- +50% Voltaic for 15 seconds.
- Alca’s Breath: Bow Rune
- +100% Arcanic for 15 seconds
- Totems carry the essence of Alca’s creatures; Envoys can kick like a hare and swing like a squirrel.
- Totems can be acquired in two ways:
- Charm wild animals across Alca:
- Approach shimmering creatures in the wild.
- Use Spectral Sight + Light Attack to initiate a melody.
- Play correctly to calm them and claim their Totem.
- Rescue caged animals:
- Find caged animals in the wilds.
- Defend them from any surrounding foe and release them from a Sinecure’s cage to receive their Totem.
- Totems from caged animals require no musical intervention—they’re already charmed by your courage!
- Totems are upgrades that modify your playstyle across three functional slots: Attack, Defense, and Utility. Totems' Grip Type drops at random.
- Beavers: The Maker
- Attack Slot: Attacks reduce enemy Armour.
- Defense Slot: Blocking reflects Stagger.
- Utility Slot: Smite reduces enemy Armour.
- Deer: The Crowned
- Attack Slot: Primary attacks deal additional Stagger.
- Defense Slot: Grants additional Stability.
- Utility Slot: Smites restore Health.
- Ducks: The Yeilding
- Attack Slot: Alt. Attacks (e.g., Throws, Arrow Hail) slow enemy movement.
- Defense Slot: Grants additional Magick Armour
- Utility Slot: Perfect Attacks (e.g., Perfect Throws, Perfect Shots, Fully-Charged Cast) have an additional chance to Smite.
- Hares: The Stalward
- Attack Slot: Staggers on Kicks increase the charge rate of next Heavy/Charged attack.
- Defense Slot: Additional Stagger Damage on Kicks.
- Utility Slot: Additional Smite chance on Kicks.
- Rats: The Scavenger
- Attack Slot: Attacks deal extra damage to a nearby enemy.
- Defense Slot: Grants additional Physical Armour
- Utility Slot: Smites cause an area of effect Stagger around the affected target.
- Squirrels: The Messenger
- Attack Slot: Increased attack/bow charge rate
- Defense Slot: Grants an increased Parry Window.
- Utility Slot: Additional chance for Smites on attacks.
- Equipping Runes and Totems
- Runes and Totems are applied to your weapons!
- To equip: open your arsenal screen and right-click on your chosen (or equipped) weapon to see:
- 1 central Rune slot
- 3 surrounding Totem slots: Attack, Defense, Utility
- Each Rune is attuned to a specific Totem:
- Everflame grants an additional Attack Totem slot.
- Archstorm grants an additional Defense Totem slot.
- Alca’s Breath grants an additional Utility Totem slot.
- Totems aren’t restricted to a singular slot. Multiple of the same Totem can be equipped (meaning if you have two of The Maker’s Longblade Totems, you can equip both on your chosen weapon!).
- Using Runes and Totems in Combat
- Runes and Totems, as mentioned, are utilized across four different fronts!
- Runes require Smite - weapon strikes have a chance to Smite your foes, exposing their souls.
- To activate the Rune, you’ll have to Soul Steal a Smited enemy. This triggers the Rune for a time, indicated by a gauge over your second Arcanic.
- Totems are always active to modify Attack, Defensive and Utility.
Upgrading Runes and Totems
- Use Harmony to upgrade the rarity and effectiveness of your Totems and Runes, up to a maximum of three stars.
- Harmony can be acquired by:
- Charming wild animals (the better you play, the more you earn!).
- Freeing caged critters.
- Releasing excess Totems/Runes from the Arsenal.
Verminia Rank-Ups
- A bounty of customization comes your way! But, to truly shake the rust and rise above such grayeties, Envoys must increase their Bond with Verminia.
- Increase your Bond by crafting Figments with Verminia.
- A note, Envoys: The voiceovers for Verminia’s rank-up dialogues are yet to be implemented. Fear not, the subtitles remain, but audio will be implemented on a later moon.
Bestitching
- Bestitching is here, Envoys of fashion and flame’n fit. This new system allows Envoys to change the appearance of Armour while keeping the stats intact: forge your style without compromise.
- Moonsteel Thread
- A tiny shard of Moonsteel, smelted from a pinch of dust. An invention of the Steelsinger Kane, this sacred alloy was forged beneath Iridris' glow. When struck by a well-wrought blade, it rings a pitch high and true. Perfect for Bestitching.
- Acquiring Moonsteel Threads
- Moonsteel Threads are required for each Bestitching transformation. Purchase Moonsteel Threads from Avakot for 15 Arcs (Soulframe’s premium currency).
- To support experimentation during this early phase, 50 bonus Arcs will be added to all existing accounts, as well as 3 free Moonsteel Threads.
- Moonsteel Thread acquisition remains limited to Arcs at this time. As the system of Bestitching matures, possibilities for limited or event-based access will be explored.
- How to Bestitch
- Bring your newly-purchased Moonsteel Thread to Verminia to begin Bestitching your armour. Access Bestitching by interacting with either the Helm, Cuirass or Leggings button.
- With Moonsteel ‘twixt your fingers, interact with Verminia and select the Armour slot (Helm, Cuirass, Leggings) you wish to Bestitch over, and select the Armour visuals from the Bestitch Appearance menu.
- Once chosen, press Bestitch to complete your transformation! Each Moonsteel Thread is a one-time use, so choose wisely.
- Envoy! You reek of grey. Let us brew some new hues...your outfit could certainly use it, hm?
- A new dye system has arrived! Verminia now offers Hues, allowing you to tint your gear with vivid colors and expanded customization.
- Acquiring Hues and Crafting Figments
- To craft Hues, you must first gather Figments: fragments of style left behind by Alca’s most vivid souls. Figments allow an Envoy to craft a set of Hues.
- You can acquire Figments by completing Fables, levelling up your standing with Enclaves, increasing Bonds with Ancestors, and completing tasks throughout Alca.
- Speak with Verminia to begin crafting your palette using these new materials.
- A bounty of à la mode Figments awaits your touch:
- Verminia's Brines: A fragmented figment of Verminia of the coven, Brewer of Hues.
- Acquired by completing the Brewer of Hues Fable.
- Verminia's Memoir: A fragmented figment of Verminia of the coven, Brewer of Hues.
- Acquired by increasing your Bond with Verminia.
- Rhiannon's Flame: A figment left by Rhiannon of the coven, Fire Mage to Queen Muireall Jotar.
- Acquired from the Kith of Kings Offerings.
- Epona's Forests: A figment left by Epona of the coven, Druid Ward to the Omen Bear.
- Acquired from the Alca’s Children Offerings.
- Sigil: A figment left by Sigil of the coven, seer of the Silent Rose.
- Acquired from the Silent Rose Offerings.
- Once you’ve acquired a new Figment, return to Verminia and select the Brew Hues tab on the left-hand side.
- Under the Cairns tab, select the Figment you wish to create.
- Applying Hues
- Once crafted and claimed from the Assembled tab, you can choose four specific dyeable sections for each part of your gear: Helm, Cuirass, and Leggings. To access this, press the “Figments” button near the top of the screen.
- Each Hue isn’t simply one colour - it’s a shade and spectrum colour picker. Simply click and drag on your selected Hue to choose be allowing you to choose between the entire range of shades
- Now, Verminia shouldn’t call you too drab, hm?
New Resources
- As the Wevetwood awakens and Envoys grow in flourish and flair, so too does the land offer new bounty to match their blossoming craft.
- These new resources will be essential to forging your identity: whether through Bestitching, brewing Hues, or embarking on deeper Fables and Offerings. From fragrant florals to curious fungi, each carries the whisper of its place of origin… and perhaps a story yet untold.
- Here are a few of the wonders now discoverable across Alca:
- Wevetwood Sap: The golden sap of the Wevetwood forest. Sometimes referred to as Voicing Sap, 'tis said to share the wisdom of the elder trees with one who drinks it. Even a whiff has been known to trigger prophetic visions.
- Mourning Bell: A pearlescent flower with its face hung in mourning. On the 'eve the Fire King Fenn Jotar was laid to rest, The Duchess of Skelfland sent one hundred Mourning Bell bulbs across the Salz to be set at his statue's feet.
- Dew Spore: A pinkish 'shroom with a purplish cap. According to Sproutfolk feybles, 'tis bad luck to tread upon a Dewspore! If for no reason other than the sure stain upon your shoe.
- Lullily: A dusky blue flower, downturned like a dripping spout. When properly tended, Lullilies produce tiny drops of nectar dew. They taste of honey and spur a feeling of calm.
- Sangelia: A flower so named for its blood-red petals. Resembling three droplets spilt from an open wound, 'twas once a great threat to leave Sangelium at an enemy's door.
- Soulsbane: A sickly flower of deep purple petals. When brewed correctly, it has been known to cure ailments of the heart. But in the wrong hands, it can be coaxed into potent poisons.
- Will-o-frond: The early sprouts of a Will-o-wing to be. Grandfa oft' said 'twas better to pluck them quick than give 'em a chance to fly off on ya. Though they are rather cute...
- Wyrmwort: A mushroom with glowing green pustules. Old Dendrit wivestales warn children not to touch its cap, lest the warts become contagious.
- Hymn Rose: A wild rose of red. Listen close Envoy, and you shall hear it singing soft upon the wind. Symbolic of a certain silent rebellion- do mind its thorns.
- Mora’s Kiss: A boldling bud that blossoms at dawn and wilts at dusk . A common ingredient among witches and healers, its inner-most whorl is thought to hold a drop of Mora's courage.
- Queen's Folly: A vibrant bloom with petals like the red sun. 'Tis said to have sprouted first upon the hallowed grave of the Midrathian Queen, Finngualla.
- Weepin' Dris: A boldling bud that blossoms at dusk and wilts at dawn. A creature of the eve that drinks moonlight and dew. In its center, the spirit of Iridis holds green and true.
- Fire Fungus: A red-hued mushroom oft' used in stews for its peppery taste. A favourite among Clan Jotar and provocateur of many an eating contest.
- Neathcap: A sap-gold mushroom native to the Neath'uns. It is supposed to have a similar effect to Wevetwood Sap when ingested, though not without the side effect of extreme wambling.
- Toe of Ode: A purplish fungus recently discovered by Rutabag the Sproutfolk. It is named after a rather gruesome affliction which the Ode call Smogswell, in which their alien feet swell and bruise under the heavy Alcan atmosphere.
- Grynnetongue: A deep crimson fungus bent like a lapping tongue. It is rough to the touch, much like a cat's. So named for a creature long extinct.
- Molder Reed: A tall reed with dusty leaves. There are tales of an elder from Roods who could carve delicate flutes from its hollow stalk... What song would a Molder Reed sing.
- Synod's Maiden: A morose stalk with a frilled blossom. Lavender in hue, though not in scent. Thought to resemble the many-layered gowns of Synod's wives.
- Grim Rose: A magenta rose with near-black leaves. Unlike its close relative, the Hymn Rose, it does not sing. Not even a little.
- Eye of Weaver: A single pearl permeates with a bloated tinge of amber brown, in it beholds silken threads of corruption.
- Will-o-wing: A Will-o-wing's willowy wing! A distant relative of Sproutfolk, these little buggers are bane to foragers and farmers alike. Perhaps you'll find some use for their fluttery leaves, at least.
- Jaden Drop: A mushroom of mossy green. Some say they are the tears of Iridis, fallen from the night sky. When boiled, they taste of salt.
New Sub-Bosses
- New threats now prowl across Midrath! These powerful foes appear at fixed locations in level 10+ regions. Each displays a boss health bar, drops valuable loot, and can be challenged again after a 3-hour per-account cooldown.
- Discharged Nimrod
- A cast-out Ode who hits hard and roams open ground, tuned as a fast, punishing duel.
- Thrice-bound Impidh
- Clad in ancient armour and speaking in twisted tongues, this challenger haunts Alca’s lands.
- Etheldred The Weaver
- A brood-queen that webs the arena and calls lesser scuttlers to overwhelm you.
- Once soulful Sproutfolk turned corrupted commander, be wary of its minions.
- Gruul Seeker Ruthos
- A stalking hunter, seeking Gruul and blood.
- Knell Knight
- A relentless Mendicant enforcer clad in heavy armor.
- Wraith of Wastes
- A mendicant caster from the Wastes, rumored to carry a special totem and staff.
- Sinecure-errant Gawth
- A mace-wielding foe loyal to the Banneret ways.
New Armour: Mockery Set
- Mockery Ilk
- Deadwood bound to a creaking iron helm.
- Eedred Ilk. The name comes to you in whispers. An ancient voice echoes in these rotted craigs. The Mockery is surely purged from this armour... But its memory persists in phantom aches.
- Mockery Binds
- A Mockery carapace forged by bark.
- Bones be a puzzle of ancient iron. Muscle be arcs of bark held taught. Tissue be insignia scrawled, but not glowing. Blood be the soul cast 'way once more.
- Mockery Douthrot
- Leg braces fashioned of Mockery husk.
- What markings are these upon the knees? A runic spell broken by Envoy sword? Standing in the grievous greaves of this lost soul, you've the sense that it too was human, once...
New Armour: Starter Armour Sets
- New starting armour sets have arrived! Receive the corresponding set upon your choice in the starting screen. Current Envoys will retroactively receive the set that aligns with their chosen Pact.
- Sirin’s Armour Set
- Sirin's Shroud
- A loose leather hood in the shape of a sickle.
- A shadow cast just over the face. Though it would not lend much protection in battle, this shroud aims to keep its wearer from conflict entirely. Stay hooded, o graceful one.
- Sirin's Plainhide
- A hide of plain-sight.
- Not conspicuously fine clothing, nor noticeably impoverished. No notable insignia to be picked out of a crowd. This traveller's garb is utterly unremarkable, and purposefully so. To hide in the dark is easy. Only Sirin's truest zealots can vanish into the day.
- Sirin's Stalks
- Typical trousers lined in lowry leaves.
- Each step you take falls silent. These trousers do not rustle as you move, nor sound when brushed against a branch, a stalk. A trick of the old Fey trickster himself. Such shadow imbued lowry leaves leave you utterly quiet.
- Tethren’s Armour Set
- Tethren's Cap
- The feather-light leather cap of a Solist Warrior.
- Though traditionally worn to pad a heavy metal helm, this braveling's cap will grant light protection in a pinch. Flowing red drapes brush your cheeks like Mora's sunning rays.
- Mouth wrapped in leathers, find courage, Envoy, and strike.
- Tethren's Tunic
- A light tunic of soft-brushed deer hide.
- Despite its levity, you feel strengthened. As though a spark has been kindled within. A warrior you will be, smelling of wet stone and old smoke. Of a fire, long burned out.
- Tethren's Roots
- Proud-footed boots with upturned toes.
- The yellow enamel poleyns shine with the symbol of the Solist. March forth, warrior, in the name of the mighty Fey fleet. On each fair footfall, hear the tapping heels of the many lost who march beside you.
- Oscelda's Armour Set
- Oscelda's Diadem
- A brazen diadem forged in the style of the healer Oscelda.
- When placed upon your head, you see her face. But for a moment, the wide blue eyes of The Feyish Witch of Legend. They say her diadem of thorns was a gift from Empress herself.
- Oscelda's Blue
- A slender sleeve of feyish blue to match your magick arm.
- Humble as these clothes may be, they feel petal-soft on the skin. It is the way of witches to dress lightly. Flowing fabrics such as these keep one close as can be to the magicks, ever-floating, on the wind.
- Oscelda's Featherbind
- A long-as-life strip of fine-woven fabric.
- You start wrapping at your toes, then the arch, then your heel... You blink and the binds are suddenly tied above your knee! You feel grounded yet light. As though wearing nothing at all.
New Weapons
The Erstroot
- A witching-staff of Wevetroot.
- Plucked from the Wastegraves by the Wazzard's own hand, a creeping root steeped in ichor. Be it Ode'n corruption that grants it such power? The darkened trace of magick sap? Or an ancient curse from the Waste Wraith himself?
- Fragments for The Erstroot will drop from the Waste Wraith.
Dewelion
- A Fey warrior's gloryblade.
- Dewelion is a word of the ancient Fey tongue. It means something like 'horizon;' a confluence of opposites; where day and night may meet. For a human steelsinger to have sung these delicate pieces back to former glory... An impossible confluence indeed.
- Fragments for Dewelion will drop from puzzle chests within the Neath'uns.
Witan
- Childblade to the glorious Dewelion.
- Our oldest tales tell of sacred unions between human and fey-kind. Of children who are neither, yet both. Witan was forged for such a child, its wooden hilt enchanted to grow in pace. Though... It is clear this childblade never reached its full size.
- Fragments for Witan will drop from puzzle chests within the Neath'uns.
Tessard
- A serpentine sword that hisses when swung.
- Perhaps an ornamental blade for a hearth-rack of yesteryear. Or a ceremonial sword for an occult order long lost. Whatever purpose she once held, Tessard today is no more than a mockery. What strange runes have carved their way into her ancient face?
- Fragments for Tessard will drop from the Impidh Mockery.
Stultion
- A cut and rusted sword from an era long forgotten.
- Stultion, the ancient arm of a fallen mockery. The steel blade was fractured in some unremembered battle, then filed flat in falchion style. The wooden hilt has rotted and dried, near petrified. But the glowing runes... Seemingly etched anew into well-settled rust."
- Fragments for Stultion will drop from the Impidh Mockery.
Nurash
- A cleaver, a heaver, of tarnish and rust.
- What strange shapes mar the teeth of this ancient sawblade? What thousand-year tale leads it to mockery hands? Nurash is surely the oldest weapon you've ever held, yet the violet runes glow with fresh life. A new chapter carved in this perpetual fable.
- Fragments for Nurash will drop from the Impidh Mockery.
New Tailsmans
- Talismans return under a new name and purpose!
- Formerly known as Totems, new Tailsmans have been revealed across Alca! Find them to upgrade your Virtues and Defence.
- Synod's Bell Jar
- Bottled starshine. Lightning in a bell jar. A tiny souvenir of Synod's grand menagerie, far away in castles loft.
- Synod’s Bell Jar drops from Rare Ode Chests.
- Orengall's Fang
- A single pointed canine carved in Omen runes. Dripping red in the paint of her zealots? Or the blood of her foes?
- Orengall’s Fang drops from Rare Glades of Andurin chests.
- Direskull
- A Moonsteel brooch in the likeness of a lycan skull. A warning snarl upon your chest.
- Direskull drops from Rare Midrath chests.
- Wazzard's Wish
- A faint sloshing within this fastened corruption. Be it ichor blood or something sweeter?
- Wazzard’s Wish drops from the Wraith of Wastes.
Loot and Drops Changes
- Preludes 11 brings a major rebalance to how loot is distributed across Alca! Chests are now your primary source of both uncommon and rare resources, while enemies more reliably drop weapon and armour Fragments, particularly those suited to their enemy type and region.
- Joineries in Chests
- Joineries can now be found in chests, with specific types tied to each region:
- Verite (Melee) Joineries: Midrath and Ode
- Quicksilver (Ranged) Joineries: Glades of Andurin
- Feybalt (Caster) Joineries: Neath’uns and Crypts of the Circade
- Gildaur (Universal) Joineries: Dermak Undercity
- Common chests have a 10% Joinery drop chance, while rare chests have a 35% Joinery drop chance.
- Joineries in Dungeons and Bosses
- With the introduction of Sub-Bosses, and in addition to Dungeons, all tiers of Joineries will be more easily acquirable, with each Joinery tied to specific Sub-Bosses and Dungeons:
- All Joineries: Mendicant King, Nimrod, and Vadegar Bosses
- Verite (Melee) Joineries
- Faction Tales: Overworld Mini-Bosses
- Sub-Bosses: Sinecure-errant Gawth, Knell Knight, Thrice-bound Impidh
- Quicksilver (Ranged) Joineries
- Faction Tales: Glades of Andurin Mini-Bosses
- Sub-Bosses: Etheldred The Weaver, Gruul Seeker Ruthos
- Feybalt (Caster) Joineries
- Faction Tales: Glades of Andurin Mini-Bosses
- Sub-Bosses: Kabocha, Ode’n Bisulcam, Sinecure-errant Gawth
- Gildaur (Universal) Joineries
- Faction Tales: Dermak Undercity Mini-Bosses
- Sub-Bosses: Wraith of Wastes, Discharged Nimrod
- Remember: the higher the level your foes are, the more likely you’ll receive a Blessed Joinery!
- Resource Rebalancing
- Resource spawn rates have been adjusted to be more Region-specific.
- Resource rarity has been normalized to better reflect risk and effort.
- Fragments for weapons and armour have been removed from most chests.
- These weapons and armour have been moved to Sub-Bosses and appropriate enemies
- E.g., Sollos-I or Vasp-IV drop from Ode’n enemies.
- Removed rarer gear drops from most enemy types, except:
- Ode Casters (level 15+)
- Ranged Hunters (level 15+)
- Changed certain armour Fragment locations.
- Tuvalkane’s Armour Fragments now drop from Ode Bisulcam’s
- Orengal’s Armour Fragments, in addition to Tales, now additionally drop from Gruul Seeker Ruthos
- Tempest and Forgetfire (previous starting Armour) Fragments now drop from Faction Tales.
- Gossamer Quartz has been added to additional pools to alleviate the feeling of being too rare.
- Ode Bisulcam’s now have a chance to drop Scrap material when destroyed.
- Lowered Rare chest spawn rates very slightly.
- QOL Drop Improvements
- Added new animation and VFX to loot pickup.
- Dropped loot is now automatically picked up when walked over.
- Loot pickups are slightly delayed to allow Envoys to see what dropped.
- UI Improvements
- Life Elixirs dropped from enemies are now red to better match the icon.
- Drop table tooltips have been updated to be more descriptive and accurate.
- More Totems, treasures, and rewards are already in the works - stay tuned!
Enemy Spawning Improvements
- Rebalanced the compositions of groups of enemies.
- Patrols are less frequent and now mostly travel along roads.
- Mockeries now spawn at locations like ruins and shipwrecks.
- Combat now more often takes place on flatter, fairer terrain rather than slopes.
- Work continues on placing specific enemy types in consistent regions.
General Additions and Changes
- Added a new Siege preview: Fort Kearnhold
- A shuttered gate stands between you and the Ode’n blight. In this early pre-pre-pre-Alpha preview of Soulframe’s evolving Siege system, Envoys must breach and reclaim Fort Kearnhold:
- Level 35-40 enemies defend Fort Kearnhold.
- Defeat 2 Bannerette Mini-Bosses who drop the keys to progress towards the Castellan Boss.
- Fight your way up the Fort to burn out the overlooking Ode’n Balloon.
- Fort Kearnhold can be re-sieged every 3 hours.
- Added a new health regain mechanic for melee weapons: after taking damage, successive melee hits within a short window will recover a portion of lost health.
- Added new selection grid layouts to the arsenal screen UI, allowing Envoys to view equipped items and toggle silhouettes of uncollected gear. Sidearm slot will remain hidden until first acquired.
- Added the ability to customize the Spirit Guide’s appearance with different skins. These customizations appear during gameplay summons only, and do not affect cinematic sequences.
- Complete the Waste Bear Fable to acquire a certain Floppet skin...
- Kicking has returned!
- Added Fable-related Pact buy-backs on the weapon rack beside the Arsenal in the Nightfold.
- Fables are required to be completed before being eligible to purchase.
- Spectral Sight now highlights pickable resources and destructible objects.
- The Nightfold transition is now a half-second hold, rather than a press.
- Nightfold transition now fades to black.
- Joinery Reforge XP Changes:
- Only Blessed Joineries now reset weapon XP.
- Blessed Joineries now require a Max Rank (30) weapon to apply, and will not appear as an option otherwise.
- New Player Guidance Improvements:
- Improved pathing while discovering Fire King Fenn Jotar during The Torment Stag to better guide players to the next stage of the Fable.
- Added the hint to begin The Steelsinger and discover Tuvalkane sooner, immediately after completing The Last Pensive.
- Non-Blessed Joinery stats have been increased.
- Polished Joineries now share stats with Blessed Joineries, but without the Virtue attunement swap.
- Reduced default inventory slots for new accounts (Pacts to 3, Weapons to 6). Existing accounts have been granted +4 Pact and +16 Weapon slots to compensate for this change.
- Reworked enemy armour scaling, with a clear “X” icon now displayed on enemies nearly immune to certain attacks.
- Updated Smite input on controller to LT + RB.
- Added FX to highlight dropped loot and enabled auto-pickup for loot dropped from enemies and chests.
- Added Stability scaling based on squad size in multiplayer sessions.
- Added armoured Mockeries.
- Added new colours to the icons for Oscelda, Sirin & Tethren Pacts.
- Added the ability to roll through breakable objects.
- Added a new ally healing mechanic to some Ode enemies, allowing them to occasionally heal nearby allies when taking damage.
- Increased range of Spectral Sight.
- Spectral Sight has received new VFX upon activation.
- Material and Drac pickups now display the amount gained and the total number of resources on the right side of the acquired item name.
- Enemies during Rise, Envoy tutorial now spawn at lower levels.
- Moved the World Tree in the Rise, Envoy tutorial closer to the player’s path.
- New Envoys now receive Nettle, a starter sidearm, upon discovering Tuvalkane.
- Garren Rood now requires 3 successful parries to become stunned, rather than 1, during The Torment Stag boss fight.
- Fenn Jotar and Garren Rood’s Armour has been adjusted from Rarity 3 to Rarity 2.
- Updated the chat box UI.
- Squad UI has been stylized to better present information on an Envoy’s squad members.
- Weapon Art icons have been updated.
- Envoy’s can now summon their Sparrow while sprinting.
- Added new animations when blocking an unparryable attack (e.g., Melee parrying an arrow).
- Life Elixirs dropped from enemies are now red to better match the icon.
- The Yoke Idol has been renamed to the Flipple Flute.
- Increased visibility on Virtue buffs earned from Music Shrines.
- Ode Bisulcam’s now have a chance to drop Scrap material when destroyed.
- Envoys can now unequip Sidearms.
- Envoys can now play the Flipple Flute on controllers when pressing Spectral Sight + R1.
- Map Waypoints are now permanent!
- Added dungeons to Map.
- Revealed location icons will now appear above fog on Map.
- Improvements have been made towards cloth simulations to prevent jittering visuals across different FPS values.
- Improved lock-on of projectile weapons (e.g., Odiac, Precklies) against the Baliq (Corrupted Shrimp!).
- Made the Arcanic tutorial prompt more obvious during the Torment Stag Fable.
- Unified armor set names so that Helm, Cuirass, and Leggings now clearly indicate which set they belong to.
- Eligible Helm visors can now be toggled open or closed in the Arsenal, rather than equipping a separate Helm.
- Improved animations, enemy AI behavior, and overall combat flow, with adjusted time-to-kill pacing and more responsive encounters with enemies.
- Ongoing improvements to player movement and camera behavior.
- Ongoing audio improvements, including new sound effects for enemies, combat, weapons, UI, and environments.
- Sproutfolk now rattle and shake while trapped in cages.
- Increased the Ode’n presence throughout Midrath.
- Enclaves are now hidden on the map while covered by World Tree map fog.
- Continued updates to lighting, VFX, materials, environment, and volumetric fog throughout Alca.
- Improved SSAO quality for smoother ambient occlusion with reduced noise.
- SSAO traces now contribute light bounce for added scene illumination.
- VFX are no longer blurred by TAA and appear more defined.
Fixes
- Fixed Location Motes spawning in inaccessible locations (e.g., in the sky, off a cliff).
- Fixed Envoys in the friend list UI displaying 0 beside their name.
- Fixed point costs required for an upgrade are being displayed when a Pact or weapon node is maxed out.
- Fixed invisible objects in the Undercity, which obstructed player movement.
- Fixed a crash when Gwylen projectiles interact with the Undercity mirror puzzles.
- Fixed resources/currency not updating in real-time after purchasing items from a vendor.
- Fixed certain armour/weapons flickering when equipping a new item in the Nightfold.
- Fixed the chat window not hiding during dialogue sequences.
- Fixed a script error while fighting Mockeries.
- Fixed item tooltip stats showing unnecessary information (e.g., defence on talismans).
- Fixed Orengall appearing invisible after Feral activates.
- Fixed the Faction rank-up button appearing when at the maximum rank attainable.
- Fixed being unable to change Settings values after using the search input.
- Fixed Client map markers not being displayed if the host has their own markers placed.
- Fixed the claim button with Tuvalkane overlapping with the crafting window.
- Fixed Orengall’s Feral passive malfunctioning in multiplayer.
- Fixed being unable to close menus with the same input as opening a menu.
- Fixed the Compass being visible without the Sparrow being activated.
- Fixed Arcanics having infinite cooldown when staggered mid-cast.
- Fixed Faction Leaders disappearing from their hubs while replaying The Torment Stag.
- Fixed players being stuck in the Nightfold after using /unstuck.
- Fixed missed music notes while using the Flipple Flute despite timing to note correctly.
- Fixed Sinecure Weapon Racks not dropping Scrap Iron.
- Fixed Finishers not queuing against staggered or fallen enemies.
- Fixed weapons being unequipped after sequentially casting Sirin’s Glamour and another Arcanic.
- Fixed instances of Nimrod’s first encounter being skipped in The Brewer of Hues, preventing progress.
- Fixed Tuvalkane’s crafting bundle rewarding 3 Vasp-IV Fragments instead of just the 1 that’s needed to craft with.
- Fixed Faction Tale NPCs spawning in inaccessible locations.
- Fixed Orengall’s leg armour tassets not changing colour.
- Fixed players being stuck after falling off the docks in Salzbrim.
- Fixed Avakot sneezing while handing the Envoy the “Talky Ode Thing.”
- Fixed clients not being immune to incoming damage while solving Music Shrines.
- Fixed large loot bags dropped by Bannerets disappearing for the host after being looted by a client.
- Fixed VFX and animations for host sometimes missing when client entered the Nightfold.
- Fixed Clients receiving no tutorial prompts during The Torment Stag.
- Fixed Garren Rood’s charge attack sometimes not dealing damage to Envoy upon during the Torment Stag boss fight.
- Fixed part of Garren Rood’s head clipping, stretching, and bouncing during the transformation cinematic in The Torment Stag.
- Fixed Fenn Jotar speaking while he’s not present during The Torment Stag.
- Fixed hair selection in Warsongs customization sometimes causing distortion to Mother's eye during cutscenes.
- Fixed Spectral Sight tutorial displaying outdated keybinds during The Torment Stag.
- Fixed Oscelda’s Elderbloom being on infinite cooldown if placed during a streaming transition (e.g., Tunnel from Midrath to the Undercity).
- Fixed Envoys drawing their weapon while petting their puppy.
- Fixed the Tethren’s Felllust applying to each arrow in Arrow Hail.
- Fixed missing UI elements in the World Tree popup, including borders and scroll.
- Fixed a bug where the Mendicant King could be repeatedly farmed by clients through host migration.
- Fixed boss health bar sometimes not appearing for clients.
- Fixed clients sometimes appearing sideways in the arsenal screen in Nightfold.
- Fixed a bug where clients appeared invisible with no animation when entering the Nightfold from the host’s perspective.
- Fixed enemy health bars stuttering for clients when enemies were moving.
- Fixed inaccurate “You will be returned to the multiplayer menu” UI message appearing during host migration.
- Fixed loss of functionality while in Orengal’s Werewalker form while entering Garren Rood’s Boss Arena in The Torment Stag.
- Fixed areas of the Crypt of the Circade sometimes spawning very low level enemies unintentionally.
- Fixed white tarps over murals in the Crypt of the Circade not being destroyed for Clients after puzzle completion.
- Fixed the enemy guarding Tuvalkane’s forge not engaging when attacked from range after dropping the helmet during The Steelsinger.
- Fixed Spirit Guide getting stuck at Verminia’s cave and continuing to guide there after completing The Brewer of Hues.
- Fixed the Spirit Guide flying to distant objectives when Envoy was already near the correct location.
- Fixed pickup notification sounds not playing correctly when collecting multiple items in quick succession.
- Fixed occasional flashes of stretched cloth or foliage appearing over the Envoy, especially when crouching through dense vegetation.
- Fixed a floating chest in the Dermak Undercity.
- Fixed a collision issue in a Dermak Undercity puzzle where a missing ceiling piece caused chains to fail to attach properly.
- Fixed sliding when cleansing a World Tree of corruption.
- Fixed being able to select a Sidearm if that player has no Sidearms crafted.
- Fixed the cursor moving away from a node in the Arsenal when the camera shifts.
- Fixed Envoys being unable to access chat functionality after finishing The Last Pensive.
- Fixed broken dodge animations when casting Orengall’s Werewalker at the same time.
- Fixed the Alca/Nightfold Map prompt not activating.
- Fixed time of day UI sometimes appearing incorrectly when entering the Undercity.
- Fixed setting Graphics to Low, then switching to Default and adjusting display settings (e.g., FoV or brightness) causing settings like Sun Shadows to be disabled or appear stuck on Low.
- Fixed Enclave Map markers appearing through the fog before discovery; they now remain hidden until the Enclave is discovered.
- Fixed Bows not targeting Will-o-wings.
- Fixed unlocked Ancestors not appearing in the Nightfold after recruiting them.
- Fixed the Circade’s Helm getting stuck on geometry after interacting with Verminia.
- Fixed being unable to invite players when first logging into the game.
- Fixed certain disabled FX resulting in ghosting and shader issues.
- Fixed being unable to send invites to players in the same Enclave hub.
- Fixed Nettle being ineligible for Reforging.
- Fixed Clients loading into Verminia’s cave in The Brewer of Hues after finishing The Torment Stag.
- Fixed a crash after a Mendicant minion throws a projectile.
- Fixed a crash after logging in.
- Fixed a crash when interacting with Lady Deora in the Silent Rose Hub.
- Fixed a crash during Garren Rood’s boss fight in The Torment Stag.
- Fixed a crash that could occur during the Deora cinematic in The Torment Stag.
- Fixed a crash while fighting the Circade.
- Fixed crashes caused by Faction Tales.
- Fixed a crash after using Cloudquell.
- Fixed a crash when interacting with a World Tree.
- Fixed a crash when reviving.
- Fixed a crash when Will-o-wings attack Clients.
- Fixed crashes caused by Mockeries.
- Fixed a script error caused by the Spirit Guide, which could occur when no destinations were active.
- Fixed a script crash that could occur when leaving or entering Midrath.
- Fixed a rare crash caused by encounters with enemies failing to begin in certain regions.
- Fixed a script crash during The Torment Stag during a Host Migration.
Preludes 11 Hotfix 1
- Fixed a progression lock while interacting with Enclave (i.e., Alca’s Children, Silent Rose, Kith of Kings) vendors.
- Fixed a crash while interacting with Enclave vendors.
- Fixed Joineries not dropping from common chests.
Preludes 11 Hotfix 2
Changes
- Reduced the range of Bromius' knockdown when running towards a cave during his fight in The Waste Bear to better match his size.
- Reduced the visual harshness when transitioning to the Nightfold.
- Tempest Armour Fragments now drop in Midrath and Dermak Undercity.
- Forgetfire Armour Fragments now drop in the Andurin Glades and Faction Tales.
- Grinn and Unsula Fragments now drop from Fort Kearnhold Bannerettes.
- Orengall’s Armour has been removed from Gruul Seeker Ruthos’s drops
- Our intention is to keep Faction-related gear to Faction vendors, including Orengall’s Armour.
- Envoys can now see the Sidearm category if they don’t own a Sidearm.
- Envoys can now inflict Smite on Bromius!
- Envoys will now have 5 Life Elixirs after respawning in Bromius’ fight during The Waste Bar.
- Additional Sap Tap trees have been added to Midrath.
Fixes
- Fixed non-Bestitched Armour values not being applied.
- Fixed instance sof Faction Tales not spawning objectives.
- Fixed Jaden Drop pick-ups missing around Midrath.
- Envoys can find such shroomery in Birdie’s Bog.
- Fixed users getting falsely banned after selecting their starting equipment
- If you’ve been affected by this issue, please contact Soulframe Support: https://support.soulframe.com/hc/en-us
- Fixed being unable to rank up with your chosen Enclave.
- Fixed being able to bypass the cooldown to join Enclaves.
- Fixed Knell Knight not spawning in the Galvinar Wastes.
- Fixed the Mendicant King not spawning in Stroaic.
- Fixed missing Ode Casters at Fort Kearnhold.
- Fixed Bromius no longer attacking after walking into his arena using Werewalker.
- Fixed Arcanic’s not entering cooldown after using one.
- Fixed missing Upgrade prompts on Totems/Runes
- Fixed Volumetric Fog, TAA and SSAO rendering issues while using DLSS/FSR.
- Fixed Dermak Undercity water puzzle tiles generating backwards, making them unsolvable.
- Fixed Melee Sidearms not having Everflame sound effects.
- Fixed Bow attacks playing Longblade SFX.
- Made improvements to Archstorm FX.
- Made improvements to Neath’uns foliage.
- Reduced SFX impact on perfect notes while charming an animal.
- Fixed a crash while customizing Hues.
- Fixed a crash due to VOIP while playing in a Squad.
- Fixed a crash when Bromius’ Wevetwood Arcanic expires.
- Fixed a crash after Bromius’ Song of Growth Arcanic expires.
- Fixed a crash during the animal charming minigame.
- Fixed a crash after an enemy uses a projectile.
- Fixed a crash after activating Soul Steal.
- Fixed a crash after Archstorm strikes an enemy.
- Fixed a crash after being ambushed by Sinecure trappers.
- Fixed a crash after acquiring vendor or chest rewards.
- Fixed a crash after Nimrod heals while in his “lightning” mode.
- Fixed a crash after picking up Acorns at the end of The Waste Bear Fable.
Preludes 11 Hotfix 3
General Changes:
- Improved interaction with the talking trees during The Waste Bear Fable:
- Context actions can now be triggered from any direction.
- Added visual scratches to the reverse sides of trees for better visibility.
- Added Wevetwood Sap to more trees for those that seek it.
- Adjusted camera movement during Tethren Pact casting animations to reduce motion sickness. Additional camera passes for other Pacts will come soon.
- Increased the drop chance for Mockery weapons (i.e., Tessard, Stultion, Nurash) from Mockeries, and added them to the Thrice-Bound Impidh Mockery drop pool.
- Changed “Catalogue” to “Compendium” in the Arsenal.
- Updated the Brazen Lung Armour stats:
- Physical: 0 from 1
- Magick: 3 from 0
- Stability: 0 from 2
- Reduced the harshness of the camera refocusing when accessing the Arsenal.
- Re-configured Sinecure squad compositions.
- Removed the wind-casting Sinecure axe enemies from Midrath. You’ll see them yet within the Andurin Glades.
- Removed the spawn for Ode Bisulcam at the College of Pensives.
- Changed the nearest respawn shrine to no longer show on the Envoy’s map.
- Increased The Yeidling’s slow effect duration.
- Reversed the attack order of Short Blade Sidearms, with the stab first and double-slash second.
- Fully charged Heavy Attacks now break enemy blocks.
- Neathcaps are no longer visible during The Waste Bear Fable.
- Reduced drop rate of items from destructible objects (e.g., crates).
Fixes:
- Fixed the first Shrine in the Neath’uns teleporting Envoys directly to an empty boss arena, preventing progression in the Waste Bear Fable.
- Fixed Envoy appearing invisible to each other after the Waste Bear Fable intro cinematic in multiplayer.
- Fixed Hosts not seeing the petting animation after a Client perfectly charms a Totem/animal.
- Fixed a bug where clients could unlock and keep host’s Ancestors without completing their own Ancestor discovery Fables.
- Fixed enemies ignoring Envoys in favour of other enemy NPCs (e.g., Sinecure vs. Mockeries).
- Fixed broken Volumetric Fog while using DLSS/FSR upscaling.
- Fixed Short Blade Sidearm swinging only once upon riposting.
- Fixed placeholder text appearing in the Sell tab at the Nightfold weapon rack.
- Fixed a map hole in the Glades of Andurin where Envoys could become stuck.
- Fixed black skybox visible in the Kith of Kings.
- Fixed level holes, floating objects, unclear paths, and fog in the Dermak Undercity.
- Fixed various objects not properly aligned with the ground in Midrath.
- Fixed various collisions within Dendrit farm structures.
- Fixed new Envoys receiving inbox messages unintentionally (there is no mailbox at this time).
- Fixed Ode Bisulcam cannon shots not bouncing correctly.
- Fixed Talismans reading as Totems in Tuvalkane’s Forge menu.
- Fixed Totems unequipping if the Envoy clicks on an unacquired Totem of the same slot.
- Fixed a bug in the Crypt of the Circade where some puzzle targets were unable to be hit.
- Fixed crashes which could occur during The Waste Bear Fable.
- Fixed crashes that could occur when using Figments with Verminia.
- Fixed script errors caused by capturing or using Totems.
- Fixed script errors while interacting with the Squad Overlay
- Fixed a script error during The Shewolf Snared.
- Fixed various script errors while interacting with menus.
- Fixed low-volume or missing Knell Knight SFX.
- Fixed animation issues while Bromius sits against the tree at the end of The Waste Bear.
- Fixed the Guide Floppet skin becoming deformed when perched on an object.
- Fixed loss of functionality after entering Nightfold while using a Crypt of the Circade elevator.
- Fixed Heavy Attacks not properly buffering mid dodge.
- Fixed Envoys not dropping Kane’s helmet when attacked during The Steelsinger.
- Fixed the unequip toggle having a tooltip.
Preludes 11 Hotfix 4
General Changes:
- Added a “Return to Midrath” step to The Waste Bear Fable for clarity.
- Totems now display compatible weapon grip type icons in the Inventory.
- Corrected the objective text of “Tend the Harvest” to “Dewspores”, instead of “Plants.”
- Reduced the accuracy of Sinecure Hunters at longer ranges.
- Improved the burning FX of Fort Kearnhold’s Ode Balloon.
- Added new VFX to the Siege balloons.
- Added the Toe of Ode pick-ups to Midrath.
- Increased Quenching Acids pick-ups in Midrath.
- Increased the drop rate of the Orengall’s Fang Talisman Fragments.
- Slightly reduced the amount of Dracs acquired from enemies, bosses and chests.
Fixes:
- Fixed Tethren’s Fellust not applying to melee attacks.
- Fixed an issue where enemy loot drops were unintentionally rarer across all drop tables.
- This caused enemy drops and Fragments, such as the Mockery weapons, to have an unintended <1% chance of dropping.
- Removed Mockery weapons Fragments from Thrice-Bound Impidh’s drop table. Acquiring them from Mockeries should be considerably easier.
- Fixed Totems slotted into bonus Rune-provided slots not applying Totem effects.
- Fixed Bromius triggering his jaw-struggle attack too early during The Waste Bear Fable boss fight.
- Fixed the cinematic where the Floppet turns back into the Sparrow/Poppet not playing in the Nightfold after The Waste Bear Fable.
- Fixed The Waste Bear Fable sometimes restarting unintentionally upon collecting Wevetwood Sap after already starting the Fable.
- Fixed the Floppet cinematic during The Waste Bear Fable pulling distant Envoys across the map in multiplayer; squad members will now see a fade to white instead.
- Fixed Tales not spawning enemies if a Sub-Boss was already present at the same location.
- Fixed a certain bear spawning instead of the Vadagar Stag.
- Fixed Envoy animations not playing correctly when charming Totems in multiplayer.
- Fixed some Totem cinematics sometimes playing with incorrect animals for clients.
- Fixed Dewelion appearing flipped when holstered.
- Fixed Verminia popping at the end of her station rising cinematic in the Nightfold.
- Fixed ESC key not working during some NPC conversations. ESC will now correctly leave the conversation.
- Fixed Fort Kearnhold’s Castellan door playing noises despite the Siege being on cooldown.
- Fixed Faction Tale Bannerettes not spawning in the Glades of Andurin.
- Fixed incorrect water and fog visuals in the Nightfold for Clients.
- Fixed equipped items in the Arsenal requiring hovering over twice to display stats.
- Fixed missing shaders and visual effects for Packhunter.
- Fixed map icons for Tales in the Undercity appearing as low-res green orbs.
- Fixed chat disappearing after viewing Favours in Enclaves.
- Fixed Shrine teleportation not working correctly after The Torment Stag fight.
- Fixed crashes during The Waste Bear Fable.
- Fixed a script error when ranking up Verminia.
- Fixed a crash caused by The Mendicant King.
- Fixed a crash when completing a puzzle in the Dermak Undercity.
- Fixed a crash when attempting to create a squad.
- Fixed crashes caused by opening pup cages during The Shewolf Snared.
- Fixed crashes when having conversations with NPCs.
Preludes 11 Hotfix 5
- Adjusted camera movement during Bromius, Tethren, and Fenn Jotar casting animations to reduce motion sickness. Additional camera passes for other Pacts will come soon.
- Fixed a certain bear STILL spawning instead of the Vadagar Stag.
- Fixed soul steal failing to destroy Mockery souls when using a weapon with an equipped Rune.
- Fixed Mockery souls sometimes failing to possess available Mockery husks.
- Fixed enemies reacting to soul steal even when not affected by Smite.
- Fixed a bug sometimes preventing Ancestor Fables starting properly.
- Fixed the Poppet during The Brewer of Hues not guiding correctly:
- Poppet waits ahead of Envoys during the Nimrod fight.
- Uses a more energetic, noticeable animation to improve visibility.
- Appears in Spectral Sight to help tracking in tall grass.
- Now appears correctly in Verminia’s final cinematics.
- Fixed collision on cauldron during The Brewer of Hues causing Poppet to float.
- Fixed “A Treasure Awaits” Faction Tale not progressing when opening the chest in northwest Midrath.
- Fixed the Loadout bar overlapping Virtues in the Arsenal UI.
- Fixed Wishing Well’s coin drop sound continuing indefinitely.
- Fixed Orengall Pact’s claw not being hidden during cinematics.
- Fixed a square overlay pattern that sometimes appeared across the screen when HDR was enabled.
- Fixed crash during The Waste Bear.
- Fixed a crash due to boss HUD.
- Fixed a crash during Garren Rood fight during The Torment Stag.
- Fixed crashes lolol caused by UI
- Fixed crashes caused by wind interactions on DX12.
- Fixed issues of Will-O-Fronds not dropping.
Preludes 11 Hotfix 6
- Fixed several resources sometimes not being collectable: Grynnetongue, Rotted Frond, Eye of Weaver, Pincer Shard, Dewspor, and Pollepod.
- Fixed new Envoys spinning uncontrollably when attacking, blocking, or aiming after first login.
- Fixed Mockery souls sometimes failing to possess available Mockery husks.
- Fixed entering the Nightfold while opening an animal cage causing you to remain in Midrath and become immortal.
- Fixed crash while using Orengall Pact.
Preludes 11 Hotfix 7
Changes
- The Waste Bear Fable now begins and is tracked in the Journal after talking to and viewing Verminia’s Bromius cinematic at the end of The Brewer of Hues
- Envoys who’ve already discovered Verminia and haven’t begun The Waste Bear can interact with Verminia in the Nightfold to begin The Waste Bear Fable.
- To better complete the “Seek the Sap” step, Envoys will now be guided to a Wevetwood Sap tree to progress the Fable more easily.
- Verminia will now brew Cloudquell under her To-Brew tab (previously known as Cairns).
- Enclave Talisman Fragments (e.g., Sproutfolk Seed) now drop from Common Chests instead of Rare Chests.
- Hovering over Pacts in the Arsenal now displays the Pact’s stats and level.
Fixes
- Fixed possessed Mockery husks not dropping Fragments for Nurash, Tessard and Stultin. Now, stop pickpocketing those spirits, hm?
- Fixed the Wazzard of Waste fight not ending if the Envoy dies twice to him during The Waste Bear.
- Fixed Wevetwood Sap being acquirable after completing The Waste Bear.
- Fixed additional duplication glitches.
- Fixed Music Shrine Virtue buffs appearing with an extra 0 in the timer.
- Fixed Viridigris and Nettle not using Verite Joineries.
- Fixed Mockery weapons displaying the incorrect Rarity in the Arsenal UI.
- Fixed The Crowned, while equipped in the Defense slot, not increasing Stability on Sword and Shield weapons.
- Fixed Orlick in The Last Pensive Fable not appearing in the College of Pensives after re-logging during the step to deliver the spectre’s quill.
- Fixed session migration near Sub-bosses duplicating them in client’s new session.
- Fixed rendering issues while using HDR output.
- Fixed interactable input (i.e., F to Interact) prompts appearing pitch black after collecting a location mote.
- Fixed missing SFX on Erstroot/Gwylen fully charged casts.
- Fixed instances of Ode Hunters never firing their charged shot.
- Fixed the missing Ode Bisulcam at Mirifuir while completing a Faction Tale.
- Fixed a script error during the cinematic with a certain Ode in The Waste Bear Fable.
- Fixed a crash after a host migration mid-death in The Waste Bear.
- Fixed a crash while running DirectX 12 with the shader cache launcher setting disabled.
Preludes 11 Hotfix 8
- Fixed an issue where in-progress crafted weapons would not appear in Tuvalkane’s crafting menu.
Preludes 11 Hotfix 9
- Fixed Archstorm not working for clients.
- Fixed Wevetwood Sap remaining during the “Rendezvous with Verminia” stage of the Waste Bear Fable, which could confuse progression.
- Fixed the Floppet not guiding the player during the “Plant the Wevetseeds!” step in The Waste Bear Fable.
- Fixed players overlapping in the cutscene after defeating Bromius in The Waste Bear Fable.
- Fixed Kabocha walking in the air sometimes.
- Fixed Ode’n Bisulcam not spawning during “Siege Biseged” Faction Tale in the north.
- Fixed music shrine buff UI disappearing too quickly.
- Fixed Spirit Guide prioritizing The Steelsinger over The Torment Stag Fable.
- Fixed Spirit Guide sometimes not prioritizing Fables.
- Fixed Ode Hunters freezing when charging up a shot.
- Fixed The Erstroot previewing as Gwylen while crafting with Tuvalkane.
- Fixed the Floppet, while player-driven, becoming deformed after running into geometry.
- Fixed Orlick’s Codex topmost entries being unselectable after another entry has been selected.
- Fixed Harmony UI persisting after exiting the Totem/Rune menus in the Arsenal.
- Fixed Chat UI sometimes moving and overlapping with other UI elements.
- Fixed Clients not seeing the rewarded Totem UI after charming an animal.
- Fixed crashes during The Waste Bear.
Preludes 11 Hotfix 10
Ocfomar Festival: Bita%27s Eve
- Wintersquashes line the path, tattie-bogles guard the patch... Bita’s Eve is upon us once more!
- Follow the old rites and craft The Crone Curcubita mask, lest she sets her Phantom Sprouts upon you!
- Envoys beware, for old ‘Bita stirs two more legends this Ocfomar - each with their own mask to discover.
- Lil’ Zook Mask
- The hallowed face of Crone Curcubita's undead child. Each Bita's Eve, she digs Lil' Zook from his cursed field. For one night, he roams from patch to patch, seeking a Sproutling out past bedtime to take his place... Lest moonset strikes and she buries him once more.
- Poppa Pepo Mask
- The warty mask of Poppa Pepo, husband to The Crone, bringer of the blight. Each Bita's Eve, Sproutfolk rush to harvest the last of their crops before moonrise draws the fog tides in. For that is when Poppa Pepo makes his great sigh. Any stalk that feels his blighted breath will be rotted 'way by morning.
- And returning this Eve... Crone Cucurbita Mask
- The Crone Cucurbita's mask is a mark of harvest tradition. Most often worn by patch sages, harvest oracles and parents who resent their children.
Bestitching Changes
- Weaving Moonsteel Thread with Verminia now permanently unlocks an armour’s appearance for Bestitching. Once Bestitched, you can apply this look to any armour in your loadout, changing your stats as often as you like. For example: if you weave Moonsteel Thread onto the Circade’s Gutguard, it can be freely applied or unapplied to your armour loadout.
- To accommodate this change:
- All previous Bestitches have been undone.
- All Moonsteel Threads used before this Hotfix have been refunded.
- An additional 3 Moonsteel Threads have been granted.
Changes and Fixes
- Adjusted Sinecure enemy levels and composition during The Steelsinger.
- Cloudquell no longer spawns daily at Verminia’s station and must be brewed with Verminia.
- Fixed Inventory not saving previously acquired loot when joining a new multiplayer session.
- Fixed Thunderstone not appearing in The Collector Faction Tales.
- Fixed a second Bromius appearing in The Waste Bear if the Host skips his pre-fight cutscene.
- Fixed Bromius being passive in his fight during The Waste Bear Fable if the Client skips his pre-fight cutscene.
- Fixed Bromius’ attacks not stopping when struck by Bestone.
- Fixed broken puzzle tiles in the Dermak Undercity.
- Fixed a progression stop in Fort Kearnhold’s Siege due to the first Bannerette not spawning while an Ode Bisulcam is active on the same platform.
- Fixed missing HUDs while planting Wevetwood Seeds at the end of The Waste Bear.
- Fixed the Sparrow Guide not leading players to Tuvalkane after delivering the Helm in The Steelsinger.
- Fixed cage keys failing to drop or falling off the map during The Shewolf Snared.
- Fixed Ode Bisulcams using incorrect drop rates, and have been increased to their proper levels.
- Fixed Faction and Tuvalkane’s note-hints physically appearing on top of each other.
- Fixed Verminia’s poppets sometimes not jumping after Bestitching
- Fixed the Sinecure-errant Gawth using the incorrect drop table.
Preludes 11 Hotfix 11
- Totems have been given new names per grip type!
- Added a prompt telling Envoys to deliver Wevetwood Sap to Verminia while playing The Waste Bear in a multiplayer session.
- Added a resource bundle upon finishing The Brewer of Hues Fable!
- Fixed Sinecure-errant Gawth not being named Sinecure-errant Gawth.
- Fixed stats not updating immediately when equipping a Totem in the Arsenal UI.
- Fixed Trick of the Light’s decoy not inheriting the player’s Bestitched appearance.
- Fixed camera zooming and behaving oddly when knocked down while using Rump Thump.
- Fixed camera interpolation issues at the end of Totem cinematic.
- Fixed a rotation pop on the Envoy at the end of the animal cage opening cinematic.
- Fixed Arsenal UI icons appearing overtop multiple menus when pressing Start with a controller.
- Fixed The Crowned not correctly applying Stability bonuses.
- Fixed Client camera FOV zooming out excessively while fighting Corrupted Bromius in The Waste Bear.
- Fixed certain Arsenal elements being inaccessible depending on the player’s resolution settings.
- Fixed pressing The Compendium reloading the Envoy’s weapons.
- Fixed a delay after inputting to exit Verminia’s menu.
- Fixed a script crash after destroying a scarecrow
- Fixed crashes when completing Faction Tales.
- Fixed crashes due to UI.
- Fixed crashes due to puzzles in the Undercity.
- Fixed a crash after Soul Stealing an enemy.
Preludes 11 Hotfix 12
Changes
- Tattie-bogles (scarecrows) now drop Wintersquash Seeds.
- Increased Mask Fragment drop chance from Tattie-bogles.
- Reduced Cloudquell crafting time to be instant.
- Reduced Cloudquell crafting requirements to 10 Weepin’ Dris, 6 Toe of Ode, 10 Brinefloss, 50 Dracs.
- The riddle to enter Alca’s Children has been changed: I guard this cave. If you enter in peace, give a flower of blood with crimson-blue leaves. If you still require entrance, find what you need nearby...
- Voice chat functionality has been added!
- Added the default keybinding for Push-to-Talk to C.
- Changed the default keybinding for Consumables from C to X.
- Extended pickup radius for spawned resources.
- Made resource spawns appear closer to the player on first load in.
- Adjusted river spawns to be a bit more common.
- Improved the Sparrow's tracking while completing The Last Pensive Fable.
Fixes
- Fixed resource spawning logic to ensure Bita’s Eve resources no longer interfere with the distribution of regular spawns, including River Pearls.
- Fixed Faction XP gained for Enclaves not displaying a UI progress bar on the summary screen after completing a Faction Tale.
- Fixed Sidearm XP gained not displaying on UI summary screen.
- Fixed dying during the Bromius fight in The Waste Bear causing a permanent black screen when attempting to re-enter. Envoys will now properly respawn at a nearby Shrine if defeated.
- Fixed the Sparrow not guiding the Envoy back to Bromius’ arena if the player exits in during The Waste Bear Fable.
- Fixed chat UI popping up whenever an Envoy joins a text channel for the first time.
- Fixed broken cameras and movement controls after being interrupted at the beginning of Rump Thump.
- Fixed the loss of functionality if activating helmet toggle just before using the Flipple Flute emote.
- Fixed 5000 Dracs missing from Verminia’s resource bundle after completing The Brewer of Hues Fable.
- Fixed being unable to access newly brewed Hue without reloading Verminia’s UI.
- Fixed Fable-tracking issues in the Journal.
- Fixed a script error while fighting a Phantom Sprout.
- Fixed a script error after awakening a Will-o-wing.
- Fixed a script error after inviting another Envoy.
- Fixed a crash when charming a Totem.
- Fixed a crash when entering Alca’s Children Enclave hub.
Preludes 11 Hotfix 13
- Fixed a bug where Miscellaneous resources (e.g., River Pearls) could be lost when joining or leaving multiplayer sessions, sometimes creating negative values. For Envoys affected by this bug prior to this Hotfix, please contact Support: https://support.soulframe.com/hc/en-us
P11
- Sap-smoke rises, Envoys... something stirs in the Wevetwood. Soulframe Preludes 11 will arrive in 5 minutes.A whisper of Floppet wings, a trickster's laugh, and a bear with three heads gnashing in dream. Soulframe Preludes 11 will arrive in 4 minutes.Even the roots groan under Ode'n sludge... best gird yourself, saplings. Soulframe Preludes 11 will arrive in 3 minutes.Bromius bellows in the deep. Do you hear him, or do you just hear your clunky fans whirring?Soulframe Preludes 11 will arrive in 2 minutes.A seed waits to grow. Don't dawdle. We should investigate, no? Soulframe Preludes 11 will arrive in 1 minute.
P11H2
- Achoo! My, my—a mighty feast left me a little sneezy. Soulframe Preludes 11 Hotfix 2 will arrive in 5 minutes.Seems our Knell Knight and Mendicant King has yet to get the note. No matter; he's back. Soulframe Preludes 11 Hotfix 2 will arrive in 4 minutes.Oh, corrupted Bromius, your rump-thump musn't exceed your bottom too much, lest we witness a new, and perhaps fishy, hip-check. Soulframe Preludes 11 Hotfix 2 will arrive in 3 minutes.Squished a few tumblebugs, too. The scatterbugs are up next! Soulframe Preludes 11 Hotfix 2 will arrive in 2 minutes.And, of course: your Armour should now be stronger than wearing a scroll of 'Apyrus. Soulframe Preludes 11 Hotfix 2 will arrive in 1 minute.Soulframe Preludes 11 Hotfix 2 has been deployed. Restart those clunky devices, won't you?
P11H3
- These voicing trees are too easily missed, no? Let's aid in that.. Soulframe Preludes 11 Hotfix 3 will arrive in 5 minutes.A bit more Sap for those who seek it too. Soulframe Preludes 11 Hotfix 3 will arrive in 4 minutes.And let us make these blades from fallen Mockery fall a bit more often. Soulframe Preludes 11 Hotfix 3 will arrive in 3 minutes.Hopefully the Arbearer stops with the crittercrashers too ooo I can not bear it! Soulframe Preludes 11 Hotfix 3 will arrive in 2 minutes.Let us prepare, you poppets and floppets, and everything in between. Soulframe Preludes 11 Hotfix 3 will arrive in 1 minute.Soulframe Preludes 11 Hotfix 3 has been deployed! Restart those clunky devices, won't you?
P11H4
- Who let the bear out??
P11H5
- TGIF. Soulframe Preludes 11 Hotfix 5 will arrive in 5 minutes.Thank Grandfather it's Fixes Soulframe Preludes 11 Hotfix 5 will arrive in 4 minutes.Prepare thy selves! Let's get these Mocking souls back where they belong. Soulframe Preludes 11 Hotfix 5 will arrive in 3 minutes.Patience is a Virtue. Or was it Grace?? Soulframe Preludes 11 Hotfix 5 will arrive in 2 minutes.'Tis nearly time, young souls. Soulframe Preludes 11 Hotfix 5 will arrive in 1 minute.Soulframe Preludes 11 Hotfix 5 has been deployed! Restart those clunky devices, won't you?
P11H6
- Good morrow, you sneaky souls. Soulframe Preludes 11 Hotfix 6 will arrive in 5 minutes.
P11H7
- Pickpocket! Pickpocket! Pay the Mockery a fine or serve your sentence... Soulframe Preludes 11 Hotfix 7 will arrive in 3 minutes.That is to say: Mockery Husks should now drop loot, not the spirits. No fine needs to be paid! Soulframe Preludes 11 Hotfix 7 will arrive in 2 minutes.And Orengall's Fang should be a touch easier to acquire, for good measure. Soulframe Preludes 11 Hotfix 7 will arrive in 1 minute.
P11H9
- TGIF!!!! Soulframe Preludes 11 Hotfix 9 will arrive in 5 minutes.Clingy Sap and disoriented Floppets... let's Thank Grandfather It's Fixday! Soulframe Preludes 11 Hotfix 9 will arrive in 4 minutes.
P11H11
- What say you, Envoys?Let's fix it and nix it. Soulframe Preludes 11 Hotfix 11 will arrive in 5 minutes.A trickster missing its fashion! Soulframe Preludes 11 Hotfix 11 will arrive in 4 minutes.And Totmes to now soon carry new names. Soulframe Preludes 11 Hotfix 11 will arrive in 3 minutes.Let's away with these clunky cameras and critter-crashers. Soulframe Preludes 11 Hotfix 11 will arrive in 2 minutes.Nearly there. Soulframe Preludes 11 Hotfix 11 will arrive in 1 minute.
P11H12
- ...........Who let Verminia write the Cloudquell recipes? Soulframe Preludes 11 Hotfix 12 will arrive in 5 minutes.Enchanté! More like NO WAY. Soulframe Preludes 11 Hotfix 12 will arrive in 4 minutes.And you're telling me these tattie-bogles drop...nothing? Just me?? Soulframe Preludes 11 Hotfix 12 will arrive in 3 minutes.Sparrow drank a little too much Cloudquell, too. Soulframe Preludes 11 Hotfix 12 will arrive in 2 minutes.Soulframe Preludes 11 Hotfix 12 will arrive in 1 minute. Oh, and we have Voice Chat now too.
P11H13
- Knock, Knock. Soulframe Preludes 11 Hotfix 13 will arrive in 5 minutes.Who's there? Soulframe Preludes 11 Hotfix 13 will arrive in 4 minutes.Miscellaneous Resources!! Soulframe Preludes 11 Hotfix 13 will arrive in 3 minutes.Miscellaneous resources, who?? Soulframe Preludes 11 Hotfix 13 will arrive in 2 minutes.Miscellaneous Resources vanishing into the air have been fixed! Soulframe Preludes 11 Hotfix 13 will arrive in 1 minute.
Changes
Festival of the Circade
- Descend into the Crypt of the Circade, a haunted dungeon where the noble once known as The Circade stirs again.
- His three souls fractured, Circade's restless echoes now haunt a dungeon beneath Midrath.
- Recover the scattered fragments of his Totem to reforge the Triune Talisman and claim a powerful reward.
- Rumor has it... a secret chamber lies hidden, sealed behind a riddle only many minds may solve.
- Something stirs beyond the Crypt… those who wear the Totem may find themselves hunted at dawn, dusk, and darkest night.
- Keys to the Crypt drop from Banneret and Ode’n knight enemies across Midrath.
New Armour Set: The Circade
- Rascal's Gutguard
- The leather-bound plackart of The Circade.
- A sturdy shield for the dusk soul's precious gut. Heavy as a slurring tongue, round as a barrel, the ancient armour creaks in combat... Though it glides as freshly oiled when the great arm raises a toast.
- Shifter's Greaves
- The swift-stalking greaves of The Circade.
- An inconspicuous set of armour, standard issue for nobles of clan Jotar. Though, to an eye trained in Spectral Sight, they shimmer with feyish enchantments.
- Deceiver's Helm - Efface
- The weathered helm of The Circade.
- Preserved in tomb for centuries, the Deceiver's Helm holds still the air of its former wearer. Slippery. Cool. Imposing. The metal shell echoes when worn like the inside of Kearnhold bells.
- With dawn soul's tact, the helm narrows its greedy eyes.
- Deceiver's Helm - Affront
- With the dawn soul's gall, the helm opens its mouth wide.
- Those who uncover the Festival’s deeper secrets may find themselves clad in the Circade’s forgotten regalia...
New Weapon Slot: Sidearms
- Envoys can now equip a second weapon alongside their primary in the arsenal screen. Mix and match to suit your path.
New Sidearm Weapons
- An Ode'n flyblade.
- Forged in the molten star Volhal, this air-light knife is foiled in multiplicity. Skílter can be thrown across a skytower while never leaving its master’s hand. Such blades are common gifts to honour superiors and say more about status than utility. Yet those of Grace may fly death upon her tiny wings.
- Naught more than an overlarge paper knife. But this cunning blade seeks a cunning hand.
- An ornamental dirk of Skelflandish make. Held in the bookbinder's grip, Nettle is designed to slice open the delicate edges of a folded page. ‘Twas tween these bound folds that Skelflandish tradition sealed secret messages. And a word, as much as any blade, can cut deep.
- A ritual dagger, aglow with moonlight.
- A fine point, more handle than blade, Virdigris seeks sacrifice. She is wrought with copper, a cleansing metal meant to protect the holder from what vengeful spirit may lurch from its mark. The innermost ring of Irdis is her namesake. May that be the fate of your fallen.
- Fragments for the new Sidearms will drop from Ode Caster and Ranged Hunter enemies.
Armour Defense Stats and Damage Types
- Armour now offers real protection! With this update, all Helm, Cuirass, and Leggings pieces now grant defensive stats tied to three core damage types (Physical, Magical, and Stability):
- Physical Defense: Reduces incoming damage from physical attacks, such as attacks from a Sinecure’s sword or a Mockery's swings.
- Magical Defense: Reduces incoming damage from magical attacks, such as Sinecure spells or lightning damage from a Banneret.
- Stability Increase: Increases Stability, allowing Envoys to withstand more hits before being staggered.
- Each piece contributes to your total defense, now displayed in the top-right corner of your screen. This includes a combined total and a breakdown by damage type.
- Additionally, rarer armour sets will bear more defensive stats. The list of armour, by defense rating, can be found as such:
- Lower Defenses
- Laid Bare
- Average Defenses
- Signet Set
- Tempest Set
- Tuvalkane’s Set
- Fenn Jotar’s Set
- Lady Deora’s Set
- The Circade Set
- Higher Defenses
- Garren Rood’s Set
- Orengall’s Set
- While armour transmog is not yet available, a system to customize your look while retaining stats is planned for the future.
New Starter Weapons
- Two of the original starter weapons have changed, offering new beginnings for aspiring Envoys.
- Pact of Spirit: Gwylen
- A witching-staff of alder.
- Though its curling boughs look natural as wind, Gwylen was hand-shaped by Aureli jardiniers. Not carved, but grown into delicate curves *finely tuned to facilitate the flow of magic. To grow a single wand takes years. A staff like Gwylen, a lifetime.
- Pact of Courage: Wulder
- A hefty training sword, forged many generations ago.
- Though its hilt has known many young soldiers to be, Wulder is not so worn as it is old. You imagine this broadsword respectfully retired. A mantlepiece hung above a Curlainan hearth. Warming. Waiting. For the fated hand of its final student.
- Thistle, the starter weapon for the Pact of Grace, has also received a visual update.
- Fragments for starter weapons will drop as end-of-mission rewards from Faction Tales.
World Trees: New Notes System
- Envoys may now leave proclaimed messages at discovered World Trees across Alca. View, commend, and reply to notes left by fellow Envoys. Let your thoughts take root!
Loadout Switching
- Envoys can now save and swap between up to 4 different loadouts. Each slot saves your current Pact and weapon selections. Rename your loadouts and save your current setup.
New Enemy: The Mendicant King
- From the depths of the Ichor-grave, he rises. Crowned and seated upon a corrupted throne, the Mendicant King commands the battlefield with slow, deliberate cruelty. Those struck by his gaze may find themselves bound to his will. Face him in battle, and expect no mercy. He does not fight alone.
New Armour Set: The Mendicant King
- Suit of Rancor
- A long-buried tunic. A breastplate forlorn.
- Buried on the battlefield of The Fonnish Charge, the armour of the Mendicant King rises once more. 'Round his waist, the insignia of the old Kingdom. 'Round his wrist, a gauntlet ne'er thrown down.
- Bascinet of Mendicant
- The heavy helm of the Mendicant King.
- Once a glowing symbol of Midrathian power. Now, whether by form or by memory, corrupted. The noble mask contorts into toothed maw. Not even Tuvalkane dares reforge his crown.
- Bloody Sabatons
- The sabatons that lead the final march of old Midrath.
- Carnelian gems trail down the greaves like beads of blood. A warning, an omen, of the ruin that would come. In its afterlife, the metal has taken on a strange fluidity. Ichorous, even without its corrupted host.
- Fragments for this set will drop from defeating The Mendicant King.
- Note: The Mendicant King Armour is now obtainable, though some cloth elements are still being finalized. These missing visual components will be added in a future Hotfix.
New Enemy: Will-o-wings
- Carried by wind and whimsy, this sprightly plant drifts through Alca’s wilds. Approach with care! If startled, it explodes in a burst of pollen. But sneak close enough, and you may pluck a reward without waking it.
New Enemy: Corrupted Slug
- A creeper now slithers through Alca’s swamps. This armoured foe takes reduced damage while on the move, protected by a hardened shell. But when it stops and exposes its vulnerable flesh, strike quickly. Beware its volley of spikes!
- Mockeries Changes and Improvements
- Once sealed in the dark, Mockeries will now spawn in corrupted zones, wide or small, around Midrath, providing a previously restricted enemy an opportunity to fight in the open world.
- Clad in twig and twine, muttering in twisted tongues, such Mockeries have also been delicately placed around Midrath to provide a certain...surprise. Keep a keen eye, Envoys.
- Mockeries have received a range of animation and gameplay updates:
- New casting animations and VFX.
- Improved running, strafing animations, and attack animations.
- Improved lifelike breathing and movements.
- Spawn rates will scale with the size of corrupted zones in the Glades of Andurin
Faction Tale Changes and Additions
- Faction Tales have been expanded with new encounter types, including corrupted animal rescues, freeing Sproutfolk from Undercity cages, and the return of select dungeon objectives.
- Envoys can now choose from three Tale path lengths: a single task, a short path, or a long path. Each path offers escalating difficulty, rewards, and Faction XP.
- Completing music shrine encounters during Tales now grants one of three temporary stat boosts: Courage, Grace, or Spirit.
Loot, Drop, and Crafting Changes
- Continued loot rebalancing. Reduced the overall number of chests in the world, but increased their value to support fewer, more rewarding finds.
- Enemy-specific drops are rolling out, with Sinecure enemies and Mockeries now offering more varied loot.
- Chest types have been streamlined to Common and Rare, with improved Drac and Fragment drops.
- Rare material drops are now more reliable in chests, but less frequent from enemies.
- Tuvalkane's crafting requirements have been rebalanced to align with these loot changes.
- All Rare and Common Chests now guarantee a Health Elixir if the Envoy is below max supply.
General Additions and Changes
- Enemy health now scales based on party size.
- Added new dynamic enemy encounters throughout Midrath, including Ode’n dog nests, lurking Mockeries, and more.
- Added more enemy patrols throughout Midrath to improve encounter density.
- Added new puzzles throughout the Dermak Undercity.
- Added map waypoint markers for Faction Enclave locations (Silent Rose, Kith of Kings, and Alca’s Children).
- Control changes:
- Tap E (on M/KB) or LT + A (on controller) to Smite/Soul Steal.
- Hold E on M/KB to use your Spectral Sight, replacing the ALT input.
- Arcanics are now cast directly using 1, 2, or 3 on M/KB.
- Kick has been removed from controls and gameplay. Note: This change lays the groundwork for the upcoming Mote system, arriving in a future update.
- Updated popup messages and Totem icons UI.
- Increased Faction XP rewarded for Faction Tales.
- Increased enemy presence across Alca, especially along roads and in newer regions.
- Increased the casting speed of Oscelda Pact’s Elderbloom and Phantom Flock.
- Improved animation systems, predictive IK, enemy AI behavior, and overall combat.
- Ongoing audio improvements and fixes including new sound effects for enemies, combat, weapons, UI, and environment.
- Ongoing improvements to lighting, VFX, environment, Volumetric Fog, graphics, and materials across the world of Alca.
Fixes
- Fixed Faction Tale stages sometimes auto-completing if the Envoy left the Tale’s area for an extended time or entered the Nightfold.
- Fixed Faction Tales XP sometimes being lost if the player changed their weapon or Pact after completing the Tale.
- Fixed Faction Tale messengers appearing in streaming tunnels (such as the passage to the Undercity).
- Fixed Faction Tale Messengers sometimes appearing to float on water.
- Fixed Faction Tale UI text incorrectly labeling steps in the Glades of Andurin as The Undercity.
- Fixed transitioning to the Nightfold during a Tale’s end-of-mission screen preventing further access to the Nightfold.
- Fixed Clients being unable to progress Faction Tales while the Host is in the Nightfold.
- Fixed the Collector not exploding as intended.
- Fixed some Faction Tales not properly respawning enemies or displaying on the map if the Envoy even briefly left the area.
- Fixed multiple animation issues during the Collector Faction Tale when the client places the Thunderstone.
- Fixed Collector’s suction VFX not appearing for clients during Faction Tales.
- Fixed Faction Tale objectives having no mouseover text on the map for clients.
- Fixed clients not seeing the VFX on plants during the “Tend the Harvest” Faction Tale objective.
- Fixed a bug causing clients to see incorrect names for certain boss enemies.
- Fixed enemies getting stuck in the cave on the way to Garren Rood during The Torment Stag.
- Fixed Orlick appearing unintentionally during The Brewer of Hues if the Torment Stag quest was incomplete.
- Fixed the Vadagar Stag sometimes stopping its attack on the player.
- Fixed Mockery struggle interaction using the incorrect input.
- Fixed the HUD not hiding while reading Notes.
- Fixed overly sensitive tab swapping and accidental item releases in the Gear Wheel.
- Fixed Note UI backgrounds appearing with a delay.
- Fixed broken UI particles appearing during cutscene cinematics.
- Fixed disjointed D-Pad controls in dialogue UI menus.
- Fixed an issue where clicking on any World Tree icon in the map would always focus on the first one, instead of the one selected.
- Fixed some chests spawning in areas that were unreachable.
- Fixed areas in the southwest of Midrath where Envoys walk on or get stuck beneath deep water.
- Fixed players falling through the map on certain Undercity exits.
- Fixed enemies falling through the world at Fort Kearnhold.
- Fixed a bug where Envoys were able to enter the ocean behind the northern castle.
- Fixed enemies occasionally T-posing after death.
- Fixed issues with animal cage placements and animal-releasing animations.
- Fixed rescued bunnies appearing offset in midair instead of properly jumping into the Envoy’s hands.
- Fixed revival VFX lingering at the location of death after reviving at a shrine.
- Fixed Envoys performing an awkward twist on the beach before selecting a loadout during the intro.
- Fixed missing Nightfold transitions while playing as a client.
- Fixed reputation being removed from Tuvalkane after selling a crafted weapon.
- Fixed Mora’s Hand appearing as Garren Rood’s Pact in Tuvalkane’s crafting preview window.
- Fixed Arrow Hail VFX remaining if the Envoy is killed while charging.
- Fixed Arrow Hail VFX not being visible to clients.
- Fixed Orengall Pact’s Feral and Soulbound having swapped functionality.
- Fixed Orengall Pact’s Feral upgrade unintentionally boosting weapon damage after interacting with the Swap Motes screen.
- Fixed Pact Arcanics (Oscelda’s Bestone and Phantom Flock, Sirin’s Pictrix Powder and Decoy) being canceled by dodging but still triggering cooldowns.
- Fixed dying with the Oscelda Pact equipped and then entering Soulmode causing a staff to appear in hand and prevent attacking until stowed.
- Fixed Sirin’s Trick of the Light explosion not being visible to clients.
- Fixed overly dark lighting in an area of the Undercity.
- Fixed various minor level holes and issues throughout the Undercity and Midrath.
- Fixed a crash that could occur on low graphics settings when interacting with volumetric fog.
- Fixed a crash caused by fighting Ode’n enemies.
- Fixed crashes caused by Pacts.
- Fixed crashes caused by Undercity puzzles.
- Fixed crashes that could occur during The Torment Stag.
- Fixed a crash that could occur during The Brewer of Hues.
- Fixed a crash that could occur during The Shewolf Snared.
- Fixed a crash caused by animal rescues.
- Fixed crashes caused by UI.
- Fixed various script errors.
Preludes 10 Hotfix 1
- Added finalized Mendicant King Armour, now including all visual components.
- Updated armour stat display to show 0s when no stats are present and to follow the Physical, Magical, and Stability order under a unified Defense header.
- Pickup HUD counter now counts up to show total item values when collecting resources.
- Increased the damage of Skílter’s throw.
- Increased the damage of Gwylen’s normal cast.
- Mendicant Knights now move slightly faster and grant a stronger armour buff to the King while alive.
- World Tree note posting is now prevented until The Torment Stag Fable is complete.
- Adjusted and added enemy encounters in Midrath, and slightly reduced the frequency of corrupted encounters.
- Continued loot rebalancing and adjustments to drop sources.
- Fixed an issue where 2FA prompts could appear without a way to enter the code in-game.
- Fixed a few fraying threads that had begun to unravel in a certain Crypt...
- Fixed Clients not receiving goal progress for a certain puzzle in the Crypt.
- Fixed an element for a certain puzzle in the Crypt not triggering when struck.
- Fixed Host leaving the squad after dying in the Crypt causing squadmates to be pulled out and desynced from the party, despite appearing in the same squad.
- Fixed a reward from the Festival of the Circade not appearing at the top of the HUD.
- Fixed murals in the Crypt not rendering correctly when using Soulmode with DX12 enabled.
- Fixed Sidearms not appearing visually equipped in the arsenal despite being functionally equipped.
- Fixed dungeons not generating during short Faction Tales.
- Fixed corrupted nests not spawning in villages that contain a Sinecure during Faction Tales.
- Fixed a green placeholder material appearing on dirt piles during a Sproutfolk Faction Tale.
- Fixed fire damage over time interrupting healing, allowing Health Elixirs to be used while burning.
- Fixed an issue where multiple enemies could spawn at the same spawn point.
- Fixed Drac amounts in the Inventory sometimes not updating correctly.
- Fixed squad invite panel not appearing when viewing the Map.
- Fixed 'Throw with Melee' Setting appearing as a filepath in the Accessibility menu.
- Fixed RB not navigating to the next tab in menus when using a gamepad.
- Fixed a certain hidden chest dropping loot through the ground.
- Fixed crashes that could occur during the Festival of the Circade.
- Fixed crashes caused by World Tree notes.
- Fixed a crash caused by corrupted slugs.
- Fixed a crash that could occur in The Shewolf Snared if a cub cage failed to spawn in the Mines dungeon due to an overlapping Tale mission.
- Fixed crashes caused by Orengall Pact.
- Fixed a crash that could occur if the player died while receiving loot.
- Fixed a crash caused by the HUD.
- Fixed a crash that could occur while parrying.
- Fixed a crash that could occur when rescuing animals.
- Fixed a crash sometimes caused by entering dungeons.
- Minor audio, VFX, and level fixes.
Preludes 10 Hotfix 2
- Fixed many many crashes caused by Tuvalkane and Inventory.
- Fixed some issues with a certain Crypt...
- Fixed Faction Hubs not appearing on the map.
Preludes 10 Hotfix 3
New Sidearm: Precklies
- A full set of three Precklies.
- Part of a traditional Dendrit game called Preck. The rules are simple- each player has three chances to strike a target with these small but mighty blades. These Precklies are child-sized, likely a bloomsday gift for a knightmaiden in training. As such, they are surely well accustomed to meeting their mark.
- Fragments for Precklies will drop from Ode enemies and chests.
Additions, Changes, and Fixes
- Added some minor visual improvements to the Mendicant King armor set.
- Continued loot rebalancing and adjustments to drop sources.
- Reduced delay before World Tree notes UI tips appear.
- Fixed a few bugs lurking within the Festival of the Circade.
- Fixed murals in a certain Crypt appearing in different locations for Host and Client...
- Fixed being able to craft Faction Totems that were already owned, consuming resources without receiving a duplicate.
- Fixed a single-step Faction Tale in Luminns that could not be completed because the scroll-carrying enemy dropped no intel.
- Fixed Orengall Pact’s Werewalker dealing unintended extremely high damage on sneak attacks.
- Fixed enemies dropping loot on death even after it was already stolen by Sirin’s Pickpocket.
- Fixed Sirin’s Pickpocket sometimes allowing loot to be stolen from already alerted enemies.
- Fixed activating Soulmode mid-air after attacking allowing Envoys to jump abnormally high.
- Fixed existing Combat Arts on some bows disappearing after the Thistle changes. XP has now been properly restored.
- Fixed item pickup HUD and various menus (Inventory, Crafting, Arsenal) sometimes showing incorrect resource and currency counts.
- Fixed certain popup UI (such as in Crafting) not centering properly when using double-lined titles.
- Fixed Sparrow sometimes not having a destination in dungeons by defaulting to the exit waypoint when no other destination is available.
- Fixed Envoys’ legs jittering on elevators.
- Fixed chests spawning within cages in Midrath.
- Fixed crashes which could occur while completing the Festival of the Circade.
- Fixed crashes which could occur while fighting the Mendicant King.
- Fixed crashes caused by Nimrod’s lightning slam ability.
- Fixed a crash caused by Sirin’s Trick of the Light.
- Fixed crashes which could occur during Faction Tales.
- Fixed a crash which could sometimes occur when accepting invites to squads.
- Fixed crashes caused by Undercity puzzles.
- Fixed crashes caused by chests.
- Fixed crashes caused by UI and HUD.
Preludes 10 Hotfix 4
- Increased chance for dungeons to appear as end tasks in short and single-task Faction Tales.
- Added clear corruption as a single-task Faction Tale.
- Removed rescue, clear the camp, and intel tasks from single-task Faction Tales.
- Removed retrieve as a possible end task for short Faction Tales.
- Reduced the frequency of Mendicant King spawns slightly.
- Continued loot rebalancing and adjustments to drop sources.
- Fixed clients not being able to leave the squad after dying in a Crypt.
- Fixed crafting the Bascinet of Mendicant also granting the Deceiver’s Helm - Affront unintentionally.
- Fixed some Faction Tales auto-completing due to enemies not spawning.
- Fixed melee weapons becoming unresponsive after repeatedly spamming E until reequipping.
- Fixed Nimrod sometimes falling from the sky and collapsing on the ground without engaging in combat.
- Fixed Verminia unintentionally altering weapon colors.
- Fixed Enclave names on the map remaining in Ode text even after discovery.
- Fixed the Sparrow not guiding properly during the Silent Rose initiation.
- Fixed Virtue values in the arsenal screen not updating immediately after making changes in Pact Arts.
- Fixed Voltaic Snares causing Envoys to get stuck for extended periods if enemies lingered outside the fence.
- Fixed being unable to jump while using Soulmode with KB/M.
- Fixed Thistle and Blitzel not being able to Splinter regular shots.
- Fixed leggings sometimes clipping unnaturally when climbing on rocks or ledges.
- Fixed missing names on UI popup when collecting Virtue stat boosters from music shrine encounters.
- Fixed a floating chest and some floating trees.
- Minor level, VFX, and audio fixes.
- Fixed a crash which could occur while completing the Festival of the Circade.
- Fixed a crash which could occur while fighting the Mendicant King.
- Fixed a crash which could occur while fighting the Nimrod.
- Fixed a crash which could occur during The Torment Stag.
- Fixed a crash which could occur when accepting invites to squads.
- Fixed a crash caused by certain Undercity cage puzzles
- Fixed crashes caused by UI.
Preludes 10 Hotfix 5
New Sidearm: Grinn
- The toothed sawblade of Sinecure trappers.
- Hooked and barbed like wardog teeth, Grinn is a worthy sidearm of any so ruthless.
- Fragments drop from rare Ode Chests and Ode enemies.
Continued Loot Rebalancing and Adjustments:
- Common weapon Fragments removed from Dermak Undercity. Starter weapon Fragments now appear from levels 0-15.
- Fragment drop rates reduced overall; high-value rewards are now scaled toward rare chests and event encounters.
- Ode soldiers now drop Ichor instead of Petrified Ichor to better reflect rarity.
- Crafting times adjusted for a healthier pace across item tiers.
- Added Vetch to the Dendria drop table.
- Dendrit Chests now appear in overworld Faction Tales and can drop Fragments for weapons (including Precklies).
- Minor adjustments to all enemy drop tables.
General Changes, Additions, and Fixes:
- Increased the heavy attack wind-up speed for all melee weapons.
- Increased the duration of Virtue stat boosts granted by music statues.
- Improved VFX during the Festival of the Circade.
- Reduced Faction Tale map UI icons slightly.
- Fixed the Mendicant King being stagger-locked when set on fire.
- Fixed puzzle statues in the Festival of the Circade Crypt puzzle being destroyable by certain Pact Arcanics.
- Fixed clients seeing sarcophagi in the Crypt that could not be looted despite showing a context action.
- Fixed completing a puzzle within the Festival of the Circade only granting one of the two intended helmet variants. Players who received only the closed variant (Deceiver’s Helm - Efface) will now receive the open variant (Deceiver’s Helm - Affront) on login.
- Fixed keys in some Fables showing as filepaths instead of proper item names when picked up.
- Fixed the sparrow during The Last Pensive Fable not guiding the player during the “Where Lies The Spectre’s Quill” step.
- Fixed clients becoming stuck during the boss fight music scene if the host had a poor connection during The Torment Stag Fable.
- Fixed clients losing functionality while interacting with the music prompt during Deora’s fight in The Torment Stag Fable.
- Fixed exiting the music puzzle during “Find the Secret Glades” step of The Torment Stag Fable preventing it from being restarted until relogging.
- Fixed the sparrow not guiding Envoys properly during The Silent Rose’s initiation.
- Fixed Perfect Throw windows not working for Sidearms.
- Fixed Sidearms achieving perfect throws without unlocking the Perfect Throw Combat Art.
- Fixed Caster Weapons (ex. Odiac) heavy cast striking large enemies (ex. Vadagar Stag) more times than intended with the Unhindered Combat Art.
- Fixed Gwylen’s crafting rank requirement to correctly be set at Rank 1.
- Fixed bow animations looking jittery or repeat when attacking right before landing from a jump.
- Fixed some Corrupted Slugs being unusually resistant to damage.
- Fixed Mockery spirits sometimes causing the game to freeze when patrolling between husks.
- Fixed rebound controller inputs unintentionally triggering Soul Mode when pressed.
- Minor level and VFX fixes.
- Fixed crashes which could occur when completing the Festival of the Circade.
- Fixed crashes which could occur while fighting the Mendicant King.
- Fixed crashes which could occur while battling Garren Rood during The Torment Stag.
- Fixed crashes which could occur while completing Faction Tales.
- Fixed a crash which could occur during The Shewolf Snared.
- Fixed a crash which could occur when battling Mockeries.
- Fixed crashes caused by the HUD and UI.
- Fixed a crash caused by music statues.
- Fixed a crash caused by purchasing Enclave Favors.
- Fixed a crash caused by opening chests.
- Fixed crashes caused by combat or mini-bosses.
- Fixed crashes caused by puzzles in the Undercity.
- Fixed a crash caused by Pacts.
- Fixed script errors.
Preludes 10 Hotfix 6
- Added new dungeon entrances across Midrath to allow for Faction Tales to occur in more varied locations.
- Added a “Report” button to World Tree notes.
- Adjusted Defense stats across all armour pieces to better distinguish their unique strengths.
- Adjusted enemy damage: Ode grunts now deal slightly more, while heavy enemies deal slightly less.
- Continued improvements to enemy AI combat responsiveness and weapon handling.
- Reduced the frequency of Ode Soldiers using lightning grenades.
- Reduced the frequency of Ode Knights casting melee projectiles.
- Increased casting speed of Corrupted Spikes and Summon Knight abilities during the Mendicant King fight.
- Fixed Mendicant King music sometimes persisting after the fight if the host left mid-encounter.
- Fixed some players missing Totem fragments despite completing the Festival of the Circade.
- Fixed the UI order of Physical and Magick stats in the crafting screen to match the arsenal screen.
- Fixed motion blur sometimes persisting on cages during Sproutfolk rescue tasks in the Undercity.
- Fixed excessive Mockery trap spawns in the Glades.
- Fixed Mockery spirits sometimes standing still.
- Fixed clients sometimes becoming stuck in Soul Mode when casting Oscelda Pact Arcanics with their weapon holstered.
- Fixed triggering Nightfold transition at the same time as talking to Avakot sometimes causing the player to become invincible.
- Fixed party members displaying a red enemy-level UI when targeted, making it difficult to distinguish friend from foe.
- Fixed tooltip UI popups overlapping the cursor or displaying incorrectly when reading World Tree notes.
- Fixed a crash caused by Faction Tales.
- Fixed a crash caused by using Cloudquell.
- Fixed a crash caused by the HUD.
- Fixed a rare crash caused by VFX.
Preludes 10 Hotfix 7
Crafting Changes
- Fragment requirements for Recipes are now standardized:
- Common: 1 Fragment
- Uncommon: 2 Fragments
- Rare: 3 Fragments
- All Recipes have been rebalanced based on the amount of Fragments required (rarer Recipes now require fewer additional materials to craft).
- Common and Uncommon Recipes no longer require Joinery to forge. Joinery is now only needed when Reforging for these Recipes. Note: NEW Joineries will be introduced in a future update.
Sparrow/Faction Tale Changes
- Sparrow’s Tales will now be abandoned if Envoy has left the area and will reappear at a future location.
- Accepting one Sparrow’s Tale no longer removes the others. Unaccepted Tales will now be hidden and reappear after you complete or abandon the accepted Tale.
- Single-task Tales no longer contain dungeons.
- Ode dogs have been replaced by corrupted slugs in some Tale tasks.
- Adjusted some Tale tasks to improve completion timing, variety, and consistency.
General Changes and Additions
- Added a new, expanded Pact selection UI screen in Nightfold.
- Added a “Manage Weapons” section to Nightfold, allowing Envoys to purchase Pact and Weapon slots or sell weapons. Note: Current Envoys will receive 50 premium currency directly into their account as we test this.
- Added HUD UI for Virtue stat boosts from music shrines to better show duration.
- Added location markers of party members to compass.
- Added improvements to World Tree UI, including an updated Report popout menu.
- Continued loot rebalancing and adjusted drop sources, including adding Precklies Fragments to more Ode enemy drops.
- Improved compass icon UI scaling and reliability.
- Decreased Health Elixir drop chance slightly.
- Removed decorative quill that was causing confusion during The Last Pensive.
- Added door locking after retrieving the Totem during The Torment Stag to prevent backtracking.
- Improved the Fire King Fenn Jotar tutorial in The Torment Stag by repositioning Fenn Jotar for visibility. Added a hint for Envoys who missed it.
- Updated a puzzle during The Torment Stag.
Fixes
- Fixed starting weapons Wulder and Gwylen taking time to reforge.
- Fixed a coffin in the Crypt being unlootable if Circade Armor failed to appear during the Festival of the Circade. Note: This is a potential fix for those affected.
- Fixed the Triune Talisman Totem only granting one Virtue stat bonus instead of all three.
- Fixed entering Nightfold while on an elevator in the Crypt sometimes causing players to return stuck at the bottom of the elevator.
- Fixed engaging in combat with Mockeries sometimes blocking Faction Tale completion.
- Fixed intel sometimes disappearing during the “Purloined Parchment” Faction Tale objective, preventing progression.
- Fixed Faction Tale map UI remaining visible on the map and compass while another Tale is active.
- Fixed Bannerett sometimes failing to spawn in the Undercity during Faction Tales.
- Fixed corrupted slugs spawning unintentionally on the way to the boss fight during The Torment Stag.
- Fixed Garren Rood sometimes freezing and not fighting back during The Torment Stag boss fight.
- Fixed missing Memories of Warsongs shrines.
- Fixed missing Curiass and double Helms sometimes appearing after replaying Warsongs.
- Fixed Verminia not appearing in the Nightfold if players left without speaking to her after first meeting her during the Brewer of Hues.
- Fixed Juniper Fragments sometimes failing to drop. Note: This is a potential fix for those affected.
- Fixed Orengall’s finisher animation sometimes not playing correctly while using the Orengall Pact.
- Fixed Orengall Pact’s Werewalker form sometimes causing intel to disappear during Faction Tales.
- Fixed a bug that allowed Sirin Pact Arcanics to be cast endlessly while using a bow.
- Fixed players using a controller sometimes opening the main menu while viewing World Tree notes in the Nightfold.
- Fixed being able to enter Nightfold during the “Choose Your Pact” introduction as it could break controls.
- Fixed Virtue stat UI showing a Defense header and added a “+” to Virtue bonuses for clarity.
- Fixed pickup progress UI lingering when opening the arsenal screen in the Nightfold.
- Fixed Mockery sound effects sometimes continuing to play after death.
- Fixed a visual bug where Sidearm throwing knives could appear stuck in a spinning orbit for clients in multiplayer.
- Fixed Sidearms not being automatically sheathed during cinematics.
- Fixed a bug that allowed some chests to be reopened by leaving and re-entering the area.
- Fixed missing VFX when performing heavy attacks with certain weapons (Wulder, Vetch, Nettle, Virdigris, Grinn).
- Fixed visual popping when moving while aiming.
- Fixed enemy AI occasionally restarting weapon equip animation.
- Fixed Ode shield enemies sometimes not attacking the Envoy.
- Fixed clients not seeing Ode dog helmets come off after defeat.
- Fixed a crash caused by World Tree notes.
- Fixed a crash caused by Will-o-wings looting during host migration.
- Fixed crashes which could occur when completing Faction Tales.
- Fixed a crash which could occur during combat.
- Fixed crashes which could occur while fighting the Mendicant King.
- Fixed crashes during The Torment Stag.
- Fixed crashes caused by VFX.
- Fixed script errors.
Preludes 10 Hotfix 8
- Reduced the Fragment crafting requirement for The Royal Tines to 1.
- Fixed Joineries appearing in the Mote UI menu.
- Fixed Precklies incorrectly requiring more than 1 Fragment to craft.
- Fixed Odiac and Blitzel requiring only 1 Fragment to craft instead of the intended 2.
- Fixed Precklies using the Skílter model when blocked by enemy shields and dropped to the ground.
- Fixed Igne Mora not appearing while holstered.
- Fixed Tale enemies and objectives not being properly removed after abandoning a Tale.
- Fixed Clients not seeing the Faction Tale abandonment message after leaving the objective area.
- Fixed a crash after inviting a Client during The Torment Stag while in the Glades of Andurin.
- Fixed Orengall’s Werewalker causing a crash for Hosts during The Torment Stag after defeating Deora.
- Fixed Orengall’s Werewalker causing a crash for clients during The Torment Stag boss fight.
- Fixed a crash when interacting with a World Tree with no posts present.
- Fixed crash when completing multi-task Faction Tales.
- Fixed crashes caused by puzzles in the Dermak Undercity.
- Fixed a crash which could occur during The Festival of the Circade.
Preludes 10 Hotfix 9
New Joineries!
- New Joineries are now available: a new range of weapon upgrades that enhance your gear’s power and shift its Virtue Attunement at higher tiers. Reforge your gear at Tuvalkane’s crafting station. Note: Former Joineries will no longer drop, but will remain in existing Envoy Inventories at this time.
- A dull ore with a reddish tint. A fine metal, traditionally used in the art of Steelsinging. Verite was a favourite medium for talisman makers of the Quiet Years, as it was thought to bring stability in turbulent times. Today, it remains a reliable joinery for mending melee weapons.
- A metal with a blueish iridescence, traditionally used in the art of Steelsinging. Though its melting point is remarkably low, Feybalt is a powerful conductor for magicks*fey and otherwise. Sure to be the perfect joinery for mending magick weapons.
- Quicksilver
- An incredibly smooth ball of silvern metal, traditionally used in the art of Steelsinging. Once thought to be stray bubbles, floated ‘way from the silvern sea. Though this theory is disregarded by most Pensive’s today, it would explain this ore’s unnatural lightness. The ideal joinery for mending ranged weapons.
- A warm-gold metal, traditionally used in the art of Steelsinging. Found most frequently in the coffers of Aureli traders, Gildaur is a rare import. For good reason. It is flexible, lightweight and strong in equal measures, a fine joinery for anything that needs mending.
- Joinery Tier Types:
- Rusted
- Tempered
- Polished
- Blessed by Mora (Courage)
- Blessed by Saphene (Grace)
- Blessed by Iridis (Spirit)
- Higher tiers unlock additional upgrades. Blessed Joineries can alter your weapon’s core Virtue.
- Rusted to Polished Joineries drop from Rare Chests found in Faction Tales and Dungeons (Dermak Undercity, Glades of Andurin, and Crypts).
- Blessed Joineries drop from level 25+ heavy enemies and minibosses, such as mace-bearing Ode, Ode’n dogs, the Vadagar Stag, and Bannerets.
- During Faction Tales, Bannerets drop Blessed Joineries based on region:
- Gildaur - All locations
- Feybalt - Midrath
- Verite - Dermak Undercity
- Quicksilver - Glades of Andurin
- The Vadagar Stag can drop all Blessed Joineries.
General Changes and Additions
- Reforging a weapon with a Joinery now clearly displays which stats and Attunement will change in Tuvalkane’s menu.
- Added a new, expanded Inventory UI screen.
- Added a new chest to The Last Pensive that grants fully crafted starting weapons to new Envoys.
- Added a prompt to notify Envoys when a new Ancestor awaits them in the Nightfold. The Sparrow now guides players to newly unlocked Ancestors in the Nightfold.
- Made music statues during The Torment Stag a bit easier for new Envoys.
- Increased the range at which the Sparrow guides Envoys to Faction Tale messengers.
- Improved controller navigation and zooming on the map in the Dermak Undercity.
- Increased Spectral Sight duration and visibility range to make it easier to spot Fire King Fenn Jotar during The Torment Stag.
- Improved lock-on behavior for more consistent targeting.
- Improved fade-out effect in Spectral Sight with smoother visuals and longer duration.
- Continued rebalancing of loot tables and adjustments to drop sources across Alca.
Fixes
- Fixed heavy enemies and Bannerets not dropping Crypt Keys as intended.
- Fixed losing collected loot after dying in the Crypt of the Circade.
- Fixed a floating chest appearing in the Crypt of the Circade.
- Fixed Totem sometimes not being granted after completing Festival of the Circade.
- Fixed the Sparrow not correctly leading to objectives in the Nightfold.
- Fixed the Sparrow not correctly leading towards Faction Tale messengers.
- Fixed Melee weapons being able to parry Magick projectiles.
- Fixed an issue on controllers where players could not pan the map if its edge touched the screen border.
- Fixed clients using Oscelda with a holstered weapon becoming stuck in Soul mode until death.
- Fixed Nimrod sometimes getting stuck after leaping into Atmos Sphere.
- Fixed the Igne Mora clipping into the Envoy’s arm with certain armor sets.
- Fixed Grinn weapon showing “Insufficient Materials” when attempting to Reforge. It now correctly requires only 1 Fragment.
- Fixed Ode Tempest not displaying a preview model at Tuvalkane’s station.
- Fixed an incorrect controller prompt during the Spectral Sight tutorial.
- Fixed Envoys getting stuck in Werewalker during the boss fight music shrine during The Torment Stag.
- Fixed an outdated prompt during the Arcanics tutorial.
- Fixed loot bags from Bannerets sometimes spawning midair.
- Fixed Juniper Fragments sometimes failing to drop. Note: This is a potential fix for those affected.
- Fixed stat boosts from music shrines not applying to Clients.
- Fixed Magick weapons (Odiac and Gwylen) being unable to hit ropes during puzzles in the Dermak Undercity.
- Fixed finisher context prompt sometimes disappearing too quickly, resulting in a normal melee attack instead.
- Fixed missing Soul Mode controller callout in the Pact tutorial during The Torment Stag.
- Fixed Envoy not properly grabbing Deora’s arm in the cinematic after defeating her during The Torment Stag.
- Fixed clients not receiving the Fire King Fenn Jotar tutorial prompt during the Torment Stag.
- Fixed Nimrod sometimes not spawning correctly during the second encounter in The Brewer of Hues.
- Fixed a bug where the Poppet could run too far ahead, causing the Nimrod encounter to be skipped in The Brewer of Hues.
- Fixed a crash which could occur during the Festival of the Circade.
- Fixed a crash caused by switching Pacts.
Preludes 10 Hotfix 10
- Avakot no longer sells depreciated Joineries (e.g., Eldore, Grey Gold).
- Fixed a duplication bug.
- Fixed a crash using Soul Mode on Fire King Fenn Jotar during the Torment Stag.
- Fixed being unable to re-bind Yoke Idol keyboard and mouse inputs.
- Fixed a crash when prompted about un-activated Ancestors in the Nightfold.
- Fixed various crashes that occurred while selecting a Joinery when Reforging.
- Fixed a crash in the Inventory while pressing down inputs.
- Fixed further crashes while completing Faction Tales.
- Fixed a crash that occurred while completing The Collector Faction Tale.
- Fixed a crash while using the Gear Wheel.
- Fixed a crash when expanding the Squad preview UI
- Fixed a crash that occurred after activating an Ancestor in the Nightfold.
Preludes 10 Hotfix 11
- Duplication Bug Fixes
- Crypt Keys and Miscellaneous Resources (e.g., Sappheline) affected by the duplication glitch have been reduced to 10 and 500, respectively.
- Players who were severely affected should no longer have resources in the negative of billions!
- Joinery Changes
- Regular Heavy Ode enemies (e.g., mace-bearing Ode, Ode’n Dogs) no longer drop Joineries.
- However, Rusted, Tempered and Polished Joineries will now drop from mini-boss/boss-type enemies, depending on their level. Drop types otherwise, such as region-specific Joineries, are unchanged.
- Mini-boss/Boss enemies still drop Blessed Joineries at higher levels.
- Joinery drop rate increased to 30% on mini-boss/boss-type enemies (e.g., Bannerettes, Vadagar Stag).
- General Changes & Fixes
- Reduced the frequency of Tuvalkane’s dialogue after acquiring a surplus of Fragments for any given item.
- Fixed the ability to unbind Soul Mode on controllers.
- Fixed the ability to rebind move/look from non-stick inputs on controllers.
- Fixed being unable to equip Motes on Sidearms.
- Fixed infinite damage stacking on Orengall’s Pact’s “Soulbound” when entering and exiting dungeons.
- Fixed two animal cages spawning in the same spot during the Free the Beast Faction Tale.
- Fixed Ode’n Dogs' armour missing material and lighting when defeated.
- Fixed a crash when fighting Nimrod.
- Fixed a crash that occurred when freeing Sproutfolk from hanging cages during the Hanging Gardens Faction Tale.
- Fixed a crash that occurred during The Last Pensive.
- Fixed a crash while reviving.
- Fixed a crash when interacting with the Consumables Gear Wheel.
- Fixed a crash that occurred during cinematics in The Torment Stag.
- Fixed a crash when interacting with the Silent Rose entrance.
- Fixed a crash that occurred while completing a two or three-star Faction Tale.
- Fixed a crash after defeating an overworld boss (e.g., Vadagar Stag).
- Fixed a crash which could occur while battling Mockeries.
- Fixed a crash during The Shewolf Snared.
- Fixed a crash that occurred when notified of an Ancestor waiting to be activated in the Nightfold.
- EDIT 7/29/2025: Mini-Boss/Boss enemies are named enemies with a health bar found at the top of the screen, such as Bannerettes or the Vadagar Stag.
Preludes 10 Hotfix 12
- Added Joineries to drop from Mendicant King and Nimrod.
- Fixed Vadagar Stag not dropping loot.
- Fixed a crash during the Hanging Gardens Faction Tale.
- Fixed crashes during The Shewolf Snared.
P10
- Three souls, fractured.A Talisman, scattered...Can you hear Circade's restless echoes?The Festival of the Circade soon begins, Envoys...Soulframe Preludes 10 will arrive in 5 minutes.The Mendicant King stirs in his corrupted throne. From the depths of the Ichor-grave, he rises. He does not fight alone. Soulframe Preludes 10 will arrive in 3 minutes.Mockeries murmur. The Will-o-wings drift. A corrupted slug slithers through the swamps... Something strange is stirring. Soulframe Preludes 10 will arrive in 2 minutes.The World Trees now whisper. Let your words take root. Soulframe Preludes 10 will arrive in 1 minute.Soulframe Preludes 10 has been deployed. Time to enter the Crypt, Envoys... Restart those clunky devices, won't you?
P10H1
- The Crypt seems disturbed... and not entirely in the way we like. Soulframe Preludes 10 Hotfix 1 will arrive in 5 minutes.Your pants are looking a little off too, you poser Kings. Soulframe Preludes 10 Hotfix 1 will arrive in 4 minutes.Perhaps a touch more patience with the notes, hmm? Soulframe Preludes 10 Hotfix 1 will arrive in 3 minutes.A few crittercrashers have been swept from the old Circade's feet. Soulframe Preludes 10 Hotfix 1 will arrive in 2 minutes.And just a tinsy bit more juice for Skilter and Gwylen! Soulframe Preludes 10 Hotfix 1 will arrive in 1 minute.Soulframe Preludes 10 Hotfix 1 has been deployed. Restart those clunky devices, won't you?
P10H2
- What's this?A sneaky critter crasher! Soulframe Preludes 10 Hotfix 2 will arrive in 5 minutes.How did that get in there! Soulframe Preludes 10 Hotfix 2 will arrive in 4 minutes.Perhaps this will fix it... Soulframe Preludes 10 Hotfix 2 will arrive in 3 minutes.Nearly there! Soulframe Preludes 10 Hotfix 2 will arrive in 2 minutes.Tis almost time! Soulframe Preludes 10 Hotfix 2 will arrive in 1 minute.
P10H3
- Say Envoy... Have you seen what they give the knightmaiden's for bloomsday gifts?3 little Precklies never hurt anyone...or did they? Soulframe Preludes 10 Hotfix 3 will arrive in 4 minutes.The Festival seems to have attracted a few scatterbugs. Best we banish those, me thinks. Soulframe Preludes 10 Hotfix 3 will arrive in 3 minutes.Amd the wolves have been doing FAR too much sneaky damage, haven't they? Soulframe Preludes 10 Hotfix 3 will arrive in 2 minutes.Buckle in, you silly souls. Soulframe Preludes 10 Hotfix 3 will arrive in 1 minute.
P10H4
- Hear that, Envoys?Yes? No?Well either way, Soulframe Preludes 10 Hotfix 4 will arrive in 5 minutes.It would seem Nimrod has stopped napping. Thank the gods. Soulframe Preludes 10 Hotfix 4 will arrive in 4 minutes.Tales that ended before they began? No more. Soulframe Preludes 10 Hotfix 4 will arrive in 3 minutes.Even the Sparrow has remembered her way to the Rose. Soulframe Preludes 10 Hotfix 4 will arrive in 2 minutes.'Tis nearly time now. Soulframe Preludes 10 Hotfix 4 will arrive in 1 minute.
P10H5
- You will soon... Soulframe Preludes 10 Hotfix 5 will arrive in 5 minutes.Like blade on bone. Sinecure's teeth now glint at your side. Soulframe Preludes 10 Hotfix 5 will arrive in 4 minutes.It's been said that Grinn is a worthy sidearm of any so ruthless. Soulframe Preludes 10 Hotfix 5 will arrive in 3 minutes.Those empty sarcophogi should be full now too. Soulframe Preludes 10 Hotfix 5 will arrive in 2 minutes. The lootfolk have been busy... Fragments switching hands, chests refilled, a few bits unearthed. Soulframe Preludes 10 Hotfix 5 will arrive in 1 minute.
P10H7
- Fairly made!Might soon be worth a visit to the Moonsteel Helm... Soulframe Preludes 10 Hotfix 7 will arrive in 5 minutes.Spare us your Weaver-ways, Envoys. Soulframe Preludes 10 Hotfix 7 will arrive in 4 minutes.Let's see if the 'Fold's got room for a few more Pacts, eh? Soulframe Preludes 10 Hotfix 7 will arrive in 3 minutes.And put those Sidearms away when you're being spoken to! Soulframe Preludes 10 Hotfix 7 will arrive in 2 minutes.May the Memories of the Warsongs sing once more... Soulframe Preludes 10 Hotfix 7 will arrive in 1 minute.
P10H8
- What say you, Envoys...You mean you don't love me?? Either way, Soulframe Preludes 10 Hotfix 8 will arrive in 5 minutes.Joinery nonsense creeping into Mote menus? Not anymore! Soulframe Preludes 10 Hotfix 8 will arrive in 4 minutes.Precklies were having a good ol' identity crisis... trying to be Skilter. Soulframe Preludes 10 Hotfix 8 will arrive in 3 minutes. Let's banish some Critter-crashers too, eh? Soulframe Preludes 10 Hotfix 8 will arrive in 2 minutes.
P10H9
- What a racket! Tuvalkane and her forge again... Soulframe Preludes 10 Hotfix 9 will arrive in 5 minutes.
P10H10
- We had to straighten out Avakot's inventory. I heard he was selling some depreciated Joineries? Small legs. Soulframe Preludes 10 Hotfix 10 will arrive in 2 minutes.And speaking of Joineries, Reforging with those should be all the merrier with less clunk-clonks interrupting the process! Soulframe Preludes 10 Hotfix 10 will arrive in 1 minute.
P10H11
- Better ask her to zip it. Soulframe Preludes 10 Hotfix 11 will arrive in 5 minutes.
P10H12
- What can you do when a Stag won't behave? Soulframe Preludes 10 Hotfix 12 will arrive in 5 minutes.Well, this should help! Soulframe Preludes 10 Hotfix 12 will arrive in 4 minutes.Behold the Vadgar Stag! Now actually dropping loot... Soulframe Preludes 10 Hotfix 12 will arrive in 3 minutes.And let's add these Joineries to the pockets of a certain King and old Nimmy, what say you? Soulframe Preludes 10 Hotfix 12 will arrive in 2 minutes.Hopefully there's plenty of Joineries soon to fill in your inventory! Soulframe Preludes 10 Hotfix 12 will arrive in 1 minute.
Changes
Soulframe Preludes 9
- Soulframe Preludes 9 arrives, inviting new and returning Envoys to choose their Pact. Align with one of three revealed Factions, each offering new unique Pacts and gear. Wield the crackling force of Odiac, cleanse corrupted trees to reveal hidden corners of the land, and uncover focused paths through Faction Tales. As Midrath expands, so too does the path ahead. Read on to see what’s new!
An Invitation... Choose Your Pact
- New and returning Envoys now begin their journey by selecting a Pact aligned with Spirit, Courage, or Grace. This choice determines your starting Pact, signature weapon, and handcrafted Totem that grants passage into one of three revealed Factions.
- Pledge your Spirit to Alca's Children
- Roused by rain, was she, a new witch abloom in the garden of Eldveil. Share the pact of the Fey healer, Oscelda. Fend the thriving, tend the ailing, and mend the damned. Have Spirit, Envoy. For all of us living share the same breath. Forget it is so, and choke.
- Pact of Spirit: Oscelda
- Bestone: Cement your enemies to stone... for time. Apt to shatter under strikes or be free all the sooner.
- Elderbloom: Reap the long-sowed seed of the Elderbloom. Restore Life to all Envoys within the puff of pollen.
- Phantom Flock: Hail Alca’s winged children. A flock of phantom songbirds attack your target. Singing revenge.
- Passives (Upgrade Pact Arts to unlock passives):
- Creeping Thorn: Alca defends her children. Enemy attacks may be met with Creeping Thorns, which slow movement and deal damage over time.
- Vernal Pool: Water is life. Arcanic powers recharge more quickly when standing in water.
- Odiac: The crackle of lightning, bottled up one's sleeve.
- Sproutfolk Seed Totem: A large seed, smoothed and worn by the passing of many hands. Held to the ear, one may hear a gentle heartbeat.
- Fipple Flute: A whistle carved of willow wood. Whether sparrow’s song, or breeze through trees, Alca speaks in music.
- Pledge your Courage to the Kith of Kings
- Chief of the Solist Warriors, was she, wreathed in flame and fury. Claim the pact of the Fey champion, Tethren. Raise your sword to sun, howl the Felling song. Have Courage, Envoy. For a warrior's heart is both weapon and armour. And a human heart can crack.
- Pact of Courage: Tethren
- Felllust: Summon the wrath of The Felling. Consecutive melee strikes deal accumulative damage.
- Call of the Ancients: Sing the auld warsong. Attract attention from nearby enemies. Increased damage. Increased defense.
- Clash: Sound your ensign. Stagger and Stun enemies within your shockwave. Increased defense against Stagger.
- Passives (Upgrade Pact Arts to unlock passives):
- Conquerer: Each battle, a drop in the well of war. Absorb a small amount of Life from enemies you fell.
- Pounding Heart: A warrior knows when to retreat. Low Life triggers increased speed.
- Sollos-I: A standard issue broadsword for Ode’n Gruul-Seekers.
- Medallion of Mora: A golden medal, emblazoned with the face of the red sun. ’Tis almost too hot to touch. Almost.
- Fipple Flute: A whistle carved of willow wood. Whether sparrow’s song, or breeze through trees, Alca speaks in music.
- Pledge your Grace to the Silent Rose
- Borne of a moonlight pond, was he, with an arrow ready-nocked. Take the pact of the Fey assassin, Sirin. Learn the trickster's glamour, wear the ranger's shroud. Have Grace, Envoy. For a well-aimed bolt may end a world. It has done so once before.
- Pact of Grace: Sirin
- Picktrix Powder: Cast a cloud of magick dust. Enemies are blinded, leaving them vulnerable to sneak attacks.
- Trick of the Light: Set free your trickster shadow. A decoy draws enemy fire and explodes when foes get too close.
- Glamour: Cast a veil of magicks to hide you from your foes. Float like a nightmoth and attack from behind.
- Passives (Upgrade Pact Arts to unlock passives):
- Shrouded:Child of the shadow. Threats glow clearly in the dark.
- Pickpocket: Use your Glamour to sneak up on enemies and steal loot from their pockets.
- Thistle: A well-worn hunter's bow. Lightweight and well-balanced despite it's age, Thistle has the mark of a Roods craftsman. The handle is grooved around your fingertips like an old friend. You've much in common with whoever held it last. Of that, you are certain. (Formerly known as Blitzel).
- Rose’s Bodkin Totem: A brooch of sword-sharp petals. Though delicate, it is strong. One wonders how it’d fare when thrown.
- Fipple Flute: A whistle carved of willow wood. Whether sparrow’s song, or breeze through trees, Alca speaks in music.
- *All existing players will be presented with this choice upon login.
- *New Pacts bring Arcanics once found in the old Fey Pact.
New Faction Enclaves and Faction Tales
- Each Faction now calls home to a unique Enclave - the halls of the Silent Rose, the stone-clad seat of the Kith of Kings, and the sprouting sanctuary of Alca’s Children.
- Alca’s Children Enclave
- A Sproutfolk hidey-hole tucked away in Hilly-Den. Lit by flickering wisps, washed in elfin breeze, this ancient Fey sanctuary holds still an air of magicks. Here, the Sproutfolk evade their Ode'n labour to rest and revel.
- Kith of Kings Enclave
- Heralded by his towering throne. Haunted by his subjects, stone. The crumbling crypt of The Fire King, Fenn Jotar. Hidden away in an untouched pocket of his Undercity does his body rest... and his restless soul wander.
- Silent Rose Enclave
- The old sailor's district of Dermak, kept discrete by a sea cave entrance. In eras past, these halls were filled with pirates, evading Midrathian law. Today, they house a new kind of rebel. In the Enclave's deepest reaches lies a relic preserved by layers of ale. The Drippin' Flagon."
- Seek out your chosen stronghold and complete an introductory event to officially join their ranks.
- For those that pledge Spirit... Beloved when lost, but loathed at home. I crave a jewel, borne not from stone.
- For those that pledge Courage... When twin suns sleep. When mem’ries creep. A spirit sweeps. Keeper of keys.
- For those that pledge Grace... “Not so close, Can.”
- Faction Tales offer a new repeatable system of branching objectives and mini-boss encounters. Earn Faction XP to unlock exclusive rewards and gain Faction standing. Discover your Faction and speak with your Faction’s leader to begin.
- *Faction Switching (Coming Soon): The ability to switch Factions will arrive in a future update, allowing you to earn the Pacts tied to other Factions through progression.
New Weapon! Odiac
- The crackle of lightning, bottled up one’s sleeve.
- Odiac is the mechanical power source of Ode’n casters. Fixed upon the wrists, its rapidly oscillating spheres generate voltaic charge. With no more than a gesture, its master may cast homing bolts of lightning and summon Lectric Shields at will.
- Fragments for Odiac will be available from Faction offerings or if the Spirit path is chosen at the start of your journey.
New Gear Slot: Totem
- Envoys may now carry a Totem - a piece of gear worn like a charm upon the neck. Granted upon pledging to a faction, each Totem offers recognition among its kin and grants the bearer the voice to speak with their chosen order.
Bow Combat Rework: A Return to Range
- Bows have been rebalanced to better fulfill their role as true ranged weapons. Primary attacks now prioritize shooting over melee, with refined aiming and faster shot cadence to help arrows find their mark.
- Arrows are now functionally infinite. Sneak attacks and finishers still shine, but Envoys can now lean into the swift precision of a ranger, loosing arrows from afar with greater intent. But be warned: enemies are keen to your drawn bows, and will attempt to dodge your shots.
- New mechanics:
- Quick Shot: Swift and sharp. Ideal for chaining headshots and mid-range pressure.
- Heavy Shot: Designed for long-range control. A charged, precise strike.
- Arrow Hail: Launches a volley skyward, raining arrows in a wide circle. Effective against groups.
- Additional enhancements:
- Extended zoom while aiming to better line up distant targets.
- Aiming mid-air slows your descent, giving airborne archers a chance to strike true.
- Bow Combat Arts have been reworked to reflect these changes.
New Enemy: Corrupt Ode Dog
- A new Corrupt Ode hound now prowls the wilds of Alca - tread carefully, Envoy, and seek to free them from the Ode’n reign.
World Trees: Uncover Alca Once More
- It is bad luck indeed to harm one of Alca's own World Trees. They are widely considered to have been planted by Fey in the era before humankind... Though there is much speculation as to why.
- Throughout Alca, sacred trees lie wounded. By pulling free what was once forced upon them, Envoys cleanse these sacred trees and restore their breath. In turn, the mists part - revealing surrounding regions on your Map. What once wounded now leads the way.
Map Expansion
- Midrath has opened further for exploration. New paths wind through once hidden wilds, offering new locations to unveils and secrets yet untold.
- Some areas remain a work in progress as the island continues to take shape.
Loot Drop Adjustments
- Loot drops are receiving refinements to provide more opportunities to acquire Fragments and materials. These are our first steps towards improving loot acquisition and making loot progression more accessible.
- Tales and Faction Loot Pools
- Faction Tales feature focused reward pools with Faction-specific drops, making it easier to earn rare rewards upon completion.
- Previously, as more loot was added to Sparrow’s Tales, rarer drops became increasingly more challenging to earn. With the addition of Factions, Faction Tales, and their own distinct reward pools, there’s now less competition between drops.
- Faction standing rank-ups will grant loot rewards at each rank standing tier.
- Standing rank-up rewards will also be offered from Faction leaders with Faction reputation at the appropriate ranks (from which these rewards can also drop)
- Chests and Crates Rework
- Overworld Ode chests now appear in two rarities: common and rare, with reworked drops including rarer materials, increased Dracs, and Fragments.
- Gathannan Fragments have been added to rare chests in the Glades of Andurin.
- Chest distribution has been condensed, replacing an overabundance of excessive chests with fewer, more rewarding ones.
- Destructible crates and boxes now yield further increased amounts of common and uncommon crafting materials.
- Dynamic encounters, such as Ode camps, will more consistently contain caged critters or a chest, rather than both.
- Enemy Loot Drops
- Enemy loot has been diversified, with enemies now dropping uncommon and rare Ode-specific crafting materials and weapon Fragments, alongside the usual Dracs and Health Elixirs. The amount of Dracs found in bags dropped by fallen enemies has been increased.
New Weapon! Duhk Halic
- Forged of fever, wrought of wrath. The Ode’n lance, Duhk Halic.
- An Ode’n instrument of corruption. Even the Nimrod who wields it suffers from its venomous touch. Whether Omen beast or sacred tree, wherever Duhk Halic finds its mark, a wound spews ichor. Though... your weaver ways seem to have purged this wretched lance of corruption... For now.
- Fragment for Duhk Halic will be earned after healing all World Trees across Alca.
New Pact: Mora's Hand
- Her ever-flame will she impart,
- To braving souls with burning hearts.
- Not life nor death will do you part.
- Take Mora's Hand, Envoy. Make a pact with the red sun. An honour once held only by the mighty Kings and Queens of Midrath is yours. Do not sully her flame.
- Ignus Wroth
- Wake the old flame, set the earth ablaze. Enemies in area of effect take fire damage.
- Do not stroke the quiet ember. Enemies that dare attack trigger a blast of defensive flame.
- Cast an arc of inferno. Bonus damage if the target is already on fire.
- Passive: Hungry Flame
- The fire within burns ever brighter. Taking fire damage increases weapon damage. Upgrade Pact Arts to unlock this passive.
- Passive: Smolder
- Targeted enemy heats up under your gaze, taking increasing fire damage till they burst into flame! Upgrade Pact Arts to unlock this passive.
Idol Removal
- To reduce complexity and prepare for future systems coming in Preludes 10, Idols have been removed from all Pacts. These will return as mythic-tier earnable weapons - bringing their power back with a more focused purpose in your arsenal.
Premium Currency Testing
- Initial testing for a new Premium currency has begun! Currently, test implementations can be found in Avakot’s Gots and Tuvalkane’s crafting menu. More details will emerge as testing progresses - stay tuned!
General Additions and Changes
- Improved Health Elixir Scaling: Health Elixirs now scale with maximum health, allowing higher-ranked Envoys to recover more with each use.
- Improved lock-on system to better select and snap to nearby threats in combat.
- Improved animations, AI behavior, placement, and combat for Ode enemies.
- Improved unarmed run, longsword, dual sword, and forward dodge roll animations for a smoother and more natural feel. Further refinements to other weapon grips will come in future updates.
- Improved the functionality and flow of the elemental hazards which lurk in the Undercity.
- Dungeon layouts have been trimmed to reduce excessive backtracking and dead ends. Envoys should now find a more focused path through the depths, with fewer winding detours and shorter overall length.
- Adjusted enemy scaling across Alca to increase danger as you venture farther from the starting area.
- Added “Swap Motes” functionality to the Weapon section of the arsenal screen as Fire King Fenn Jotar has found other matters to attend to... Please Note: The full new system of Runes and Motes, first shared during Soulframe Devstream 5, will now arrive with Preludes 10.
- Added air stall jump mechanics to weapon attacks, allowing Envoys to briefly suspend in the air when striking mid-jump.
- Added new mirror and elemental puzzles in the Dermak Undercity.
- Added Dracs and premium currency to the Inventory screen.
- Added new UI icons to the compass to show enemies and objectives.
- Added reactive pulsing glow visual effects to the compass when inside an objective area.
- Moved the compass to the top of the HUD.
- Adjusted the size and layout of the Arcanics HUD to reflect the removal of Idols and improve overall visual spacing.
- Made the Health UI slightly more visible.
- Removed yellow tint and scaling from Smite damage numbers to reduce confusion.
- Reduced instances of Stagger inflicted by enemies to improve combat flow and prevent players from being repeatedly stunned when surrounded by enemies.
- Reduced Garren, Deora, Nimrod’s health to account for the removal of Idols.
- Increased river, forest, and cave resource spawns to support wider exploration across the expanded map.
- Refined the new player tutorial flow to offer more natural pacing and guidance for newly awakened Envoys.
- Reworked and improved rope and grappling hook mechanics.
- Made optimizations to level loading and memory.
- Optimized world resource spawning to improve performance.
- Ongoing audio improvements and fixes including new sound effects for enemies, combat, weapons, UI, Fables, and environment.
- Ongoing improvements to lighting, VFX, environment, Volumetric Fog, graphics, and materials across the world of Alca.
- Dynamic Reflections: Outdoor scenes now feature improved reflections. Water and metallic surfaces dynamically respond to time of day and lighting changes.
- Mesh Streaming: Distant meshes now stream in only when needed, improving memory usage and efficiency.
- Volumetric Fog & Landscape Optimizations: Refined rendering of fog and landscapes improves overall performance and framerate stability.
Fixes
- Fixed Envoys who entered soulmode while loading into the Silent Rose Enclave being unable to exit until leaving.
- Fixed an issue where dying in the Silent Rose Enclave loading tunnel from fire damage would return Envoys to Midrath in a ghost-like state, preventing enemies from detecting them.
- Fixed dynamic reflections in the Silent Rose Enclave causing flickering and unintended colorful lighting.
- Fixed cinematics in The Shewolf Snared appearing darker if the Envoy was in Nightfold when triggered.
- Fixed various animation issues and added new animations for Orengall's cubs during The Shewolf Snared.
- Fixed Orengall falling out of the world whilst ambushing enemies during The Shewolf Snared.
- Fixed Cloudquell not removing Nimrod’s lightning shields in Nimrod’s final encounter during Brewer of Hues.
- Fixed the poppet not being highlighted in Soulmode for clients during The Brewer of Hues.
- Fixed Deora sometimes going idle during combat in The Torment Stag.
- Fixed the host’s animation state persisting in the Tuvalkane cinematic during The Steelsinger when triggered by a client, causing the host to appear running in place.
- Fixed Sparrow’s Tale UI taking priority over tracked Fables, preventing the active Fable objective from being displayed.
- Fixed Dracs sometimes not dropping when intended.
- Fixed multiple bugs that could cause Envoy colours to unintentionally reset after applying customizations at Verminia’s station.
- Fixed clients in Nightfold seeing a floating head instead of the host’s proper cosmetics during cinematics.
- Fixed clients who died while in Orengall’s Werewalker losing all functionality and becoming a camera following the Host.
- Fixed clients not seeing Ode Bisulcam fire animations.
- Fixed Voltaic Snares sometimes not successfully trapping Envoys.
- Fixed visual issues that could appear when disabling Volumetric Fog and Lighting in the Video settings.
- Fixed various environmental decorations in the Dermak Undercity that could allow for out-of-bounds exploits.
- Fixed some elevator levers in the Dermak Undercity not being interactable.
- Fixed flickering water reflections in the Nightfold.
- Fixed flickering water in the eastern part of Midrath.
- Fixed a corner in the Bastions where Envoys could fall through the map.
- Fixed a water hazard in the Undercity that could be repeatedly drained by reusing the crate prompt, causing the cinematic to replay over and over.
- Fixed Envoys getting stuck in a flooded puzzle in the Dermak Undercity where the raft could be sent across the water without the Envoy on it, leaving them trapped.
- Fixed a rare bug where the vine door in Undercity mirror puzzles could seal in and trap players.
- Fixed the overabundance of dead ends appearing at the beginning of Dungeons.
- Fixed various minor level holes and issues throughout the Undercity and Midrath.
- Fixed foot sliding and unnatural leg movement during stop animations.
- Fixed Envoys sometimes shuffling legs awkwardly in the arsenal screen.
- Fixed Envoys appearing to limp awkwardly while walking due to animation errors.
- Fixed unnecessary delays when loading Fables, including skipping resource loading for already completed Fables.
- Fixed a script error that could occur when opening the Map while controlling the bird after death.
- Fixed menu sometimes getting stuck and controls locking up if the player died while navigating settings or switching tabs in the pause menu.
- Fixed reward UI notifications displaying excessive vertical spacing when multiple items were collected.
- Fixed Avakot’s Gots music not playing continuously when navigating sub-menus.
- Fixed the Map cursor moving unintentionally when closing the Map with a controller.
- Fixed a bug where player input could be unresponsive when exiting the pause menu.
- Fixed dying with unsaved Settings changes causing players to become stuck on the confirmation screen.
- Fixed a script error caused by Avakot’s Gots.
- Fixed a script error caused by swapping Pacts in the arsenal screen.
- Fixed a rare crash caused by talking in Recruiting chat.
- Fixed a crash caused by loot chests.
- Fixed a crash caused by Glamour.
- Fixed a crash caused by music statues.
- Fixed a crash that could occur when swapping Helms in the arsenal screen.
- Fixed a crash that could occur when finishing speaking to Avakot in multiplayer.
- Fixed a crash caused by Orengall Pact’s Howl.
- Fixed crashes that could occur due to DirectX 12.
Preludes 9 Hotfix 1
- Fixed ‘Reset Password’ button not working on login screen.
- Fixed the ‘Preludes 9’ welcome message displaying on loop upon first update login.
- Fixed Faction Tales steps with branching tasks using an incorrect reward pool for the final reward.
- Fixed Bow’s aimed shot becoming a ground finisher after using a ground finisher.
- Fixed Client’s weapons remaining in hand when activating the Sparrow’s Guide.
- Fixed a crash when logging out after accepting a Faction Tale.
- Fixed Bow’s Arrow Hail targeting non-hostiles.
- Fixed the Arcanic ready sound for the Oscelda Pact.
- Fixed the shrinking Arcanic icons in the cooldown meters.
- Fixed Faction initiation step locking players out of the Faction hub.
- Fixed broken head movement on Ode Shield-using enemies while turning and blocking.
- Fixed a crash related to Oscelda’s Elderbloom Arcanic.
- Fixed incorrect Juniper and Thisle stats when viewed in the Arsenal
- Fixed Stability breaking on successful parries that’d stagger the player.
- Fixed compass/map markers being cleared after dying.
- Fixed Envoy arms not appearing blue with certain Pacts.
- Fixed lingering Ode Caster VFX after the Caster died.
- Fixed a crash when upgrading a weapon's abilities.
- Fixed a crash when unlocking creature cages
- Fixed a crash occurring at the Faction selection intro screen.
- Re-added Pact Arcanic padlock when an Arcanic isn’t unlocked.
- Reduced the healing Nimrod receives during his fight to make him killable without Cloudquell.
- Reduced the knock-down chance of the Bow’s ‘My Leg!’ skill.
- Increased the sound of breaking barrels with kicks.
- Changed Arcanics casting to no longer require Soul Mode to cast. Only a single input is needed now!
- Changed the Sollos-I to Courage attunement.
- Changed the Sirin’s Pact Picktrix Powder to increase Stability damage instead of opening a finisher attack.
- Improvements made towards Volumetric Fog.
Preludes 9 Hotfix 2
General Changes and Additions:
- Reduced Nimrod’s base health and self-healing frequency to make the fight feel more fair and beatable. Nimrod now heals gradually over time instead of all at once, scales better to the area and no longer self-heals during the final phase of the encounter.
- Disabled finishers on Nimrod.
- Banneret’s self-heal can now be interrupted with stability damage (stagger, stun, knockdown). Healing occurs over a longer duration, allowing more opportunity to interrupt.
- Reduced the path length of Faction Tales.
- Improved lighting in the Pact choice screen to ensure Envoy is always properly lit regardless of where they awaken.
- Enemies now take additional Stagger damage when blocking Voltaic or Arcanic projectiles.
- Reduced the enemy level range in the Glades of Andurin.
- Reduced the damage dealt by dagger hunters slightly.
- Increased the chance for Faction leaders to chime in during Faction Tales.
- Increased the damage of Arrow Hail slightly.
- Made the compass fade when notifications appear.
- Adjusted default chat window position to appear just above the D-Pad in the HUD.
- Added more visual effects to Odiac parry and Alca’s Children entrance.
- Updated some sound effects for Pact choice screen, Oscelda and Tethren Pacts.
- Improved sizing and alignment of UI buttons such as “View Codex” and “View Location.”
Fixes:
- Fixed Deora’s voice lines playing during Faction Tales when not pledged to the Silent Rose.
- Fixed Ode Bisculam appearing more than once during a Faction Tale.
- Fixed Banneret encounters in Faction Tales sometimes not completing if weapon remained drawn.
- Fixed Faction Tales not expiring properly after being abandoned for over an hour. Note: Tales may briefly reappear on login if near their previous location, but will clear once the area is left. This will be addressed in a future Hotfix.
- Fixed Picktrix Powder sometimes permanently stunning basic Sinecure enemies when cast on them while unaware.
- Fixed existing players not automatically being equipped with their chosen starting gear after selecting a Pact.
- Fixed existing players being able to press ESC to skip the Pact choice screen, preventing them from receiving starting gear until their next login.
- Fixed Duhk Halic not completely disappearing during World Tree cinematic.
- Fixed equipped weapon during World Tree cinematic.
- Fixed players getting stuck when jumping off a raft between latching and departure during a hazard in the Undercity.
- Fixed rat cage being interactable before the Brewer of Hues began.
- Fixed a Glades chest that was incorrectly only dropping the Armet of Iridis Fragment.
- Fixed player-placed waypoints not being automatically cleared once reached, which could cause the Sparrow guide to behave confusingly during navigation.
- Fixed Y button not working in menus when using an Xbox controller.
- Fixed lingering near the edge of the Collector encounter zone causing the Collector and endless crates to continuously respawn.
- Fixed arrows and thrown melee weapons embedding in water surfaces.
- Fixed a spot where enemies could get stuck and stop responding in certain caves.
- Fixed a spot on a southern Midrath bridge where players could fall off unexpectedly.
- Fixed “Next Weapon” appearing on the HUD.
- Fixed the Recent tab icon appearing offset in the invite UI.
- Fixed a crash that could occur when loading the starting Pact choice screen.
- Fixed a crash caused by Mora’s Hand.
- Fixed a crash that could occur when entering Alca’s Children.
- Fixed a crash that could occur when rescuing animals from cages.
- Fixed a crash caused by UI.
- Fixed a crash caused by the Journal.
- Fixed crashes caused by enemy AI.
- Fixed crashes caused by the Collector.
- Fixed a crash caused by Regatta.
- Fixed crashes that could occur when first discovering a Faction.
- Fixed crashes caused by Faction Tales.
- Fixed a crash caused by the Orengall Pact.
- Fixed crashes caused by bows.
- Fixed crashes during The Shewolf Snared.
Preludes 9 Hotfix 3
General Changes:
- Balance changes to Sirin’s Trick of the Light, including increased radius and stagger damage to decoy explosion.
- Tethren’s Pounding Heart is now Last Stand: Hold your ground. Low life triggers increased attack speed.
- Increased chance of Oscelda’s Creeping Thorns.
- Increased duration of Sirin’s Pickpocket.
- Increased strength of Tethren’s Conquerer.
- Arrow Hail now consumes a charge of Tethren’s Felllust, with the damage bonus distributed across all hailing arrows.
- Improved Nimrod’s behavior when under ranged attack. Nimrod will now sometimes cast lightning in retaliation and close the distance when struck repeatedly from afar.
- Adjusted Nimrod’s hitboxes to better match his model.
- Adjusted Garren Rood’s headshot hitbox to make headshot damage slightly harder to achieve with ranged attacks.
- Reduced enemy level ranges in some Undercity areas.
- Added a confirmation UI prompt before quitting Regatta.
- Minor environmental adjustments to new areas.
Fixes:
- Fixed Sirin clipping during the Envoy wake-up cinematic.
- Fixed Sirin’s Pickpocket allowing Envoys to steal loot from Dendrit farmers and wild animals.
- Fixed World Trees not appearing in Codex.
- Fixed an issue where dodging during a heavy charge attack could cause players to lose lock-on.
- Fixed Arrow Hail arrows sometimes not destroying properly.
- Fixed button to claim free Faction rank-up offerings from Factions saying “Purchase” instead of Claim.”
- Fixed a few boxes in Midrath that could block in Ode enemies and prevent them from reaching players properly.
- Fixed long player names overlapping with the welcome message UI.
- Fixed Envoys sometimes getting stuck in the bow charge animation.
- Fixed Orengall’s chains floating in the air during The Shewolf Snared.
- Fixed minor environmental bug and holes.
- Fixed a crash caused by Sirin’s Trick of the Light.
- Fixed a crash caused by the starting Pact choice screen.
- Fixed a crash that could occur during wake-up cinematic.
- Fixed crashes which could occur during The Shewolf Snared.
- Fixed a crash that could occur during The Brewer of Hues.
Preludes 9 Hotfix 4
- Added a World Tree to the “Rise, Envoy” tutorial.
- Removed quivers from the weapon racks.
- Adjusted Thunderstones to appear more clearly in the environment during Faction Tales rather than inside crates.
- Added new knockdown animations for Nimrod.
- Compass directions now display standard lettering instead of Ode text. Further refinements to come.
- Tightened combo progression timing for sword, sword & shield, and polearm weapons.
- Bow shatter damage can no longer be blocked by enemies.
- Fixed being able to brutally backstab poor innocent Dendrit farmers.
- Fixed Deora’s transmission playing during Faction Tales even when the Envoy was not pledged to the Silent Rose.
- Fixed an issue where “Slay the Bannerett” Faction Tales in the Glades would not complete due to the Bannerett not spawning properly.
- Fixed compass marker UI lingering after completing some encounters.
- Fixed the chest containing Flask of Gloaming during Silent Rose initiation remaining interactable after completion, despite appearing invisible.
- Fixed a bug that allowed rewards to be duplicated by repeatedly entering and exiting the Enclave and Nightfold after completing a Tale.
- Fixed an issue where the first attack in the polearm’s riposte could miss.
- Fixed minor level and environment issues in the Enclaves, Midrath, and Undercity.
- Fixed a crash caused by the starting Pact choice screen.
- Fixed crashes caused by UI.
- Fixed a crash that could occur due to chests.
- Fixed a crash caused by Mora’s Hand.
- Fixed a crash caused by enemy AI.
Preludes 9 Hotfix 5
- Reduced time between Faction Sparrow Tale spawns.
- Adjustments to Ode Tempest Pact including Atmos Sphere will now reflect damage as stagger and cooldowns will begin when Arcanics end rather than when cast.
- Improved arrow spawns during Arrow Hail.
- Minor sound adjustments to bows, Ashen Spirit, and environment.
- Minor visual effects adjustments to Tethren.
- Fixed the Faction Tale HUD tracker getting stuck on screen and repeatedly playing the tracking sound effect.
- Fixed healing in Nightfold also granting unintended full movement, including sprinting and dodging.
- Fixed relogging after receiving Cloudquell during The Brewer of Hues returning the poppet to its cage without the Sparrow Guide updating to guide the Envoys back to it.
- Fixed duplicated humming of the “Rivers of Dendria” song at the start of young Deora’s flashback during The Torment Stag.
- Fixed objective HUD overlapping with Avaot’s Gots UI screen.
- Fixed a few minor level bugs.
- Fixed crashes which could occur when discovering the World Tree during the “Rise, Envoy” tutorial.
- Fixed a crash that could occur when killing Nimrod during his healing phase.
- Fixed a rare crash that could occur after reviving.
Preludes 9 Hotfix 6
Faction Switching
- Envoys may now leave their current allegiance and pledge themselves to a new Faction! To change Factions, speak with a new Faction’s representative while carrying their sacred Totem. A one-week cooldown applies after switching Factions.
- Alca’s Children: Sproutfolk Seed Totem. Fragments found in Rare Chests in the Glades of Andurin.
- Kith of Kings: Medallion of Mora Totem. Fragments found in Rare Chests in the Dermak Undercity.
- Silent Rose: Rose’s Bodkin Totem. Fragments found in Rare Chests in Midrath.
- To aid in the forging of Totems, Sacred Shimmer has been added to all Faction favors at Rank 3: The Sunlight trapped in morning dewdrops. The bonfire sparks upon fresh snow. Sacred shimmer can be found in all of Alca's nooks. The hard part is learning to harvest it.
- The Ode Tempest Pact has been removed from the Kith of Kings and each of the three starting Pacts *Oscelda, Tethren, and Sirin *are now available for purchase at Rank 2 in their respective Faction favors.
- May your path shift, Envoy, but your purpose remain.
General Changes and Additions:
Fixes:
- Fixed a bug where switching loadouts mid-Faction Tale in Nightfold could prevent Faction XP from being granted upon completion.
- Fixed Bannerets sometimes not spawning during Faction Tales in the Dermak Undercity.
- Fixed Cloudquell purchased from Avakot’s Gots during Faction Tales not equipping to the Gear Wheel if The Brewer of Hues was not yet completed.
- Fixed entering Nightfold during a combat-based Faction Tale causing enemies to reset or attack the air oddly until the Envoy’s return.
- Fixed some Faction Tales appearing multiple times within the same path.
- Fixed receiving a Faction Tale expiration transmission upon login, even after completing the Tale.
- Fixed a bug where certain Faction Tale steps could auto-complete if the Envoy left the area or entered Nightfold for an extended period of time.
- Fixed music statues sometimes relocating during Faction Tales if the Envoy entered Nightfold before interacting with them.
- Fixed Faction Tale end-of-mission screen UI not properly displaying XP amount for Faction XP, Pact XP, and weapon XP, even though the correct amount was awarded.
- Fixed clients not seeing the Faction Tale end-of-mission screen or celebration animation.
- Fixed Duhk Halic incorrectly showing the Rook model when previewed at Tuvalkane’s table.
- Fixed Deora not appearing in the Silent Rose Enclave if visited before completing The Torment Stag.
- Fixed Orengall Pact’s Packhunter pups unintentionally and annoyingly blocking arrows Envoy is attempting to fire at enemies.
- Fixed Orengall Pact claw attack not being able to break open doors.
- Fixed Ode Bisulcam not visibly exploding for clients upon destruction.
- Fixed armor incorrectly appearing as “Ready to Craft” despite missing required Joinery materials.
- Fixed excessive lightning brightness at a dig site.
- Fixed bow animations that could cause clipping into Envoy’s torso or torso twisting during charged walk transitions.
- Fixed animals floating or sinking below cages during some rescue cinematics.
- Minor audio fixes.
- Fixed crashes which could occur during Faction Tales.
- Fixed a crash caused by the Inventory.
- Fixed crashes caused by the Codex.
- Fixed crashes caused by UI.
- Fixed a crash that could occur when fixing music statues.
- Fixed a crash caused by Avakot’s Gots.
- Fixed a crash caused by the Ode Tempest Pact.
- Fixed a crash which could occur when discovering the World Tree during the “Rise, Envoy” tutorial.
- Fixed a crash caused by puzzles in the Undercity.
- Fixed the Volunteer Tester Participation Agreement not appearing in the actual game launcher. This agreement remains unchanged but will need to be accepted once more to proceed.
Preludes 9 Hotfix 7
- Doubled Faction XP awarded from Faction Tales to 200 XP. *We are currently working on implementing scaling for Faction standing XP, thank you for your patience and feedback as we improve this system!
- Lowered cost for Dracs from Faction Favors.
- Updated the music for the Kith of Kings Enclave.
- Adjusted the Totem preview camera in Tuvalkane’s crafting menus.
- Fixed additional Faction Tale icons sometimes appearing on the map UI if the first was not accepted.
- Fixed blocking/parrying not working for clients in multiplayer.
- Fixed stability HUD being swapped between Host and Client in multiplayer, causing each to see the other’s HUD instead of their own.
- Fixed the quill context action still being displayed after the quill has already been picked up during The Last Pensive.
- Fixed a crash that could occur when replaying Warsongs from within an Enclave.
Preludes 9 Hotfix 8
- Faction XP and rewards earned from Faction Tales now scale based on enemy level tiers.
- Enemy Level 0-10:150 XP
- Enemy Level 10-15: 200 XP
- Enemy Level 15-20: 250 XP
- Enemy Level 20-25+: 350 XP
- Fixed some issues with enemy scaling during Faction Tales.
- Fixed a bug where the Aim for the Eye objective could automatically complete during Faction Tales.
- Fixed delayed parry animations when countering Ode Mace Knight attacks, which made ripostes difficult to execute.
- Fixed the quill context action still being displayed for clients after the quill has already been picked up during The Last Pensive.
- Fixed a location in northern Midrath (Skelfies) that was displaying placeholder name and description.
P9
- A new choice beckons...Sprit. Courage. Grace.Pacts once lost now sing anew.Soulframe Preludes 9 arrives in 5 minutes.A caster's conduit, Odiac, crackles on the wrist. The lightning listens. Soulframe Preludes 9 arrives in 4 minutes.Three Factions rise. The halls of stone, sprout, and shadow await your pledge. Soulframe Preludes 9 arrives in 3 minutes.Arrows fly truer than ever. Let none say the ranger has no place. Soulframe Preludes 9 arrives in 2 minutes.The sacred trees have suffered long enough. Pull free the wounds! Soulframe Preludes 9 arrives in 1 minute.Maybe a slightly long minute...What is time, really?The Fipple Flute has been played. Still, the patch does not arrive. Perhaps another tune?All that flute playing sure caused a racket...I'm the problem, it's me.Soulframe Preludes 9 has been deployed. Restart those clunky devices, won't you?
P9H1
- The first Hotfix of Preludes 9 is coming in 4 minutes!Been knocked over once or twice wheen parrying? I know the feeling. That'll be fixed in the next 3 minutes!Did you also miss the old padlocks on previously unlocked Arcanics? That too returns in 2 minutes!But enough from here - the rabbits bring the rest on papyrus and quill in 1 minute!Preluds 9 Hotfix 1 has been deployed! Restart those clunky devices, will you?
P9H2
- Perhaps it's time the Nimrod learned a tough more humility... Soulframe Preludes 9 Hotfix 2 will arrive in 4 minutes.And those endless crates, piled high for the Collector? Gluttony, plain and simple. Better fix that. Soulframe Preludes 9 Hotfix 2 will arrive in 3 minutes.
P9H3
- Scatterbugs and shift-flies buzz amidst us, Envoys. Soulframe Preludes 9 Hotfix 3 will arrive in 5 minutes.The Undercity's fletchen invaders are met with a reduction in strength - a gap in adeptness, perhaps? Soulframe Preludes 9 Hotfix 3 will arrive in 4 minutes.By Mora, a Triune of Pact changes come to Alca, too. Soulframe Preludes 9 Hotfix 3 will arrive in 3 minutes.
P9H4
- Oh yes, how typical. Soulframe Preludes 9 Hotfix 4 will arrive in 5 minutes.A few more scittlebugs and crittercrashers squashed beneath the roots. Soulframe Preludes 9 Hotfix 4 will arrive in 4 minutes.A World Tree! Sooner in your path. Some wounds must be seen to be healed. Soulframe Preludes 9 Hotfix 4 will arrive in 3 minutes.No more Ode'n riddles on your compass...for now, anyway. Soulframe Preludes 9 Hotfix 4 will arrive in 2 minutes.Your patience (if we can call it that) is soon to be rewarded. Soulframe Preludes 9 Hotfix 4 will arrive in 1 minute.
P9H5
- Ahh! A hum in the trees.Oh pishposh. It's just a Hotfix. Soulframe Preludes 9 Hotfix 5 will arrive in 5 minutes.Oi! Who let the poppet cause such confusion? Soulframe Preludes 9 Hotfix 5 will arrive in 3 minutes.And the critter-crasher hiding near the World Tree? No more. Soulframe Preludes 9 Hotfix 5 will arrive in 2 minutes.Nearly there, you not-so-patient young souls. Soulframe Preludes 9 Hotfix 5 will arrive in 1 minute. Soulframe Preludes 9 Hotfix 5 has been deployed. Restart those clunky devices, won't you?
P9H6
- New whispers Hail...And new allegiances begin...Will you stay, or will you go now, Envoys?The bonds you make may now be unmade. Soulframe Preludes 9 Hotfix 6 will arrive in 4 minutes.It would seem the Tribalt is back where it belongs, too! Soulframe Preludes 9 Hotfix 6 will arrive in 3 minutes.Rooks pretending to be Duhks? Preposterous. Soulframe Preludes 9 Hotfix 6 will arrive in 2 minutes.Nearly there, Envoys. Soulframe Preludes 9 Hotfix 6 will arrive in 1 minute.
P9H7
- Hmm?What echoes across Alca today?Oh! It is merely that Soulframe Preludes 9 Hotfix 7 will arrive in 5 minutesA bit more thanks from the Enclaves too... Soulframe Preludes 9 Hotfix 7 will arrive in 3 minutes.
P9H8
- What do the winds carry in today, hmm?Soulframe Preludes 9 Hotfix 8 will arrive in 5 minutes.Have you heard from the Enclaves lately? Soulframe Preludes 9 Hotfix 8 will arrive in 4 minutes.It would seem stronger foes now lead to richer reward... Soulframe Preludes 9 Hotfix 8 will arrive in 3 minutes.Skelfies has found its place again too! Soulframe Preludes 9 Hotfix 8 will arrive in 2 minutes.'Tis almost time! Soulframe Preludes 9 Hotfix 8 will arrive in 1 minute.
Changes
Warsongs
- Remember little Minnow, that night of Ode?
- An early version of Warsongs now lives within Soulframe. The Fable will be triggered upon new account creation, or can be found in the Codex by pressing 'Replay Fable.'
- Play this early tease of the Fable and find the Memories of Warsongs Notes scattered in Alca to learn more about the tale of the night Ode fell upon Dendria, the night the spellsong silenced all others...
Silent Rose Enclave
- Have ye memories from ‘fore the war?
- Have ye ciphers? Secrets sworn?
- Then pledge your sword a Rose’s thorn.
- Discover the Silent Rose Enclave! Find this hidden stronghold near the ruins of Salzbrim to uncover a new social hub for Envoys.
- Gather in the Drippin' Flagon with fellow comrades and accept tasks from Lady Deora, newly free from Ode'n control.
- Note: The Torment Stag Fable must be complete and the Silent Rose Invitation must be found in order to accept tasks from Lady Deora.
- Listen to the tunes of the Drippin' Flagon:
The Shewolf Snared
- A howl rings out, the choir of a shattered pack...
- Faint howls echo through the northern night in Midrath. Follow them and uncover a clue of where the Shewolf is ensnared. Begin your hunt and rescue Orengall and her lost pups from the Sinecure’s Voltaic Snares.
- Complete this Fable to acquire your pup and the Fragment for the new Orengall Pact.
Orengall Pact
- Sleek as silvern, sharp as bone.
- Hear ye howls and know ye're home.
- For by her pact, no wolf be lone.
- Be one with the pack of the Omen Shewolf Orengall. Prowl the Furthing packlands by light of lridris, a silent assassin of fang and claw. May your bite be fierce and your love be fiercer.
Werewalker
- Run free your silvern soul. Prowl ahead undetected, while your frame is left vulnerable.
Packhunter
- Call upon Orengall's brood. Pups deal damage and draw fire before retreating to Silvern.
- Sing your bloodsong. Increased courage and chance of Smite for you and your party. Ode'n dogs turn on their masters.
IDOL: Bloodmoon
- Iridis compels you. Unsheathe your silvern claws.
Orengall Armour Set
- Fragments for Orengall’s Armour can be found from Sparrow’s Tales within the Dermak Undercity.
Armet of Iridis - Waxing
- Graced by the blue gleam or Iridis full is Orengall’s legendary Armet. Crafted for the hunter shrouded by night, quicksilver alloys ensure a silent stalk and merciful strike.
- By focused glare of the waxing moon visor, you call upon the rite of the lone wolf’s fang.
Armet of Iridis - Waning
- By vulnerable gaze of the waning moon’s bare face, you call upon the rite of the pack wolf’s howl.
Lycansteel Cuirass
- Cast beneath the winter solstice, Orengall’s Lycansteel Cuirass holds the quiet dark of the longest night.
- Adorned with a Veridian Vine talisman to match the Omen Beast’s own, the wolf’s pact is sealed twixt servant and steed.
Eventide Greaves
- Though the forelegs cast claw to prey, ‘tis the wolf’s hindlegs that pound power to earth.
- Orengall’s Eventide Greaves holster the ritual dagger Fang. The wild wind blows her scarf, threaded through by hairs of the Omen Beast’s own silvernpelt tail.
New Dermak Undercity tilesets!
- Discover the Bastions Tile: A new addition to the Dermak Undercity, the Bastions offers new dynamic challenges for Envoys to discover.
- New and perilous elemental hazards have emerged in the Dermak Undercity... tread carefully and stay vigilant against these frightening threats.
General Additions and Changes
- Added a new Gear wheel menu for easy access to Gear and Emotes! Gear will auto-populate as collected.
- Added a new HUD for health, stability, consumables, weapons (including arrow count for Bows), Sparrow Guide, and Gear Wheel.
- Added new Ode enemy variants throughout Alca!
- Added new Sparrow’s Tales.
- Added categories to Tuvalkane's Crafting menu: Ready to Craft, Requirements Not Met, Fragmented Recipes.
- Added a red arrow indicator to the Weapon UI in the Arsenal screen to highlight unmet Virtue requirements.
- Added Voltaic Snare encounters that have a chance to appear in areas level 5 and above after completing The Shewolf Snared Fable.
- Added Codex entries for The Last Pensive, The Steelsinger, and The Brewer of Hues Fables. These entries have been retroactively granted to Envoys who have already completed the Fables.
- Added tooltips to the Inventory and Codex category tabs.
- Entering Nightfold now restores Envoys' Health to 25% if it falls below this threshold.
- Made ongoing adjustments to loot drop chances and chest locations throughout Alca to feel more balanced
- Made Sprint bound to the left stick by default for controllers, with toggle run enabled by default.
- Envoys now transition directly into a roll when dodging during a sprint, skipping the initial stepdash (with sprint toggle enabled).
- Double-tapping now allows for a quicker transition into a roll.
- Improved lighting, VFX, graphics, and materials with refined sky tinting, more vibrant and authentic light sources, and enhanced surfaces for smoother, more polished visuals.
- Ongoing environmental updates to the world of Alca!
- Improved animations, AI behavior, placing, and combat for Ode enemies, dogs, and siege engines.
- Made ongoing improvements to movement and animations, including enhancements to dodging, jumping attacks, sprinting with weapons drawn, and blocking transitions.
- Updated enemy Health and Stability UI.
- Adjusted Inventory location in Menu UI.
- Improved UI for Ancestors, Crafting, menus, and compass.
- Made the Health Elixir icon red.
- Replaced the old "Network Not Responding" UI with a new design.
- Improved the functionality and spawning of puzzles in dungeons.
- Improved enemy placement in Fort Curlail, the Undercity, and Midrath.
- Reduced the amount of enemies present in the field when the “Hark, Collector!” Sparrow’s Tale begins over an enemy-rich area.
- Made "Hark, The Collector" Tale spawning more randomized after initial login.
- Adjusted Stability thresholds for both Garren Rood and Nimrod to prevent staggering too quickly when affected by Phantom Flock.
- Increased enemy levels during “Reclaim from Ode the Totem Owed” in The Torment Stag.
- Improved pacing and flow of The Last Pensive.
- Increased base health for Nimrod.
- Increased Sollos-I crafting time to 5 hours to align with other starter weapons.
- Increased the cost required to fire the Bollide Blast Ode Tempest Idol.
- Increased required Fragments for Juniper to 3.
- Added new music to the fabled Glades of Andurin.
- Ongoing audio improvements and fixes including new sound effects for enemies, combat, weapons, and the world.
- Wintersquash has left Alca for the season!
Fixes
- Fixed sprinting while casting Glamour sometimes causing the Arcanic to cancel early.
- Fixed moving enemies struck with Bestone sliding when turned to stone.
- Fixed Smite triggering even when the attack was blocked by enemies.
- Fixed stealth attacks with spear weapons leaving enemies with 1 HP instead of killing them outright as intended.
- Fixed Fenn Jotar’s Idol icon remaining on the HUD after the Idol expires.
- Fixed Fenn Jotar’s Idol being removed after changing loadouts in the arsenal screen.
- Fixed Ode Hunters not properly revealing their soul when struck with Smite.
- Fixed erratic animations and movement for Ode battle dogs.
- Fixed Bannerettes and Nimrod sometimes standing on top of Envoy corpses.
- Fixed Envoys sliding if killed during a dodge animation.
- Fixed Envoy’s torso snapping when dodging in a non-forward direction.
- Fixed caged animals being incorrectly oriented when released.
- Fixed patrolling Ode enemies sometimes pathing incorrectly and getting stuck.
- Fixed squirrels moving in place unnaturally.
- Fixed Ode being able to walk through animal cages.
- Fixed holstering a weapon after an attack causing movement to feel a bit sluggish.
- Fixed new players spawning without their helmet equipped.
- Fixed some lootable weapon racks appearing stacked or overlapping.
- Fixed Arts UI backers not properly aligning with text.
- Fixed a performance hitch that occurred when swapping Pacts in the arsenal screen.
- Fixed missing hair with Helmless equipped.
- Fixed individual sound volume controls not functioning during cinematics, causing sound to play even when set to 0.
- Fixed HUD appearing when talking to Verminia in Nightfold.
- Fixed Nightfold showing in menu UI even when inaccessible.
- Fixed dodging while entering Nightfold at the same time causing dodge to no longer work when returning to the overworld.
- Fixed Sparrow’s Tales HUD text appearing when a tale was not active.
- Fixed Sparrow’s Tales sometimes not triggering or shutting down properly in dungeons.
- Fixed Garren Rood’s attack animations not blending properly.
- Fixed Ode’n Moaners becoming invisible except for their eyes in the Glades after completing the Torment Stag.
- Fixed throwing a melee weapon to kill Garren Rood causing it to appear stuck in the Envoy’s hand in the following cinematic during The Torment Stag.
- Fixed the Sparrow Guide losing focus and hovering over Orlick instead of guiding to the quill’s location during "Where Lies the Spectre’s Quill?" in The Last Pensive.
- Fixed Notes not closing automatically if attacked while viewing it.
- Fixed various minor level issues throughout Midrath and the Undercity.
- Fixed a floating brick in a Dendrit village.
- Fixed floating grass near Vermini’s discovery location.
- Fixed a small open-faced gap along a cliff edge near Fort Curlail.
- Fixed some floating mugs in the Undercity.
- Fixed collision issues around the shipwreck preventing Envoys from walking through areas they should fit through.
- Fixed various animations and behaviour of Ode enemies, including movement, attacks, and transitions.
- Fixed a crash that could occur when using the Combat Arts screen.
- Fixed crashes that could occur when attempting to close the arsenal screen and open the Pact Upgrade simultaneously.
- Fixed a rare crash that could occur when transitioning from the Wishing Well hint back to the Envoy.
- Fixed a rare crash that could occur when completing music statues in multiplayer during host migration.
- Fixed a crash that could occur when the times of day UI popup appeared.
- Fixed crashes caused by Ode’n battle dogs.
- Fixed a crash that could occur during post-death sparrow mode.
- Fixed a crash that could occur when using Fey Pact.
- Fixed crashes that could occur when speaking to Avakot.
- Fixed a crash caused by battling the Nimrod.
- Fixed crashes that could occur when Clients interacted with Avakot instead of the Host during The Torment Stag.
- Fixed crashes that could occur during The Last Pensive.
- Fixed crashes caused by Sparrow’s Tales.
- Fixed crashes related to Dx12.
Known Issue: Hub Squad Rejoining
- We are aware of an issue where, if a player intentionally leaves a squad while in The Silent Rose Enclave, they may be unable to rejoin the same host. If this occurs, players can leave the hub and either relog or re-enter the hub to successfully squad up with the host again. This issue will be addressed in an upcoming Hotfix. Thank you for your patience!
Preludes 8 Hotfix 1
- Fixed players rotating oddly in the arsenal screen in the Nightfold.
- Fixed puddles flickering in the Silent Rose Enclave.
Preludes 8 Hotfix 2
- Spawned wolves in Packhunter now match the level of Pact, improving their health at higher levels.
- Howl now increases the aggro of spawned wolves.
- Increased damage dealt in Werewolf.
- Improvements to Gear Wheel UI.
- Ongoing improvements to the elemental hazards which lurk in the Dermak Undercity.
- Ongoing improvements to Ode AI behavior.
- Fixed closing the game during the mother customization in Warsongs causing a black screen on relaunch and resulting in a headless Envoy!
- Fixed player input briefly available at the start of the game, allowing access to Nightfold prematurely and resulting in a broken state in Midrath.
- Fixed wolf cages spawning again after logging out and back in, even if one of the rescue tasks had already been completed during The Shewolf Snared.
- Fixed music from The Shewolf Snared Fable lowering in volume during post-death Sparrow mode.
- Fixed sprinting feeling a bit overly snappy with sudden direction changes.
- Fixed Envoys not being able to claim some weapons after Reforging.
- Fixed missing or broken materials for various debris and Dendrit items.
- Fixed host not loading in correctly, getting stuck, or seeing blurry images with client when entering the Silent Rose Enclave in multiplayer.
- Fixed various crashes that can occur when entering and leaving the Silent Rose Enclave in multiplayer.
- Fixed crashes that could occur in the Silent Rose Enclave.
- Fixed script errors caused by wandering critters.
- Fixed crashes caused by Orengall Pact.
- Fixed crashes that could occur during Warsongs.
- Fixed crashes that could occur when completing Undercity elemental hazards and puzzles.
- Fixed crashes when speaking to Avakot.
- Fixed crashes that could occur in the Nightfold.
- Fixed a crash that could occur when interacting with Lady Deora in the Silent Rose Enclave by ensuring the jobs board cannot be closed before a job is fully initialized.
- Fixed a crash that could occur when caught in the Ode's Voltaic Snares.
- Fixed crashes caused by Sparrow’s Tale UI.
- Fixed crashes that could occur when completing various Sparrow’s Tales.
- Fixed a crash that could occur during “Hark, The Collector” Sparrow’s Tale.
- Minor environment and level fixes.
Preludes 8 Hotfix 3
- Improvements to Gear Wheel UI.
- Fixed Vadagar Stag not appearing in Midrath.
- Fixed Werewalker no longer working if trying to cast Packhunter or Howl while in Werewalker form.
- Fixed Howl making Ode dogs invulnerable and persisting to attack Envoys forever rather than running away free.
- Fixed Juniper and Bliztel Bows not being able to interact with destructible objects.
- Fixed howling wolf sound effects from The Shewolf Snared playing after the Fable is already complete.
- Fixed a missing Orengall dialogue line in The Shewolf Snared.
- Fixed clients not seeing subtitles during parts of The Shewolf Snared.
- Fixed being able to die by fire in Werewalker.
- Fixed Avakot’s Gots UI menu having off center item numbers.
- Fixed Avakot’s Gots UI menu having negative timers for deal expiry if the screen is open when the deal expires.
- Fixed Ode archer FX persisting after death.
- Fixed a still occurring issue in which player input was briefly available at the start of the game, allowing access to Nightfold prematurely and resulting in a broken state in Midrath.
- Fixed menu not closing upon death.
- Fixed crashes that could occur when completing various Sparrow’s Tales.
- Fixed crashes caused by killing Garren Rood with the Orengall Pact.
- Fixed crashes that occur when using Orengall Pact.
- Fixed a crash caused by Werewalker.
- Fixed a crash that could occur during Warsongs cinematic.
- Fixed crashes caused by enemy AI.
- Minor level and lighting fixes.
Preludes 8 Hotfix 4
- Added improvements to the flow of The Shewolf Snared, including hints during the downtime phase.
- Added the ability for Envoys to enter Nightfold from the Silent Rose Enclave.
- Added new visual effects for Stability break UI.
- Added new visual effects to Arts UI.
- Revised sound design for the Orengall freeing cinematic during The Shewolf Snared.
- Adjusted Orengall Pact visual effects.
- Fixed compass appearing in the menus screen.
- Fixed being able to push the Ode'n Bisculam off its wooden platform using Seismor during The Shewolf Snared.
- Fixed “The Runt Cries Ambush...” Fable step not displaying in the Journal during The Shewolf Snared.
- Fixed the same pup sometimes appearing twice in one of the cages during The Shewolf Snared.
- Fixed pressing Esc twice when recalling a Memory of Warsongs causing the context action to appear and being unable to exit the Memory.
- Fixed Envoys who left a squad in the Silent Rose Enclave not being able to accept another invite to rejoin the same squad.
- Fixed IGNs not always being displayed above Envoys in the Silent Rose Enclave.
- Fixed camera panning too aggressively left and right when aiming at an enemy while blocking.
- Fixed an issue where enemies would sometimes be knocked down or staggered instead of playing the correct countered animation.
- Fixed grappling the same anchor twice in a flooded hazard in the Dermak Undercity causing the raft to sink and Envoy getting stuck.
- Fixed being able to enter Nightfold while on moving rafts in the Dermak Undercity.
- Fixed a bug that could cause Envoys to get stuck in Nightfold.
- Fixed HUD tracker sound effect playing when nearing Tear Down and Seek or Be Sought Sparrow’s Tales before the actual UI text appeared.
- Fixed HUD trackers for other encounters sometimes not appearing while an active Fable was in progress.
- Fixed the Unsettler Sparrow’s Tale sometimes auto-completing when near a dig site located close to a certain smithy.
- Fixed controller input binding UI not displaying the correct button for inputs with multiple binding overrides.
- Fixed controller bindings UI not resetting properly for unavailable buttons.
- Fixed keybinds with multiple assigned buttons not saving or updating correctly.
- Fixed Prentice’s Circlet not matching the Envoy’s chosen hair color.
- Fixed client’s thrown weapon sometimes passing through ropes.
- Fixed crashes that occur in the Silent Rose Enclave.
- Fixed a crash that could occur when inviting players into a session during The Shewolf Snared.
- Fixed a crash that could occur when using Werewalker and attempting to absorb Fenn Jotar.
- Fixed crashes caused by Orengall Pact.
- Fixed a crash that could happen after host migration when a client tried to replay Warsongs from the Codex.
- Fixed a crash that could occur during post-death sparrow mode.
- Fixed a crash during the Nimrod battle in Brewer of Hues.
- Fixed a crash caused by petting a pup.
- Fixed crashes caused by Sparrow’s Tales.
- Fixed a crash that could occur during Hark, The Collector!
Preludes 8 Hotfix 5
- Updated Pact UI names and improved Orengall Pact descriptions for clarity.
- Fixed replaying Warsongs from the Codex while inside the Silent Rose Enclave or the Dermak Undercity causing a black screen. Warsongs will now wait to replay until the Envoy is in Midrath.
- Fixed swapping Pacts in Nightfold while in the Silent Rose Enclave sometimes locking Pact abilities upon returning to Midrath.
- Fixed being able to enter Werewalker while loading into the Silent Rose Enclave, causing the Envoy to be teleported into the skies of Midrath upon exiting.
- Fixed Orengall Pact Idol sometimes leaving Envoys hanging in the air if used on Mockeries.
- Fixed a spot in the Dermak Undercity where Envoys could spawn in the sky and fall to their death when exiting.
- Fixed the Collector VFX appearing during the flashback cinematic in The Torment Stag.
- Fixed a crash that could occur during The Shewolf Snared.
- Fixed a crash caused by UI.
Preludes 8 Hotfix 6
- Fixed players getting stuck on the hair shade selection screen during Warsongs.
- Fixed Orengall sometimes incorrectly targeting Dendrit farmers instead of Ode enemies when Orengall Pact's Feral was enabled.
Preludes 8 Hotfix 7
- Fixed players getting stuck on the hair shade selection screen during Warsongs (for real, this time).
P8
- At long last...Soulframe Preludes 8 arrives in 5 minutes.A howl rings out, the choir of a shattered pack... have you the courage to answer? Soulframe Preludes 8 arrives in 4 minutes.Beware! Rumours of new elements in the old Undercity... tread ever so carefully young souls. Soulframe Preludes 8 arrives in 3 minutes.Have ye memories from 'fore the war? Have ye ciphers? Secrets sworn? Then pledge your sword a Rose's thorn! Soulframe Preludes 8 arrives in 2 minutes.Do you remember little Minnow, that night of Ode? Soulframe Preludes 8 arrives in 1 minute.Finally, Soulframe Preludes 8 has been deployed. Restart those clunky devices, won't you?
P8H1
- A few scatterbugs have wandered in! Soulframe Preludes 8 Hotfix 1 will arrive in 5 minutes.Sneaky puddles and the oddest rotations... we cannot stand for such things. Soulframe Preludes 8 Hotfix 1 will arrive in 4 minutes.The pups will await your return! Soulframe Preludes 8 Hotfix 1 will arrive in 3 minutes.Still time for the swiftest jig in the Flagon 'fore you go! Soulframe Preludes 8 Hotfix 1 will arrive in 2 minutes.'Tis nearly time, young souls. Soulframe Preludes 8 Hotfix 1 will arrive in 1 minute.
P8H4
- What say you, Envoys?A few tweaks to the Shewolf's trail, perhaps? Soulframe Preludes 8 Hotfix 4 will arrive in 5 minutes. And are those some more critter-crashes wandering about? Let's rid ourselves of them at once! Soulframe Preludes 8 Hotfix 4 will arrive in 4 minutes.Gah - who put the compass in the menus?? Soulframe Preludes 8 Hotfix 4 will arrive in 3 minutes.Hopefully you can recall those Memories with a bit more ease now, too... Soulframe Preludes 8 Hotfix 4 will arrive in 2 minutes.We are nearly there, young souls! Soulframe Preludes 8 Hotfix 4 will arrive in 1 minute.
P8H5
- Are those...Envoys falling from the sky?Better fix that... Soulframe Preludes 8 Hotfix 5 will arrive in 5 minutes.And what is that pesky Collector doing? Sigh. Soulframe Preludes 8 Hotfix 5 will arrive in 4 minutes.The Not So Silent Rose has been causing quite the racket too! Soulframe Preludes 8 Hotfix 5 will arrive in 3 minutes.Hopefully this restores order and we can be at peace once more. Soulframe Preludes 8 Hotfix 5 will arrive in 2 minutes.Nearly there, you young impatient souls. Soulframe Preludes 8 Hotfix 5 will arrive in 1 minute.
P8H6
- MORE little bugs scattering about??THought we'd be rid of them by now. Soulframe Preludes 8 Hotfix 6 will arrive in 5 minutes. Something funny! And, Soulframe Preludes 8 Hotfix 6 will arrive in 4 minutes.Did you SEE that wolf attacking the poor farmers? Better fix that. Soulframe Preludes 8 Hotfix 6 will arrive in 3 minutes.And some Envoys stuck in a rather hairy spot.. hmmm. Soulframe Preludes 8 Hotfix 6 will arrive in 2 minutes.We in fact will NOT leave her alone. Soulframe Preludes 8 Hotfix 6 will arrive in 1 minute.Awooooo
Changes
- Hail, Envoys! Soulframe Preludes 7 arrives and brings a small feast of changes smelling of Wintersquash, stagger-inducing updates, a sharp-tongued collector, and much more...
- Account Resets: Existing Preludes accounts will require a reset to implement the full changes for Preludes 7. Upon logging into your Soulframe account, you should experience a fresh reset of the game. Several changes have been made to the new player experience, and this reset allows us to fully test ongoing changes to the Preludes build in these early days of Soulframe. Find a “Preludes Honour” awaiting for you with Fenn Jotar to express our thanks!
- Ancestor Discovery Changes
- The paths to discovering Orlick and Tuvalkane have been improved. Start anew to discover:
- The Last Pensive
- Find the speaking spectre. With inkwell and spectre’s quill in hand, rediscover the Bicameral once more.
- The Steelsinger
- What relics unearthed by Sinecure? Seek the Moonsteel Helm and return it to the blacksmith’s hearth.
New Sparrow’s Tale: Hark, The Collector
- Keep your eyes on the sky for a new Sparrow’s Tale. Mada, Synod’s sharp-tongued and very bored Inquisitor, commands waves of Sinecure forces to secure earthling resources.
- The Brewer of Hues Fable must first be completed to play this new encounter. The witch Verminia may have a remedy to offer to assist you should Synod’s stormrider appear...
Ocfomar Event: Squash the Squash
- In the harvest month of Ocfomar, tales of Crone Cucurbita—a sinister, animate squash who preys on wanderers—haunt the young Sproutfolk. Squash this legendary Wintersquash menace and craft a special mask in her honor.
- Crone Pepo Mask
- Popular in harvest months, this mask is an homage to a sinister Sproutfolk legend. Most often worn by patch sages, harvest oracles and parents who resent their children.
New Arts System
- Pacts and Weapons can now be leveled up through combat to unlock unique Arts.
- Weapon Arts allow Envoys to customize their play style with specialized bonuses like Smite, Riposte, Perfect Throw, and more.
Pact Changes
- All Pact Arcanics have received an increase in power, enhanced visuals, and reworked functionality to elevate their role in battle.
- Arcanic Cooldown System: Arcanics now recharge on a cooldown system. Arcanic Flow has been removed.
- Idols: Idols are now bound to their respective Pact and can no longer be swapped. Fey and Ode Tempest Idols can be cast without requiring full charge.
- Health Bonuses: Pacts now offer unique health bonuses:
- Ode Tempest: +30 Health
- Garren Rood: +20 Health
- Fey Pact Changes: Fey now grants +5 Grace instead of Spirit. Glamour is now attuned with Grace, Phantom Flock is now attuned with Spirit. Glamour now transforms players into a butterfly to hide from foes, and both Bestone and Phantom Flock now use Dhonu to cast.
Crafting Changes
- Channel your Envoy heart... Some crafted items are now locked behind Tuvalkane’s skill tiers, requiring Envoys to increase her level to access.
Weapon Rarity Tiers
- Weapons will fall into Rarity Tiers (Common, Uncommon, Rare), with Virtue and Skill requirements specific to each tier. If Virtue requirements are unmet, there will be a 50% damage reduction.
- Added Rarity tiers, Attunement values, Virtue requirements to Weapons stats in the arsenal screen.
New Weapons
- The swiftsword Vetch. Slender and pliant, this sword is of the Dendrit weapon class ‘Illanfeoir’ meaning blade of grass. Vetch is unadorned but for a single blue crystal embedded in its hilt—a Tear of Iridis. Likely a weapon wrought in the name of a loved one lost. Fragments for Vetch will drop from Sparrow’s Tales.
- The binary blades of Sinecure mercenaries. Each Unsulum dagger is cast in a measured arc. Some liken it to a broken orbit, others to a pinching claw. Together, the Unsula are precisely formed to strike soundlessly through Alcan atmosphere. Fragments for Unsula will drop from Rare Chests.
- The ere pronged Glaive of Garren Rood. No mortal weapon has points so fine nor plenty as the Omen Beast’s own crown. Though this charger’s lance comes close. Dual spires are cast of gold as old as the line of Rood. The oaken staff is freshly bound and still smells of forest. Fragments for Gathannan will drop from Sparrow’s Tales in the Glades.
- Bog & Myrtle
- Myrtle, a sword as short as a pricking thorn. Stout and swift, she whistles fair with every swing. The weapon of a Dendrit commoner, but that does not make her so.
- Bog, a round and rusted shield. No stranger to battle- and missing a handle! To mistress Myrtle, ever-bound. Once battle-lost, now Envoy-found.
- Fragments for Bog & Myrtle will drop from Sparrow’s Tales and in the Dermak Undercity.
- Grandfather’s bow. So named after the sacred tree from which she was hewn. She is twisted fair of living wood like her sister bow, Dhonu. On either end, the curling boughs wrap ‘round a Salz Agate. This precious stone was once believed to bridge the realms between man and Fey. Much like their master. Fragments for Juniper will drop from a special chest where a Little Minnow once sprung...
Combat and AI Improvements
- Ongoing combat and AI improvements include an increase in simultaneous enemy attacks, smoother weapon equipping, and improved positioning during fights. Ode Patrols now feature varied starting and ending points to prevent endless circling. AI behavior, navigation, and animations have all been refined, with new flinch reactions, enhanced movement, and root warping to deliver a more grounded and fluid combat experience.
- Mortal Strike has been replaced with Smite: Envoys now have a chance to Smite enemies with a critical hit, allowing them to “soul steal” their foes. When Smite procs, the enemy’s soul will glow, inviting Envoys to enter Spectral Sight and strip their soul, reducing them to particles.
Improved Stagger System
- The stability system for enemies, including bosses, has been reworked. Enemies now display a stagger UI that fills during battle stunning enemies to allow for finishers with improved hit reactions. Damage scales based on both weapon and enemy levels, making combat more immersive and responsive.
General Additions and Changes
- Alca’s Overworld has been enriched with improved lighting, graphics, environment updates and additions, and an increased Ode’n presence. Points of Interest now better reveal themselves as you approach, deepening the sense of discovery and immersion.
- Ode battle dogs now flee instead of being killed.
- Added coloured icons across UI menus including resources, weapons, and armor.
- Added new lore about Verminia to the Ancestors tab in Orlick’s Codex.
- Added a nonfunctional currency to the crafting UI for testing.
- Added "Ancestor Discovered" notification that appears when a player invites an ancestor to their Nightfold.
- Improved enemy health HUD to display the new stagger system.
- Improved existing puzzles in the Glades and added new puzzles to the Undercity.
- Improved Tuvalkane’s crafting menu UI for smoother navigation, improved scrollbar alignment, and a clearer interface.
- Adjusted crafting costs of Armour and Weapon Fragments at Tuvalkane’s station.
- Changed Sparrow’s Tales to only spawn in any given area if the area is levelled within +5 or -5 of the Envoy’s level. Added another levelled zone for Sparrow’s Tales within the Mines to avoid half of the area being levels 1 to 4 or 12 to 15.
- Changed default Spectral Sight casting bindings for Courage to X, Spirit to Y, and Grace to B on Controller inputs.
- Avakot’s Gots and Tuvalkane’s Crafting Menu now display only the Drac cost for items, with the total amount of Dracs shown in the top left. A slashed Drac icon and “Insufficient Dracs” message will appear when there are not enough Dracs to make a purchase.
- Made Weapon Stats display first in the arsenal screen UI.
- Made Drac and item pickups now display the quantity acquired in the HUD notification.
- Made Avakot’s dialogue UI able to be interrupted by actions like taking damage or accessing menus.
- Improved HUD text and Sparrow pathing during The Torment Stag.
- Improved Garren Rood and Lady Deora boss fight during The Torment Stag.
- Increased Fenn Jotar's Ignus Wroth Idol duration during The Torment Stag to ensure it lasts through enemy encounters.
- Increased Blitzel’s draw time, while reducing the hold time needed for a focused shot.
- Ongoing audio improvements and fixes including new sound effects for enemies, combat, weapons, and the world.
Fixes
- Fixed weapon visual effects unintentionally appearing during login cinematics.
- Fixed login buttons shifting positioning when switching between mouse/keyboard and gamepad inputs.
- Fixed skybox flickering on login.
- Fixed tutorial prompts from “Rise, Envoy” appearing after already discovering Tuvalkane and Orlick.
- Fixed VFX issues with the torches in Ode camps.
- Fixed Envoy’s feet unnaturally climbing onto Tuvalkane’s table when too close.
- Fixed Envoys falling through floor gaps in the Dermak Undercity.
- Fixed Mace-wielding Sinecure enemies continuing to swing wildly after an Envoy has died.
- Fixed sliding issues during one-handed Envoy finishers.
- Fixed Baliq lanterns using human Ode animation sets.
- Fixed Undercity Patrols forever circling each other due to spawning issues.
- Fixed Nightfold transitions breaking and barring re-entry when interacting with something while entering the Nightfold simultaneously.
- Fixed flickering on Verminia’s model, such as within her eyes, if the TAA graphics setting was disabled.
- Fixed Rivt-II's UI label to correctly reflect its Spirit Attunement instead of Courage.
- Fixed an issue where Arcanic Flow above campsite cooking pots could not be absorbed.
- Fixed scroll bars appearing outside panels for across Tuvalkane, Fenn Jotar, Avakot, and Inventory UI.
- Fixed an issue where Dracs UI would not display if Envoys had zero Dracs.
- Fixed Avakot's Gots UI arrows being interactable despite insufficient Dracs.
- Fixed Avakot’s Gots items still being displayed when out of stock.
- Fixed the HUD being too visible while in Avakot’s Gots menu.
- Fixed client seeing host’s disembodied floating head when using Spectral Sight after the host entered Nightfold.
- Fixed instances where clients were unable to see enemy Health bars.
- Fixed an issue causing excessive flashing on client’s screen after completing The Brewer of Hues and teleporting back to Midrath after the host.
- Fixed a small window of time after inviting Verminia to the Nightfold where Envoys could still enter Nightfold during the Brewer of Hues.
- Fixed a moment where the Sparrow guide would stop leading Envoys to the totem correctly during The Torment Stag.
- Fixed an instance where Garren Rood would become unresponsive if a player died during The Torment Stag boss fight.
- Fixed Fenn Jotar's Idol preventing the equipped Pact Idol from functioning after the timer expired during The Torment Stag.
- Fixed vine collision remaining a bit too long at the Glades entrance during the Torment Stag.
- Fixed Dhonu Idol remaining equipped during the cinematic after defeating Garren Rood during The Torment Stag.
- Minor level fixes throughout Midrath and the Undercity.
- Fixed crashes related to enemy AI.
- Fixed various crashes related to the HUD.
- Fixed script errors.
Preludes 7 Hotfix 1
- Reset bindings for Spectral Sight to ensure it is correctly bound.
- Increased Arcanic cooldowns slightly.
- Reduced frequency of the Hark, The Collector Sparrow’s Tale encounter.
- Added a delay to Juniper's quiver regrowth and increased the rate at which arrows regrow.
- Fixed Health Elixirs not working in some instances.
- Fixed dialogue from The Last Pensive and The Steelsinger reappearing after already being completed.
- Fixed Fey Pact’s Dhonu bow not appearing in some instances.
- Fixed Envoys being able to sometimes kill friendly Dendrit farmers.
- Fixed Combat Arts UI incorrectly displaying Arts points when leveling up duplicate weapons.
- Fixed Bow Combat Arts’ Hip Quiver having additional ranks unintentionally.
- Fixed an issue causing melee attacks to occasionally miss their target.
- Fixed an issue where Sparrow’s Tales requiring Sinecure camp clears would sometimes complete prematurely.
- Fixed a crash that could occur at the end of the Hark, The Collector Sparrow’s Tale encounter.
- Fixed a crash that could occur when using Idols.
- Fixed crashes that could occur during The Last Pensive and The Steelsinger.
- Fixed a crash sometimes caused by rescuing animals from Ode cages.
- Fixed crashes related to UI menus.
- Minor effects and sound fixes.
- Minor level fixes throughout Midrath.
Preludes 7 Hotfix 2
- Adjusted Tuvalkane's tier 1 crafting costs to require fewer rare materials.
- Added a UI indicator to display upgrade costs for Combat Arts and Pact Arts and continued ongoing cost adjustments.
- Improved Lady Deora’s combat responses in The Torment Stag.
- Improved lighting and environment across Alca and in cinematics.
- Increased Long Blade sprint attack speed.
- Hark, The Collector Sparrow's Tale now scales from 3 to 5 waves based on the area’s enemy level with easy, medium, and hard difficulties.
- Reduced Smite chance for Pact kicks.
- Made enemies during The Last Pensive consistently level 1.
- Made Ode Hunters refrain from using Voltaic Shot until level 9 (previously level 4) and with reduced frequency.
- Removed crit from Fey Pact Arcanics to address inconsistencies.
- Fixed Wintersquash visual effects to make them explode.
- Fixed misalignment on Pact UI during introduction.
- Fixed multiple issues for Undercity puzzles related to replication and host migration.
- Fixed Cloudquell being removed from equipped items upon relogging or after death.
- Fixed objective markers for a Sparrow's Tale in the north appearing outside the designated map area.
- Fixed several incorrect weapon previews in Tuvalkane’s crafting menu.
- Fixed an issue preventing hosts from entering Nightfold after Fenn Jotar was absorbed during The Torment Stag.
- Fixed Fenn Jotar's Ignus Wroth Idol to last until exiting the Undercity during The Torment Stag as intended.
- Minor effects and sound fixes.
- Minor level fixes throughout Midrath.
- Fixed crashes caused by Hark, The Collector Sparrow’s Tale encounter.
- Fixed various script errors.
Preludes 7 Hotfix 3
- Updated chest and Sparrow’s Tales drops to scale based on enemy region level, providing drops appropriate to difficulty of foes faced.
- Added new sound effects for Mada's transmissions in Hark, The Collector Sparrow’s Tale encounter.
- Improved VFX for freeing Ode battle dogs.
- Increased cooldown reduction granted by soul stealing with Smite.
- Fixed the music puzzle near the Glades of Andurin entrance being repeatable during The Torment Stag Fable.
- Fixed interacting with the Inventory while holding Tuvalkane’s Helm causing it to behave like a polearm during The Steelsinger Fable.
- Fixed Wintersquash blocking AI paths.
- Fixed blending and responsiveness for sprint and jump sword attacks.
- Fixed an issue where clothes on defeated enemies would snap to a default position rather than falling naturally.
- Fixed emotes menu not functioning properly with controller inputs.
- Fixed a crash that could occur while in multiplayer during revival mode.
- Fixed a crash that could occur during Undercity puzzles in multiplayer.
- Fixed a crash caused by music chests.
- Fixed a crash that could occur when upgrading Combat Arts.
- Fixed a crash caused by the HUD.
- Fixed a crash caused by Hark, The Collector Sparrow’s Tale encounter.
- Minor lighting and environmental fixes.
- Minor VFX and sound fixes.
Preludes 7 Hotfix 4
General Changes/Additions:
- Updated The Last Pensive Fable flow, improving cinematic order and quest steps for clearer progression.
- Added additional guidance after the final Nimrod defeat in the Brewer of Hues Fable.
- Disabled healing while carrying Tuvalkane’s helmet during The Steelsinger Fable.
- Updated Tuvalkane’s crafting UI to display “#/” Fragments Collected” instead of “Insufficient Fragments.”
- Added additional “Ancestor Discovered” text when first discovering an Ancestor.
- Improved Combat Arts UI to more clearly display unspent Arts.
- Improved Fragment UI icon backgrounds to fill based on current Fragment count.
- Reduced damage from Garren Rood’s stomp attack.
- Changed Juniper to use a unique arrow pool, separate from Blitzel’s.
- Increased the Stagger damage of the Fey’s Dhonu bow quick shot and removed the damage fall-off.
- Lowered the frequency of Ode battle dogs appearing in patrols.
- Changed Hark, The Collector Sparrow’s Tale to drop collectible objects immediately rather than at 50-second intervals.
- Adjusted Cloudquell to more accurately restore the original time and weather after completing the Hark, The Collector Sparrow’s Tale.
- Updated post-death Sparrow controls for controller: right stick now controls movement and right trigger (RT) now controls boost.
- Ongoing lighting and environmental improvements throughout Alca.
Fixes:
- Fixed Sparrow’s Tales in the Glades generating Ode’n Moaner objectives in unreachable locations.
- Fixed Sparrow’s Tales in the Glades canceling after moving too far away.
- Fixed the Hark, The Collector Sparrow’s Tale spawning more frequently than intended.
- Fixed Verminia’s rat cage lingering in the overworld after Brewer of Hues is already completed.
- Fixed Fey's Bestone causing fleeing Ode battle dogs to float in the air (Ruh Roh).
- Fixed Juniper not interacting with the quiver’s hide/show mechanic depending on Arrow amount.
- Fixed Juniper using Blitzel’s arrow model.
- Fixed unbound Context Action inputs appearing when interacting with certain Ancestors or Avakot for the first time.
- Fixed the Sparrow respawn input on controllers, and the text now reads: “Seek your fallen frame.”
- Fixed the ‘Add’ Squad Member icon appearing when a squad already has three Envoys.
- Fixed clients becoming locked and unable to move or open menus if joining a host who recently entered and exited the Dermak Undercity or Glades of Andurin.
- Fixed Ode Tempest Cannon charge sound not stopping upon release.
- Fixed an issue where increasing Spirit would incorrectly reduce the damage of Royal Tines.
- Fixed enemies becoming passive if “soul stealed” while the enemy is in an attack animation.
- Fixed some squirrel animations that appeared unnatural.
- Fixed Undercity puzzles stacking after host migration.
- Minor audio fixes.
- Minor VFX fixes.
- Fixed a crash that could occur in Nightfold.
- Fixed a crash caused by Ode battle dogs.
- Fixed a crash when interacting with the Inventory while dead.
- Fixed a crash related to using Cloudquell at certain times of day.
- Fixed a crash related to Ode traps.
- Fixed a crash caused by the HUD.
- Fixed script errors caused by Sparrow’s Tales.
Preludes 7 Hotfix 5
General Changes/Additions:
- Improved wildlife spawning for better visibility.
- Disabled thunder ambience during the final fight vs. Nimrod in the Brewer of Hues Fable.
- Added further randomized Ode Patrol enemy counts per Envoy.
- Reduced post-death Sparrow FOV when flying.
- Added the Sparrow guide’s objective destination to the compass to better help provide directions.
Fixes:
- Fixed a DX12 startup crash.
- Fixed a crash with Ode spike trap ability.
- Fixed a crash related to Soul Stealing.
- Fixed a crash related to Fenn Jotar in the Undercity.
- Fixed a crash occurring during the introductory step during The Last Pensive Fable.
- Fixed a crash while transporting Tuvalkane’s helmet during The Steelsinger Fable
- Fixed a crash related to Nimrod’s fight during the Brewer of Hues Fable.
- Changed Ode War Casters to no longer drop casting device.
- Fixed Ode War Caster’s and Ode War Dogs not revealing their souls when affected by Smite.
- Ongoing animation improvements and minor fixes made.
- Tweaked the destruction of Avakot’s cage during The Torment Stag Fable.
- Minor fog texture fixes and improvements.
- Fixed minor clipping issues with Orlick’s Nightfold station.
- Fixed the Sparrow not guiding the Envoy to Verminia’s Rat during the Brewer of Hues Fable.
Preludes 7 Hotfix 6
- Sparrow’s Tales will now occur less often back-to-back in the same location. If the last Tale took place in a dungeon, the next will occur in the overworld.
- Dungeon Sparrow’s Tales are now triggered in a smaller radius from the entrance, reduced from 250m to 150m.
- Enemy melee damage now increases based on enemy level as intended.
- Enemy Stagger damage now scales with enemy level, with a slight reduction to base Stagger damage, allowing it to build up gradually to previous levels.
- Increased the amount of Stability given by the Grounded Combat Art.
- Slowed down Envoy's kick animation.
- Adjusted enemy logic to choose better attacks when in close range
- Ongoing improvements to lighting, fog, and environment.
- Fixed Envoy's cloth flipping on the login screen.
- Fixed some Fawn animations playing faster than intended.
- Fixed some Ode enemies displaying odd pathing behavior during The Last Pensive.
- Fixed being able to bring Verminia into the Nightfold earlier than intended, disrupting stages of The Brewer of Hues Fable.
- Minor VFX and sound fixes.
- Fixed a crash caused by sparrow revival.
- Fixed a crash that could occur when fighting bosses in the overworld.
- Fixed a crash caused by Garren Rood’s charge attack during The Torment Stag.
- Fixed crashes that could occur during The Last Pensive.
- Fixed a rare crash that could occur when interacting with music chests.
Preludes 7 Hotfix 7
General Changes/Additions:
- Added Sparrow guide summon hint after first meeting Orlick during The Last Pensive.
- Added animations for Envoys retrieving items from weapon racks.
- Reduced Stability damage on some of Lady Deora’s attacks during The Torment Stag.
- Removed forced procs from Lady Deora’s attacks, now managed through Stability damage.
- Adjusted guard break in Lady Deora’s gap closer combo, moving it from the first hit to the second.
- Adjusted the timing between the second and third strikes in Bow melee combo.
- Juniper now regrows arrows when the Envoy is crouched.
- Hid compass during combat and in Nightfold.
- Increased hit detection area of Ode’n Moaners.
- Ongoing lighting improvements for cinematics and throughout Alca.
- Ongoing improvements to UI notifications.
Fixes:
- Fixed Courage defaulting to 6 and not updating properly in the character creation screen.
- Fixed an issue where dying at a spot near Hillyden could cause players to respawn beneath the level.
- Fixed VFX issues during Deora's primary three-hit combo.
- Fixed Wingspan Pact Art not extending revive time in Sparrow Soul as intended.
- Fixed PS4 controller light behavior at low health to pulse smoothly instead of flickering.
- Fixed animals sometimes spawning on cage roofs when freed.
- Fixed some chests spawning at weird angles on terrain.
- Fixed weapon racks placed in overly tight spaces.
- Fixed host migration resulting in some players not receiving loot.
- Fixed a bug allowing clients to cast Phantom Flock on allies endlessly.
- Fixed a firepit in the Glades that could trap clients.
- Fixed clients not seeing cinematics during The Last Pensive.
- Fixed multiple instances where players could not progress in The Last Pensive after logging out or leaving a level.
- Fixed a visibility issue where the stag puzzle hint was not bright enough during The Torment Stag.
- Fixed Avakot’s dialogue animation not playing correctly when speaking about a “monstered up” stag during The Torment Stag.
- Fixed an issue where re-entering the Andurin Glades after completing the Torment Stag would reload the Fable dungeon instead of a fresh dungeon.
- Minor VFX fixes for the Collector, Ode Tempest Idol, Fey Pact, water refraction, and destructible crates.
- Fixed a crash that could occur at the end of the Garren Rood fight during The Torment Stag.
- Fixed a case preventing some players from progressing past Rank 1 with Tuvalkane. Affected accounts will be corrected retroactively.
- Fixed a crash caused by dungeon loot spawning.
- Fixed a crash that could happen when near campfires.
- Fixed a crash that could happen when enemies exploded on death.
- Fixed a crash that could occur by Ode’n Moaners in the Glades.
- Fixed a crash caused by Ode dogs.
- Fixed a crash caused by music puzzles.
- Fixed a crash that could occur during Sparrow’s Tales.
- Fixed a crash caused by the Hark, The Collector Sparrow’s Tale.
- Fixed a crash that could occur during cinematics.
- Fixed a rare crash caused by using unarmed melee attacks.
- Fixed a rare crash that could occur due to the spawning of chests or cages.
Preludes 7 Hotfix 8
- Fixed Sparrow’s Tales in dungeons occasionally lacking objectives.
- Fixed a crash that could occur during The Last Pensive.
Preludes 7 Hotfix 9
- Adjusted enemy and Nimrod scaling in the Hark, The Collector Sparrow’s Tale.
- Added panicked screams to enemies affected by Smite.
- Ode'n Moaners can now be defeated with a single sword throw.
- Potential fix for Mockery souls sometimes failing to find husks.
- Fixed Fey Pact not functioning after rescuing Avakot’s allies or collecting Fenn Jotar in the Undercity.
- Fixed Ode’n Moaners in Sparrow’s Tales generating in locations that were inaccessible to players.
- Fixed only the host receiving the Spectre’s Quill when interacting with the grave during The Last Pensive in multiplayer sessions.
- Fixed an issue where changing loadout during The Torment Stag would cause the Ignus Wroth Idol from Fenn Jotar to be lost.
- Fixed a crash that could occur when using Emotes.
- Fixed crashes caused by the Fey Pact.
- Fixed various crashes caused by UI.
Preludes 7 Hotfix 10
- Crafting tiers are now determined by item rarity instead of Fragment rarity, resolving issues with drop rates for items such as Gathannan.
- Minor adjustments to the UI and progression flow when collecting the Totem during The Torment Stag Fable.
- Fixed a visual issue that could appear on the Collector ship during the Hark, The Collector Sparrow’s Tale.
- Fixed accessing the arsenal and changing your Pact after absorbing Fenn Jotar preventing him from setting up in Nightfold and causing Ignus Wroth to persist after leaving Undercity during The Torment Stag Fable.
- Fixed Dendrit Drapery Fragment drop rate in the Glades being higher than intended.
- Fixed Mockery Husks not always being removed upon destruction.
- Fixed a crash that could occur when ranking up Ancestors in the Nightfold.
- Fixed a crash that could happen when using the Fey pact.
- Minor GI lighting fix.
P7H2
- It would seem we have some things to attend to... Soulframe Preludes 7 Hotfix 2 arrives in 3 minutes!May the winds blow in some much needed remedies... And may the scatterbugs soon be sparse! Soulframe Preludes 2 Hotfix 1 arrives in 2 minutes.Prepare, young souls! Soulframe Preludes 7 Hotfix 2 arrives in 1 minute.Soulframe Preludes 7 Hotfix 2 has been deployed. Restart those clunky devices, won't you?
P7H3
- Do you know what soon nears?Clever as always, Envoys! Soulframe Preludes 7 Hotfix 3 arrives in 3 minutes!A few well-deserved remedies are nearly here... Soulframe Preludes 7 Hotfix 3 arrives in 2 minutes.Prepare, Envoys! Soulframe Preludes 7 Hotfix 3 arrives in 1 minute.Soulframe Preludes 7 Hotfix 3 has been deployed. Restart those clunky devices, won't you?
P7H4
- What's that, in the air?Not one of the hounds again, I hope...Ahhhhhhhhhhhhh, yes. Soulframe Preludes 7 Hotfix 4 arrives in 3 minutes!Maybe the skies will better right themselves now too... Soulframe Preludes 7 Hotfix 4 arrives in 2 minutes.It's nearly time, young souls. Soulframe Preludes 7 Hotfix 4 arrives in 1 minute.Soulframe Preludes 7 Hotfix 4 has been deployed. Restart those clunky devices, won't you?
P7H5
- What's that, in the air?Not one of the hounds again, I hope...Ahhh, yes. Soulframe Preludes 7 Hotfix 5 arrives in 3 minutes!Maybe the skies will better right themselves now too... Soulframe Preludes 7 Hotfix 5 arrives in 2 minutes.It's nearly time, young souls. Soulframe Preludes 7 Hotfix 5 arrives in 1 minute.Soulframe Preludes 7 Hotfix 5 has been deployed. Restart those clunky devices, won't you?
P7H6
- And what is this?Another interruption?I suppose it must be done... Soulframe Preludes 7 Hotfix 6 arrives in 3 minutes!Well, what are you waiting for? Finish up your tasks and trials. Soulframe Preludes 7 Hotfix 6 arrives in 2 minutes. It is time! Soulframe Preludes 7 Hotfix 6 arrives in 1 minute.Soulframe Preludes 7 Hotfix 6 has been deployed. Restart those clunky devices, won't you?
P7H7
- Who let those scatterbugs in?!Oh my... it would appear we're going to need to take some action...Soulframe Preludes 7 Hotfix 7 arrives in 3 minutes!Well, what are you waiting for? Prepare yourselves!Soulframe Preludes 7 Hotfix 7 arrives in 2 minutes.
P7H8
- Hmmm... It would seem a few wee remedies are in order...Don't blame me, it needs to be done! Soulframe Preludes 7 Hotfix 8 arrives in 3 minutes.Maybe the Spectre's Quill will finally stop causing grief after this... Soulframe Preludes 7 Hotfix 8 arrives in 2 minutes.*Trumpet sounds* It is time!! Soulframe Preludes 7 Hotfix 8 arrives in 1 minute.Soulframe Preludes 7 Hotfix 8 has been deployed. Restart those clunky devices, won't you?
Changes
- May you learn some taste, besides... Enchanté! The Witch Verminia can now be discovered in a work-in-progress state to the south of Fort Curlail. Be wary of Synod’s stormrider, who lingers in the clouds above...
- Note: In co-op, clients may not see Verminia in their own Nightfold until entering their own solo session in some instances, even after completing the quest to discover her. Verminia will appear in Nightfold once you leave the host's session. We are currently investigating this issue.
- Combat continues to undergo reworks, focusing on smoother transitions, improved hit reactions, and enhanced visual and mechanical clarity of attacks. Expect less sliding, reduced clipping, and more grounded, connected movement, with refined root motion warping tied to lock-on targeting. AI combat has seen improvements, with enhanced ragdoll physics and increased responsiveness and fluidity for grunt Ode enemies.
- Long Blades (such as Sollos-I) and Oryn-Umbr have been tuned and retouched for enhanced combat presentation, including animation and visual clarity. Other weapon types will receive similar updates in time!
- Blue Ode soldiers received updates to their attack and stagger animations, while other enemies share similar staggering behaviours while they wait for their own unique animations.
- Newly discovered secrets have emerged within the many cracks and caves underneath Midrath. Explore the Glades to stumble upon various new puzzles within these locations. Hint: These puzzles currently can be found only near the well you first discover a certain Sproutfolk...
- New Sparrow’s Tales! Beware of increased Sinecure encounters in Alca’s dungeons:
- The Dermak Undercity:
- Fell the Mighty: Slay the Banneret
- Spoilt Plunder: Clear the dungeon
- Treasures Yet Uncovered: Retrieve a relic of Dermak
- Glades of Andurin:
- Synod’s Finest: Slay the Banneret and their patrol
- Mock Nor Moan: Destroy the Ode n’ Moaners and Mockeries
- Treasures Yet Uncovered: Retrieve an Andurian artifact
- Keep those eyes peeled, Envoys... The winds have blown helpful hints throughout Alca! Collect these parchments to unlock the new Notes section in the Codex. These Notes will guide you toward discovering Ancestors and uncovering other hidden secrets in the world.
- Using Spectral Sight now automatically absorbs Arcanic Flow! Keep careful watch for enemies who may bear their souls...
General Additions & Improvements:
- Added Fragment previews to Tuvalkane’s crafting menu.
- Added descriptions for Joineries and resources.
- Added new areas to the Dermak Undercity and improved overall Undercity navigation.
- Added Inverse Kinematics to Envoy foot placement.
- Added new Bannerettes to Midrath encounters, while the existing Bannerettes have been relocated to the new Sparrow’s Tales.
- Added a pulsing glow effect to Idol UI when ready to use.
- Added stats to items being sold in Avakot’s Got’s.
- Added a “No Items to Sell” screen when Envoys have no items available in the “Sell” tab at Avakot’s Gots.
- Improved animations, sounds, and overall behaviour of Mockeries.
- Improved Fragment, Rank Up, and Encounter HUD.
- Improved Lady Deora’s fight animations to be faster and have stronger poses during The Torment Stag.
- Swapped keybindings for emotes and consumables on gamepad: D-pad down now opens consumables, right stick for emotes.
- Minor visual improvements to Spectral Sight.
- Ongoing UI improvements to Regatta (a certain Sproutfolk’s favourite game...).
- Continued improvements to the environment of Alca including updates to Midrath villages, the Dermak Undercity, foliage, dwellings, volumetric fog, lighting, shading and various ongoing level fixes.
- Ongoing audio improvements and fixes including new sound effects for enemies, combat, and environment.
- Ongoing improvements to overall enemy AI behavior, animations, navigation, combat dynamics.
- Ongoing level improvements throughout Midrath and the Dermak Undercity.
- Adjusted tent Encounters in Midrath to ensure proper combat navigation and avoid awkward prop placement.
General Fixes:
- Fixed an issue where Envoy’s torso could flip around after death due to lock-on.
- Fixed a bug where new players were sometimes incorrectly prompted to use M4 instead of Alt to activate Spectral Sight during the tutorial.
- Fixed a bug, seen notably with Dhonu, that could prevent Idol usage while in the middle of a melee attack.
- Fixes for Ode Sinecure Hunter ability visual effects.
- Fixed audio-related inconsistency issues with Mockeries.
- Fixed players who began crafting Rook before Soulframe Preludes 5 Hotfix 2 being unable to claim it due to Fragment requirement changes.
- Fixed a bug where Envoys could sometimes acquire more than five Health Elixirs if they log in or enter a dungeon with none.
- Fixed skin tone inconsistencies between Ode Sinecure body parts.
- Fixed a chest near a campfire that could not be opened due to being too close to a small tree.
- Fixed loot racks clipping into walls in Midrath.
- Fixed specific spots in Midrath where Envoys could revive and fall through the ground.
- Fixed Dendrit Hood, Graceplate of Rood, and Cloven Hose clipping into Envoys.
- Fixed a bug that caused the Vasp-IV weapon to shrink when attacking from a holstered position.
- Fixed an issue where blocking during the holster animation could result in blocking without a weapon, and the weapon would remain holstered.
- Fixed attack animations occasionally not completing and repeating rapidly when viewed by other players in multiplayer.
- Fixed an issue where Envoys could get stuck in a partial attack animation if attempting to loot while attacking.
- Fixed instances of teleporting Ode Battle Dogs.
- Fixed a bug where clients would encounter incorrect lighting upon exiting the Undercity and returning to Midrath.
- Fixed a brazier stuck in a wall near the Garren Shrine entrance.
- Fixed Resonance (Lore Fragments) spawning too close to one another in some instances.
- Fixed persisting Fey VFX not being removed on shields.
- Fixed log-in animal sounds persisting after skipping the log-in cutscene.
- Fixed audio inconsistencies with the Fey Bow’s charged shot.
- Fixing Ode Battle Dogs patrolling at a different speed than their Ode companions.
- Fixed hair glowing in the dark.
- Fixed only the party leader seeing the objective completion UI.
- Fixed a pond near Oro's Well causing the map to switch from Midrath to Undercity upon approach.
- Fixed AI getting caught on a small ledge in the Undercity.
- Fixed a bug where the post-death mode sparrow VFX trail could disappear before a player revives.
- Fixed a bug which allowed the post-death mode sparrow to fly out of bounds in Midrath, the Garren Shrine, and boss arenas.
- Fixed an issue where the post-death mode sparrow was controlled by the wrong joystick on controller.
- Fixed an issue where movement in sparrow form would start off slow and then speed up during ascent or descent while sprinting, causing an inconsistent acceleration experience.
- Fixed a UI bug in Fenn Jotar’s Mote menu where Pact levels are incorrectly displayed as “0”.
- Fixed Oro’s Well marker not appearing on map.
- Fixed arsenal screen showing extra Helmless options.
- Fixed sizing and placement of “!” UI marker in Tuvalkane’s “Assembled” tab.
- Fixed weapon-throwing HUD persisting after death.
- Fixed Revive Shrine UI persisting if a player was revived using Bellow.
- Fixed Envoy health bar UI not always displaying empty upon death.
- Fixed a delay between Deora’s transmission and rewards when completing Encounter missions.
- Fixed mouse callouts being visually confusing by updating the UI to use green highlights.
- Fixed a bug where "Aim for the Eye" and "Stolen Breath" encounters could auto-complete upon entering a nearby dungeon.
- Fixed Moaners sometimes not spawning for the “Aim for the Eye” encounter, causing an auto-complete if the encounter in some instances.
- Fixed a bug in the ‘Clear the Camp’ Encounter where enemies outside the College of Pensives and other locations were actively included in the mission objective.
- Fixed a missing ‘Clear the Camp’ Encounter objective tracker in the HUD. Fixed a multiplayer bug where the chests guarded by ‘Stronghold’ Encounters only granted rewards to the Envoy opening it.
- Fixed "Tear Down" encounters located East of Oro's Well having unreachable objectives, preventing players from completing.
- Fixed some map markers not being removed after the ‘Tear Down’ Encounter.
- Fixed an issue during the “Aim for the Eye” encounters where Moaners spawned in unreachable locations, preventing players from completing the encounter.
- Fixed /unstuck in Nightfold causing Envoys to be sent back to Alca and are unable to return to Nightfold.
- Fixed a visual issue where the sparrow would glitch while trying to perch in the Nightfold.
- Fixed players getting trapped inside Ancestor stations if standing on them as they rise out of the water in Nightfold.
- Fixed a bug where Ancestor stations would not fully materialise if players left Nightfold during the rising cinematic.
- Fixed players being able to duplicate weapons in the Nightfold by throwing them and selecting new ones in the arsenal screen.
- Fixed a bug where Idols would not fire after collecting and completing Avakot’s “Find Friends” Dungeon Deed.
- Fixed RB/LB controls not switching between “Buy” and “Sell” tabs in Avakot’s Gots.
- Fixed multiple Envoys being able to interact with Avakot in Hilly-Den at once, sometimes resulting in a soft lock for clients in multiplayer sessions.
- Fixed a bug where entering Nightfold while interacting with Avakot caused Envoys to be locked in Alca and unable to enter Nightfold.
- Fixed clipping of Tuvalkane’s arch in Nightdfold.
- Fixed enemies being able to kill Envoys while interacting with Avakot’s Gots.
- Fixed an instance where the transmission for Avakot’s Hidden Harvest Deed would not play upon completion.
- Fixed Avakot’s name and Dracs being the wrong colour in Inventory.
- Fixed a slash being displayed through Dracs on the Avakot Got's UI.
- Fixed an instance where Avakot could sell zero potions.
- Fixed a bug where pressing the Escape key after Avakot's introductory dialogue during The Torment Stag could skip the item-giving cutscene.
- Fixed encounters not spawning after completing The Torment Stag until restarting the game.
- Fixed Garren Rood missing part of its head mesh during the Torment Stag.
- Fixed Envoys getting blocked by vines at Garren Shrine’s entrance during the Torment Stag Fable replay.
- Fixed an instance where Garren could become unresponsive during the Torment Stag boss fight if the player died.
- Fixed a crash that could occur while talking to Avakot during The Torment Stag.
- Fixed Ode'n Moaners becoming invisible but still destroyable, showing only floating eyes, after completing The Torment Stag.
- Fixed a script error that could occur if an Envoy died while talking to Avakot.
- Fixed a script error that could occur when using Tuvalkane’s crafting menu caused by missing textures.
- Fixed a rare script error that could occur when using arrows.
- Fixed a crash related to terrain materials.
- Fixed a crash caused by using Bestone.
- Fixed a crash that could occur when attempting to interact with Tuvalkane in Nightfold.
- Fixed a crash that could occur after switching weapons.
- Fixed crashes related to Fey and Ode Tempest Arcanics.
- Fixed a crash related to GPU particles.
- Fixed various script errors.
Preludes 6 Hotfix 1
- Improved sparrow’s pathing, pacing of HUD, and overall Spectral Sight tutorial during the “Rise, Envoy” introduction tutorial.
- Fixed some work-in-progress puzzles unintentionally being visible in-game that are not yet ready.
- Fixed an instance where Envoys could get stuck in the Verminia customization screen if talking to her again after watching the Bromius cinematic.
- Fixed clients being able to access Nightfold during the third Nimrod fight of the Brewer of Hues Fable.
- Fixed players being able to access Verminia’s cave before finishing the second Nimrod fight and getting stuck during the Brewer of Hues Fable.
- Fixed an instance where the sparrow would malfunction near the Glades during the Brewer of Hues Fable.
- Minor audio and level fixes.
- Fixed a crash caused by enemy AI.
- Fixed script errors caused by the Brewer of Hues Fable.
- Fixed a script error that could occur when interacting with Verminia in Nightfold.
- Fixed a script error caused by a mirror puzzle.
- Fixed script errors caused by Pacts.
- Fixed a script error caused by the HUD.
Preludes 6 Hotfix 2
- Added descriptions to Elixirs.
- Selecting a map location will now move the map to focus on that location area.
- Fixed incorrect “equip” UI callout during the Brewer of Hues Fable.
- Fixed a case of not dodging immediately after parrying an attack.
- Fixed “View Location” and “View Codex” buttons not working when interacting with Orlick or Orlick’s map in the Nightfold.
- Fixed crashes caused by Sparrow’s Tales.
- Fixed a script error that could occur when interacting with Tuvalkane.
- Fixed a script error caused by the sparrow guide.
Preludes 6 Hotfix 3
- Fixed custom colours from Verminia not persisting upon death.
- Fixed client being able to ‘soul steal’ from the host in Nightfold.
- Fixed face buttons on controller exiting Regatta unintentionally.
- Fixed not being able to pan up and down on the map while in dungeons on controller.
- Fixed Verminia being invisible if logging out while first meeting her during the Brewer of Hues.
- Fixed Ignus Wroth Idol not lasting long enough during The Torment Stag.
- Fixed some of Garren’s Rood movement and attacks during The Torment Stag.
- Fixed Garren Rood sometimes getting stuck while chasing Envoys during The Torment Stag.
- Fixed script errors.
Preludes 6 Hotfix 4
- Fixed an invisible Garren Rood attacking during the boss fight of The Torment Stag.
P6
- Enchanté!May you learn some taste, besides...The rumours are true. Soulframe Preludes 6 arrives in three minutes!Be wary of the clouds above, Envoys... Soulframe Preludes 6 arrives in two minutes.So many enemies bearing their souls within... Can you see them too? Soulframe Preludes 6 arrives in one minute.Soulframe Preludes 6 has been deployed. Restart those clunk devices, won't you?
P6H1
- What is that, in the air? Could it be... magick?
P6H2
- Do you feel that, Envoys? Strange echoes in the air...Or rather, a Hotfix... Soulframe Preludes 6 Hotfix 2 arrives in three minutes!Prepare, all of you! 'Soulframe Preludes 6 Hotfix 2 arrives in two minutes!Tis time, young souls. Soulframe Preludes 6 Hotfix 2 arrives in one minute!The deed is done. Soulframe Preludes 6 Hotfix 2 has been deployed. Restart those devices, won't you?
Preludes 5
Thurs 27th June, 2024Changes
- Beware, a new enemy has emerged! The Mockeries, clad in ancient Babel armour and speaking in twisted tongues, now haunt Alca’s lands. These foes sing their songs of nonsense as they wildly attack. Act quickly to subdue them before their strength grows...
- New Encounter System! Daily encounters have seen a rework and the previous system will be replaced. Encounters will have higher stakes, be dynamically spawned throughout Alca, and feature a clearer UI.
- Clear the Camp
- Unsettler: Clear the Sinecure encampment
- Tear Down: Free the region of Sinecure stations
- Stronghold
- Fell the Mighty: Slay the Banneret*
- Sabotage
- Aim for the Eye: Destroy the Ode'n Moaners
- Stolen Breath: Destroy the Ode'n Mistrels
- Siege Besieged: Destroy the Siege Engine
- Patrol Hunt
- Seek or be Sought: Intercept the patrol of Gruulseekers
- Synod's Finest: Slay the Banneret and their patrol
- A new system for acquiring Resonance is in development. For now, Resonance can be temporarily reclaimed throughout the world using spectral sight.
- Caged animals from previous encounters will now spawn randomly throughout Alca. Freeing these animals will grant Envoys with XP.
New weapon! Oryn-Umbr
- Oryn, an Ode’n short sword tipped by an eclipse. Its hollowed blade lightens the Sinecure swing, so it may be wielded by only one hand.
- Umbr, a shield aglow with Ode’n sigil. Skytowers loft are mapped in blue upon its tempered face. Cast in lightweight alloys, Umbr is forged to be thrown as a starnshot blazing.
- Find the Fragments in new encounters.
Ongoing Improvements to Enemy AI
- Enemies now exhibit more lifelike qualities with enhanced attacks, new and improved animations, better placement, and clear intent. Battle dogs now feel more "dog-like," reducing their relentlessness in combat and adding a "circling" state. The Ode features a variety of new attacks - be wary! These improvements are part of our continual work on enemy behaviour and logic graph systems.
General Changes and Additions
- Take a Sinecure’s talky Ode thing... Discover the new Dungeon Deed, Avakot's Stocks!
- Ongoing environment and lighting improvements and additions throughout Alca including updates to Midrath, the Glades of Andurin, and continued work on the layout of the Dermak Undercity and Glades exits.
- A temporary autumnal atmosphere has taken over Alca - don’t be wary as this is a temporary test!
- Explore the new Greenhouse tileset in the Dermak Undercity! Where sunlight was scarce, architects once ingeniously used bronze mirrors to illuminate their fruit gardens. Ancient irrigation methods, terraces, and water channels were employed, while the power of water from the aqueduct drove a clockwork mill, allowing the mirrors to track the sun's position. Unfortunately, the - Ode have tampered with this mechanism, leaving the groves to wither and die...
- Added a “Hold to sprint” toggle under Settings > Accessibility.
- Added “Throw/shoot with melee attack” toggle under Settings > Accessibility for Keyboard/Mouse players.
- Added Blitzel Fragments to drop from Ode archers.
- Added and adjusted prompts during the “Rise, Envoy” tutorial to better guide players.
- Added a proper UI icon to indicate when an item is ready to be claimed in Tuvalkane’s crafting menu.
- Added hints to the College of Pensives area to help new players discover Orlick for the first time.
- Removed the top navigation menu from the Codex and Map when accessed directly from Orlick’s station in Nightfold.
- Reworked Ode Tempest Pact descriptions to be more descriptive of their actual function.
- Improved Vadagar Stag animations and HUD.
- Adjusted drop chances for various resources including Petrified Ichor.
- Balanced required resources to craft Reduced the amount of Petrified Ichor needed to craft Regent’s Veil, Flaxen Shell, and Dendrit Drapery.
- Updated the appearance of Ancestors.
- Improved the Rank Up UI.
- Improved the Ode’n Moaners (the “sludge speweres”) visual effects.
- Ode’n Moaners will now provide XP on destruction.
- Improved animations for animal wildlife.
- Ongoing improvements to Garren Rood’s AI behaviour, animations, and visual effects.
- Ongoing audio improvements and fixes include new sound effects for Envoys, Ode enemies, weapons, combat, and environment.
Fixes
- Fixed a bug that allowed Envoys to remain in post-death sparrow mode if dying and exiting the Undercity in certain instances.
- Fixed an issue where Envoys would hover off the ground at one of the new login spawns in the north.
- Fixed using the sitting emote on elevators in Undercity causing Envoys to float in place.
- Fixed an issue where two Envoys would appear in the Arsenal when quickly exiting and re-entering.
- Fixed Envoys not being framed correctly when activating the music stumps.
- Fixed some minor spelling issues in the Codex.
- Fixed a bug where Envoys could die in Nightfold by repeatedly jumping on and off Orengal, causing fall damage until death. Envoys should now be immune from damage in Nightfold.
- Fixed an instance where players could enter Nightfold while dying from fall damage.
- Fixed VASP-IV not awarding XP from Tuvalkane upon collecting crafted items if VASP-IV was chosen as the starter weapon.
- Fixed an issue where Envoys could pick up ammo for weapons they didn't have equipped.
- Fixed a bug where setting Dynamic Resolution below 100 caused noticeable patches to appear on bodies of water.
- Fixed a spot in the Dermak Undercity where Fenn Jotar could be seen stuck and poking out the stonework.
- Fixed lighting issues in the Undercity to prevent clipping and improve visuals.
- Fixed some Undercity map tiles not appearing on the map.
- Fixed missing collision in a corruption pool in the Glades of Andurin.
- Various minor level fixes in the Undercity and Glades of Andurin including map holes, stuck spots, and floating chests and rocks.
- Fixed the “Leave Squad” button being misaligned when using controllers.
- Fixed Ode Siege Engine’s visual effects continuing after being destroyed.
- Fixed clients not receiving Orlick transmissions around Tower.
- Fixed various issues with enemy Ode animations.
- Fixed clients not being forced to migrate out of the squad when the host manually leaves.
- Fixed clients not receiving Orlick transmissions around Tower
- Fixed a bug where the sparrow guide would lead to Orlick's Tower instead of the tracked Fable destination after leaving a multiplayer session during the Fable.
- Fixed a bug where clients did not see the intro cinematic of The Torment Stag.
- Fixed numerous issues related to migration during The Torment Stag.
- Fixed jittering issues in certain Fable cinematics.
- Fixed a crash that could occur when using the sitting Emote.
- Fixed a crash caused by the music mini-game.
- Fixed a rare crash caused by the Inventory screen.
- Fixed a rare crash that could occur when attempting to open both the Tuvalkane and pause menus simultaneously.
Preludes 5 Hotfix 1
Encounter Fixes:
- Fixed issues related to encounter spawning and tracking.
- Fixed rewards triggering prematurely in some instances.
- Fixed encounter map markers not being removed after in some instances.
- Fixed the “Fell the Mighty: Slay the Bannert” encounter stopping incorrectly, removing chests and enemies without giving rewards, if extra guards spawned and the banneret was killed while guards were still alive.
- Fixed the “Fell the Mighty: Slay the Bannert” encounter UI not being removed.
- Increased the detection range for the “Aim for the Eye: Destroy the Ode'n Moaners” encounter.
General Changes and Fixes:
- Added Mockeries to a few more areas in the Glades of Andurin.
- Improved AI behavior for Mockeries.
- Adjusted attack speeds of Ode Battle Dog's bite attacks.
- Increased the duration combat markers remain on screen after an ally takes damage.
- Fixed party leader icon appearing when no other players were in the session.
- Fixed overlapping of chests and animal cages.
- Fixed Fey Pact's Fellust visual issues with shields.
- Fixed missing collision for chicken coops.
- Fixed minor level issues in Midrath and the Glades of Andurin.
- Fixed Ode sometimes spawning behind barriers like vines.
- Fixed a script error that could occur during the “Rise, Envoy” tutorial.
- Fixed a crash that could occur when engaging in combat with archers.
- Fixed crashes related to the map UI.
- Fixed multiple crashes related to the HUD.
- Fixed a rare crash that could occur when the rank-up notification attempted to start while the Envoy was in post-death mode.
Preludes 5 Hotfix 2
- Adjusted requirements needed for Rook crafting: Increased required Fragment amount from 1 to 3. Increased amount of Scrap Metal required to craft.
- Decreased cooldown between Envoy’s subsequent block presses.
- Increased speed of first attack and ability to interrupt after last attack of Oryn-Umbr’s normal combo.
- Improvements to dynamic sky and fog.
- Ode attack behaviour improvements.
- Fixed work-in-progress Ancestor appearance reverting to colour.
- Fixed an area in Midrath where Ode camp stools were spawning at odd angles in tree roots and bushes.
- Fixed weapons close to levelling up incorrectly displaying current level on description readouts.
- Fixed minor spelling error in the Rook weapon description.
- Fixed enemy killed sound volume not being controlled by Sound Effects Volume in Settings.
- Fixed a tower not being accessible in Midrath by converting it to a ladder.
- Fixed some minor level issues in Glades of Andurin.
- Fixed attunement not applying to Oryn-Umbr correctly.
- Fixed minor Oryn-Umber animation issues.
- Fixed offset issues with Oryn-Umbr and Royal Tines.
- Fixed a script error caused by Mote UI.
- Fixed crashes related to Dx12.
- Fixed a crash caused by Vadagar Stag.
Preludes 5 Hotfix 3
General Changes and Fixes:
- Sound improvements to Mockeries and Ode’n foes!
- Added a delay between encounter transmissions and loot UI to improve HUD clutter.
- Fixed a bug where players could kill Vadagar Stag during a brief moment before he disappears after a failure.
- Fixed a bug where enemies outside the encounter radius were being counted as part of the encounter.
- Fixed Oro’s Well name missing from the map.
- Fixed script errors related to Pact Arcanics.
Preludes 5 Hotfix 4
- Added statistics to Mote description UI.
- Added item level to Fenn Jotar and Inventory UI.
- Fixed some Stronghold encounter chests only granting loot to the player who opened them in multiplayer sessions.
- Fixed assembled “!” marker being too large in Tuvalkane’s crafting menu.
- Fixed some visual issues with the post-death mode sparrow trail effect.
- Fixed post-death mode sparrow direction not using the left joystick on the controller as intended.
P5
- My liver feels the earth shifting for new battle runs and these frightful Mockery tongues who yearn to shine... we shall not forbear it! Soulframe Preludes 5 arrives in 3 minutes.Gah! And these Ode'n Moaners only seem worse... Soulframe Preludes 5 arrives in 2 minutes.But yes, a sword and shield tipped in eclipse. That will do nicely. Soulframe Preludes 5 arrives in 1 minute.
P5H1
- Gah... here we go once again! Yet another so-called 'Hotfix' to disrupt my peace.... Soulframe Preludes 5 Hotfix 1 is intruding upon us in 3 minutes.Brace yourselves for this rather meddlesome interruption. Soulframe Preludes 5 Hotfix 1 arrives in 2 minutes.Finally! It is near time to get over this bothersome event. At least the scatter-bugs will soon be dealt with! Soulframe Preludes 5 Hotfix 1 arrives in 1 minute.The deed is done. Soulframe Preludes 5 Hotfix 1 has been deployed. Refresh your contraptions and return once more, won't you?
P5H4
- May we never rest, oh how I yearn for a moment of solitude... Soulframe Preludes 5 Hotfix 4 comes in 3 minutes.These garish "hotfixes"... how must we find time to reflect the old? Soulframe Preludes 5 Hotfix 4 arrives in 2 minutes.The impurity of the Rivers of Dendria do make the passing of time inconceivable to the eye, I see! Perhaps, I worry not when Soulframe Preludes 5 Hotfix 4 comes in 1 minute.
Preludes 4
Thurs 30th May, 2024Changes
- Our update naming convention has changed for thematic and narrative consistency. Each update will now have a distinct name without decimals. For example, Soulframe Preludes 1.4 is Soulframe Preludes 4 and so it shall be henceforth!
Idols
- These ‘legendary’ abilities are no longer tied to Pacts, but rather can be selected and swapped in the arsenal screen! New idols will be craftable.
- Ignus Wroth: In the Fire King’s name, light your arm ablaze. Enemies of Clan Jotar be hewn to ash. The Fragment for Ignus Wroth is awarded after discovering Fenn Jotar in the Dermak Undercity. Envoys must leave the Undercity without dying to receive this Fragment.
- Dhonu: Summon Dhonu, the living Bow of legend. Nock an arcane arrow midair and fly as the Fey until it it loosed.
- Bollide Blast: Wield Ode’n innovation upon steelslick shoulders. Fire Bollides and see enemies cratered.
- Bellow: The war-bellow of Rood revives your fallen flock. The herd charges on with strength of Torment.
Beware new enemies in Midrath!
- The Ode Sinecure battle dogs await you... and perhaps a familiar corrupted fabled Stag in the Northern night.
New Helm, Cuirass, Leggings!
- Regent’s Veil: A barbette of Dendrit wyrmsylk flows lighter than a Baron’s beard. A steel fillet atop the head sits stiffer than helm and prouder than crown. Not Sinecure nor Tempest, Gruul nor Thrall, the Regent treads a balance betwixt them all.
- Flaxen Shell: Gauntlets of swirling ore honour Mora and Sapphene entwined. An emblem broach of flaxen wheat honours the fields of home, graced by twin suns to cultivate growth. Relics all from the Knightmaidens’ noble age.
- Dendrit Drapery: Flowing skirts and capes are intricately woven by Dendria’s master webbers. Though each weave is completely unique, all share a single flaw. The Silvernslip. An intentionally skipped stitch, a silent rebellion, of which the Ode know not.
- Find the Fragments for this set in the Glades.
General Changes
- The Dermak Undercity tileset is receiving improvements! The Undercity layout should feel more purposeful and immersive, with exits leading players to the overworld rather than having to rely on Shrine teleports.
- Daily encounters have received improvements to the combat. Be wary of the Bannerets that now await you...
- Landscape, environment, lightning, level and sky/fog improvements throughout Alca, including new additions to the once fabled Glades...
- Ongoing improvements to the Garren Rood Pact Stampede Arcanic.
- Improvements to the navigation sparrow behavior including its prioritization during The Torment Stag, making Fable discovery a higher priority for new players.
- Adjusted boost speed and acceleration sparrow boost for post-death sparrow mode.
- Added new Garren Rood attacks and unpredictable behaviour to The Torment Stag boss fight.
- Added a few temporary work-in-progress NPCs to some areas in Midrath.
- Added an icon to indicate that an item is a fragment in the Inventory screen.
- Added a shadow to the reticle for better visibility on bright backgrounds.
- Made enemies no longer able to block arrows, with the exception of the Ode Shield Knight.
- Made the glowing orb in the Garren Arena to use the nearby shrine for warping, aligning with the visual language used in Undercity.
- Made Health Elixirs always available for sale in Avakot’s Gots.
- Continual updates to Avakot’s Gots functionality and UI.
- Decreased enemy arrow speed.
- Increased strength of weapon attunement.
- Tweaked visual appearance of Ancestors.
- Ongoing improvements to Sinecure Ode behavior, animations, movement patterns, patrolling, and combat dynamics.
- Ongoing audio improvements and fixes including new sounds for enemies, weapons, Pacts, and the environment.
Fixes
- Fixed a bug where Envoys could remain in the post-death sparrow mode in rare cases.
- Fixed a bug where Envoys could enter Nightfold upon dying from fall damage, causing visual issues.
- Fixed a bug where selecting a location on the map caused the map to focus on that location until a new selection or relog.
- Fixed an issue where entering Nightfold just before a cutscene would cause a progstop.
- Fixed an issue where water flickered on low settings.
- Fixed several map holes in the Fort Curlail floor.
- Fixed Avakot having multiple duplicate items in some instances in Avakot’s Gots.
- Fixed various UI sizing and design for Avakot’s Gots menu.
- Fixed wild animals chasing after Envoys forever in some cases.
- Fixed enemy music from playing when neutral entities (wild animals) are nearby.
- Fixed UI issues with Avakot's conversation menu script during The Torment Stag quest.
- Ongoing graphics and shader fixes/improvements.
- Fixed a script error that could occur while using the Codex.
- Fixed script errors related to the Fey Pact.
- Fixed script errors related to in-game settings.
Preludes 4 Hotfix 1
- Fixed Garren Rood Pact Torment Arcanic not being accessible.
- Fixed Motes not contributing to Virtues.
- Fixed Reforge not appearing until reentering menus after ranking up with Tuvalkane.
- Fixed Ignus Wroth not working for clients after discovering Fenn Jotar during The Torment Stag.
- Fixed clients losing control over their Envoy if the host takes over the conversation with Avakot during The Torment Stag.
- Fixed a bug where the Lady Deora boss fight would not progress if the client interacted with her after defeating her during The Torment Stag.
- Fixed a crash that could occur due to the Fenn Jotar cinematic in the new Undercity exits.
- Fixed a crash that could occur during use of the sitting emote.
- Added HUD trackers for camp encounters.
- Audio improvements to battle dogs and enemies.
- Ongoing improvements to the Glades.
Preludes 4 Hotfix 2
- Added four new login wakeup spots: two in the Northern region, one near Oro’s Well, one near Hilly-Den.
- Improved Ignus Wroth Idol visual effects and animations.
- Improvements for melee sweep mechanics.
- Ongoing environmental improvements to Midrath and the Glades.
- Ongoing sound/audio improvements.
- Disabled LB/RB tab navigation in Settings/Friends menus due to conflict with pause menu tabs. This navigation now requires the use of the virtual cursor.
- Fixed sizing of new UI fragment icon.
- Fixed Blitzel missing weapon attunement adjustments.
- Fixed long sword wielding Ode soldiers in the Glades being unresponsive.
- Fixed Ode Siege engine trying to shoot at itself.
- Fixed a Dermak Undercity exit that would unintentionally trigger the Fenn Jotar cinematic early and force Envoys to leave when approached.
- Fixed sound effects persisting indefinitely if absorbing Fenn Jotar for the Ignus Wroth Idol with another Idol active that was used prior.
- Fixed a crash that could occur during the post-boss fight cinematic in The Torment Stag.
- Fixed crashes related to UI.
Preludes 4 Hotfix 3
- Increased drop chance for Flaxen Shell Fragments in the Glades. *Other Fragments in this set will be looked at in the next Hotfix.
- Added a few new birds and ducks to ambient wildlife.
- Improved the visual look of weapons upon recalling.
- Ongoing sound/audio improvements to environment, shrines, battle dogs.
- Ongoing environmental improvements to Midrath and the Glades.
- Fixed Ode battle dogs not attacking Envoys.
- Fixed Fenn Jotar soul steal cinematic not playing when Ignus Wroth Idol is equipped.
- Fixed some wild animals getting stuck on the ground.
- Fixed a few animations for Garren Rood.
- Fixed a crash caused by Fey Pact.
- Fixed a crash caused by the Codex.
- Fixed crashes related to the Inventory.
Preludes 4 Hotfix 4
- Upon discovery, Tuvalkane now gives Envoys a bundle including a completed Vasp-IV Fragment, Corrupted Onyx, Scrap Steel, Scrap Brass, Grey Gold, and 1000 Dracs.
- Increased drop chance for Regent’s Veil and Dendrit Drapery Fragments in the Glades.
- Increased the maximum possible Drac reward from large drops to 100 Dracs.
- Added more animations to Ode battle dogs.
- Added XP rewards for discovering new Ancestors.
- Ongoing sound/audio improvements to Lady Deora armour set, Ode enemies and Ode dogs.
- Fixed Map being broken in some areas of the Glades of Andurin.
- Fixes for some AI behaviour issues for wild animals and Ode enemies.
- Fixed an issue where the charged melee attack could get stuck if the "holster" button was pressed while charging.
- Fixed minor level issue by the cave near Salzbrim.
- Fixed Ode Tempest Astra Sphere description typo.
- Fixed a script error that could occur in multiplayer when dying after playing the music mini-game.
Preludes 4 Hotfix 5
- -Fixed a bug where Envoys would not receive Dracs as part of Tuvalkane's discovery bundle if they were idle for a brief time before shaking her hand.
- -Fixed a crash that could occur upon leaving the Undercity after discovering wandering Ancestors.
- -Sound fixes for weapons and weapon recall.
P4
- Hail, Envoys! Have you heard the echoes of what soon nears?Wise as always! Soulframe Preludes 4 arrives in 3 minutes time!Battle Hounds, once fabled Glades, relics of Knightmaidens' age... Soulframe Preludes 4 arrives in 2 minutes.It is almost time! Soulframe Preludes 4 arrives in 1 minute.Soulframe Preludes 4 has been deployed. Restart those clunky devices, won't you?
P4H3
- Greetings Envoys, hotfix inbound in 3 minutesAre you as excited as I am for the hotfix? Inbound in 1 minuteHere it comes!
P4H4
- Ick! What bothers us today?But of course...another so-called "Hotfix." Soulframe Preludes 4 Hotfix 4 is intruding upon us in 3 minutes.Truly, I must seek refuge from these intrusions! Soulframe Preludes 4 Hotfix 4 arrives in 2 minutes.Finally! It is time to get over this bothersome event. Soulframe Preludes 4 Hotfix 4 arrives in 1 minute.Soulframe Preludes 4 Hotfix 4 has been deployed. Restart those skunky clunky devices, won't you?
P4H5
- Gah! Here we go again. Soulframe Preludes 4 Hotfix 5 arrives to disrupt our peace in 3 mintues.
Preludes 1.3
Weds 1st May, 2024Changes
- Take heed, Envoys - Soulframe Preludes 1.3 is here! This update brings a few exciting additions to Preludes, including new spaces to explore, UI improvements, a certain Sproutfolk with wares to sell, a bow (!), and updates to Ode Tempest and Garren Rood Pacts. We are continuously grateful for your patience and involvement in these early days and look forward to hearing from you.
- Discover a new work-in-progress addition to the once luminous fabled Glades! Be wary of a few new Ode...
- A new Northern region is open! Wander through to discover this work-in-progress area and a few teases of what’s to come.
- Oy leggy!! Avakot’s Gots are up for grabs... couple o’ Dracs and they’re yours for keeps. Might suggest bringing a tissue or two with ya if you go lookin’ for ‘em, sun’s arse.
- New daily encounters can be found in the Undercity. A few new Ode wander here too...
New weapon! Blitzel
- A finely balanced bow of Ode’n make.
- Find the Fragments in the new Northern region.
- Bow ammo can be picked up from enemies and weapon racks.
- Ammo amount will be shown in the HUD.
New Helm, Cuirass, Leggings! Stithywicks, Pabbi's Shreds, Prentice's Circlet
- Cloth fit for a Steelsinger.
- Find the Fragments in the new Undercity encounters.
UI Improvements:
- New Menus: The pause menus have seen a rework! Be transported directly to the Map on game pause and find Inventory, Journal, Codex, Friends, and Settings tabs.
- New Progression UI: Added new progress bars to showcase experience, discoveries, and riches gained.
- Removed Pact name/progression bar from HUD for a cleaner look.
- Improved visibility of Map compass.
- Added a non-functioning work-in-progress Stats wheel to Pact menu. Iteration to come.
- Added a slight pulse to HUD tutorial icons.
Ode Tempest Pact Changes
- New Ode Tempest ‘Legendary’: As part of these Pact changes, a very special Ode cannon arrives.
Arcanics:
- Atmos Sphere: A covert device of Ode’n armour. Deflect all that dare enter your orbit. Amped by Aster.
Instincts:
- Aster Sphere: Pound the earth with meteoric force. Cast a volted sphere. Amped by Atmos.
- Gravitate: Latch onto your target with Synsylk thread. Bend gravity to your will for added impact.
Garren Rood Pact Changes
Arcanics:
- Moran Stare: Summon Mora’s blinding stare. Slay the stunned to merit her Grace.
- Torment: Cast corruption’s memory to weaken your foes. Split the pilfered strength amongst your herd.
Instincts:
- Herdheart: Rally the strength of your ranks. Heal your heard to ready your Bellow.
- Fawning Soul: Remember the Grace of youth. Grace flows more potently in your midst.
General Additions and Changes
- Ongoing environment improvements throughout Alca including updates to foliage, rivers, dwellings, Fort Curlail, volumetric fog, GI lighting, dynamic sky, and various ongoing level fixes. These enhancements seek to create a more realistic feel throughout the world and will continue to be iterated on.
- Ongoing audio improvements and fixes include new sound effects for enemies, combat, and environment, along with newly recorded voice lines for Orlick!
- Ongoing improvements to Sinecure Ode behavior, animations, movement patterns, patrolling, and combat dynamics.
- Improved the visual experience, animation, and movement of post-death sparrow mode.
- Improved Garren Rood's reactions and attacks during The Torment Stag boss fight.
- Improved flow and pacing of message prompts during the introduction tutorial.
- Improved visual effects for sparrow trail, shrine warp, combat animations, environment.
- Improvements to the flow of the Midrath daily encounters.
- Added new wild animals throughout Midrath. 🦫 🐇 🦌
- Reduced enemy levels in Dendria and initial Undercity to better reflect purpose as starting areas.
- Reduced the Prelude Honor mote bonus in all Virtues from +3 to +1. We intend Envoys to keep this mote at this time, but need to better balance early game advantages.
- Changed “Melee” text in arsenal screen to “Weapons” to make more sense for new additions.
- Parry counters, finishers, and ground strikes now deal reduced damage, setting a foundation for progression-based power increases.
Fixes:
- Fixed the map prompt at Orlick’s area in Nightfold being visible before discovering Orlick.
- Fixed a visual UI error that allowed Virtue points to appear as negative numbers after switching Pacts in the arsenal screen.
- Fixed being able to open chat during cutscenes.
- Fixed Ode being able to accidentally destroy lanterns.
- Fixed an issue in Undercity where lantern chains were floating improperly.
- Fixed Orlick dialogue overlapping in some instances.
- Fixed Ancestors distributing Resonance before Deora transmission completed during daily encounters.
- Fixed "/help" in chat displaying references to Warframe.
- Fixed finishers causing enemies to stagger forwards instead of backwards.
- Fixed level collision issues throughout Alca.
- Fixed Deora’s ensnaring ability not properly deactivating for all players during The Torment Stag boss fight.
- Fixed incorrect slow animation playing during The Torment Stag boss fight.
- Fixed skipping cinematic after Garren fight causing some visual issues for Deora during The Torment Stag.
- Weapon trail visual effects fixes.
- Couple o’ fixes for a special little game...
- Fixed a crash that could occur shortly after the log-in wake up cinematic.
- Fixed a crash related to DX12.
- Fixed a crash that could occur when attempting to enter Nightfold during the loading of Undercity tunnels.
- Fixed a crash that could occur when a client joined a party while in post-death sparrow mode.
- Fixed a crash that could occur during a second replay of The Torment Stag.
- Fixed several crashes that could occur due to Ode enemy AI.
- Fixed a few crashes related to UI.
Hotfix 1.3.1
- Added Garren Rood Pact work-in-progress headbutt upon charge. 🦌
- Fixed weapon racks in Midrath missing loot.
- Fixed not being able to claim assembled weapons from Tuvalkane.
- Fixed incorrect reference to Credits instead of Dracs in Avakot’s Gots.
- Fixed Avakot Got’s prices not reflecting changing quantities accurately.
- Fixed wild animals triggering whisper Tuvalkane dialogue.
- Fixed not being able to place waypoints on the map using the controller. “A” button now places waypoints.
- Various level fixes throughout the Undercity.
- Fixed some floating and misaligned chests.
- Fixed collision for lanterns.
- Fixed an issue where wading visual effects did not appear for some rivers in the new Northern region.
- Fixed a few script errors.
- Ongoing improvements to Ode Siege engine cannon.
- Visual effects improvements for Ode enemies.
- Various audio improvements, including updates to the Ode Tempest Pact cannon, Ode Siege engine cannon, wild animals, Garren Pact, Avakot’s Gots, menus, sparrow, and Midrath environment.
Hotfix 1.3.2
- Made Blitzel arrow be affected by melee Motes.
- Removed Rook Fragment that unintentionally appeared in some chests in the new Northern region. It will return after a proper pass.
- Improved scale and color of the new progress UI.
- Improvements to Avakot's Gots include scrollbar fixes, smoothing panel transitions, preventing negative Life Elixirs, and hiding the HUD in the vendor menu.
- Ongoing improvements to Garren Rood Pact’s headbutt. 🦌
- Fixed a flickering issue with wild animals when they appeared in front of Envoys.
- Fixed some Ode enemies on patrol walking into ponds.
- Fixed issues preventing Undercity encounters from starting properly in multiplayer.
- Fixed Avakot's lip-syncing missing.
- Fixed foliage throughout Midrath unintentionally turning red after completing The Torment Stag.
- Fixed Orlick not appearing for clients during some parts of The Torment Stag, even though his dialogue played.
- Fixed Shirenorn mote's description incorrectly listing "+10 ground damage" twice in the Fenn Jotar menu.
- Fixed post-death sparrow mode camera getting stuck or tilting too quickly in some instances.
- Fixed a rare bug where Envoys could appear to take damage during character creation and be left stuck on the beach.
- Ongoing environment and level fixes throughout Alca, including improvements to the new Northern region, Undercity, various rivers, and the Torment Stag boss fight arena.
- Audio fixes and improvements for Ode enemies, Ode Tempest cannon, Blitzel, Undercity, and the new Glades area.
- Fixed a few script errors.
Hotfix 1.3.3
General Additions and Changes:
- Added a work-in-progress running jump.
- Added new login screen cinematics, featuring a sleepy beaver.
- Added more arrows to weapon racks.
- Added squirrel cinematic to rescue encounter.
- Increased Blitzel’s damage for shots held briefly before release.
- Ongoing improvements to the Northern region include added buildings, watchtowers, bridges, paths, and walls.
- Ongoing environment improvements to the once fabled Glades...
- Changed “Characters” text to “People” in Codex.
- Replaced the Ode hunter's kick attack with a parryable strike when Envoy is close.
- Improved the accuracy of hit proxies for Ode antler knights, mace knights, hunters and soldiers.
- Improvements to Progression UI: UI progression will now be triggered in-world only during dusk and dawns. UI progression in the Nightfold now has a 15 minute cooldown.
- Reworked Ode Tempest Pact descriptions to be more in line with the actual function:
Arcanics:
- Astra Sphere: Trigger a tempest of chained lightning. Enemies in the storm take extra voltaic damage. Amped by Atmos.
- Seismor: Bowl down foes with a Seismor. Raze the earth with a rolling ball of destruction.
- Atmos Sphere: A covert device of Ode’n armour. Orbited by Atmos, you are shielded from strikes. Amped by Astra.
Instincts:
- Lightning Rod: Pound the earth with meteoric force. Additional voltaic damage on groundstrike.
- Gravitate: Latch onto your target with Synsylk thread. Fly forward and strike for added voltaic damage.
The Torment Stag Fable Changes and Fixes:
- Adjusted boss damage taken when hit with attacks from Fey and Ode Tempest idols.
- Improved casting radius and timing of Lady Deora’s corruption grip. Timing window for evasion is now more consistent.
- Improved locomotion animations for Lady Deora.
- Reduced frequency of staggers for Lady Deora and Garren.
- Fixed a bug where a client could experience the final cutscene twice at the end of the Fable.
- Fixed a bug where a client would not see the Garren transformation cinematic.
- Fixed a persisting issue in which Garren could become passive and unmoving if staggered during an animation or attack.
- Fixed FOV being zoomed in slightly until restart after defeating the boss fight.
- Fixed Lady Deora’s cast device not being removed when destroyed.
- Fixed a crash/white screen that could occur during the final conversation with Garren and Lady Deora.
- Fixed a crash that could occur for clients during the fight with Lady Deora.
General Fixes:
- Fixed map holes in the Northern region.
- Fixed a map hole in a Midrath tower.
- Fixed a mace knight's attack incorrectly breaking a block.
- Fixed a great sword knight's attack not causing a large stagger.
- Fixed a mace knight's resistance to stability damage being too high.
- Fixed AI fall damage so enemies can now properly fall to their death.
- Fixed low-health enemies attempting to block when far from the Envoy.
- Fixed double transmissions occurring for Orlick in some instances.
- Fixed pressing "M" in the pause menu cycling tabs to the right. "M" should currently only open and close the map.
- Fixed Drac count progression UI element ticking up too quickly.
- Fixed pressing "back" during Avakot’s Gots menu closing the entire menu instead of returning to the previous conversation.
- Fixed Tuvalkane table mesh normals in Nightfold so that the mesh reacts to scene lighting in the expected fashion.
- Fixed a bug where loot could appear with the proper UI border.
- Fixed unintentional number count appearing on UI progression icons.
- Fixes to volumetric fog colour grading and GI lighting.
- Various audio fixes.
Hotfix 1.3.4
- Improved progression UI timing and text.
- Improved running jump animation and landing.
- Improved performance of some lanterns in Midrath.
- Improved convergence of multiple enemy AI melee attacks.
- Ongoing improvements to the Garren Rood Pact: Changed the Stampede Arcanic to projectile-based attacks, with each stag now acting as a “projectile” that travels close to the ground.
- Edit: Oops, this did not go out yet!
- Ongoing improvements to Sinecure enemy AI.
- Ongoing sound improvements. Added new sound effects for Health Elixir pickup and arrow pickup.
- Decreased stopping distance of VASP-IV riposte attack to ensure the first strike lands consistently.
- Swapped order of Ode Tempest Astra Sphere and Seismor Arcanic descriptions in Pact Upgrade screen.
- Fixed not being able to exit early from the bow back finisher animation.
- Fixed dodge counter attack not playing sometimes.
- Fixed Garren's under-body detection being disabled during The Torment Stag boss fight.
- Fixed the sparrow guide directing Envoys back to the boss arena instead of the Glades exit after the boss fight in The Torment Stag.
- Fixed a visual bug where disabling Volumetric Fog caused all decorations in Nightfold to appear white.
- Fixed a bug where swapping Pacts in the character creation screen could multiply Life and Virtue points beyond intended caps.
- Fixed a softlock occuring in Nightfold when attempting to interact with the arsenal screen while moving with Blitzel equipped.
- Fixed jittery movement for clients after teleportation.
- Fixed a script error related to HUD transmissions.
- Fixed crashes related to The Torment Stag.
- Fixed crashes related to Pact usage.
P1.3
- Am I intruding, Envoys?Rumors seem to whisper through these wings...Ahh yes. Prepare, young souls. Soulframe Preludes 1.3 arrives shortly!
P1.3.1
- Can you hear the echoes, Envoys?...Echoes of some pesky scatterbugs, to be sure!Let us banish them, shall we?Soulframe Preludes: Hotfix 1.3.1 arrives shortly!Soulframe Preludes: Hotfix 1.3.1 has been deployed. Restart those clunky devices, won't you?
Preludes 1.2
Mon 1st April, 2024Changes
- Take heed, young souls! Soulframe Preludes 1.2 is here and with it some new additions to Preludes. We thank you all for your continued patience as Alca comes to life and we look forward to hearing from you!
Ode Tempest Pact Changes
- New Arcanic: Atmos Sphere - A covert device of Ode’n armour. Deflect all which dare enter your orbit.
- New Instincts:
- Asterfall - Pound the earth with meteoric force. Cast a volted crater.
- Gravitate - Tilt the earthen laws. Glide through space for heel-first impact.
Fey Pact Changes
- Why not take a leap, Envoys? In true Fey-ish way...
- New visual effects!
General Additions and Changes
- What is song if not the speech of souls? The spirits have left you a little gift, hidden away in some stumps and lumps if you care to find them...
- A little sparrow leads the way... Upon death, Envoys now have a new way to return to their body.
- Fenn Jotar now gives Envoys two Motes, Fletchen and Crapaud, when he is discovered and added to Nighthold. *Players who already have Fenn Jotar will receive these Motes in their account.
- Envoys can now exit the Undercity using Shrines.
- Ongoing environment and level additions throughout Alca, including improvements to Fort Curlail.
- Ongoing audio improvements, including new sounds for enemies, cinematics, combat, and environment.
- Continued improvements to navigation sparrow functionality
- Minor UI improvements to menus.
- Balanced drop rates for better consistency and improved drop rates for some rarer materials.
- Animal rescue encounters now have one cage rather than multiple.
- Tuvalkane's crafting menu now shows reasons for assembly issues when hovering over the 'Assemble' button.
- Party member icons now pulse on the map.
- Adjusted XP given for location discovery, Resonance reclaimed, and encounter completion.
- Improved Orlick spawning during The Torment Stag.
- Reduced enemy level near the tutorial area for new players without Orlick unlocked.
- Increased Orlick's priority in the tower during the final stage of the intro tutorial.
- Added new sounds and audio polish to enemies, environment, and throughout Alca.
- Added new animations, AI combat and behaviour improvements, and visual effects for Ode soldiers.
- Added new UI icons for context actions (plus a WIP press-and-hold function).
- Added “View Codex” button to map.
- Added “View Location” button to codex.
- Added Rivt-II animations.
- Added new weapon recall pose.
- Added new animal cinematics to the rescue encounters.
- Added new fawn animation.
Fixes
- Fixed various Ode animations and AI behaviour, including pathing and spawning.
- Fixed Fenn Jotar not appearing in Nightfold in some cases.
- Fixed map stretching on ultrawide monitors.
- Fixed various minor level design bugs, including collision, holes, lighting, and floating items.
- Fixed Orlick not appearing for clients when quickly completing the stag puzzle during The Torment Stag Fable (may cause the double Orlick issue from 1.1.6 to reappear).
- Fixed a bug related to Fable tracking that could sometimes break the UI.
- Fixed sparrow navigation issues when cast immediately after finding the first shrine in the tutorial.
- Fixed old Warframe enemy markers appearing on the map.
- Fixed Mote stat bonuses not being awarded until the weapon level exceeded the initial unlock level, despite the Mote slot being usable.
- Fixed a bug preventing players from running to the teleportation warp at the end of The Torment Stag when skipping the cutscene.
- Fixed an issue where skipping the cinematic during the Deora music puzzle in The Torment Stag Fable could halt the music minigame and trap the player.
- Fixed a crash in Nightfold that could sometimes occur when switching pacts.
- Fixed a bug that could cause function loss when looting the Baliq lantern.
- Fixed the Upgrade screen showing Arcanics hover over cost as one more Bond than actually needed.
Hotfix 1.2.1
- Added UI prompt to post-death mode to inform players to jump before flying back to their body.
- Removed [PH] tag from “View Codex” button on map.
- Removed the 🚫 icon and aligned text in Tulvakane’s crafting screen.
- Rivt-II and weapon recall animation adjustments.
- Fixed Fey Pact effects not being removed when the ability ended.
- Fixed fallen Baliq lanterns disappearing before they can be looted.
- Fixed Rivt-II finishers not doing as much damage as intended.
- Fixed common Dermak chests providing incorrect drops.
- Fixed Ode Tempest Instincts visual effects.
- Fixed Ode mace knights' equip animations playing twice in some instances.
- Fixed a bug causing players to become stuck when pressing MB4 during the music Emote.
- Fixed a script error that occurred when pressing X and Y simultaneously on a gamepad to open the Codex.
- Fixed a script error that occurred when attempting to open the Inventory in post-death mode.
- Fixed script errors that could occur during The Torment Stag.
- Fixed script errors related to Shrines and a script error related to Shrine revives.
- Fixed a script error related to the Inventory.
- Fixed a script error related to Ode Tempest.
- Ongoing sound fixes and additions.
- Psst! A little Sprout told me a little something new awaits you below. Couple o’ dracs and I’d offer ya more...
Hotfix 1.2.2
- Ongoing Sinecure enemy AI improvements.
- Adjusted camera spot for Orlick’s station when interacting with codex.
- Shrine and Ode Tempest visual effects improvements.
- Fixed an instance where a black square could temporarily appear when lodged in an enemy's corpse after Bestone.
- Fixed being able to acquire fire sword from certain braziers, as this was unintentional
- Fixed clients not having visual indicators to help locate body in post-death bird mode.
- Fixed clients not seeing the vines near the exit area after completing The Torment Stag boss fight.
- Fixed shrines not teleporting clients that joined in progress sessions and the context action being removed after an attempt.
- Fixed crashes related to the Inventory.
- Fixed a crash related to the HUD.
- Minor sound fixes.
- Couple o’ patches for a certain little game...
Hotfix 1.2.3
- Added starting armour sets to Daily Encounters drops (Signet Visard, Signet Leathers, Bound Braes, Tempest Visard, Tempest Leathers, Gartered Braes).
- Ode Tempest Pact visual effects improvements.
- Fixed receiving Fenn Jotar's Motes multiple times instead of only upon initial discovery.
- Fixed not being able to backstab Sinecure Mace Knight if frozen with Bestone during their slam attack.
- Fixed being able to walk through Orengall in Nightfold. :Orengall:
- Fixed Fenn Jotar's fire sword not awarding weapon XP.
- Fixed Tuvalkane remaining visible in Midrath for clients after being acquired by the host.
- Fixed Tuvalkane’s helmet not appearing if players have not yet discovered Orlick.
- Fixed host being shown in the initial Tuvalkane cinematic, even when triggered by client.
- Fixed animal animations not working for clients during animal rescue encounters.
- Fixed not being able to rank up with Tuvalkane.
- Fixed script errors.
- Minor sound additions and fixes.
Hotfix 1.2.4
- Fixed Orlick's context action in Nightfold not working (sorry Orlick).
Hotfix 1.2.5
- Improved map’s time of day UI.
- Fixed an issue where weapon XP gained after levelling a weapon would be lost in some instances.
- Fixed enemy loot sometimes still visible after being picked up.
- Minor sound fixes.
P1.2.1
- Greetings, young souls...If I may interrupt?I've heard an interesting rumor... Soulframe Preludes:Hotfix 1.2.1 soon nears!Soulframe Preludes: Hotfix 1.2.1 has been deployed. Restart those clunky devices, won't you?
Preludes 1.1
Fri 1st March, 2024Changes
- Take heed, Envoys! Soulframe Preludes 1.1 ushers in an array of new changes, additions, and fixes to the Preludes build. We thank you all for your continued patience as this world comes to life and look forward to hearing what you think!
- Account Resets: Existing Preludes accounts will require a reset to implement the full changes. When you log into your Soulframe account, you should experience a fresh reset of the game. Some changes have been made to the new player experience. This reset will allow us to fully test out the ongoing changes to the Preludes build in these early days of Soulframe. Your help in developing this world has been invaluable as we create and develop the game, and we thank you for being a part of it! Find a “Preludes Honour” awaiting for you with Fenn Jotar to express our thanks...
- New Daily Encounters: A reverberance in the air… An echo of life. Use your spectral sight, Envoy. Envoys can now seek out daily encounters to complete throughout Midrath, marked by Ode beacon towers. Complete these encounters to find and reclaim Resonance nearby. Once reclaimed, Ancestor Orlick may have some words of wisdom... Note: Resonance can currently only be reclaimed in Midrath and will be added to areas in the Undercity later on!
- Fey Pact Rework: Within your heart pulses the blood of the elder race, Fey - Alcas’ first children. Discover the changes to the Fey Pact, including a new Arcanic (and a very special bow)... Note: Speaking of that bow, the Fey Pact is the only Pact that currently offers this type of ‘legendary’ weapon for now - this will be iterated upon in time.
- Wandering Ancestors: What is song if not the speech of souls? Discover Ancestor Orlick in Midrath to add him to your Nightfold. Orlick's area in Nightfold features new improvements, including a new map which highlights the daily encounters. Speak to Orlick to discover his new codex screen.
- My torch is yours... Discover Fenn Jotar to add him to your Nightfold and seek some much needed upgrades (he may be joined by some small friends)...
General Additions and Changes:
- A forge upon the silvern sea… Continual crafting improvements for Tuvalkane’s smithy, including a crafting requirements reduced to 3 materials, Drac and material adjustments, and a UI rework.
- Let the ley guide you... A map of Midrath has been added! The map can be accessed through the menu or at Ancestor Orlick’s area of Nightfold.
- Ongoing lighting, environment, and level additions throughout Midrath and the Undercity, including updates to Ode Sinecure tents and Dendrit Villages, where Envoys can now walk through various dwellings.
- Ongoing improvements to the speed, animations, and stealth finishers for melee weapons. Increased recall speed of thrown melee weapons.
- Ongoing sound additions and polish! Added Ode Sinecure enemy sounds, new recorded Ancestor Orlick lines, new Deora lines, and polished combat and environment audio. Ancestor Orlick now has his own musical theme.
- Sinecure Ode improvements: Ode enemies have undergone many fixes and adjustments, including responses and reactions, to improve overall AI behaviour and combat.
- Health UI now appears as a smaller bar in red (the previous dial is now used for Fey Pact bow).
- Made dodge/roll mechanics more camera-relative with greater directional freedom during combat.
- Character screen will now show Envoy XP level.
- Envoys now wake up near their last location when logging back into the game.
- Parry improvements and animation additions.
- Main menu background visual effects polish.
- Discovering new locations now grants Envoy XP upon discovery.
- Enemies going back to camp will now back away instead of turning their back.
- Envoys can now backstab alert enemies that are not yet aware of them.
- Enemy level and health are now displayed when aiming at enemies from a distance.
- Envoys can no longer knock down enemies with two consecutive unarmed punches.
- Envoys can now cancel dodges with unarmed punches.
- Made all enemies able to be countered with one parry.
- Polish to the chest opening visual effects.
- Added a destruction effect for destructible wood walls.
- New and improved animations for Envoys, Sinecure Ode, general combat, weapons, dodge/roll, and wild animals.
- “Soul mode” visual tweaks.
- Small cooldown for calling sparrow to avoid spamming the animation.
- Ode Polluters can now be disabled with sword throws.
- Envoy and Ancestor appearance tweaks.
- Reduced health warning slightly when not in combat.
- Added “Options” to the login screen.
Pacts Changes:
- Pact abilities and Health Potion UI is now slightly greyed out when you are unable to use them.
- Improved Pact Arcanic restore spawning.
- New Garren Rood Pact Charge Arcanic animation.
- Pack Upgrade UI and Arcanic icon visual tweaks.
- Pact Upgrades now save automatically upon exiting the Upgrade screen.
- Made controller button remapping possible for Pact abilities.
- Pact restores relocated to RB when in “Soul mode.”
Nightfold and the Silvern Seas Changes:
- Added Nightfold tab to the main menu.
- Entering Nightfold now returns Envoy to their last location.
- Improvements to multiplayer functionality in relation to Nightfold. Each Envoy travels to their own Nightfold.
- New icon for arsenal area.
- Orengall can now sometimes be found sleeping inside the Nightfold tent, ready for pets!
Ongoing Drop Rate Changes:
- Balanced chest and Ode Sincere drop rates for better consistency.
- Adjusted resource drops to drop more than just one item for looting in most cases. Added some chests throughout the map.
- Added loot drops to the breakable floating crates.
- Added dedicated drops for wishing well chests.
- Added chance for barrels and chests in Midrath to drop Dracs.
The Torment Stag Fable Changes:
- Added tutorial hint to kick tower door after absorbing Fenn Jotar.
- Adjusted enemy levels in various areas during the Fable.
- Lightning and environment tweaks to the boss fight arena.
- Tweaks to Deora’s melee attacks, abilities, and visual effects.
- Envoys now respawn instantly by the nearest shrine after dying during the boss fight.
- Improvements to animations and lighting of cinematics.
- New sprint attacks for Deora’s polearm and VASP-IV.
Fixes:
- Fixed Ode enemies getting stuck in some places.
- Fixed shielded enemies dealing damage even after attack animation had finished.
- Fixed being able to move Envoy during the cinematic that plays upon first talking to Tuvalkane in Nightfold.
- Fixed tooltip UI being stuck on screen and player unable to move in the Nightfold if backing out after hovering over a Pact in the arsenal screen.
- Fixed weapon tooltip UI appearing and blocking other UI elements on character screen.
- Fixed Virtues info tooltip UI not appearing when hovering over the icon.
- Fixed a bug causing an “Unknown Error” when attempting to claim Garren Pact after crafting.
- Fixed a boardwalk being unintentionally hidden.
- Fixes to sparrow navigation functionality.
- Fixes to parry motions.
- Fixed getting stuck in soul mode when entering Nightfold.
- Fixed Envoys getting stuck due to entering Nightfold while crouching.
- Fixed Envoys able to sprint in slow mode unintentionally after blocking heavy attacks.
- Fixed being able to perform bird animation repeatedly after performing an unarmed parry.
- Fixed unarmed block becoming disabled after looting a chest or enemy while unarmed.
- Fixed Flamekiln Kilt not appearing when leaving the arsenal screen in some instances.
- Fixed being able to jump over the Midrath wall and get stuck.
- Fixed being able to fall out of map near a resurrection shrine in the Undercity.
- Fixed no cursor appearing on the ‘Are you sure you want to exit the game?’ popup when using a controller.
- Fixed “insufficient credits” appearing instead of the intended “insufficient Dracs” while crafting.
- Fixed a loot crate that was colliding with a bench in the Undercity.
- Fixed an issue where players could get stuck at the top of stairs in part of the Undercity.
- Fixed emote menu sometimes highlighting the wrong emote.
- Fixed Pact XP UI bar incorrectly appearing full when new players begin playing the game.
- Fixed UI Arcanics icons on the Garren Rood Pact Upgrade screen.
- Fixed a floating column in Midrath.
- Fixed rare case where Envoy could fall out of map when exiting Nightfold.
- Fixed an unintended bug that allowed chests to respawn infinitely without defeating the Ode enemies nearby.
- Fixed treasure chests taking priority over enemies if in combat.
- Fixed hitching during the Fenn Jotar cinematic.
- Fixed thrown weapons not attaching to signs and path lanterns.
- Fixed a loot crate that Ode could get stuck on.
- Fixed crafting UI appearing incorrectly when interacting with Tuvalkane.
- The Torment Stag Fable script fixes and polish.
- Fixed Envoys being able to wander out of the arena unintentionally after the boss fight during The Torment Stag Fable.
- Fixed a crash that could occur after picking up the totem during The Torment Stag Fable.
- Fixed player movement not stopping when picking up the totem during The Torment Stag Fable.
- Fixed being able to enter the Stag Shrine before vines disappear if entering from above during The Torment Stag Fable.
- Fixed being able to skip the music puzzle during the boss fight of The Torment Stag Fable.
- Fixed a progression stop that could occur when entering Nightfold after absorbing Fenn Jotar soul during The Torment Stag Fable.
- Fixed a script error that occurred during the “Talk to Avakot” stage of The Torment Stag Fable.
- Fixes to Garren behavior during The Torment Stag Fable.
- Fixed a crash that could occur after completing the music puzzle in Midrath.
- Fixed a crash that could occur when entering a password in the login screen.
- Fixed a crash that could occur shortly after reviving.
- Fixed a crash that could occur when using Inventory.
- Fixed a crash that could occur when attempting to login to the game.
- Fixed a crash that could occur due to GI Volumes.
- Envoy animation fixes.
- Sinecure animation tweaks and fixes.
- Minor fixes to Pact upgrade screen alignment and sizing.
- Minor fixes to inventory UI.
- Removed unintended Warframe UI from Eldore hover menu in Inventory.
- Ongoing environement and level fixes.
- Shading fixes.
- Object collision fixes.
- Ongoing dynamic resolution fixes.
Hotfix 1.1.1
- Sparrow will now guide new players to find Orlick.
- Joinery Mote slots now unlock at levels 5, 15, and 30.
- Made Fey Glamour and Phantom Flock Arcanic animations a bit quicker.
- Reduced damage of Corn-Crossed Mote (20 > 15) and Lealy Mote (30 >20).
- Reduced Fey Glamour Arcanic cost.
- Reduced the damage of the Baliq Lantern weapon’s radial attack (🍤).
- Sinecure Ode AI behaviour adjustments.
- Sparrow behaviour adjustments.
- Better spawning for Ode enemies during encounters.
- Fixed Fey bow getting stuck and being unable to fire.
- Fixed Orengall’s context action not working properly in Nightfold.
- Fixed the Map button in the Journal not working in Nightfold.
- Fixed not being able to claim Garren Pact from the crafting menu.
- Fixed a Deora transmission for the animal rescue daily encounter.
- Fixed level stat showing incorrectly in Fenn Jotar UI.
- Fixed Dracs not being counted as a requirement for showing if you have sufficient materials in the crafting UI.
- Fixed Fenn Jotar not appearing in “soul mode” immediately during The Torment Stag Fable.
- Fixed echo statue not repairing properly during The Torment Stag Fable.
- Fixed a script error that occurred when exiting a part of the Undercity after absorbing Fenn Jotar.
- Fixed SSAO and Volumetric Fog default settings.
- Fixed a crash that could occur when in ‘ghost mode’
- Fixed a crash that could occur when changing Graphics settings.
- Fixed a crash that could occur when in Undercity.
- Fixed some crashes related to UI.
- DX12 fixes.
- Ongoing level and environment fixes and additions.
- Ongoing audio improvements.
Hotfix 1.1.2
- Adjusted drop rate for Silistyt.
- Players will now receive 1x health potion upon death during The Torment Stag Fable boss fight if they have none left.
- Increased the speed of the Arcanic Flow absorbing animation.
- Increased the amount of Flow restored from Arcanic Flow.
- Slightly reduced the amount of Arcanic Flow can be active at once.
- Baliq Lantern combat tweaks.
- Arcanic Flow absorb range normalized to 15m to match Arcanics range.
- DX12 graphics fixes (including a fix for the large black squares).
- Animation and AI improvements.
- Improved the setup of encountering Orlick for the first time.
- Motes menu UI visual tweaks.
- Subtle overall UI image quality improvements.
- Add new Fey Pact bow reticle.
- Fixes to the enemy setup near where you first discover Orlick.
- Fixed not being able to pet Orengall.
- Fixed Phantom Flock visual effects remaining around forever after death.
- Fixed Rank Up UI having a hard visual edge.
- Fixed Volumetric Fog Quality settings. *Edit: Still working on this
- Fixed Inventory displaying incorrect amount of Dracs.
- Fixed Envoys being able to get stuck in rising Ancestor stations cinematic in Nightfold.
- Fixed Fey Pact bow dial showing half full falsely at start.
- Fixed a bug that could break Nightfold when attempting to enter shortly after the Fenn Jotar cinematic during The Torment Stag Fable.
- Audio improvements and fixes.
- Ongoing environment improvements and additions.
- Fog improvements.
Hotfix 1.1.3
- Added a compass when the sparrow is active.
- Longer duration and slightly slower movement for sparrow. Sparrow trail lasts a bit longer with some visual effects adjustments.
- Baliq now drops Lantern upon death and offers rewards...but be wary. 🍤
- Improved Ode enemy spawning during encounters.
- Sinecure Ode combat and reaction AI improvements.
- Fey Pact bow no longer charges from melee when already active.
- Increased the visual glow of health potions.
- Environment additions and fixes.
- Visual effects tweaks for Deora and Garren.
- Ongoing Sparrow improvements for new player experience and overall functionality. 🐦
- Ongoing audio improvements and additions.
- Fixed wonky backwards ladder climbing animations. 🪜
- Fixed wonky animal encounter cage animations.
- Fixed Volumetric Fog Quality settings (for real, this time).
- Fixed some crashes related to menu UI.
- Fixed Envoys getting stuck in rising Ancestor stations in Nightfold.
- Minor fixes to cinematics.
- Minor lightning fixes.
Hotfix 1.1.4
General Additions and Changes:
- Daily encounters will now reset every 3 hours (previously every 24 hours).
- Added Tribalt, Grey Gold, and Sun Gold to encounter drops.
- Added waypoint markers to map and compass.
- Made sparrow work in "ghost mode" after dying to guide back to body.
- Continued improvements to sparrow functionality, script, and intro experience.
- Fey Pact Glamour visual effects tweaks.
- Compass will now be hidden during dialogue.
- Ode Sincere Sinecure AI improvements. :Avakot:
- Audio tweaks and additions.
- Environment updates throughout Midrath and Undercity.
- Level fixes throughout Midrath and Undercity.
- Minor cinematic improvements.
- Adjusted HUD text for some objectives.
The Torment Stag Fable Boss Fight Improvements:
- Improved Lady Deora's movement, reactions, and attacks.
- Small adjustments to Garren Rood and Deora attacks.
- Fixed an issue where Lady Deora would remain stationary when faced with thrown weapons in certain situations.
- Garren Rood lighting VFX fix.
General Fixes:
- Fixed chat emojis appearing black and unclear.
- Fixed Ode Tempest Pact Seismor showing a black square outline in the HUD.
- Fixed inventory sometimes displaying incorrect values.
- Fixed dodging in deep waters being faster than walking.
- Fixed Garren Shrine not appearing on the map hover information.
- Fixed female Envoy model missing eyelashes.
- Fixed a bug that could provide infinite loot from balloon crates in some Undercity locations.
- Fixed some crashes that could occur during the introduction tutorial.
- Fixed a crash that could occur when absorbing Arcanic Flow.
- Fixed some script errors.
- Fixes for smoother matchmaking.
Hotfix 1.1.5
- Tweaks to Sparrow navigation priority and AI.
- Envoy Pact animation improvements.
- Landmine effects improvements.
- Recall speed of thrown weapons reduced.
- Made “M” default key binding for map on mouse/keyboard.
- Improved Sinecure combat behaviour, including better blocking for incoming projectiles and defensive stances.
- Increased the speed of the shockwave from the Sinecure Mace Knight's slam attack.
- Increased the damage of perfect dodge counter attacks.
- Visual tweaks to Orlick’s area of Nightfold.
- Visual tweaks to Lady Deora’s flower crown.
- Tuvlkane’s crafting menu polish.
- Added an icon for party members to map / compass.
- Added controller vibration setting to Options.
- Audio tweaks and polish!
- Added Sparrow chirps when guiding players.
- Added in a pickup sound for keys.
- Environment updates and fixes.
- Campfire collision fixes.
- Fixed a crash that could occur when browsing Inventory while respawning.
- Fixed a crash that could occur when changing Options.
- Fixed a Sinecure soldier getting stuck in a balloon in Salzbrim.
- Fixed some script errors.
Hotfix 1.1.6
- Daily encounters will not respawn if already completed within the 3-hour window.
- Added Forsaken Rags to Leggings. 🩲
- Added Laid Bare to Cuirass.
- Added new Ode soldier AI reactions and ongoing AI improvements.
- Continued improvements to sparrow functionality including no longer guiding already completed encounters or chests, guiding to tracked waypoints, and better prioritizing tracked fables.
- Joineries and Motes now have separate categories in Inventory.
- Removed “Wolf” from Inventory menu.
- Increased chance of finding rare chests in the Undercity (which sometimes hold Sappheline...).
- Improvements to the boss fight during The Torment Stag Fable.
- Level and environment fixes throughout Midrath and the Undercity.
- Ongoing sound fixes and additions
- Fixed Baliq lantern getting prematurely destroyed when killed.
- Fixed weapon level in arsenal tooltips showing zero regardless of actual level.
- Fixed a place in the Undercity where Envoys could fall out of the map.
- Fixed Orlick appearing twice when completing the stag puzzle quickly during The Torment Stag Fable.
- Fixed a wall that separated some Ode soldiers sitting around a campfire, leaving one sadly left out of the group.
- Fixed UI menus incorrectly applying bonus damage attunement, which caused damage numbers to display higher than they actually were.
- Fixed a spot where Resonance could become stuck and unable to be absorbed.
- Fixed some parts of the arsenal appearing too far off-screen.
- Fixed Joineries sometimes having results higher or lower than intended set value.
- Fixed Fey Pact bow slowing down other party members when hit.
- Fixed Fey Pact bow charge becoming lost upon Pact Upgrade.
- Fixed Fenn Jotar’s fire sword buff becoming lost if changing loadouts while active.
- Fixed a bug related to the Fenn Jotar fire sword cinematic that prevented Envoys from reentering parts of the Undercity.
- Fixed a script error caused by the sparrow.
Hotfix 1.1.7
- Fixed broken HUD!
Hotfix 1.1.8
- Fixed clients not receiving Motes when claimed.
- Fixed some Ode AI behaviour causing pathing issues and spinning soldiers.
- Fixed compass not showing up for client.
- Fixed an Ode enemy during an encounter getting stuck on a small lamp.
- Fixed a few crashes related to the intro tutorial.
- Fixed a script error related to the HUD.
Hotfix 1.1.9
- Players affected by client Mote claiming issues (fixed in 1.1.8) can now reclaim them in Orlick’s area of the Nightfold upon login.
- Minor fixes for Ode AI.
P1.1
- Achoo!A reverberance in the air... An echo of life...Within your heart pulses the blood of the elder race, Fey - Alcas'(sic) first children.Take heed, Envoys... Soulframe Preludes 1.1 arrives shortly. This update ushers in an array of changes to the Preludes build. The chance to start once more...
H1.1.1
- Achoo!Do you sense it, Envoy? A Hotfix in the air...Prepare, young souls. Soulframe Preludes: Hotfix 1.1.1 soon arrives...
H1.1.2
- Do you feel it, Envoy? Cries for a Hotfix... Perhaps you and I might do something about it?
H1.1.3
- By the mother's divine! So many Envoys!And what is this?! Whispers in the air...Ahh yes, 'tis another Hotfix. Soulframe Preludes: Hotfix 1.1.3 soon arrives...Soulframe Preludes: Hotfix 1.1.3 has been deployed. Restart your devices, won't you?
Patch 2023.12.18
Mon 18th December, 2023Changes
- Made tutorial messages at the top of HUD easier to read.
- Made it clear in conversation with Orlick that “Any News?” dialogue option will allow Envoy to replay The Torment Stag Quest.
- Added a hint in Nightfold for players to find the arsenal area in the Nightfold.
- Added texture updates to stone walls.
- Adjusted drop tables and added missing items (including Worn Leather).
- Fixed a bug where Envoy could fly through the air when killed by an arrow until they hit a surface.
- Fixed kick and interact binding entanglement on controller.
- Fixed a crash that could occur during The Torment Stag boss fight in multiplayer.
- Fixed a subtitle for Avakot.
- Fixed Courage power restores spawning unreliably or being unreachable in certain areas on the in Midrath.
- Fixed Tuvalkane humming sound overlapping.
- Fixed Glyphs showing Warframe starter Glyphs incorrectly.
- Fixed Nightfold floor collison.
- Fixed Master Volume and Music Volume sliders conflicting with one another.
- Fixed Music volume setting not saving upon relog.
- Fixed Tuvalkane appearing invisible if not being interacted with after being added to Nightfold.
- Fixed some leaves appearing in the center of the arsenal screen incorrectly.
- Removed the “View Profile” option that could cause a crash.
Greentext
- Patch 2023.12.18 was the last Soulframe patch ever to have no Greentext, prior to the arrival of Preludes 1.1!
